Alice
Rank S

Alice

Physical Anomaly Tier S+

On-field Physical Anomaly: stacks Assault non-stop, extends the Physical anomaly duration and greatly boosts Disorder multipliers.

Updated for version 3.0 · 03/07/2026
30-second summary

Tier S+ · Anomaly · Physical. BiS: Practiced Perfection. On-field Physical Anomaly: stacks Assault non-stop, extends the Physical anomaly duration and greatly boosts Disorder multipliers.

Base stats
Level 60, max promotion (computed from game data)
HP7,673
ATK805
DEF606
Impact86
CRIT Rate5%
CRIT DMG50%
Recommended build

Best W-Engines

Recommended Drive Discs

4pc Fanged Metal for +10% Physical DMG and +35% while the enemy is affected by Assault, 2pc Freedom Blues for extra Anomaly Proficiency.
Swap the 2pc to Phaethon's Melody when you want more Anomaly Mastery instead of Anomaly Proficiency.
Stat priority

4: Anomaly Proficiency (or CRIT Rate for a hybrid build) · 5: Physical DMG · 6: ATK% or Anomaly Mastery

Anomaly Proficiency > ATK% > Anomaly Mastery (aim for at least 140 AM) > CRIT

Skill priority: Basic > EX Special > Ultimate > Chain > Assist

Recommended teams
Physical Disorder
Alice
Alice
Alice + Yuzuha Shred
Alice
Alice
Quick verdict

Worth pulling: a top-meta Physical Anomaly in 3.0, and she pays off most in a Disorder team alongside a second anomaly unit and Yuzuha. Prioritize stacking Anomaly Proficiency/Mastery over CRIT; if you only run her solo without a Disorder partner, her ceiling drops noticeably.

Stat targets

Per gamewith, the Level 60 goal is ~2,960 opening ATK and ~330 Anomaly Mastery (異常マスタリー) with her Signature W-Engine (without it: ~2,432 ATK, ~300 AM). game8 sets a higher AM bar: ≥360 with the signature, ~320 without, ~260 for beginners. Anomaly Proficiency (異常掌握, 118 base at Lv60) cannot be rolled on substats, so max it via levels/core/disc-6/set/engine. prydwen requires at least 140 Anomaly Mastery (Alice already sits at 142 from her core passive) and then maximizing ATK / Anomaly Proficiency / Anomaly Mastery. CRIT is not required, but game8 and prydwen both note her 3-stage charge and Ultimate have very high multipliers, so a hybrid-CRIT direction is a valid option.

Rotation & combos

1) Opener: you enter the field with 300 Blade Etiquette already (3 full bars) → hold Basic Attack for the 3-stage charge 'Starshine Waltz' to trigger Polarized Assault. 2) Refill loop: Basic + EX Special — favor the backward/neutral version (Southern Cross / 南十字, higher damage and Anomaly), time it into enemy attacks for a Perfect Dodge that restores +10 Blade Etiquette; mix in Dodge Counter to snap quickly to Basic 5. 3) Always use the Chain Attack when available (high multiplier, strong Blade Etiquette / Anomaly generation). 4) Fire Ultimate 'Starfall Finale' whenever Blade Etiquette is ≤100 → it restores 200 instantly, letting you follow up with another 3-stage charge almost immediately. Repeat steps 2–4.

Mindscapes — how far is worth it?
M1 Worth it

On Polarized Assault, Alice gains 25 extra Blade Etiquette; on Assault she cuts the target's DEF by 20% for 30s. Smooths her rotation (easier to reach 3 bars for the charged attack) and adds a universal DEF shred that works in any team. gamewith names M1 as its recommended stopping point; per prydwen's fully-buffed calc it is about +14% damage over M0.

M2 Worth it

STOP AT M2 if you invest at all — it is her single biggest power spike: prydwen's fully-buffed calc jumps from ~114% (M1) to ~141% (M2). Ult's Finishing Move now triggers Polarized Assault, gives the whole squad +15% Assault DMG, +15% Disorder DMG on Physical-Anomaly'd enemies, and grants 1,000 Decibels on entry. game8 sets M2 as its recommended investment. Both game8 and gamewith stress M0 is already strong and that her Signature W-Engine (Practiced Perfection) should be prioritized over any dupe.

M3 Low value

Only +2 levels to Basic, Assist, Dodge, Special and Chain. A marginal bump with low investment value (prydwen: ~143%, barely up from M2's ~141%).

M4 Situational

Ignores 10% of the target's Physical RES; Enhanced Basic 'Celestial Overture' builds 25% more Physical Anomaly. prydwen: ~157% (a solid jump from M3's ~143%). But it loses value when the team already stacks RES shred and is most valuable against highly resistant / boss enemies — treat it as a situational tier.

M5 Low value

Again just +2 skill levels like M3. prydwen: ~159%, essentially flat versus M4. Poor investment.

M6 Situational

Enters 'Victory State' for 30s after a 3-stage charge or Ultimate: whenever an ally lands a hit, Alice adds one follow-up = 3,300% of Anomaly Proficiency (guaranteed CRIT), up to 6 times per Victory State. prydwen: ~167% (fully buffed) — her highest, but it LOSES value in a fully-buffed team because baseline anomaly/disorder damage is amplified more than this follow-up. An expensive full dupe, only for those going all the way.

