Rank S

Alice

Physical Anomaly Slash Tier S+

On-field Physical Anomaly: stacks Assault non-stop, extends the Physical anomaly duration and greatly boosts Disorder multipliers.

Updated for version 3.1 · 07/08/2026
30-second summary

Tier S+ · Anomaly · Physical. BiS: Practiced Perfection. On-field Physical Anomaly: stacks Assault non-stop, extends the Physical anomaly duration and greatly boosts Disorder multipliers.

Building Alice — just follow the numbers

Base stats

Level 60, max promotion (computed from game data)
HP7,673
ATK805
DEF606
Impact86
CRIT Rate5%
CRIT DMG50%

Recommended build

Best W-Engines

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

Recommended Drive Discs

4pc Fanged Metal for +10% Physical DMG and +35% while the enemy is affected by Assault, 2pc Freedom Blues for extra Anomaly Proficiency.
Swap the 2pc to Phaethon's Melody when you want more Anomaly Mastery instead of Anomaly Proficiency.
Stat priority

4: Anomaly Proficiency (or CRIT Rate for a hybrid build) · 5: Physical DMG · 6: ATK% or Anomaly Mastery

Anomaly Proficiency > ATK% > Anomaly Mastery (aim for at least 140 AM) > CRIT

Skill priority: Basic > EX Special > Ultimate > Chain > Assist

Recommended teams

Physical Disorder
Alice
Alice + Yuzuha Shred
Alice
Quick verdict

Worth pulling: a top-meta Physical Anomaly in 3.0, and she pays off most in a Disorder team alongside a second anomaly unit and Yuzuha. Prioritize stacking Anomaly Proficiency/Mastery over CRIT; if you only run her solo without a Disorder partner, her ceiling drops noticeably.

Role Ranking

See how Alice compares with other Anomaly agents in the overall tier list.
Tier S among Anomaly agents

The list below is pulled straight from the overall Tier List, keeping only the 11 agents who share the Anomaly role. Order within each tier is NOT a strength ranking — it simply groups agents by their original tier.

View the full overall tier list →

Stat targets

the Level 60 goal is ~2,960 opening ATK and ~330 Anomaly Mastery with her Signature W-Engine (without it: ~2,432 ATK, ~300 AM). a higher AM bar: ≥360 with the signature, ~320 without, ~260 for beginners. Anomaly Proficiency cannot be rolled on substats, so max it via levels/core/disc-6/set/engine. the target is at least 140 Anomaly Mastery (Alice already sits at 142 from her core passive) and then maximizing ATK / Anomaly Proficiency / Anomaly Mastery. CRIT is not required, but note her 3-stage charge and Ultimate have very high multipliers, so a hybrid-CRIT direction is a valid option.

Rotation & combos

1) Opener: you enter the field with 300 Blade Etiquette already (3 full bars) → hold Basic Attack for the 3-stage charge 'Starshine Waltz' to trigger Polarized Assault. 2) Refill loop: Basic + EX Special — favor the backward/neutral version, time it into enemy attacks for a Perfect Dodge that restores +10 Blade Etiquette; mix in Dodge Counter to snap quickly to Basic 5. 3) Always use the Chain Attack when available (high multiplier, strong Blade Etiquette / Anomaly generation). 4) Fire Ultimate 'Starfall Finale' whenever Blade Etiquette is ≤100 → it restores 200 instantly, letting you follow up with another 3-stage charge almost immediately. Repeat steps 2–4.

Pros
  • High, super easy-to-access Physical Anomaly damage with tons of invincibility on her attacks — safer and easier to play than most DPS.
  • Can generate Chaos/Disorder solo: her charge attack applies Polarized Assault regardless of Physical buildup, and with another element already up it can pop Disorder by herself.
  • Very flexible team options with many viable alternatives; easy to build — anyone who already built Jane/Piper can basically reuse the disks and stat goals.
Cons
  • Heavily reliant on her Signature W-Engine (Practiced Perfection) to actually out-damage Jane/Piper; without it her ceiling drops noticeably.
  • Pays off most in a Disorder team with a second Anomaly unit; running her solo without an Anomaly partner drops her output (gamevika build + wants Yuzuha / a second Anomaly to shine).
  • Currently the #2 Physical DPS behind Ye Shunguang — strong, but not the absolute top of the Physical archetype.

Recommended Bangboo

Miss Esme — Alice's own Bangboo, ★★★★★, with excellent energy regen, and at Miss E... Snap — The most universal damage-buff Bangboo, ★★★★★ at a flat DMG-taken-up o...

