Rank S

Aria

Ether Anomaly Strike Tier S+ Released · ver 2.6

An Ether Anomaly main DPS that dumps heavy Abloom/Disorder damage during the stun window, needing one stunner and one support alongside her.

Updated for version 3.1 · 07/08/2026
30-second summary

Tier S+ · Anomaly · Ether. BiS: Angel in the Shell. An Ether Anomaly main DPS that dumps heavy Abloom/Disorder damage during the stun window, needing one stunner and one support alongside her.

Building Aria — just follow the numbers

Base stats

Level 60, max promotion (computed from game data)
HP7,749
ATK788
DEF619
Impact87
CRIT Rate5%
CRIT DMG50%

Recommended build

Best W-Engines

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

Recommended Drive Discs

4pc Phaethon's Melody directly pushes Anomaly/Ether DMG, 2pc Freedom Blues adds Anomaly Proficiency.
4pc Shining Aria directly raises Ether DMG and Anomaly Proficiency; mono-Ether teams prefer this set.
Stat priority

4: Anomaly Proficiency · 5: Ether DMG (or PEN Ratio / ATK%) · 6: Anomaly Mastery

Prioritize Anomaly Proficiency > ATK% > PEN > sub CRIT; push Anomaly Proficiency to ~350 before considering other stats.

Skill priority: Core Skill > Special/EX Special > Basic Attack > Assist > Chain > Dodge.

Recommended teams

Ether Anomaly-Stun
Aria
Nangong Yu
Astra Yao
Aria + Vivian Double Anomaly
Aria
Astra Yao
Quick verdict

Worth fully investing in — Aria is one of the strongest Anomaly DPS in 3.0, with explosive and easy-to-play Disorder/Abloom damage. Her weaknesses are team dependence (she needs a stunner + Ether support) and a heavy hunger for Anomaly Proficiency to hit full power; solo or in a mixed team her damage drops noticeably.

Role Ranking

See how Aria compares with other Anomaly agents in the overall tier list.
Tier S+ among Anomaly agents

The list below is pulled straight from the overall Tier List, keeping only the 11 agents who share the Anomaly role. Order within each tier is NOT a strength ranking — it simply groups agents by their original tier.

View the full overall tier list →

Stat targets

Level 60 targets (takugame, with signature, ~12-13 rolls): ATK ~2,400 / Anomaly Mastery ~320. takugame explicitly states there is 'no hard stat threshold' — the goal is to stack as much Anomaly Mastery and ATK% as possible since both scale her anomaly damage directly. With M1, also push Anomaly Proficiency high, as each AP point above 100 converts to +0.5% Abloom Crit Rate. Substat priority: Anomaly Mastery ≈ ATK% > Anomaly Proficiency > PEN.

Rotation & combos

1) OPENER: bring Aria in, use Basic / EX Special to apply the Ether anomaly (Corruption) to enemies. 2) Swap to stunner Nangong Yu to break (and support Sunna to buff) — Aria banks Support Energy from her 4th basic hit + EX Special + Quick Assist. 3) LOOP: at 2 Support Energy, HOLD Basic to instantly release her Level 3 charge (Abloom) without charging up; hitting an anomaly-afflicted enemy detonates Abloom (big anomaly DMG), and +50% if the target is Stunned/Broken. 4) ULTIMATE: enter Moment of Delusion — Fever + full-team shield + Ether DMG buff for ~15s, spam Level 3 charges to keep detonating Abloom. 5) Repeat from step 2, keeping the Ether anomaly always applied so Abloom never whiffs.