Pros
  • High, super easy-to-access Physical Anomaly damage with tons of invincibility on her attacks — safer and easier to play than most DPS (prydwen, game8).
  • Can generate Chaos/Disorder solo: her charge attack applies Polarized Assault regardless of Physical buildup, and with another element already up it can pop Disorder by herself (game8).
  • Very flexible team options with many viable alternatives; easy to build — anyone who already built Jane/Piper can basically reuse the disks and stat goals (prydwen).
Cons
  • Heavily reliant on her Signature W-Engine (Practiced Perfection) to actually out-damage Jane/Piper; without it her ceiling drops noticeably (prydwen).
  • Pays off most in a Disorder team with a second Anomaly unit; running her solo without an Anomaly partner drops her output (gamevika build + game8: wants Yuzuha / a second Anomaly to shine).
  • Currently the #2 Physical DPS behind Ye Shunguang — strong, but not the absolute top of the Physical archetype (game8).
Recommended Bangboo
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Endgame mode fit
Shiyu Defense

A great Shiyu Defense (式輿防衛戦) pick: prydwen rates her T0.5 for endgame modes and game8 notes she scored S across all stages/seasons on the shifting-anomaly node. Heavy invincibility plus her AoE 3-stage charge lets her clear mobs and handle bosses on either half.

Deadly Assault

Also strong in Deadly Assault (危局強襲戦): prydwen rates her T0.5. For long single-boss fights consider the boss engine 'Weeping Gemini'. game8 notes that when Alice and Miyabi share a team, in Deadly Assault you should make whichever one benefits more from the seasonal buff your main carry.

Skills
Basic Attack2

Basic Attack: Celestial Overture
Press to activate: Perform up to 5 slashes forward, dealing Physical DMG. When Alice triggers Assault through Attribute Anomaly Buildup, the 5th hit of her next Basic Attack is enhanced.

Basic Attack: Starshine Waltz
When Alice's Blade Etiquette reaches 1 bar, hold to activate: Hold to charge, expending up to 3 bars of Blade Etiquette. Release or when Blade Etiquette is below 1 bar, Alice performs a series of slashes in an area centered on the target enemy, with the number of hits determined by charge level, dealing massive Physical DMG. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz hits, it triggers a special Assault effect: Polarized Assault. This deals DMG equal to 100% of the original Assault, ignoring Anomaly Buildup, and can interact with other Attribute Anomalies, including Physical, to trigger Disorder. Blade Etiquette does not accumulate when hitting an enemy. Character is invulnerable while using this skill.

Dodge3

Dodge: Jumpy Bunny
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

Dash Attack: Blade-Dancer's Gale
Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG.

Dodge Counter: Ceremony of Swordlight
Press during a Perfect Dodge to activate: Slash and kick enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Assist3

Quick Assist: Intertwined Stab
When the active character is launched, press to activate: Slash and kick enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Defensive Assist: Parry Guard
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Assist Follow-Up: Cross Riposte
Press after a Defensive Assist to activate: Charge forward and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Special Attack3

Special Attack: Piercing Dawn
Press to activate: Hurl the blade to strike and pass through enemies ahead, dealing Physical DMG. Upon activating this skill, a Perfect Dodge can be triggered. After triggering a Perfect Dodge, press to follow up with the 5th hit of a Basic Attack. Character is invulnerable while using this skill.

EX Special Attack: Aurora Thrust - Northern Cross
With enough energy, drag the forward and press to activate: A thrust attack that goes through enemies ahead, dealing massive Physical DMG. Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette. Character is invulnerable while using this skill.

EX Special Attack: Aurora Thrust - Southern Cross
With enough energy, and without moving the or when dragging it backwards, press to activate: Back away with a slash, then thrust forward, dealing Physical DMG. Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette. Character is invulnerable while using this skill.

Chain Attack2

Chain Attack: Starfall Intermission
When a Chain Attack is triggered, select the character to activate: Unleashes powerful consecutive slashes at enemies ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.

Ultimate: Starfall Finale
When Decibel Rating is at Maximum, press to activate: Unleashes powerful slashes at enemies in a large area ahead, dealing massive Physical DMG. Activating this skill restores 200 Blade Etiquette. Blade Etiquette does not accumulate when hitting an enemy. Character is invulnerable while using this skill.

Core Skill2

Core Passive: Twin Rainbows of the Swordheart
After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of 180%. When Alice's attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarized Assault, dealing 100% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder. When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 12.5% for 30s.*Stats shown are at Base level.

Additional Ability: Mystery Hunt
When another character in your squad is an Anomaly or Support character: When any squad member triggers Disorder, Alice gains 30 Blade Etiquette. If Alice's Anomaly Mastery exceeds 140, each additional point grants her 1.6 Anomaly Proficiency. Upon entering the battlefield, Alice gains 300 Blade Etiquette. This effect can trigger once every 180s in Investigation Zone mode.

Agents of the same attribute
Alice FAQ
What is the best W-Engine for Alice?

Alice performs best with Practiced Perfection. See alternatives and required stats in the Gear section above.

Is Alice worth pulling?

Worth pulling: a top-meta Physical Anomaly in 3.0, and she pays off most in a Disorder team alongside a second anomaly unit and Yuzuha. Prioritize stacking Anomaly Proficiency/Mastery over CRIT; if you only run her solo without a Disorder partner, her ceiling drops noticeably.

What is the best team for Alice?

Alice works best in the Physical Disorder team. Full members and rotation are in the Teams section.

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