Endgame mode fit

Shiyu Defense

A great Shiyu Defense pick: rated T0.5 for endgame modes, and she scored S across all stages/seasons on the shifting-anomaly node. Heavy invincibility plus her AoE 3-stage charge lets her clear mobs and handle bosses on either half.

Deadly Assault

Also strong in Deadly Assault: rated T0.5. For long single-boss fights consider the boss engine 'Weeping Gemini'. Note that when Alice and Miyabi share a team, in Deadly Assault you should make whichever one benefits more from the seasonal buff your main carry.

Skills

Basic Attack2

Basic Attack: Celestial Overture
Press to activate: Perform up to 5 slashes forward, dealing Physical DMG. When Alice triggers Assault through Attribute Anomaly Buildup, the 5th hit of her next Basic Attack is enhanced.

Basic Attack: Starshine Waltz
When Alice's Blade Etiquette reaches 1 bar, hold to activate: Hold to charge, expending up to 3 bars of Blade Etiquette. Release or when Blade Etiquette is below 1 bar, Alice performs a series of slashes in an area centered on the target enemy, with the number of hits determined by charge level, dealing massive Physical DMG. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz hits, it triggers a special Assault effect: Polarized Assault. This deals DMG equal to 100% of the original Assault, ignoring Anomaly Buildup, and can interact with other Attribute Anomalies, including Physical, to trigger Disorder. Blade Etiquette does not accumulate when hitting an enemy. Character is invulnerable while using this skill.

Dodge3

Dodge: Jumpy Bunny
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

Dash Attack: Blade-Dancer's Gale
Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG.

Dodge Counter: Ceremony of Swordlight
Press during a Perfect Dodge to activate: Slash and kick enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Assist3

Quick Assist: Intertwined Stab
When the active character is launched, press to activate: Slash and kick enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Defensive Assist: Parry Guard
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Assist Follow-Up: Cross Riposte
Press after a Defensive Assist to activate: Charge forward and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Special Attack3

Special Attack: Piercing Dawn
Press to activate: Hurl the blade to strike and pass through enemies ahead, dealing Physical DMG. Upon activating this skill, a Perfect Dodge can be triggered. After triggering a Perfect Dodge, press to follow up with the 5th hit of a Basic Attack. Character is invulnerable while using this skill.

EX Special Attack: Aurora Thrust - Northern Cross
With enough energy, drag the forward and press to activate: A thrust attack that goes through enemies ahead, dealing massive Physical DMG. Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette. Character is invulnerable while using this skill.

EX Special Attack: Aurora Thrust - Southern Cross
With enough energy, and without moving the or when dragging it backwards, press to activate: Back away with a slash, then thrust forward, dealing Physical DMG. Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette. Character is invulnerable while using this skill.

Chain Attack2

Chain Attack: Starfall Intermission
When a Chain Attack is triggered, select the character to activate: Unleashes powerful consecutive slashes at enemies ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.

Ultimate: Starfall Finale
When Decibel Rating is at Maximum, press to activate: Unleashes powerful slashes at enemies in a large area ahead, dealing massive Physical DMG. Activating this skill restores 200 Blade Etiquette. Blade Etiquette does not accumulate when hitting an enemy. Character is invulnerable while using this skill.

Core Skill2

Core Passive: Twin Rainbows of the Swordheart
After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of 180%. When Alice's attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarized Assault, dealing 100% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder. When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 12.5% for 30s.*Stats shown are at Base level.

Additional Ability: Mystery Hunt
When another character in your squad is an Anomaly or Support character: When any squad member triggers Disorder, Alice gains 30 Blade Etiquette. If Alice's Anomaly Mastery exceeds 140, each additional point grants her 1.6 Anomaly Proficiency. Upon entering the battlefield, Alice gains 300 Blade Etiquette. This effect can trigger once every 180s in Investigation Zone mode.