Pros
  • Break/Stun-hybrid anomaly: her Abloom gains +50% when the target is Stunned/Broken — rare for an Anomaly agent, so she pairs with a stunner and synergizes perfectly with the Angels of Delusion team (Nangong Yu + Sunna).
  • Self-sufficient on-field DPS: banks her own Support Energy to instantly fire Level 3 charges, and her Ultimate grants a full-team shield + Fever — output plus survivability.
  • M1 lets Abloom CRIT, converting spare Anomaly Proficiency into Crit Rate — a very high ceiling that puts her among the top Anomaly DPS in 3.0.
  • Rare Ether anomaly (Corruption) enables flexible Disorder: works in mono-Ether and Disorder comps (with Vivian/Yanagi/Burnice), though Disorder teams output less than her core comp.
Cons
  • Heavily team-dependent: needs a stunner + a support, ideally the Angels of Delusion set (Nangong Yu + Sunna); in Disorder or off-meta comps her damage drops noticeably (her Disorder teams perform the worst).
  • An on-field DPS with a complex rotation: you must manage Support Energy, keep the Ether anomaly applied, and time the Break window — higher execution than a fire-and-forget off-field Anomaly.
  • Stat-hungry for Anomaly Mastery and wants her signature Angel in the Shell (AM mainstat) to fully bloom; on a substitute engine (Flight of Fancy) she loses noticeable power.

Recommended Bangboo

Avocaboo — Anomaly bangboo: builds anomaly and triggers its Additional Ability wi... Butler — Energy-regen bangboo for the on-field agent — helps Aria keep her EX S...

Endgame mode fit

Shiyu Defense

Excellent in Shiyu Defense: single-target burst with the Angels of Delusion team (Aria + Nangong Yu + Sunna) — the Stun/Break window buffs Abloom by +50% for huge spikes; the community rank her a top Anomaly DPS in 3.0. Strongest when a stunner opens Break consistently.

Deadly Assault

Also strong in Deadly Assault: stays on-field sustaining Abloom on multiple high-HP foes and can trigger Disorder with a second anomaly partner (Vivian/Yanagi/Burnice) — though note her Disorder teams output less than the Angels of Delusion core. Still a high scorer when anomaly uptime and an Ether buffer are in place.

Skills

Basic Attack2

Basic Attack: Sweet Melody
Press to activate: Launches up to four consecutive attacks forward, dealing Ether DMG. After hitting an enemy with the fourth hit, 1 Fandom Power is generated on the field after the attack ends.

Basic Attack: Perfect Pitch
Hold to activate: Aria enters a charging state and can reach three levels of charge. Releasing or reaching the maximum charge time causes Aria to unleash a powerful downward attack forward based on the current charge level, dealing massive Ether DMG. If there is Fandom Power nearby while Aria is charging, she will absorb the Fandom Power, with each absorbed Fandom Power instantly increasing charge level by 1 and granting 1 stack of a buff that increases the next Basic Attack: Perfect Pitch's Ether Anomaly Buildup by 10%. This buff can stack up to 2 times and is removed after the attack ends. After the 4th hit of Basic Attack: Sweet Melody, Special Attack: Full-Sugar Electronica - No Ice, an EX Special Attack, the 3rd hit of Basic Attack: Perfect Pitch, a Quick Assist, a Chain Attack, or an Ultimate, if there are at least 2 Fandom Power nearby, hold to consume 2 Fandom Power and quickly activate the 3rd hit of Basic Attack: Perfect Pitch. After the 3rd hit of Basic Attack: Perfect Pitch, a Chain Attack, or an Ultimate, if there are at least 2 Fandom Power nearby, the 3rd hit of Basic Attack: Perfect Pitch can also be quickly activated by pressing within a short window, consuming 2 Fandom Power. Anti-Interrupt Level is increased while charging, and received DMG is reduced by 40%. Character is invulnerable while using this attack.

Dodge3

Dodge: On-Beat Precision
Press to activate: A quick dash dodge. If activated during a Basic Attack: Sweet Melody chain, this action does not reset the Basic Attack count. Character is invulnerable while using this skill.

Dash Attack: Silky-Smooth Combo
Press during a dodge to activate: Flies forward with a swift slashing attack, dealing Ether DMG. If activated during a Basic Attack: Sweet Melody chain, this action does not reset the Basic Attack count.

