Burnice
The game's best off-field Fire Anomaly agent — she keeps Burn ticking and feeds Disorder for the main carry.
Tier S+ · Anomaly · Fire. BiS: Flamemaker Shaker. The game's best off-field Fire Anomaly agent — she keeps Burn ticking and feeds Disorder for the main carry.
Base stats
Recommended build
Best W-Engines
Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)
Recommended Drive Discs
4: Anomaly Proficiency · 5: Fire DMG · 6: ATK%
Priority: Anomaly Proficiency > ATK% > PEN > Anomaly Mastery
Skill priority: Special / EX Special > Core Skill (Anomaly) > Assist > Basic Attack > Chain Attack
Recommended teams
Very much worth pulling and leveling: she's the No.1 off-field piece for any Anomaly team, with sky-high flexibility and uptime. Her only weakness is that she needs another Anomaly carry on the team to make the most of Disorder — she falls short on her own.
Role Ranking
The list below is pulled straight from the overall Tier List, keeping only the 11 agents who share the Anomaly role. Order within each tier is NOT a strength ranking — it simply groups agents by their original tier.
Stat targets
Level 60 targets: beginner Anomaly Proficiency 300 / ATK 2,000; M0 WITH signature AP 350 / ATK 3,000; M0 WITHOUT signature AP 400 / ATK 2,500. Core threshold: reach Anomaly Proficiency >=300 to cap her Core Passive, then pile ATK; also stack Energy Regen because Burnice is very energy-hungry to keep Heat/uptime. Main stats: slot 4 Anomaly Proficiency, slot 5 Fire DMG, slot 6 Energy Regen (or ATK%). Substat priority: Anomaly Proficiency > ATK% > PEN > Anomaly Mastery.
Rotation & combos
1) OPENER: enter and use EX Special (prefer the enhanced 2-stage) to build Heat (Ignition Point) and enter Super Fuel. 2) Hold Basic / enhanced EX Special to apply Burn to the enemy. 3) LOOP: swap to your main carry (Yanagi/Miyabi/Jane...) — Burnice keeps pumping Ember off-field and triggers Disorder with the carry's anomaly. 4) When Heat is about to run out, bring Burnice in to re-apply Burn, then quick-swap out again. 5) BREAK/BURST: when the enemy is Stunned, fire Burnice's Chain/Ult then Quick-Assist swap to stack hits simultaneously.
- Best off-field: she's almost the ONLY agent who deals damage even while benched (constant Ember + Burn) — extremely high anomaly uptime without stealing field time from the carry.
- Extremely flexible: pairs with almost EVERY anomaly carry; just one off-element partner is enough to trigger Disorder very frequently.
- Strong burst finisher: after her Ult, Quick-Assist lets Burnice stack hits alongside the incoming agent; M1 chains Ult <-> EX Special smoothly for near-seamless uptime.
- Energy-hungry: needs a good chunk of Energy Regen to sustain Heat and her EX/Ult loop; short on ER and her uptime drops sharply.
- Can't stand alone: low on-field damage, needs an off-element carry to detonate Disorder — a pure mono-Fire team wastes her.
- M2 ramps slowly: 'Piercing Enthusiasm' takes time to reach 5 stacks, so it underperforms in short fights / quick trash clears.
Recommended Bangboo
Endgame mode fit
Excellent in Shiyu Defense: benched Burnice keeps Ember + Burn flowing so damage never stops while the carry works the field, helping clear one side fast; fits both single-target and Calydon Disorder teams.
Also very strong in Deadly Assault: the long high-HP boss fights are exactly where M2 'Piercing Enthusiasm' + off-field Ember pile anomaly/Disorder on multiple foes — Burnice is regularly a top-scoring glue for Disorder teams (Ice-Fire with Miyabi, Electric-Fire with Yanagi).
Skills
Basic Attack2
Basic Attack: Direct Flame Blend
Press to activate: Unleashes up to 5 attacks in front, dealing Physical DMG and Fire DMG.