Skill Coefficients by Level

DMG/Daze % per skill level — straight from the official coefficient table, higher level = higher %.
Basic Attack2

Basic Attack: Celestial Overture

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
1st-Hit DMG Multiplier55.1%60.2%65.3%70.4%75.5%80.6%85.7%90.8%95.9%101%106.1%111.2%116.3%121.4%126.5%131.6%
2nd-Hit DMG Multiplier88%96%104%112%120%128%136%144%152%160%168%176%184%192%200%208%
3rd-Hit DMG Multiplier66.1%72.2%78.3%84.4%90.5%96.6%102.7%108.8%114.9%121%127.1%133.2%139.3%145.4%151.5%157.6%
4th-Hit DMG Multiplier111.9%122.1%132.3%142.5%152.7%162.9%173.1%183.3%193.5%203.7%213.9%224.1%234.3%244.5%254.7%264.9%
5th-Hit DMG Multiplier130.3%142.2%154.1%166%177.9%189.8%201.7%213.6%225.5%237.4%249.3%261.2%273.1%285%296.9%308.8%
5th-Hit (Enhanced) DMG Multiplier218.3%238.2%258.1%278%297.9%317.8%337.7%357.6%377.5%397.4%417.3%437.2%457.1%477%496.9%516.8%
1st-Hit Daze Multiplier39.7%41.6%43.5%45.4%47.3%49.2%51%53%54.9%56.8%58.7%60.6%62.5%64.4%66.3%68.2%
2nd-Hit Daze Multiplier69.8%73%76.2%79.4%82.6%85.8%89%92.2%95.4%98.6%101.8%105%108.2%111.4%114.6%117.8%
3rd-Hit Daze Multiplier59.9%62.7%65.5%68.3%71.1%73.9%76.7%79.5%82.3%85.1%87.9%90.7%93.5%96.3%99.1%101.9%
4th-Hit Daze Multiplier105.1%109.9%114.7%119.5%124.3%129.1%133.9%138.7%143.5%148.3%153.1%157.9%162.7%167.5%172.3%177.1%
5th-Hit Daze Multiplier131.7%137.7%143.7%149.7%155.7%161.7%167.7%173.7%179.7%185.7%191.7%197.7%203.7%209.7%215.7%221.7%
5th-Hit (Enhanced) Daze Multiplier210.9%220.5%230.1%239.7%249.3%258.9%268.5%278.1%287.7%297.3%306.9%316.5%326.1%335.7%345.3%354.9%

Basic Attack: Starshine Waltz

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
One-Staged Charged Attack DMG Multiplier188.9%206.1%223.3%240.5%257.7%274.9%292.1%309.3%326.5%343.7%360.9%378.1%395.3%412.5%429.7%446.9%
Two-Staged Charged Attack DMG Multiplier304.4%332.1%359.8%387.5%415.2%442.9%470.6%498.3%526%553.7%581.4%609.1%636.8%664.5%692.2%719.9%
Three-Staged Charged Attack DMG Multiplier965.7%1053.5%1141.3%1229.1%1316.9%1404.7%1492.5%1580.3%1668.1%1755.9%1843.7%1931.5%2019.3%2107.1%2194.9%2282.7%
One-Staged Charged Daze Multiplier55.3%57.9%60.5%63.1%65.7%68.3%70.9%73.5%76.1%78.7%81.3%83.9%86.5%89.1%91.7%94.3%
Two-Staged Charged Daze Multiplier77.6%81.2%84.8%88.4%92%95.6%99.2%102.8%106.4%110%113.6%117.2%120.8%124.4%128%131.6%
Three-Staged Charged Daze Multiplier197.2%206.2%215.2%224.2%233.2%242.2%251.2%260.2%269.2%278.2%287.2%296.2%305.2%314.2%323.2%332.2%
Dodge2

Dash Attack: Blade-Dancer's Gale

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier75.3%82.2%89.1%96%102.9%109.8%116.7%123.6%130.5%137.4%144.3%151.2%158.1%165%171.9%178.8%
Daze Multiplier33.9%35.5%37.1%38.7%40.3%41.9%43.5%45.1%46.7%48.3%49.9%51.5%53.1%54.7%56.3%57.9%

Dodge Counter: Ceremony of Swordlight

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier284%309.9%335.8%361.7%387.6%413.5%439.4%465.3%491.2%517.1%543%568.9%594.8%620.7%646.6%672.5%
Daze Multiplier219.5%229.5%239.5%249.5%259.5%269.5%279.5%289.5%299.5%309.5%319.5%329.5%339.5%349.5%359.5%369.5%
Assist3

Quick Assist: Intertwined Stab

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier163.3%178.2%193.1%208%222.9%237.8%252.7%267.6%282.5%297.4%312.3%327.2%342.1%357%371.9%386.8%
Daze Multiplier146.9%153.6%160.3%167%173.7%180.4%187.1%193.8%200.5%207.2%213.9%220.6%227.3%234%240.7%247.4%