Dodge Counter: Slide-Shift Variation
Press during a Perfect Dodge to activate: Unleashes a powerful slash against the target, dealing Ether DMG. After using this skill, it can be immediately followed up with the 3rd hit of Basic Attack: Sweet Melody. Character is invulnerable while using this skill.

Assist3

Quick Assist: Shatter Fantasy
When the active character is launched, press to activate: Delivers a powerful slash to the target, dealing Ether DMG. After using this skill, it can be immediately followed up with the 3rd hit of Basic Attack: Sweet Melody. Character is invulnerable while using this skill.

Defensive Assist: Clutch Save
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Assist Follow-Up: Encore Song
Press after a Defensive Assist to activate: Unleashes a powerful series of slashes on the target, dealing massive Ether DMG. Character is invulnerable while using this skill.

Special Attack4

Special Attack: Full-Sugar Electronica
Press to activate: Delivers a forward kick, dealing Ether DMG. Anti-Interrupt level is increased while using this skill.

Special Attack: Full-Sugar Electronica - No Ice
After the 4th hit of Basic Attack: Sweet Melody, an Assist Follow-Up, a Chain Attack, or an Ultimate, press to activate: Delivers a quicker forward kick, dealing Ether DMG. If the attack hits an enemy, 1 Fandom Power is generated on the field after the attack ends. Character is invulnerable while using this skill.

EX Special Attack: Fall Into Delusion
With enough energy, press to activate: Delivers a powerful forward kick followed by a sonic wave attack, dealing Ether DMG. If the attack hits an enemy, 3 Fandom Power are generated on the field after the attack ends. Character is invulnerable while using this skill.

EX Special Attack: Instantly Hooked
After launching EX Special Attack: Fall Into Delusion, and with enough Energy, press to activate: Performs a powerful downward attack in front, dealing Ether DMG. If the attack hits an enemy, 3 Fandom Power are generated on the field after the attack ends. Character is invulnerable while using this skill.

Chain Attack2

Chain Attack: Dream Collab
When a Chain Attack is triggered, select the character to activate: Launches a series of attacks forward, dealing massive Ether DMG. 4 Fandom Power are generated on the field on skill activation. Character is invulnerable while using this skill.

Ultimate: 100% Energy
When Decibel Rating is at Maximum, press to activate: Releases all her power, entering Moment of Delusion, and fires multiple powerful shots at the target, dealing massive Ether DMG. Upon entering Moment of Delusion, Aria gains 3 stacks of All-Out Cheering and activates Ether Veil: Delusion Reprise. While Ether Veil: Delusion Reprise is active, all squad members gain an additional 50 ATK for 30s. Re-activating Ether Veil: Delusion Reprise will first cancel any existing instance of Ether Veil: Delusion Reprise. While Aria is charging, if she has All-Out Cheering, stacks of All-Out Cheering are consumed first to charge. Each stack of All-Out Cheering consumed increases the charge level by 2. Upon entering Moment of Delusion, if Aria already has All-Out Cheering, all remaining stacks of All-Out Cheering are first converted into Fandom Power and generated on the field. Each stack of All-Out Cheering is converted into 2 Fandom Power. Moment of Delusion lasts for up to 15s. During Moment of Delusion, Aria's Basic Attack: Perfect Pitch 3rd hit is upgraded to an enhanced version. When exiting Moment of Delusion, if Aria has All-Out Cheering, all remaining stacks of All-Out Cheering are converted into Fandom Power and generated on the field. Each stack of All-Out Cheering is converted into 2 Fandom Power. Character is invulnerable while using this skill.

Core Skill2

Core Passive: Innate Stage Presence
Aria's Anomaly Proficiency increases by 45. If Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, or Ice Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG. The additional DMG is calculate as 13.8%/7.2%/17.9%/1.25%/1.8% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%.*Stats shown are at Base level.