Basic Attack: Mixed Flame Blend
In the Nitro-Fuel Cocktail state, hold to activate:Spin continuously while spraying flames around, followed by a Finishing Move that inflicts Fire DMG. Continuing to hold extends the flame-spraying duration. When the move is activated, it consumes 20 Heat;Anti-Interrupt level is increased while using this skill. After executing the Finishing Move, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.[Awakened Potential]In the Nitro-Fuel Cocktail state, hold to activate:Spins continuously while spraying flames around, followed by a Finishing Move, then triggers an extra instance of Afterburn that doesn't cost Heat and deals Fire DMG.Continuing to hold extends the flame-spraying duration. The DMG dealt by this skill also counts as Assist Attack DMG.Upon activation, it consumes 20 Heat. Anti-Interrupt level is increased while using this skill. After executing the Finishing Move, press to immediately follow-up with EX Special Attack: Intense Heat Stirring Method - Double Shot.
Dodge3
Dodge: Fiery Phantom Dash
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack: Dangerous Fermentation
Press during a dodge to activate: Perform a forward rush attack with the flamethrower, dealing Fire DMG.
Dodge Counter: Fluttering Steps
Press during a Perfect Dodge to activate: Launch a series of attacks on enemies in front while spraying flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.
Assist3
Quick Assist: Energizing Specialty Drink
When the on-field character is launched, press to activate:Unleash a flurry of attacks on enemies in front while spraying flames, dealing Physical DMG and Fire DMG.Character is invulnerable while using this skill.[Awakened Potential]When the active character is launched, press to activate:Launches a series of attacks at enemies ahead and sprays flames, dealing Physical DMG and Fire DMG.Character is invulnerable while using this skill. After using this skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.
Defensive Assist: Smoky Cauldron
When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Scorching Dew
Press after a Defensive Assist to activate: Leap into the air and quickly spin forward while spraying flames in all directions, dealing Fire DMG.After using the skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. Character is invulnerable while using this skill.
Special Attack4
Special Attack: Intense Heat Aging Method
Press to activate: Unleash a fire blast forward, inflicting Fire DMG; Press and hold to charge, boosting the move's power. Anti-Interrupt level is increased while using this skill.
EX Special Attack: Intense Heat Stirring Method
With enough energy, press to activate:Continuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive Fire DMG. Continue holding to steadily consume energy and extend the spray's duration. While continuously spraying, drag the to execute a sidestep dodge, adjusting your position in the corresponding direction. Anti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 40%.Character is invulnerable during sidestep dodge and fire blast.[Awakened Potential]With enough energy, press to activate:Continuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive Fire DMG. Continue holding to steadily consume energy and extend the spray's duration. While continuously spraying, drag the to execute a sidestep dodge, adjusting your position in the corresponding direction. Anti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 60%.Character is invulnerable during sidestep dodge and fire blast.
EX Special Attack: Intense Heat Stirring Method - Double Shot
While using EX Special Attack: Intense Heat Stirring Method, with enough Energy, press to activate:Use both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive Fire DMG. Keep holding to continue consuming Energy and extend the spray's duration. Character is invulnerable during the moment the spray is activated and during the activation of the fire blast. Anti-Interrupt Level is increased while spraying, and DMG received is reduced by 40%.[Awakened Potential]While using EX Special Attack: Intense Heat Stirring Method, with enough Energy, press to activate:Use both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive Fire DMG. Keep holding to continue consuming Energy and extend the spray's duration. Character is invulnerable during the moment the spray is activated and during the activation of the fire blast. Anti-Interrupt Level is increased while spraying, and DMG received is reduced by 60%.
EX Special Attack: Intense Heat Tossing Method
[Skill unlocked after Awakening Potential]If Burnice has Emberflow, coming on-field activates this skill. After squamates trigger Afterburn 12 times, Burnice gains 1 point of Emberflow. With Emberflow, Burnice's next entry onto the field consumes 1 stack to automatically activate this skill. This entry is considered a Quick Assist. When Afterburn triggered by Basic Attack: Mixed Flame Blend hits an enemy, it counts for 2 times. While possessing Emberflow, the counter no longer increases. Consuming Emberflow clears the counter. Quickly dashes forward and passes through the enemy, unleashing a fiery impact that deals Physical DMG and Fire DMG.When the skill's heavy attack hits a target suffering Ether, Electric, Fire, Physical, or Ice Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 480%/240%/600%/40%/60% of the original Anomaly's DMG.The Fire Anomaly Buildup increase from Additional Ability: Fire Kindling applies to this skill. Character is invulnerable while using this skill. After using this skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.
Chain Attack2
Chain Attack: Fuel-Fed Flame
When a Chain Attack is triggered, select the character to activate: Quickly dash forward while spraying flames in all directions, then launch a fire blast in a fan-shaped area ahead, dealing massive Fire DMG. After using the skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. Character is invulnerable while using this skill.
