Lucy
An all-purpose ATK Support who doubles as an off-field sub-DPS: she buffs ATK% for any team or element and chips in extra damage with her Guard Boar pigs.
Tier A · Support · Fire. BiS: Kaboom the Cannon. An all-purpose ATK Support who doubles as an off-field sub-DPS: she buffs ATK% for any team or element and chips in extra damage with her Guard Boar pigs.
Best W-Engines
Recommended Drive Discs
4: ATK% · 5: ATK% · 6: ATK% (or Energy Regen if short on energy)
Priority: ATK% > Energy Regen > PEN Ratio (her buff scales with ATK)
Skill priority: Core Skill > Special Attack > Assist (Basic Attack last)
One of the most flexible ATK Supports around — her buff doesn't care about team or element, making her worth leveling to fill any team short on a buffer. Her strengths are a universal ATK buff and extra damage; her weakness is that the buff is pure ATK%, so she falls behind top-tier supports on CRIT/DMG amplification, and she struggles when starved for energy.
Core threshold: push TOTAL ATK as high as possible because the 'Cheer On!' buff scales off Lucy's ATK (shared to allies, capped at 600 flat ATK). Practical target: total ATK around 2,266+ (per game8), or at least base ATK 850+ with ~120% Energy Regen (per gamewith) to keep EX Special cycling; prydwen only asks that ATK exceed 2,000 with the rest adjustable. Aim for ~40%+ Crit Rate to prime her Additional Ability (per gamewith). Special note: Guard Boars INHERIT Lucy's Impact, so if you want them to add Daze, watch Impact (per prydwen). Main discs: 4 ATK% (or Crit if ATK is covered) / 5 ATK% / 6 ATK% or Energy Regen when starved. Substat priority: ATK% > Crit Rate = Crit DMG > PEN > Energy Regen.
1) ON ENTRY: summon Guard Boars first (they fight off-field for extra damage and, at M1, prime Energy). 2) BUFF ON: hold (long-press 'Fly') the enhanced EX Special to trigger 'Cheer On!' — hold gives 15s (a quick tap only 10s; M6 stretches to ~30s) — then quick-swap to your Attacker. 3) LOOP: return to Lucy every ~15s to refresh the buff; with M2 you can also apply it via Chain Attack / Ultimate without squeezing in an EX Special. 4) KEEP ENERGY: always bank enough Energy for EX Special — this is her bottleneck, so pair Energy-Regen W-Engine/discs. 5) Fire Ultimate/Chain on cue for damage plus (at M2) a buff refresh, then repeat from step 2.
When Lucy's Guard Boars attack she recovers 2 Energy (once per 15s). Eases her chronic energy hunger so she can fire EX Special more reliably to keep the buff up — useful oil but no gameplay change.
Lucy's target stopping point (prydwen + game8 + gamewith all recommend M2). It triggers 'Cheer On!' — her team-wide ATK buff — from BOTH Chain Attack AND Ultimate, so pressing EX Special is no longer the only way. This solves her biggest pain point: against an on-field Attacker (like Evelyn) who is hard to swap out of, M2 lets Lucy apply the buff via Chain/Ult, keeping buff uptime nearly seamless. The highest-value mindscape for an A-rank support.
All skills +2 levels. Just a flat numeric bump with no gameplay change — low value, mainly a stepping stone to M4.
While the team has 'Cheer On!', all allies gain +10% Crit DMG. Her second-strongest node (prydwen ranks M2 and M4 as her two most impactful): it upgrades Lucy from pure ATK buffing to also giving a slice of Crit amplification, nudging her toward premium supports. Worth it if resources allow, but prioritize M2 first and it isn't mandatory for F2P.
All skills +2 levels again. Still just flat numbers, a bridge to M6 — low value.
Her capstone: it extends 'Cheer On!' (buff duration up to ~30s) and, when EX Special hits, a Guard Boar drops a falling attack then auto-fires an extra 'Rotating Strike'. Buff uptime becomes near-100% and the boars add more off-field damage. Very strong but whale-tier — most players stop at M2; only those with spare resources aim for M6 (M3-M5 in between are filler).
- Universal buff: 'Cheer On!' adds ATK for ANY faction and any element, team-agnostic — she slots anywhere and is never a bad pick.
- Extremely easy, plug-and-play: one EX Special grants the buff, the lightest execution among supports, great for beginners and F2P.
- Easy-to-get A-rank with low mindscape/engine reliance: works well from M0 and needs no signature to do her job — low investment, high return.
- Off-field sub-damage: her Guard Boars keep attacking after she swaps out, adding some damage and (if built for Impact) a little Daze.
- The buff is plain ATK% (capped ~600 flat ATK) — clearly weaker than premium supports that amplify Crit/DMG/RES-shred; it scales poorly on units already ATK-flush.
- She is energy-hungry with low base ATK: without enough Energy Regen she misses EX Specials and the buff drops — you must build to patch energy.
- Keeping the buff up with an on-field Attacker is fiddly before M2: you must time quick-swaps to squeeze in an EX Special every ~15s, and uptime slips if you slack.