Additional Ability: Collaborative Stage
When another character in your squad is a Stun or Support character, or shares the same Faction: When Ether Veil is activated, 4 Fandom Power are generated on the field. This can trigger once every 1s. When any squad member applies Corruption to an enemy, its duration is extended by 3s.

Skill Coefficients by Level

DMG/Daze % per skill level — straight from the official coefficient table, higher level = higher %.
Basic Attack2

Basic Attack: Sweet Melody

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
1st-Hit DMG Multiplier33.2%36.3%39.4%42.5%45.6%48.7%51.8%54.9%58%61.1%64.2%67.3%70.4%73.5%76.6%79.7%
2nd-Hit DMG Multiplier71.6%78.2%84.8%91.4%98%104.6%111.2%117.8%124.4%131%137.6%144.2%150.8%157.4%164%170.6%
3rd-Hit DMG Multiplier93.8%102.4%111%119.6%128.2%136.8%145.4%154%162.6%171.2%179.8%188.4%197%205.6%214.2%222.8%
4th-Hit DMG Multiplier194.2%211.9%229.6%247.3%265%282.7%300.4%318.1%335.8%353.5%371.2%388.9%406.6%424.3%442%459.7%
1st-Hit Daze Multiplier34.4%36%37.6%39.2%40.8%42.4%44%45.6%47.2%48.8%50.4%52%53.6%55.2%56.8%58.4%
2nd-Hit Daze Multiplier68%71.1%74.2%77.3%80.4%83.5%86.6%89.7%92.8%95.9%99%102.1%105.2%108.3%111.4%114.5%
3rd-Hit Daze Multiplier82.3%86.1%89.9%93.7%97.5%101.3%105.1%108.9%112.7%116.5%120.3%124.1%127.9%131.7%135.5%139.3%
4th-Hit Daze Multiplier165.6%173.2%180.8%188.4%196%203.6%211.2%218.8%226.4%234%241.6%249.2%256.8%264.4%272%279.6%

Basic Attack: Perfect Pitch

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Charge Level One Attack DMG Multiplier181.5%198%214.5%231%247.5%264%280.5%297%313.5%330%346.5%363%379.5%396%412.5%429%
Charge Level Two Attack DMG Multiplier207.2%226.1%245%263.9%282.8%301.7%321%339.5%358.4%377.3%396%415.1%434%452.9%471.8%490.7%
Charge Level Three Attack DMG Multiplier275%300%325%350%375%400%425%450%475%500%525%550%575%600%625%650%
Charge Level Three Attack DMG Multiplier (Coordinated)275% + 41.3%300% + 45.1%325% + 48.9%350% + 52.7%375% + 56.5%400% + 60.3%425% + 64.1%450% + 67.9%475% + 71.7%500% + 75.5%525% + 79.3%550% + 83.1%575% + 86.9%600% + 90.7%625% + 94.5%650% + 98.3%
Enhanced Charge Attack DMG Multiplier320.9%350.1%379.3%408.5%437.7%466.9%496.1%525.3%554.5%583.7%612.9%642.1%671.3%700.5%729.7%758.9%
Enhanced Charge Attack DMG Multiplier (Coordinated)320.9% + 41.3%350.1% + 45.1%379.3% + 48.9%408.5% + 52.7%437.7% + 56.5%466.9% + 60.3%496.1% + 64.1%525.3% + 67.9%554.5% + 71.7%583.7% + 75.5%612.9% + 79.3%642.1% + 83.1%671.3% + 86.9%700.5% + 90.7%729.7% + 94.5%758.9% + 98.3%
Charge Level One Attack Daze Multiplier154.3%161.4%168.5%175.6%182.7%189.8%196.9%204%211.1%218.2%225.3%232.4%239.5%246.6%253.7%260.8%
Charge Level Two Attack Daze Multiplier176.1%184.2%192.3%200.4%208.5%216.6%224.7%232.8%240.9%249%257.1%265.2%273.3%281.4%289.5%297.6%
Charge Level Three Attack Daze Multiplier110%115%120%125%130%135%140%145%150%155%160%165%170%175%180%185%
Charge Level Three Attack Daze Multiplier (Coordinated)110% + 16.5%115% + 17.3%120% + 18.1%125% + 18.9%130% + 19.7%135% + 20.5%140% + 21.3%145% + 22.1%150% + 22.9%155% + 23.7%160% + 24.5%165% + 25.2%170% + 26.1%175% + 26.9%180% + 27.7%185% + 28.5%
Enhanced Charge Attack DMG Multiplier110%115%120%125%130%135%140%145%150%155%160%165%170%175%180%185%
Enhanced Charge Attack Daze Multiplier (Coordinated)110% + 16.5%115% + 17.3%120% + 18.1%125% + 18.9%130% + 19.7%135% + 20.5%140% + 21.3%145% + 22.1%150% + 22..9%155% + 23.7%160% + 24.5%165% + 25.2%170% + 26.1%175% + 26.9%180% + 27.7%185% + 28.5%
Dodge2