Ultimate: Glorious Inferno
When Decibel Rating is at Maximum, press to activate: Dash forward quickly, then leap into the air and continuously spray flames over a wide area ahead, dealing massive Fire DMG. When leaping into the air, a Quick Assist will be triggered. If the Quick Assist is activated, Burnice will extend the duration of her flame spray. Upon activation, recover 50 Heat. Character is invulnerable while using this skill.
Core Skill3
Core Passive: Nitro-Fuel Cocktail
When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat. While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack, Chain Attack, or Ultimate, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to 175% of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG.
Additional Ability: Fire Kindling
When another character in your squad is an Anomaly character or shares the same Faction: When Burnice's Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method or EX Special Attack: Intense Heat Stirring Method - Double Shot hits an enemy, or when the Afterburn effect is triggered, the move's accumulated Fire Anomaly Buildup increases by 65%. When any squad member applies the Burn effect to an enemy, the duration of that effect is extended by 3s.
Awakened Potential: Boiling Point Party
When Burnice's initial Energy Regen is greater than or equal to 1.8, every extra 0.1 points of initial Energy Regen increases Anomaly Mastery by 1 and DMG by 1%, up to a maximum increase of 25 Anomaly Mastery and 20% DMG. Core Passive: Nitro-Fuel Cocktail's Afterburn interval is reduced to 1.35s.*Stats shown are at Base level.
Skill Coefficients by Level
Basic Attack2
Basic Attack: Direct Flame Blend
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st-Hit DMG Multiplier | 44.8% | 48.9% | 53% | 57.1% | 61.2% | 65.3% | 69.4% | 73.5% | 77.6% | 81.7% | 85.8% | 89.9% | 94% | 98.1% | 102.1% | 106.3% |
| 2nd-Hit DMG Multiplier | 43.5% | 47.5% | 51.5% | 55.5% | 59.5% | 63.5% | 67.5% | 71.5% | 75.5% | 79.5% | 83.5% | 87.5% | 91.5% | 95.5% | 99.5% | 103.5% |
| 3rd-Hit DMG Multiplier | 71.7% | 78.3% | 84.9% | 91.5% | 98.1% | 104.7% | 111.3% | 117.9% | 124.5% | 131.1% | 137.7% | 144.3% | 150.9% | 157.5% | 164.1% | 170.7% |
| 4th-Hit DMG Multiplier | 66.6% | 72.7% | 78.8% | 84.9% | 91% | 97.1% | 103.2% | 109.3% | 115.4% | 121.5% | 127.6% | 133.7% | 139.8% | 145.9% | 152% | 158.1% |
| 5th-Hit DMG Multiplier | 96.3% | 105.1% | 113.9% | 122.7% | 131.5% | 140.3% | 149.1% | 157.9% | 166.7% | 175.5% | 184.3% | 193.1% | 201.9% | 210.7% | 219.5% | 228.3% |
| 1st-Hit Daze Multiplier | 18.7% | 19.6% | 20.5% | 21.4% | 22.3% | 23.2% | 24.1% | 25% | 25.9% | 26.8% | 27.7% | 28.6% | 29.5% | 30.4% | 31.3% | 32.2% |
| 2nd-Hit Daze Multiplier | 30.8% | 32.2% | 33.6% | 35% | 36.4% | 37.8% | 39.2% | 40.6% | 42% | 43.4% | 44.8% | 46.2% | 47.6% | 49% | 50.4% | 51.8% |
| 3rd-Hit Daze Multiplier | 47.8% | 50% | 52.2% | 54.4% | 56.6% | 58.8% | 61% | 63.2% | 65.4% | 67.6% | 69.8% | 72% | 74.2% | 76.4% | 78.6% | 80.8% |
| 4th-Hit Daze Multiplier | 30.4% | 31.8% | 33.2% | 34.6% | 36% | 37.4% | 38.8% | 40.2% | 41.6% | 43% | 44.4% | 45.8% | 47.2% | 48.6% | 50% | 51.4% |
| 5th-Hit Daze Multiplier | 52% | 54.4% | 56.8% | 59.2% | 61.6% | 64% | 66.4% | 68.8% | 71.2% | 73.6% | 76% | 78.4% | 80.8% | 83.2% | 85.6% | 88% |