Defensive Assist: Parry Guard

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Light Defensive Daze Multiplier244.2%255.3%266.4%277.5%288.6%299.7%310.8%321.9%333%344.1%355.2%366.3%377.4%388.5%399.6%410.7%
Heavy Defensive Daze Multiplier308.6%322.7%336.8%350.9%365%379.1%393.2%407.3%421.4%435.5%449.6%463.7%477.8%491.9%506%520.1%
Chain Defensive Daze Multiplier150.2%157.1%164%170.9%177.8%184.7%191.6%198.5%205.4%212.3%219.2%226.1%233%239.9%246.8%253.7%

Assist Follow-Up: Cross Riposte

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier332.7%363%393.3%423.6%453.9%484.2%514.5%544.8%575.1%605.4%635.7%666%696.3%726.6%756.9%787.2%
Daze Multiplier258.4%270.2%282%293.8%305.6%317.4%329.2%341%352.8%364.6%376.4%388.2%400%411.8%423.6%435.4%
Special Attack3

Special Attack: Piercing Dawn

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier62.4%68.1%73.8%79.5%85.2%90.9%96.6%102.3%108%113.7%119.4%125.1%130.8%136.5%142.2%147.9%
Daze Multiplier56.1%58.7%61.3%63.9%66.5%69.1%71.7%74.3%76.9%79.5%82.1%84.7%87.3%89.9%92.5%95.1%

EX Special Attack: Aurora Thrust - Northern Cross

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier460%501.9%543.8%585.7%627.6%669.5%711.4%753.3%795.2%837.1%879%920.9%962.8%1004.7%1046.6%1088.5%
Daze Multiplier345.2%360.9%376.6%392.3%408%423.7%439.4%455.1%470.8%486.5%502.2%517.9%533.6%549.3%565%580.7%
Energy Cost40404040404040404040404040404040

EX Special Attack: Aurora Thrust - Southern Cross

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier532%580.4%628.8%677.2%725.6%774%822.4%870.8%919.2%967.6%1016%1064.4%1112.8%1161.2%1209.6%1258%
Daze Multiplier405.3%423.8%442.3%460.8%479.3%497.8%516.3%534.8%553.3%571.8%590.3%608.8%627.3%645.8%664.3%682.8%
Energy Cost40404040404040404040404040404040
Chain Attack2

Chain Attack: Starfall Intermission

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier666.3%726.9%787.5%848.1%908.7%969.3%1029.9%1090.5%1151.1%1211.7%1272.3%1332.9%1393.5%1454.1%1514.7%1575.3%
Daze Multiplier204.6%214.1%223.5%232.9%242.3%251.7%261.1%270.5%279.9%289.3%298.7%308.1%317.5%326.9%336.3%345.7%

Ultimate: Starfall Finale

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier2262%2467.7%2673.4%2879.1%3084.8%3290.5%3496.2%3701.9%3907.6%4113.3%4319%4524.7%4730.4%4936.1%5141.8%5347.5%
Daze Multiplier242.6%253.7%264.8%275.9%287%298.1%309.2%320.3%331.4%342.5%353.6%364.7%375.8%386.9%398%409.1%
Core Skill1

Core Passive: Twin Rainbows of the Swordheart

LvLv.1Lv.2 (A)Lv.3 (B)Lv.4 (C)Lv.5 (D)Lv.6 (E)Lv.7 (F)
Assault Proc Physical Anomaly Buildup Rate increases12.5%14.6%16.7%18.8%20.8%22.9%25%
Anomaly Mastery increases-+12-+12-+12-
Base ATK increases--+25-+25-+25

Mindscapes — how far is worth it?

M1 Palmful of Cilantro Worth it

When Alice triggers a Polarized Assault, she gains 25 Blade Etiquette. When she triggers Assault against an enemy, the target's DEF is reduced by 20% for 30s. A sprig of coriander sways like a newborn green star, So fragile her fingertips felt they might pass through it. She slowly opened her trembling hands, And held that flicker of feeling in her palms. Her heart beat like a spring bud breaking the earth at dawn, just after the rain.

M2 Sage at the Sword's Tip Worth it

When Ultimate: Starfall Finale's Finishing Move hits an enemy, it triggers Polarized Assault. All squad members' Assault DMG increases by 15%. Disorder DMG against enemies suffering from Physical Anomaly increases by 15%. Upon entering the battlefield, Alice immediately gains 1,000 Decibels. Triggers once per 180s in Investigation Zone mode. The silver blade dips low, kissing the frost-lined sage leaf. This pre-battle salute is the girl's quiet show of composure. Fear and helplessness lie frozen in the faded dreams of yesterday. Her sword stirs, ready to trace the outline of the stars. Dawn is near, and the flower bud waits to bloom.