Dash Attack: Silky-Smooth Combo

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier45.8%50%54.2%58.4%62.6%66.8%71%75.2%79.4%83.6%87.8%92%96.2%100.3%104.6%108.8%
Daze Multiplier22.9%24%25.1%26.2%27.3%28.4%29.5%30.6%31.7%32.8%33.9%35%36.1%37.2%38.3%39.4%

Dodge Counter: Slide-Shift Variation

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier241.2%263.2%285.2%307.2%329.2%351.2%373.2%395.2%417.2%439.2%461.2%483.2%505.2%527.2%549.2%571.2%
Daze Multiplier210.9%220.5%230.1%239.7%249.3%258.9%268.5%278.1%287.7%297.3%306.9%316.5%326.1%335.7%345.3%354.9%
Assist3

Quick Assist: Shatter Fantasy

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier49.6%54.2%58.8%63.4%68%72.6%77.2%81.8%86.4%91%95.6%100.2%104.8%109.4%114%118.6%
Daze Multiplier49.6%51.9%54.2%56.5%58.8%61.1%63.4%65.7%68%70.3%72.6%74.9%77.2%79.5%81.8%84.1%

Defensive Assist: Clutch Save

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Light Defensive Daze Multiplier271.3%282.7%296.1%308.5%320.9%333.3%345.7%358.1%370.5%383.9%395.3%408.7%420.1%433.5%445.9%458.3%
Heavy Defensive Daze Multiplier342.8%358.4%374%389.6%405.2%420.8%436.4%452%467.6%483.2%498.8%514.4%530%545.6%561.2%576.8%
Chain Defensive Daze Multiplier166.8%174.4%182%189.6%197.2%204.8%212.4%220%227.6%235.2%242.8%250.4%258%265.6%273.2%280.8%

Assist Follow Up: Encore Song

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier363.5%396.6%429.7%462.8%495.9%529%562.1%595.2%628.3%661.4%694.5%727.6%760.7%793.8%826.9%860%
Daze Multiplier315.7%330.1%344.5%358.9%373.3%387.7%402.1%416.5%430.9%445.3%459.7%474.1%488.5%502.9%517.3%531.7%
Special Attack4

EX Special Attack: Full-Sugar Electronica

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier54.3%59.3%64.3%69.3%74.3%79.3%84.3%89.3%94.3%99.3%104.3%109.3%114.3%119.3%124.3%129.3%
Daze Multiplier67.9%71%74.1%77.2%80.3%83.4%86.5%89.6%92.7%95.8%98.9%102%105.1%108.2%111.3%114.4%

Special Attack: Full-Sugar Electronica - No Ice

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier64.8%70.7%76.6%82.5%88.4%94.3%100.2%106.1%112%117.9%123.8%129.7%135.6%141.5%147.4%153.3%
Daze Multiplier67.1%70.2%73.3%76.4%79.5%82.6%85.7%88.8%91.9%95%98.1%101.2%104.3%107.4%110.5%113.6%