Basic Attack: Mixed Flame Blend
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Continuous Spray DMG Multiplier | 125.4% | 136.8% | 148.2% | 159.6% | 171% | 182.4% | 193.8% | 205.2% | 216.6% | 228% | 239.4% | 250.8% | 262.2% | 273.6% | 285% | 296.4% |
| Finishing Move DMG Multiplier | 232.8% | 254% | 275.2% | 296.4% | 317.6% | 338.8% | 360% | 381.2% | 402.4% | 423.6% | 444.8% | 466% | 487.2% | 508.4% | 529.6% | 550.8% |
| Continuous Spray Daze Multiplier | 96.5% | 100.8% | 105.3% | 109.7% | 114.1% | 118.5% | 122.9% | 127.3% | 131.7% | 136.1% | 140.5% | 144.9% | 149.3% | 153.7% | 158.1% | 162.5% |
| Finishing Move Daze Multiplier | 179.1% | 187.3% | 195.5% | 203.7% | 211.9% | 220.1% | 228.3% | 236.5% | 244.7% | 252.9% | 261.1% | 269.3% | 277.5% | 285.7% | 293.9% | 302.1% |
Dodge2
Dash Attack: Dangerous Fermentation
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 67.9% | 74.1% | 80.3% | 86.5% | 92.7% | 98.9% | 105.1% | 111.3% | 117.5% | 123.7% | 129.9% | 136.1% | 142.3% | 148.5% | 154.7% | 160.9% |
| Daze Multiplier | 34% | 35.6% | 37.2% | 38.8% | 40.4% | 42% | 43.6% | 45.2% | 46.8% | 48.4% | 50% | 51.6% | 53.2% | 54.8% | 56.4% | 58% |
Dodge Counter: Fluttering Steps
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 219.7% | 239.7% | 259.7% | 279.7% | 299.7% | 319.7% | 339.7% | 359.7% | 379.7% | 399.7% | 419.7% | 439.7% | 459.7% | 479.7% | 499.7% | 519.7% |
| Daze Multiplier | 194.4% | 203.3% | 212.2% | 221.1% | 230% | 238.9% | 247.8% | 256.7% | 265.6% | 274.5% | 283.4% | 292.3% | 301.2% | 310.1% | 319% | 327.9% |
Assist3
Quick Assist: Energizing Specialty Drink
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 84.4% | 92.1% | 99.8% | 107.5% | 115.2% | 122.9% | 130.6% | 138.3% | 146% | 153.7% | 161.4% | 169.1% | 176.8% | 184.5% | 192.2% | 199.9% |
| Daze Multiplier | 84.4% | 88.3% | 92.2% | 96.1% | 100% | 103.9% | 107.8% | 111.7% | 115.6% | 119.5% | 123.4% | 127.3% | 131.2% | 135.1% | 139% | 142.9% |
Defensive Assist: Smoky Cauldron
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Light Defensive Daze Multiplier | 271.3% | 283.7% | 296.1% | 308.5% | 320.9% | 333.3% | 345.7% | 358.1% | 370.5% | 382.9% | 395.3% | 407.7% | 420.1% | 432.5% | 444.9% | 457.3% |
| Heavy Defensive Daze Multiplier | 342.8% | 358.4% | 374% | 389.6% | 405.2% | 420.8% | 436.4% | 452% | 467.6% | 483.2% | 498.8% | 514.4% | 530% | 545.6% | 561.2% | 576.8% |
| Chain Defensive Daze Multiplier | 166.8% | 174.4% | 182% | 189.6% | 197.2% | 204.8% | 212.4% | 220% | 227.6% | 235.2% | 242.8% | 250.4% | 258% | 265.6% | 273.2% | 280.8% |
Assist Follow-Up: Scorching Dew
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 327.6% | 357.4% | 387.2% | 417% | 446.8% | 476.6% | 506.4% | 536.2% | 566% | 595.8% | 625.6% | 655.4% | 685.2% | 715% | 744.8% | 774.6% |
| Daze Multiplier | 282.4% | 295.3% | 308.2% | 321.1% | 334% | 346.9% | 359.8% | 372.7% | 385.6% | 398.5% | 411.4% | 424.3% | 437.2% | 450.1% | 463% | 475.9% |
Special Attack3
Special Attack: Intense Heat Aging Method
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 57.8% | 63.1% | 68.4% | 73.7% | 79% | 84.3% | 89.6% | 94.9% | 100.2% | 105.5% | 110.8% | 116.1% | 121.4% | 126.7% | 132% | 137.3% |
