Anby
A free early-game Electric stunner — simple and easy to use, specializing in building Daze to push enemies into Stun so your DPS can finish them off.
Tier B · Stun · Electric. BiS: The Restrained. A free early-game Electric stunner — simple and easy to use, specializing in building Daze to push enemies into Stun so your DPS can finish them off.
Best W-Engines
Recommended Drive Discs
4: CRIT Rate / ATK% · 5: ATK% · 6: Impact
Prioritize Impact > ATK% > CRIT Rate > PEN
Skill priority: Special/EX > Basic Attack > Chain & Assist > Dodge
As a free stunner, almost everyone has Anby, and she still works fine for learning the game or filling a slot in an Electric team. That said, S-rank stunners like
Qingyi, Trigger,
Lighter, and
Lycaon have surpassed her in stun speed and buffs. Not worth burning resources on if you own an S-rank stunner; just keep her playable and that's enough.
There is no widely-published exact stat number specifically for Anby (she is a free stunner and guides rarely cite hard targets), so treat these as QUALITATIVE goals: maximize Impact to build Daze fast — the 4pc Shockstar Disco (+6% Impact & +20% Daze) is the core (per gamewith). Keep enough Energy to fire EX Special on cooldown (a 2pc Swing Jazz gives +20% Energy Regen). CRIT only lets her chip in some damage and is not the focus. Stat priority: Impact > Energy Regen > ATK% > CRIT (per game8/gamewith). Only if you build a damage-leaning M6 should you push the CRIT/Electric DMG line.
1) OPENER: enter and use Basic Attacks to build energy. 2) Core combo: 3 Basics → HOLD Basic to release Thunderbolt for a big chunk of Daze. 3) Fire EX Special (her strongest Daze move) the moment it's off cooldown. 4) When the Daze bar fills → Chain Attack to open the stun window, then QUICK-SWAP to your DPS to finish. 5) Park Anby off-field while the DPS works; when stun ends, swap back and repeat from step 2. Tip: time Ultimate/Chain well to (with M4) feed energy to your Electric DPS.
"Rapid Charge Mode": the 4th Basic Attack hit grants +12% Energy Regen for 30s. For a stunner, energy = number of EX Specials = Daze speed, so this is her most worthwhile QoL cinema. Gamewith recommends M1+M2 as the F2P stopping point.
"Precision Charge": Basic Attack Thunderbolt deals +30% DMG to a Stunned enemy; EX Special inflicts +10% Daze on a not-yet-Stunned enemy. That +10% Daze is the real prize — it stuns faster, which is her whole job. Together with M1 these are her two best cinemas to pull (per gamewith).
All skills +2 levels. A flat bump with no gameplay change — a stepping stone to M4, low value.
"Conducting Charge": on Chain Attack or Ultimate, off-field Electric agents recover 3 Energy (+2 per 12% Energy Rate Anby has, up to 6). Great in mono-Electric teams (feeds a DPS like Harumasa/Soldier 0) but dead weight outside them — team-dependent value.
All skills +2 levels again. Still just flat numbers, a bridge to M6 — low value.
"Charging Field": each EX Special grants 8 Charge stacks; every Basic/Dash Attack consumes 1 stack for +45% DMG on that hit. Her biggest personal-damage jump, turning Anby into a stunner with genuinely respectable damage. But she is a free agent whose personal damage is secondary — aim for this only with spare resources (whale-tier).
- A FREE agent from the very start: nearly everyone owns her, costs no pulls, and works right away to learn the stunner role.
- Extremely simple: easy combo, no fiddly mechanics, point-and-Daze — great for beginners and low-effort players.
- Reliable Daze output plus surprisingly decent personal damage for a stunner, especially once at M6.
- A cheap Electric-team enabler: pairs smoothly with Harumasa/Soldier 0/Rina, and with M4 even feeds energy to the Electric DPS.
- Power-crept: S-rank stunners like Qingyi, Trigger, Lighter and Lycaon stun faster and buff the team far more.
- Almost no team buffs: she only Dazes and doesn't grant Crit DMG/damage to the DPS the way premium stunners do.
- Energy-dependent: her Daze uptime hinges on EX Special, so slow energy regen leaves gaps in the stun cadence.
A serviceable early/mid pick in Shiyu Defense: Anby stuns fast enough to open windows for an Electric DPS to clear one side. In the hardest floors her lack of team buffs drags the score versus a Qingyi/Trigger team — fine for F2P, but swap her out if you own an S-rank stunner.
In Deadly Assault — which needs 3 teams — Anby is a valuable filler: slot her into a third Electric team so you don't have to stack all your good stunners on one squad. Not a top scorer, but she lets F2P players field all three lineups.
Basic Attack2
Basic Attack: Turbo Volt
Press to activate: Unleashes up to 4 slashes. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.
Basic Attack: Thunderbolt
After unleashing the 3rd hit of the Basic Attack, hold down or pause for a short while, and then press to activate:Unleashes a downward strike that deals Electric DMG.Anti-Interrupt level is increased while using this skill.
Dodge3
Dodge: Slide
Press to activate: A rapid dodge. Character is invulnerable while using this skill.
Dash Attack: Taser Blast
Press during a dodge to activate: Slashes all nearby enemies, dealing Physical DMG.
Dodge Counter: Thunderclap
Press during a Perfect Dodge to activate:Slashes enemies in front, dealing Electric DMG.Character is invulnerable while using this skill.
Assist3
Quick Assist: Thunderfall
When the on-field character is launched, press to activate: Slashes enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.
Defensive Assist: Flash
When the character on field is about to be attacked, press to activate: Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Lightning Whirl
Press after a Defensive Assist to activate:Perform a spinning slash against enemies in front, dealing Electric DMG.Character is invulnerable while using this skill.
Special Attack2
Special Attack: Fork Lightning
Press to activate:Unleashes an upward slash that deals Electric DMG.This attack launches faster when used after the 3rd-hit of the Basic Attack or Basic Attack: Thunderbolt.Anti-Interrupt level is increased while using this skill.
EX Special Attack: Lightning Bolt
When Anby has enough Energy, press to activate:Unleashes a powerful upward slash that deals Electric DMG. This attack launches faster when used after the 3rd hit of her Basic Attack or Basic Attack: Thunderbolt.Character is invulnerable while using this skill.
Chain Attack2
Chain Attack: Electro Engine
When a Chain Attack is triggered, select the character to activate:Unleashes a powerful upwards slash at enemies in a small area, dealing massive Electric DMG.Character is invulnerable while using this skill.
Ultimate: Overdrive Engine
When Decibel Rating is at Maximum, press to activate:Unleashes a powerful upward slash at enemies in a small area followed by several falling attacks, dealing massive Electric DMG.Character is invulnerable while using this skill.
Core Skill2
Core Passive: Fluctuating Voltage
Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra 32% Daze.* Stats shown are at Base level.
Additional Ability: Parallel Connection
When another character in your squad shares the same Attribute or Faction: When Anby's Dodge Counter hits an enemy, she gains an extra 7.2 Energy. This effect can trigger once every 5s.
What is the best W-Engine for Anby?
Anby performs best with The Restrained. See alternatives and required stats in the Gear section above.
Is Anby worth pulling?
As a free stunner, almost everyone has Anby, and she still works fine for learning the game or filling a slot in an Electric team. That said, S-rank stunners like Qingyi, Trigger, Lighter, and Lycaon have surpassed her in stun speed and buffs. Not worth burning resources on if you own an S-rank stunner; just keep her playable and that's enough.
What is the best team for Anby?
Anby works best in the Cunning Hares team. Full members and rotation are in the Teams section.