EX Special Attack: Fall Into Delusion

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier511.2%557.7%604.2%650.7%697.2%743.7%790.2%836.7%883.2%929.7%976.2%1022.7%1069.2%1115.7%1162.2%1208.7%
Daze Multiplier402.7%421.1%439.5%457.9%476.3%494.7%513.1%531.5%549.9%568.3%586.7%605.1%623.5%641.9%660.3%678.7%
Energy Cost40404040404040404040404040404040

EX Special Attack: Instantly Hooked

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier544.5%594%643.5%693%742.5%792%841.5%891%940.5%990%1039.5%1089%1138.5%1188%1237.5%1287%
Daze Multiplier433.6%453.4%473.2%493%512.8%532.6%552.4%572.2%592%611.8%631.6%651.4%671.2%691%710.8%730.6%
Energy Cost40404040404040404040404040404040
Chain Attack2

Chain Attack: Dream Collab

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier816.2%890.4%964.6%1038.8%1113%1187.2%1261.4%1335.6%1409.8%1484%1558.2%1632.3%1706.6%1780.8%1885%1929.2%
Daze Multiplier231%241.5%252%262.5%273%283.5%294%304.5%315%325.5%336%346.5%357%367.5%378%388.5%

Ultimate: 100% Energy

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier1622.5%1770%1917.5%2065%2212.5%2360%2507.5%2655%2802.5%2950%3097.5%3245%3392.5%3540%3687.5%3835%
Daze Multiplier198%207%216%225%234%243%252%261%270%279%288%297%306%315%324%333%
Core Skill1

Core Passive: Innate Stage Presense

LvLv.1Lv.2 (A)Lv.3 (B)Lv.4 (C)Lv.5 (D)Lv.6 (E)Lv.7 (F)
Aria's Anomaly Proficiency increases45526067758290
On 3rd hit heavy attack on an enemy suffering with Ether Anomaly, deal additional Ether Anomaly DMG per 10 original Anomaly Mastery. DMG ratio increased by 50% if target stunned.13.8%16%18.2%20.6%22.9%25.2%27.5%
On 3rd hit heavy attack on an enemy suffering with Electric Anomaly, deal additional Electric Anomaly DMG per 10 original Anomaly Mastery. DMG ratio increased by 50% if target stunned.7.2%8.3%9.5%10.7%11.9%13.1%14.3%
On 3rd hit heavy attack on an enemy suffering with Fire Anomaly, deal additional Fire Anomaly DMG per 10 original Anomaly Mastery. DMG ratio increased by 50% if target stunned.17.9%20.8%23.8%26.8%29.8%32.7%35.7%
On 3rd hit heavy attack on an enemy suffering with Physical Anomaly, deal additional Physical Anomaly DMG per 10 original Anomaly Mastery. DMG ratio increased by 50% if target stunned.1.25%1.46%1.67%1.88%2.08%2.29%2.50%
On 3rd hit heavy attack on an enemy suffering with Ice Anomaly, deal additional Ice Anomaly DMG per 10 original Anomaly Mastery. DMG ratio increased by 50% if target stunned.1.8%2.1%2.4%2.7%3%3.3%3.6%
Anomaly Mastery-+12-+12-+12-
Base ATK--+25-+25-25

Mindscapes — how far is worth it?

M1 Energetic Sound Waves Worth it

When Aria's Basic Attack, Special Attack, or EX Special Attack deals DMG to enemies, it ignores 10% of the target's Ether Anomaly Buildup RES. Additionally, when Aria triggers Abloom, it has a chance to trigger a critical hit. The base CRIT Rate is 25%, and CRIT DMG is 25%. If initial Anomaly Mastery exceeds 100, each additional point of initial Anomaly Mastery increases this effect's CRIT Rate by 0.5%. "You see them? Everyone out there is waiting for us. So when the lights come up, we have to be full of energy. That's what it means to be an idol." —A few whispered words before going on stage.