| Charged Attack DMG Multiplier | 62.4% | 68.1% | 73.8% | 79.5% | 85.2% | 90.9% | 96.6% | 102.3% | 108% | 113.7% | 119.4% | 125.1% | 130.8% | 136.5% | 142.2% | 147.9% |
| Daze Multiplier | 57.8% | 60.5% | 63.2% | 65.9% | 68.6% | 71.3% | 74% | 76.7% | 79.4% | 82.1% | 84.8% | 87.5% | 90.2% | 92.9% | 95.6% | 98.3% |
| Charged Daze Multiplier | 62.4% | 65.3% | 68.2% | 71.1% | 74% | 76.9% | 79.8% | 82.7% | 85.6% | 88.5% | 91.4% | 94.3% | 97.2% | 100.1% | 103% | 105.9% |
EX Special Attack: Intense Heat Stirring Method
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Continuous Spray DMG Multiplier | 543.8% | 593.3% | 642.8% | 692.3% | 741.8% | 791.3% | 840.8% | 890.3% | 939.8% | 989.3% | 1038.8% | 1088.3% | 1137.8% | 1187.3% | 1236.8% | 1286.3% |
| Continuous Spray Daze Multiplier | 378.6% | 395.9% | 413.2% | 430.5% | 447.8% | 465.1% | 482.4% | 499.7% | 517% | 534.3% | 551.6% | 568.9% | 586.2% | 603.5% | 620.8% | 638.1% |
| Fire Blast DMG Multiplier | 96.7% | 105.5% | 114.3% | 123.1% | 131.9% | 140.7% | 149.5% | 158.3% | 167.1% | 175.9% | 184.7% | 193.5% | 202.3% | 211.1% | 219.9% | 228.7% |
| Fire Blast Daze Multiplier | 65.7% | 68.7% | 71.7% | 74.7% | 77.7% | 80.7% | 83.7% | 86.7% | 89.7% | 92.7% | 95.7% | 98.7% | 101.6% | 104.7% | 107.7% | 110.7% |
| Energy Cost to Use | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 |
| Continuous Spray Energy Consumption | 12.5/s | 12.5/s | 12.5/s | 12.5/s | 12.5/s | 12.5/s | 12.5/s | 12.5/s | 12.5/s | 12.5/s | 12.5/s | 12.5/s | 12.5/s | 12.5/s | 12.5/s | 12.5/s |
| Fire Blast Energy Consumption | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
EX Special Attack: Intense Heat Stirring Method - Double Shot
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Continuous Spray DMG Multiplier | 958.1% | 1045.2% | 1132.3% | 1219.4% | 1306.5% | 1393.6% | 1480.7% | 1567.8% | 1654.9% | 1742% | 1829.1% | 1916.2% | 2003.3% | 2090.4% | 2177.5% | 2264.6% |
| Continuous Spray Daze Multiplier | 585.7% | 612.4% | 639.1% | 665.8% | 692.5% | 719.2% | 745.9% | 772.6% | 799.3% | 826% | 852.7% | 879.4% | 906.1% | 932.8% | 959.5% | 986.2% |
| Fire Blast DMG Multiplier | 287.1% | 313.2% | 339.3% | 365.4% | 391.5% | 417.6% | 443.7% | 469.8% | 495.9% | 522% | 548.1% | 574.2% | 600.3% | 626.4% | 652.5% | 678.6% |
| Fire Blast Daze Multiplier | 207.8% | 217.3% | 226.8% | 236.3% | 245.8% | 255.3% | 264.8% | 274.3% | 283.8% | 293.3% | 302.8% | 312.3% | 321.8% | 331.3% | 340.8% | 350.3% |
| Energy Cost to Use | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Continuous Spray Energy Consumption | 25/s | 25/s | 25/s | 25/s | 25/s | 25/s | 25/s | 25/s | 25/s | 25/s | 25/s | 25/s | 25/s | 25/s | 25/s | 25/s |
| Fire Blast Energy Consumption | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Chain Attack2
Chain Attack: Fuel-Fed Flame
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 680.9% | 742.8% | 804.7% | 866.6% | 928.5% | 990.4% | 1052.3% | 1114.2% | 1176.1% | 1238% | 1299.9% | 1361.8% | 1423.7% | 1485.6% | 1547.5% | 1609.4% |
| Daze Multiplier | 242% | 253% | 264% | 275% | 286% | 297% | 308% | 319% | 330% | 341% | 352% | 363% | 374% | 385% | 396% | 407% |
Ultimate: Glorious Inferno
