Lighter
A dual-buff Fire Stunner: he shreds both Fire and Ice RES, increases the Ice/Fire CRIT DMG enemies take by up to 30%, and extends stun duration.
Tier S · Stun · Fire. BiS: Blazing Laurel. A dual-buff Fire Stunner: he shreds both Fire and Ice RES, increases the Ice/Fire CRIT DMG enemies take by up to 30%, and extends stun duration.
Best W-Engines
Recommended Drive Discs
4: CRIT Rate · 5: ATK% · 6: Impact
Prioritize Impact > CRIT Rate (up to ~50%) > CRIT DMG > ATK%
Skill priority: Core Skill > Basic Attack ≈ Special/Assist (whichever has the highest Daze multiplier)
A top-tier Fire Stunner, well worth upgrading if you have
Evelyn or a high-end Fire/Ice DPS. Buffing Ice+Fire CRIT DMG and shredding both RES makes him more flexible than
Lycaon; the downsides are needing high Impact to hit his buff thresholds and still depending on an element-appropriate DPS.
The single MOST important stat is Impact: aim for ~270 Impact so the team gets the full 75% Ice/Fire DMG boost cap (per gamerant/prydwen) — this is the core kit threshold; short on Impact and both the buff and Daze fall off. Main stats: disc 6 Impact (mandatory) · disc 5 Fire DMG or ATK% · disc 4 Crit Rate / Crit DMG / ATK% (depending on whether you want Lighter to add damage or purely stun). Substat priority: Impact > Crit Rate (~50% if you want on-field damage) > Crit DMG > ATK% > PEN (per gamerant). If running Lighter as a pure off-field buffer, load up Impact first, then Crit.
Lighter stays mostly OFF-FIELD, waiting on Morale. 1) Let your other two fight on-field; when the enemy attacks, Hot-Swap to Lighter for his Defensive Assist + Assist Follow-Up (his signature back-and-forth) to dodge and load Daze. 2) Build Morale to 80: now swapping in gives an instant Quick Assist — run the 5-hit Basic chain to enter Morale Burst, whose 5th hit massively boosts damage & Daze and converts Morale into Impact. 3) Fire his Core Skill / Ultimate in this window to apply the Ice/Fire RES shred and the team DMG buff. 4) The moment the enemy is stunned, swap back to your main DPS to dump burst inside the stun window (extended by M1 if owned). 5) Repeat: keep the DPS on-field, dipping to Lighter periodically to keep Morale and buff uptime.
The key stopping point for a stunner: significantly extends the stun window (game8 lists +3s; icy-veins lists 3s→5s) and adds 10% Ice/Fire RES reduction on the enemy. A longer stun window lets Ice/Fire DPS (Ellen, Evelyn, Miyabi...) cram in far more burst hits. His most valuable copy — support-minded players should prioritize M1 before anything else.
Raises the team's max Ice/Fire DMG boost cap from 75% to 90% (per prydwen/icy-veins). A solid team-wide damage bump but purely a number increase with no gameplay change — worth it if your DPS is already strong, otherwise defer.
Basic / Dodge / Assist +2 levels. Small flat stat bumps, no gameplay change — low value, just a stepping stone toward M4/M6.
Grants 10% energy recovery to the on-field character and +4 energy when Lighter enters Morale Burst (per icy-veins). Energy support helps the DPS reach Ultimate more consistently — useful but not a damage spike, most players skip it.
Special / Chain / Core Skill +2 levels. Still just flat numbers, a bridge to M6 — low value.
The big jump: DOUBLES Morale recovery speed and adds Fire DMG scaling with Impact (per icy-veins/prydwen). Double Morale means Lighter reaches Morale Burst and opens his buff window far faster while contributing extra damage himself. Very strong but whale-tier — usually only pulled once your main DPS is already invested.
- A rare DUAL buffer: shreds both Ice AND Fire RES and boosts team Ice/Fire DMG by up to 75% — flexible enough to pair with Fire DPS (Evelyn, Soldier 11, Hugo) or Ice DPS (Ellen, Miyabi), something Lycaon can't do.
- Huge Daze output and an extended stun window (especially with M1) — the main DPS gets far more time to dump burst than with other stunners.
- Off-field friendly: just dip in for a Defensive Assist and swap out, with multiple invulnerability windows for safety, taking little field-time away from the DPS.
- Contributes decent Fire damage himself when on-field (especially in Morale Burst / M6), not purely a 'stand and buff' support like some pure supports.
- Very Impact-hungry: needs ~270 Impact to hit the 75% buff cap — demands heavy Impact main/substat investment, and newer players often fall short, noticeably weakening the buff.
- Complex rotation: must manage Morale, time Morale Burst, and quick-swap on rhythm — harder to play optimally than a point-and-stun stunner.
- Element-locked buff: only amplifies Ice/Fire DPS; paired with Electric/Physical/Ether DPS most of the DMG buff is wasted, so you still need the right-element DPS.
