Piper
A cheap Physical Anomaly DPS: her spinning EX Special (Engine Spin) builds Physical Anomaly extremely fast, and she shines in Disorder teams that need Assault applied nonstop.
Tier A · Anomaly · Physical. BiS: Flight of Fancy. A cheap Physical Anomaly DPS: her spinning EX Special (Engine Spin) builds Physical Anomaly extremely fast, and she shines in Disorder teams that need Assault applied nonstop.
Best W-Engines
Recommended Drive Discs
4: Anomaly Proficiency · 5: Physical DMG · 6: ATK% (or Anomaly Mastery)
Prioritize Anomaly Proficiency > ATK% > PEN > ATK.
Skill priority: Core Skill > Special (EX Engine Spin) > Assist > Basic Attack > Dodge
Worth investing in as a cheap A-rank Anomaly DPS—extremely strong in Disorder teams and easy to obtain (many players get enough use out of her even unleveled). Her strengths are fast Anomaly buildup and solid off-field play; her weakness is that her standalone single-target damage is well below an S-rank DPS, so she needs team-swapping to shine.
Level 60 targets (game8.jp's table): beginner Anomaly Mastery 200 / ATK 2,000; M0 WITHOUT signature AM 350 / ATK 3,000; M0 WITH signature AM 400 / ATK 2,500 (the signature supplies ATK%, so less raw ATK is needed). Anomaly Mastery is her key stat because it drives her anomaly buildup speed — aim for ~350-400. Discs: slot 4 Anomaly Proficiency · slot 5 Physical DMG · slot 6 Anomaly Mastery (or ATK%). Substat priority: Anomaly Proficiency > ATK% > PEN; grab a few HP rolls for survivability since she has no interruption resistance (per game8).
1) OPENER: enter, use Basic / Assist to charge enough energy for EX. 2) HOLD EX Special 'Engine Spin' to spin — each rotation applies Physical Assault, stacks Power (cap 20, 30 at M1), grants +2% anomaly buildup per stack and turns on a ~18% team-wide damage buff. 3) You can Dodge-cancel BEFORE the final hit to release Assault at the timing you want and save energy. 4) Swap to an anomaly partner (Burnice/Vivian…) to trigger Disorder — M4 refunds energy when a teammate inflicts an anomaly. 5) LOOP: swap back to Piper BEFORE the Power stacks expire (12s, 16s at M6) to refresh the buff, then repeat from step 2.
The single most worthwhile copy for F2P. Spin hits (Tyre Spin / EX Engine Spin / Ultimate) have a 50% chance to grant an extra Power stack, and the Power cap rises from 20 to 30. This sharply raises her Assault application, team-wide buff and anomaly uptime. If you only pull one mindscape, make it M1.
A large direct damage bump: during her Special, Piper gains movement speed and up to +40% damage on the final hit (per game8). game8 recommends M2+ — it boosts damage and smooths handling. With spare resources this is the ideal stopping point after M1.
All skills +2 levels. Just flat numbers with no gameplay change — low value, a stepping stone to M4.
When any teammate inflicts an anomaly, Piper restores 20 energy (once per 30s). Since she is energy-hungry for continuous EX spins, this is genuinely useful in Disorder teams — but it only eases her energy pressure, not her playstyle.
All skills +2 levels again. Still just flat numbers, a bridge to M6 — low value.
EX Engine Spin max duration +2s and Power stack duration +4s (12s → 16s). Her team buff and Assault window become far easier to maintain, ideal when she stays on field longer. Strong but whale-tier — most players stop at M1 (or M2).
- The cheapest and most accessible Physical Anomaly applier: a standard-banner A-rank that works even at low investment — a lifesaver for F2P lacking a Physical DPS.
- Extremely fast anomaly buildup from continuous EX spin — a top off-field Disorder enabler that applies Assault almost non-stop.
- Buffs while she applies anomaly: turns on a ~18% team-wide damage boost and shares Assault, strongly supporting same-faction / Physical allies.
- Flexible Disorder partner: pairs with Fire (Burnice), Ether (Vivian), Ice (Miyabi)… so she slots into a wide range of comps.