M2 Fantastical Beat Worth it

When Aria attacks or triggers Abloom, it ignores 16% of the target's DEF. During Moment of Delusion, attacks and Abloom triggers also ignore an additional 8% of the target's DEF. We don't have to sing it yet. Just close our eyes, feel it, and accept it. Then, on stage, through our performance, we'll make the whole audience fall in love with it.

M3 Delulu Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 "Whether it's a dream or just a delusion, we just need to keep running toward a better version of ourselves. Everyone is worthy of being appreciated, and every effort will be remembered by someone."

M4 Mechanical Angel Low value

When Aria triggers Abloom, she gains 4 Energy and 70 Decibels. This effect can trigger once every 10s. My wings are moonlight forged from tempered steel, with lines of code, each vibration made real. Gears bite into the rhythm of destiny, while silent electricity roars through me.

M5 Tears in the Rain Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 I once saw a city swallowed by the Hollows, its order reshaped by Ether. Everything beautiful was consumed by darkness, sinking into the long river of time... like tears fading in the rain.

M6 Construct's Dream Worth it

Upon entering the battlefield, Aria immediately gains 1,200 Decibels. In Investigation Zone mode, this effect can trigger once every 180s. After Aria enters Moment of Delusion, she will not exit it, and enhanced Basic Attack: Perfect Pitch and her Ultimate deal 40% increased Ether DMG. While in Moment of Delusion, when an enemy on the field enters an Anomaly state, Aria gains 1 stacks of All-Out Cheering. This effect can occur once every 6s. When gaining the All-Out Cheering effect, if already at 3 stacks of All-Out Cheering, any excess All-Out Cheering is converted into 2 Fandom Power and generated on the field. Do you still remember that night in September, when love was born? Do you still remember the dancing on the stage, in those days when we fell into delusions?

Stats & Materials by Ascension Milestone

HP/ATK/DEF before-after each milestone, with required materials — straight from the official ascension table.
Lv.BeforeAfterMaterials for this milestone
Lv.1
HP: -
ATK: -
DEF: -
[Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: -
HP: 623
ATK: 124
DEF: 50
[Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: -
Lv.10
HP: 1,383
ATK: 191
DEF: 110
[Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: -
HP: 1,811
ATK: 235
DEF: 144
[Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: -
Denny ×24,000
Basic Anomaly Certification Seal ×4
Lv.20
HP: 2,657
ATK: 310
DEF: 212
[Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: -
HP: 3,084
ATK: 355
DEF: 246
[Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: -
Denny ×56,000
Advanced Anomaly Certification Seal ×12
Lv.30
HP: 3,930
ATK: 430
DEF: 313
[Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: -
HP: 4,358
ATK: 474
DEF: 348
[Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: -
Denny ×120,000
Advanced Anomaly Certification Seal ×20
Lv.40
HP: 5,203
ATK: 549
DEF: 416
[Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: -
HP: 5,630
ATK: 593
DEF: 450
[Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: -
Denny ×200,000
Controller Certification Seal ×10
Lv.50
HP: 6,476
ATK: 668
DEF: 518
[Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: -
HP: 6,904
ATK: 713
DEF: 552
[Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: -
Denny ×400,000
Controller Certification Seal ×20
Lv.60
HP: -
ATK: -
DEF: -
[Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: -
HP: 7,749
ATK: 788
DEF: 619
[Recommended] ATK, Anomaly Mastery & Anomaly Proficiency: -

Total materials across the whole ascension path

Denny ×800,000 Basic Anomaly Certification Seal ×4 Advanced Anomaly Certification Seal ×32 Controller Certification Seal ×30

Materials Needed to Lv60

Reverse-derived from ZZZ's official leveling tables — totals from Lv1 to Lv60 across all 3 ascension tiers.

Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.