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Maximum DMG Multiplier | 2012.2% | 2195.2% | 2378.2% | 2561.2% | 2744.2% | 2927.2% | 3110.2% | 3293.2% | 3476.2% | 3659.2% | 3842.2% | 4025.2% | 4208.2% | 4391.2% | 4574.2% | 4757.2% |
| Maximum Daze Multiplier | 106.4% | 111.3% | 116.2% | 121.1% | 126% | 130.9% | 135.8% | 140.7% | 145.6% | 150.5% | 155.4% | 160.3% | 165.2% | 170.1% | 175% | 179.9% |
Core Skill1
Core Passive: Nitro-Fuel Cocktail
| Lv | Lv.1 | Lv.2 (A) | Lv.3 (B) | Lv.4 (C) | Lv.5 (D) | Lv.6 (E) | Lv.7 (F) |
|---|---|---|---|---|---|---|---|
| Fire DMG % of Burnice's ATK | 175% | 205% | 235% | 262% | 290% | 320% | 350% |
| Base Energy Regen | - | +0.12/s | - | +0.12/s | - | +0.12/s | - |
| Base ATK | - | - | +25 | - | +25 | - | +25 |
| Awakened Potential: Boiling Point Party | - | Spiral of Fire I | Spiral of Fire II | Spiral of Fire III | Spiral of Fire IV | Spiral of Fire V | Spiral of Fire VI |
| Initial Energy Regen ≥ 1.8, every extra 0.1 Energy Regen increases Anomaly Mastery by | - | - | 1 | 1.3 | 1.6 | 2 | 2.5 |
| Initial Energy Regen ≥ 1.8, every extra 0.1 Energy Regen increases DMG by | - | - | 1% | 1.25% | 1.5% | 1.75% | 2% |
Mindscapes — how far is worth it?
Increases the limit of Heat from 100 to 140. Upon entering the battlefield, Burnice accumulates an additional 40 Heat. Increases the DMG Multiplier of the Afterburn effect by 100% of Burnice's ATK. Additionally, the accumulated Fire Anomaly Buildup from the Afterburn effect is increased by 25%. "Everyone has rough times; it's perfectly normal!" "Cheer up, Caesar! How about a Nitro-Fuel special? I added a ton of sugar!"
When triggering the Afterburn effect, Thermal Penetration is applied to the enemy, stacking up to 5 times and lasting 6s. Repeated triggers reset the duration. When any allied unit in the squad hits the enemy, the attack's PEN Ratio is increased by 4% for each stack of Thermal Penetration, up to a max of 20%. As the mixologist for the Sons of Calydon, Burnice takes great pleasure in crafting the best Nitro-Fuel drinks in New Eridu for her friends. Of course, if you happen to be her enemy... you might have the opportunity to try a new and unique flavor too. "It's a once-in-a-lifetime, absolutely exquisite taste!"
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 "That Burnice, she's always so full of energy! Even right after waking up! I have no idea where she gets all that energy..." "What's even scarier is that she can get everyone around her to be just as enthusiastic! It's almost like she's some kind of monster!" "But... I don't really dislike it, to be honest..." — From a boar manager who wishes to remain unnamed
When an EX Special Attack or Assist Attack hits an enemy, the move's CRIT Rate increases by 30%. The max flame spray duration of EX Special Attack: Intense Heat Stirring Method - Double Shot is increased by 1s. "You like the drink I mixed? Thanks! Steeltusk likes them too~ That guy can drink 200 liters in one go!" "Oh, Steeltusk is our big truck!" "Wanna try some of its special fuel? It's pretty fiery~"
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 When mixing drinks, ice is a crucial element. Without an intense chill, the intense heat just doesn't stand out. "That fusion of fire and ice~ It's truly captivating!"