Excellent in Shiyu Defense: single-target high-HP boss floors — Lighter's extended stun window gives burst DPS (Ellen/Evelyn/Miyabi) enough time to dump their full combo, often clearing one side fast. He's rated a top-tier Fire stunner for Ice/Fire teams.
Also strong in Deadly Assault: very high-HP bosses that need consistent stun to open burst windows — Lighter's high Daze and dual Ice/Fire shred keep a steady stun cadence for the DPS to unload, regularly a top scorer with Ellen/Evelyn teams.
Basic Attack1
Basic Attack: L-Form Thundering Fist
Press or hold to activate:Perform up to five forward strikes, dealing Physical DMG and Fire DMG.During the 3rd hit of the Basic Attack, drag the , and repeatedly press or hold to unleash a series of melee follow-up attacks. Release the to follow up with the 4th hit of the Basic Attack.While performing the startup light punch in the 5th hit of the Basic Attack, drag the and repeatedly press or hold to keep alternating between the light punch and 4th hit of the Basic Attack. Release the to follow up with the subsequent jab combo.Continue repeatedly pressing or holding to extend the duration of the jab combo.When you stop pressing or holding , or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move.During the 5th hit of the Basic Attack, Lighter takes 40% less DMG.While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.
Dodge3
Dodge: Shadowed Slide
Press to activate:A quick dash dodge.Character is invulnerable while using this skill.Press while the character is attacking to activate:Perform a quick shuffle dodge in the direction of the .This skill will not interrupt the combo count for Basic Attacks.Character is invulnerable while using this skill.
Dash Attack: Charging Slam
Press during a dodge to activate:Rapidly strikes enemies in front, dealing Physical DMG.
Dodge Counter: Blazing Flash
Press during a Perfect Dodge to activate:Strike enemies in front, dealing Fire DMG.Character is invulnerable while using this skill.After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Assist3
Quick Assist: Blazing Flash - Guard
When the on-field character is launched, press to activate:Strike enemies in front, dealing Fire DMG.Character is invulnerable while using this skill.After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Defensive Assist: Swift Break
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Charging Slam - Stab
Press after a Defensive Assist to activate:Strike enemies in front, dealing Fire DMG.Character is invulnerable while using this skill.After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Special Attack2
Special Attack: V-Form Sunrise Uppercut
Press to activate:Strikes enemies in front with an uppercut, dealing Fire DMG.Anti-Interrupt level is increased while using this skill.Press during a shuffle dodge to activate:Strike forward with a series of punches, dealing Fire DMG.This skill will not interrupt the combo count for Basic Attacks.Anti-Interrupt level is increased while using this skill.
EX Special Attack: V-Form Sunrise Uppercut - Full Distance
With enough Energy, press to activate:Leaps into the air with a powerful uppercut, striking enemies in front and dealing massive Fire DMG.Press again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG.Character is invulnerable while using this skill.After using this skill, press or hold to follow up with the 4th hit of the Basic Attack.With enough Energy, press during the shuffle dodge to activate:Strike forward with a powerful punch combo, dealing massive Fire DMG.This skill will not interrupt the combo count for Basic Attacks.Character is invulnerable while using this skill.After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Chain Attack2
Chain Attack: V-Form Scorching Sun
When a Chain Attack is triggered, select the character to activate:Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG.Character is invulnerable while using this skill.
Ultimate: W-Form Crowned Inferno
When Decibel Rating is at Maximum, press to activate:Unleashes a powerful strike in a large area around, dealing massive Fire DMG.Character is invulnerable while using this skill.
Core Skill2
Core Passive: Accelerant
Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 1%, up to a maximum increase of 10%, and lasting 6s.In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun.When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale.*Stats shown are at Base level.
Additional Ability: Fighting Spirit
When another character in your squad is an Attack character or shares the same Faction:While under the Morale Burst state, when the 5th hit of Lighter's Basic Attack hits an enemy, all squad members gain a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent's Ice DMG and Fire DMG increase by 1.25%.When obtaining Elation, if Lighter's Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any squad member launches a Chain Attack, it will refresh the duration of all squad members' Elation. Elation can increase the Ice DMG and Fire DMG of Agents by a maximum of 75%.
What is the best W-Engine for Lighter?
Lighter performs best with Blazing Laurel. See alternatives and required stats in the Gear section above.
Is Lighter worth pulling?
A top-tier Fire Stunner, well worth upgrading if you have Evelyn or a high-end Fire/Ice DPS. Buffing Ice+Fire CRIT DMG and shredding both RES makes him more flexible than Lycaon; the downsides are needing high Impact to hit his buff thresholds and still depending on an element-appropriate DPS.
What is the best team for Lighter?
Lighter works best in the Evelyn Fire team. Full members and rotation are in the Teams section.