Official Name in Other Languages

Official name of Aria across each server/language — handy when searching with the local spelling.
Tiếng Việt · English · Deutsch · Español · Français · Indonesia · Português · ไทย Aria
日本語 アリア
한국어 아리아
繁體中文 愛芮
简体中文 爱芮
Русский Ария

Voice Actors & Character Info

GenderFemale
FactionAngels of Delusion
BirthdayJun 7
English VARebecca Wang
Chinese VAJing Chen (静宸)
Japanese VAKaori Maeda (前田佳織里)
Korean VA차영희 (Cha Young-hee)

Background & Lore

Aria is the lead vocalist and center of the Angels of Delusion. Bright and full of energy, she always shines on stage, bringing warmth and strength to all Delulus. She has a near-perfect voice, even though she was never professionally trained. At first, Aria only sang because she loved her idol, the retired songstress Cersea, copying her performances and singing along, until she realized she had a gift for song of her own. Though Aria's vocal skills are undeniably professional, she lacks a solid foundation in dance. Even with dedicated practice, she can still get flustered when faced with more complex moves. Still, fans deeply appreciate her attitude of "even if I can't dance well, I'll still give it everything I've got." "Pushing herself to the limit, wrestling with her own limbs to try and keep up with the rhythm... that's our Angels of Delusion lead vocalist!" —One Delulu sobbing after a show. Increase Trust to Close to unlock more Unlike her bright, glamorous stage persona, Aria's true form is an A-H0L0 Type Intelligent Tactical Construct, built for combat. However, as she took part in more combat operations, she slowly grew to hate the feeling of "bringing pain to others." After being abandoned in a Hollow alongside others of the same model, she was awakened once more by Cersea's singing. In Eridu, she saw how such a voice could spark hope in people and draw them into "delusions," and it was then that the desire to sing began to take root within her. By chance, she once served as Cersea's "voice double," but after Cersea retired, she returned to normal life. It was only after being invited by Nangong and Sunna to join the Angels of Delusion that Aria truly stepped onto the stage, meeting the Delulus who loved her voice face-to-face. Perhaps shaped by her past experiences, Aria feels deeply insecure about her identity as a construct. When she switches to her construct form, she becomes shy and timid, speaking slowly and hesitantly. But the moment she activates her energetic idol projection, she instantly returns to her bright, outgoing, high-energy self, shining like a little sun on her teammates and the Delulus in the audience. Belle An idol performing on stage with a virtual avatar... Does that count as being a virtual idol? Wise Uh... That doesn't feel quite right, Belle... but I honestly don't know how to refute it...

More unlocks as Trust with this character increases in-game.

How to read this build page

Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.

How to read the stat table and level

The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.

Why the W-Engine and Drive Disc picks make sense

Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.

  • Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
  • Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.

These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.

Is Mindscape worth chasing

General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.

Skill priority by role

There's no single order for every Agent, but the general pattern by role is:

  • Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
  • Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
  • Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
  • Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.

Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this Agent stands against the full roster.
  • Teams for full in-game comps, including Bangboo and rotation order.
  • Disc score to check how your current gear scores against the benchmark.

Agents of the same attribute

Aria FAQ

What is the best W-Engine for Aria?

Aria performs best with Angel in the Shell. See alternatives and required stats in the Gear section above.

Is Aria worth pulling?

Worth fully investing in — Aria is one of the strongest Anomaly DPS in 3.0, with explosive and easy-to-play Disorder/Abloom damage. Her weaknesses are team dependence (she needs a stunner + Ether support) and a heavy hunger for Anomaly Proficiency to hit full power; solo or in a mixed team her damage drops noticeably.

What is the best team for Aria?

Aria works best in the Ether Anomaly-Stun team. Full members and rotation are in the Teams section.

Who voices Aria in Zenless Zone Zero?

Aria (faction Angels of Delusion, birthday Jun 7) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.

Which Mindscape of Aria is worth investing in?

Aria has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.

How much Denny and how many materials to level Aria to Lv60?

Leveling Aria to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.

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