Solid in Shiyu Defense as a budget buffer: slot her into single-target Fire burst teams (Evelyn/Soldier 11/Lighter or Burnice) to pump ATK in the stun window, with easy buff uptime since it lives off-field. But the buff is plain ATK%, so top-tier comps with premium supports (Astra/Yuzuha) usually bench her — she is a reliable filler, not a record scorer.
Also fits Deadly Assault: her off-field buff shines in Fire Disorder/Anomaly teams (Burnice + Jane or Piper for repeated Disorder, Lucy holding ATK for the squad) against multiple high-HP foes. A steady scorer for F2P, but with a modest buff she is rarely the top-climbing core — her role is reliably raising the team's damage floor.
Basic Attack3
Basic Attack: Lady's Bat
Press to activate: Strike forward up to 4 times, dealing Physical DMG and Fire DMG. When Lucy uses her fourth Basic Attack, the currently on-field guard boars will launch Guard Boars: Spinning Swing! together.
Guard Boars: To Arms!
In combat, the guard boars will randomly use a baseball bat, boxing gloves, or a slingshot to automatically attack enemies, dealing Physical DMG.
Guard Boars: Spinning Swing!
When Lucy uses the fourth Basic Attack, or when she gains the Cheer On! status, the guard boars will whirl their baseball bats in a continuous motion, dealing Physical DMG to nearby enemies. If the attack cannot be executed immediately, the guard boars will remember the required number of times to execute it.
Dodge3
Dodge: Foul Ball!
Press to activate: A rapid dodge. Character is invulnerable while using this skill.
Dash Attack: Fearless Boar!
Press during dodge to activate: Rapidly strikes enemies in front, dealing Physical DMG.
Dodge Counter: Returning Tusk!
Press during a Perfect Dodge to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.
Assist3
Quick Assist: Hit By Pitch!
When the on-field character is launched, press to activate: Strikes enemies in front, dealing Fire DMG. Character is invulnerable during the attack.
Defensive Assist: Safe on Base!
When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Scored a Run!
Press after a Defensive Assist to activate: Strikes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.
Special Attack3
Special Attack: Solid Hit!
Press to activate: Recall a guard boar and launch it as a Line Drive. The guard boar will cause an explosion upon hitting enemies or walls, dealing Fire DMG. Hold to activate: Recall a guard boar and launch it as a Fly Ball. The guard boar will cause an explosion upon landing, dealing Fire DMG.
EX Special Attack: Home Run!
With enough Energy, press to activate: Recall a guard boar and launch it as a Line Drive. The guard boar will cause an explosion upon hitting enemies or walls, dealing massive Fire DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers a Quick Assist.With enough Energy, hold to activate: Recall a guard boar and launch it as a Fly Ball. The guard boar will cause an explosion upon landing, dealing massive Fire DMG. Character is invulnerable while using this skill.
Cheer On!
After using EX Special Attack, when a guard boar triggers an explosion, it will apply the Cheer On! status to all allies, Bangboo, and the guard boars themselves. While under the Cheer On! status, allies' ATK increases by 13.8% of Lucy's ATK + 44, up to a maximum of 600. The Cheer On! status lasts for 10s when a Line Drive is hit, and 15s when a Fly Ball is hit. Repeated triggers reset the duration.
Chain Attack2
Chain Attack: Grand Slam!
When a Chain Attack is triggered, select the character to activate: Lucy jumps up and sends a guard boar at enemies in front in a large area, dealing massive Fire DMG. Character is invulnerable while using this skill.When the skill hits an enemy, it triggers a Quick Assist.
Ultimate: Walk-Off Home Run!
When Decibel Rating is at Maximum, press to activate: Launch all guard boars sequentially, dealing massive Fire DMG in a large area to enemies ahead. While using this skill, other squad members recover 10 energy, and the next character to switch in gains an additional 20 energy. Character is invulnerable while using this skill.When the skill hits an enemy, it triggers a Quick Assist.
Core Skill2
Core Passive: Crimson Mane Guard
When Lucy uses her Special Attack or EX Special Attack, a guard boar will join the battle and call in two other guard boars. The guard boars inherit Lucy's ATK and Impact. The Cheer On! buff for the guard boars is increased to 140% of the original effect, and their attack frequency is increased.
Additional Ability: Batter Up!
When another character in your squad shares the same Attribute or Faction: The guard boars inherit Lucy's CRIT Rate and CRIT DMG.
What is the best W-Engine for Lucy?
Lucy performs best with Kaboom the Cannon. See alternatives and required stats in the Gear section above.
Is Lucy worth pulling?
One of the most flexible ATK Supports around — her buff doesn't care about team or element, making her worth leveling to fill any team short on a buffer. Her strengths are a universal ATK buff and extra damage; her weakness is that the buff is pure ATK%, so she falls behind top-tier supports on CRIT/DMG amplification, and she struggles when starved for energy.
What is the best team for Lucy?
Lucy works best in the Fire Stun team. Full members and rotation are in the Teams section.