M3 Symmetrism Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 She couldn't resist perfect symmetry. In symmetry, there was order, balance, and meaning. Without it, her bunny ears and tail would dull and droop, as if something lovely were about to vanish from her world. "So... that's why you had to bring up my mismatched socks, and tried to take off my leg band?" "I just can't stand your asymmetry! Just for a second, I swear — just one second!"

M4 Rosemary on Her Lips Situational

Alice ignores 10% of the target's Physical RES. Enhanced Basic Attack: Celestial Overture accumulates 25% more Physical Anomaly Buildup. The scent of rosemary lingered between her lips, A vow searing and resolute, carried on every breath of frost. Even as the air in her lungs turned cold and heavy, The girl would never forget the spell called love. "In the name of the Thymefields... I will never betray it."

M5 Passion for the Supernatural Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 She couldn't resist scary paranormal things. Within the paranormal hid the unknown and the dangerous. When she felt it, her bunny ears and tail would bristle in fright — only to become irresistibly smooth once she calmed down. "So... that's why you always tag along on my ghost-hunting trips, even though you're scared out of your mind?" "I just wanted to see what would happen... but it's so scary, I totally regret it! Just this once — I swear I'm not coming next time!"

M6 A Heart of Thyme Situational

When Alice uses a third-stage charged Basic Attack: Starshine Waltz or Ultimate: Starfall Finale, she enters the Victory State for 30s. During this time, whenever any squad member lands a hit on a target, Alice will follow up with an extra attack against the target, dealing Physical DMG equal to 3,300% of her Anomaly Proficiency. This effect can trigger once every 1s and is guaranteed to CRIT. This effect can trigger up to 6 times. Gaining the Victory State again refreshes the available trigger count. The thyme-scented manor, The night spent watching the stars, The moment she came to understand what courage truly meant. A fragrant wind swept the clouds away, and sunlight outshone the crystal chandelier. The girl gave a gentle bow to the days gone by. Then, slowly, she vanished into the field of thyme.

Stats & Materials by Ascension Milestone

HP/ATK/DEF before-after each milestone, with required materials — straight from the official ascension table.
Lv.BeforeAfterMaterials for this milestone
Lv.1
HP: -
ATK: -
DEF: -
[Recommended] ATK, Anomaly Mastery & Proficiency: -
HP: 617
ATK: 127
DEF: 49
[Recommended] ATK, Anomaly Mastery & Proficiency: -
Lv.10
HP: 1,370
ATK: 196
DEF: 108
[Recommended] ATK, Anomaly Mastery & Proficiency: -
HP: 1,793
ATK: 241
DEF: 141
[Recommended] ATK, Anomaly Mastery & Proficiency: -
Denny ×24,000
Basic Anomaly Certification Seal ×4
Lv.20
HP: 2,630
ATK: 317
DEF: 207
[Recommended] ATK, Anomaly Mastery & Proficiency: -
HP: 3,054
ATK: 362
DEF: 241
[Recommended] ATK, Anomaly Mastery & Proficiency: -
Denny ×56,000
Advanced Anomaly Certification Seal ×12
Lv.30
HP: 3,891
ATK: 439
DEF: 307
[Recommended] ATK, Anomaly Mastery & Proficiency: -
HP: 4,314
ATK: 485
DEF: 340
[Recommended] ATK, Anomaly Mastery & Proficiency: -
Denny ×120,000
Advanced Anomaly Certification Seal ×20
Lv.40
HP: 5,152
ATK: 562
DEF: 407
[Recommended] ATK, Anomaly Mastery & Proficiency: -
HP: 5,576
ATK: 607
DEF: 441
[Recommended] ATK, Anomaly Mastery & Proficiency: -
Denny ×200,000
Controller Certification Seal ×10
Lv.50
HP: 6,413
ATK: 683
DEF: 507
[Recommended] ATK, Anomaly Mastery & Proficiency: -
HP: 6,836
ATK: 728
DEF: 540
[Recommended] ATK, Anomaly Mastery & Proficiency: -
Denny ×400,000
Controller Certification Seal ×20
Lv.60
HP: -
ATK: -
DEF: -
[Recommended] ATK, Anomaly Mastery & Proficiency: -
HP: 7,673
ATK: 805
DEF: 606
[Recommended] ATK, Anomaly Mastery & Proficiency: -

Total materials across the whole ascension path

Denny ×800,000 Basic Anomaly Certification Seal ×4 Advanced Anomaly Certification Seal ×32 Controller Certification Seal ×30

Materials Needed to Lv60

Reverse-derived from ZZZ's official leveling tables — totals from Lv1 to Lv60 across all 3 ascension tiers.

Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.

Official Name in Other Languages

Official name of Alice across each server/language — handy when searching with the local spelling.
Tiếng Việt · English · Deutsch · Español · Français · Indonesia · Português · ไทย Alice
日本語 アリス
한국어 앨리스
繁體中文 愛麗絲
简体中文 爱丽丝
Русский Элис

Voice Actors & Character Info

GenderFemale
FactionSpook Shack
BirthdayAug 30
English VADiana Garnet
Chinese VADuoduo (多多)
Japanese VANatsumi Murakami (村上奈津実)
Korean VA박시윤 (Park Si-yoon)

Background & Lore

Alice Thymefield, a new member of Spook Shack, is a young lady from the prestigious Thymefield family of New Eridu. Alice has studied fencing and Ether science since childhood, showing exceptional talent in both fields. She currently attends Celestia School for Girls, a subsidiary of High Ambitions Academy, where she's a model student excelling in both academics and conduct. It is predicted that she will one day inherit the family business and become a next-generation Ether scholar of New Eridu. She places extreme importance on order and patterns, showing an almost obsessive pursuit of symmetry in particular. This even affects her aesthetic judgment, making symmetry the primary criterion in determining whether something is beautiful or ugly. Furthermore, she's easily frightened, with practically zero resistance to ghost stories and supernatural tales. Despite this, she seems to show considerable interest in encountering such phenomena. Suggestion: Master can use ghost stories as a topic of conversation with her. No matter how much she initially refuses, it is likely that she will eventually come closer to investigate. Increase Trust to Close to unlock more According to my investigations, Alice has been obsessed with symmetry ever since she was young, but after experiencing the loss of her symmetrical hairpin and her father's subsequent death, she subconsciously attributed the tragedy to the loss of a symmetrical object, which intensified her obsession with symmetry. As a prestigious family known for their Ether science research, the Thymefield family is currently facing a decline. With Alice's parents passing away early and her grandfather falling ill, and after giving away the family's patents to save a friend, she's determined to start anew and revive the family through her own strength. Despite her timid nature, once she sets her mind on accomplishing something, she'll pursue it with unwavering determination. Moreover, she values her companions deeply and would never ignore their difficulties... Therefore, Master, I strongly recommend improving relations with Alice and informing her about our current financial struggles with paying the electricity bills. Belle It's rare to find someone who's just as bad with horror movies as my brother~ But even so, Alice still can't help but let her curiosity get the better of her, watching the latest horror flicks I recommend, and screaming while clinging to me. Unlike my brother, who always finds excuses to bail... Wise Sorry for my lack of courage... But Alice really is obsessed with the paranormal. Does she really enjoy getting scared out of her wits over and over again?

More unlocks as Trust with this character increases in-game.

How to read this build page

Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.

How to read the stat table and level

The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.

Why the W-Engine and Drive Disc picks make sense

Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.

  • Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
  • Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.

These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.

Is Mindscape worth chasing

General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.

Skill priority by role

There's no single order for every Agent, but the general pattern by role is:

  • Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
  • Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
  • Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
  • Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.

Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this Agent stands against the full roster.
  • Teams for full in-game comps, including Bangboo and rotation order.
  • Disc score to check how your current gear scores against the benchmark.

Agents of the same attribute

Alice FAQ

What is the best W-Engine for Alice?

Alice performs best with Practiced Perfection. See alternatives and required stats in the Gear section above.

Is Alice worth pulling?

Worth pulling: a top-meta Physical Anomaly in 3.0, and she pays off most in a Disorder team alongside a second anomaly unit and Yuzuha. Prioritize stacking Anomaly Proficiency/Mastery over CRIT; if you only run her solo without a Disorder partner, her ceiling drops noticeably.

What is the best team for Alice?

Alice works best in the Physical Disorder team. Full members and rotation are in the Teams section.

Who voices Alice in Zenless Zone Zero?

Alice (faction Spook Shack, birthday Aug 30) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.

Which Mindscape of Alice is worth investing in?

Alice has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.

How much Denny and how many materials to level Alice to Lv60?

Leveling Alice to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.

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