- No interruption resistance while spinning: takes damage easily and is risky against bosses — she must spin in safe windows (per game8/gamewith).
- Energy-hungry to keep the EX spin going — relies on anomaly-inflicting partners (and M4) to sustain uptime.
- Modest solo / single-target damage vs S-rank DPS: she needs a Disorder partner to shine and can't carry on-field alone.
In Shiyu Defense she plays an off-field Disorder engine: pair her with a main DPS (Miyabi/Vivian/Burnice) to melt one side — her team buff + fast Assault keeps clear times good. Note she is a support-DPS, not a solo carry, so her value is team-dependent. (Single-target burst is not her strength.)
Shines most in Deadly Assault: Disorder teams pile Physical Assault + anomaly on multiple high-HP foes, ideal for add-heavy stages. Luckyboo's pull groups enemies so Piper spreads anomaly widely — regularly a strong scorer when paired with the right Disorder partner (Burnice/Vivian).
Basic Attack1
Basic Attack: Load Up and Roll Out
Press to activate: Unleashes up to 5 slashes, dealing Physical DMG.
Dodge3
Dodge: Handbrake Drift
Press to activate: A rapid dodge. Character is invulnerable while using this skill.
Dash Attack: Pedal to the Metal
Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG.
Dodge Counter: Power Drift
Press during a Perfect Dodge to activate: Unleash a downward smash attack in front, dealing Physical DMG. Character is invulnerable while using this skill.
Assist3
Quick Assist: Brake Tap
When the on-field character is launched, press to activate: Launches a downward smash attack at enemies in front, dealing Physical DMG. Character is invulnerable during the attack.
Defensive Assist: Emergency Brake
When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Assist Follow-Up: Overtaking Maneuver
Press after a Defensive Assist to activate: Charge and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Special Attack4
Special Attack: Tire Spin
Press to activate: Piper spins and launches a sweeping slash around her, dealing Physical DMG. Hold to extend the skill duration, unleashing increasingly powerful spinning slashes and increasing the charge level of the skill, up to 2 times. If the skill is used after the first 3 hits of a Basic Attack, Dash Attack, or Dodge Counter, the increased charged level will quickly activate Special Attack: Tire Spin of an increased charge level. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.
Special Attack: One Trillion Tons
While Special Attack: Tire Spin is active, release to trigger a downward smash attack based on the charge level of Special Attack: Tire Spin, dealing Physical DMG. Character is invulnerable while using this skill.
EX Special Attack: Engine Spin
With enough Energy, continue holding after Special Attack: Tire Spin reaches maximum charge level to activate: Piper rapidly spins, unleashing powerful spinning slashes around her, dealing massive Physical DMG. This skill consumes Energy continuously for up to 3s. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.
EX Special Attack: Really Heavy
During EX Special Attack: Engine Spin, release to activate: Piper unleashes a downward smash attack, dealing massive Physical DMG. If the duration of EX Special Attack: Engine Spin reaches its limit or Energy drops to 20, EX Special Attack: Really Heavy will automatically activate. Character is invulnerable while using this skill.
Chain Attack2
Chain Attack: Buckle Up
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful downward smash at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.
Ultimate: Hold~ On~ Tight~
When Decibel Rating is at Maximum, press to activate: Unleashes powerful slashes at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.
Core Skill2
Core Passive: Power Charge
When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 2%.
Additional Ability: Synced Acceleration
When another character in your squad shares the same Attribute or Faction: When Piper has 20 or more stacks of Power, all squad members' DMG is increased by 18%.
What is the best W-Engine for Piper?
Piper performs best with Flight of Fancy. See alternatives and required stats in the Gear section above.
Is Piper worth pulling?
Worth investing in as a cheap A-rank Anomaly DPS—extremely strong in Disorder teams and easy to obtain (many players get enough use out of her even unleveled). Her strengths are fast Anomaly buildup and solid off-field play; her weakness is that her standalone single-target damage is well below an S-rank DPS, so she needs team-swapping to shine.
What is the best team for Piper?
Piper works best in the Ether-Physical Disorder team. Full members and rotation are in the Teams section.