When Burnice hits an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, it triggers an additional special Afterburn effect, dealing 60% of Burnice's ATK as Fire DMG to the target. This effect can trigger once every 0.5s and does not consume Heat. After hitting an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, while the move is active, EX Special Attack: Intense Heat Stirring Method - Double Shot, special Afterburn effects, and Burn effects will ignore 25% of the target's Fire RES. When EX Special Attack: Intense Heat Stirring Method - Double Shot's fire blast hits an enemy, if that enemy is Burned, trigger an additional instance of Burn DMG equal to 1,800% of the original DMG. This effect can trigger once every 20s for each target. It seems like no one has ever seen Burnice truly angry. "Trust me, you don't want to see it." — From a driver getting ready to sleep atop Steeltusk
Stats & Materials by Ascension Milestone
| Lv. | Before | After | Materials for this milestone |
|---|---|---|---|
| Lv.1 | HP: - ATK: - DEF: - [Recommended] ATK, Anomaly Proficiency, Energy Regen: - |
HP: 592 ATK: 124 DEF: 48 [Recommended] ATK, Anomaly Proficiency, Energy Regen: - |
|
| Lv.10 | HP: 1315 ATK: 191 DEF: 106 [Recommended] ATK, Anomaly Proficiency, Energy Regen: - |
HP: 1722 ATK: 235 DEF: 139 [Recommended] ATK, Anomaly Proficiency, Energy Regen: - |
Denny ×24,000
Basic Anomaly Certification Seal ×4
|
| Lv.20 | HP: 2526 ATK: 310 DEF: 205 [Recommended] ATK, Anomaly Proficiency, Energy Regen: - |
HP: 2932 ATK: 355 DEF: 238 [Recommended] ATK, Anomaly Proficiency, Energy Regen: - |
Denny ×56,000
Advanced Anomaly Certification Seal ×12
|
| Lv.30 | HP: 3736 ATK: 430 DEF: 304 [Recommended] ATK, Anomaly Proficiency, Energy Regen: - |
HP: 4143 ATK: 474 DEF: 337 [Recommended] ATK, Anomaly Proficiency, Energy Regen: - |
Denny ×120,000
Advanced Anomaly Certification Seal ×20
|
| Lv.40 | HP: 4947 ATK: 549 DEF: 402 [Recommended] ATK, Anomaly Proficiency, Energy Regen: - |
HP: 5353 ATK: 593 DEF: 436 [Recommended] ATK, Anomaly Proficiency, Energy Regen: - |
Denny ×200,000
Controller Certification Seal ×10
|
| Lv.50 | HP: 6157 ATK: 668 DEF: 502 [Recommended] ATK, Anomaly Proficiency, Energy Regen: - |
HP: 6564 ATK: 713 DEF: 535 [Recommended] ATK, Anomaly Proficiency, Energy Regen: - |
Denny ×400,000
Controller Certification Seal ×20
|
| Lv.60 | HP: - ATK: - DEF: - [Recommended] ATK, Anomaly Proficiency, Energy Regen: - |
HP: 7368 ATK: 788 DEF: 600 [Recommended] ATK, Anomaly Proficiency, Energy Regen: - |
Total materials across the whole ascension path
Materials Needed to Lv60
Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.
Official Name in Other Languages
Banner History
It's been 510 days since Burnice's banner last closed — no new rerun announced yet.
Alongside: Soldier 0 - Anby
Voice Actors & Character Info
Background & Lore
More unlocks as Trust with this character increases in-game.
How to read this build page
Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.
How to read the stat table and level
The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.
Why the W-Engine and Drive Disc picks make sense
Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.
- Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
- Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.
These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.
Is Mindscape worth chasing
General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.
Skill priority by role
There's no single order for every Agent, but the general pattern by role is:
- Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
- Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
- Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
- Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.
Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this Agent stands against the full roster.
- Teams for full in-game comps, including Bangboo and rotation order.
- Disc score to check how your current gear scores against the benchmark.
Agents of the same attribute
Burnice FAQ
What is the best W-Engine for Burnice?
Burnice performs best with Flamemaker Shaker. See alternatives and required stats in the Gear section above.
Is Burnice worth pulling?
Very much worth pulling and leveling: she's the No.1 off-field piece for any Anomaly team, with sky-high flexibility and uptime. Her only weakness is that she needs another Anomaly carry on the team to make the most of Disorder — she falls short on her own.
What is the best team for Burnice?
Burnice works best in the Ice-Fire Disorder team. Full members and rotation are in the Teams section.
Who voices Burnice in Zenless Zone Zero?
Burnice (faction Sons of Calydon, birthday May 23) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.
Which Mindscape of Burnice is worth investing in?
Burnice has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.
How much Denny and how many materials to level Burnice to Lv60?
Leveling Burnice to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.













