Caesar
A Stunner-cum-Defense support: throws up a super-tanky Radiant Aegis shield, buffs the whole team's ATK / damage, and racks up Daze thanks to her high Impact.
Tier S+ · Defense · Physical. BiS: Tusks of Fury. A Stunner-cum-Defense support: throws up a super-tanky Radiant Aegis shield, buffs the whole team's ATK / damage, and racks up Daze thanks to her high Impact.
Best W-Engines
Recommended Drive Discs
4: CRIT Rate / Anomaly Proficiency · 5: ATK% · 6: Impact
Impact → ATK% → CRIT Rate/DMG → PEN → ATK
Skill priority: Core Skill → Special Attack → Assist → Chain / Basic Attack
Absolutely worth pulling and leveling — one of the strongest, most flexible Stunner/supports in the game, fitting into almost any team. Her near-invincible shield carries you through every hard piece of content; the only catch is that maxing her buffs wants a team with a Defensive Assist. A safe, future-proof investment.
Caesar is a support/stunner, so her stats are less rigid than an Attacker's but still have clear targets. Level 60 targets (game8's table): Impact — beginner 150+, with signature engine 170+, without signature 150+; ATK — beginner 2,000, with signature 2,500, without signature 3,000 (no-signature builds need more ATK to make up shield & buff value). Top priority is IMPACT: it both determines her Daze for stunning and directly scales the Radiant Aegis shield HP (shield = 300% of Impact + an ATK portion, per gamewith). Main stats: Slot 4 Crit Rate / Anomaly Proficiency · Slot 5 ATK% (or Physical DMG) · Slot 6 Impact. Substat priority: Impact > ATK% > Crit Rate/DMG > PEN > ATK. If you're going for M6, push Crit Rate/DMG higher to exploit her damage window.
1) OPENER: enter with Caesar, use Basic / EX Special (Overwhelming Shield Bash) to raise the Radiant Aegis shield for the whole team + trigger her ATK buff (up to ~1000 ATK for the DPS) and, with M1, the -15% RES debuff. 2) BUILD DAZE: thanks to high Impact, weave Basic + EX Special to fill the enemy's stun bar; use Perfect Assist / Perfect Dodge to retaliate and refresh the shield. 3) SWAP TO DPS: while the shield + buffs are up, quick-swap to your main Attacker/Anomaly to hit in the safe window. 4) RETURN: when Energy is ready or the stun window opens, swap back to Caesar for EX Special / Chain Attack to re-stun + extend the shield, then swap out again. 5) M4: even at Energy <20 you can spend Assist Points to force an enhanced EX Special, keeping the loop unbroken.
Caesar's #1 target mindscape. On switch-in she instantly grants the Radiant Aegis shield to the WHOLE team (no setup needed), and while the shield is up nearby enemies take -15% to ALL-attribute RES. It's both a smoother opener and a spicy team-wide damage buff — almost anyone who owns Caesar should aim for M1 first (game8 and gamewith both flag 1-cinema as the recommended stop). Note: prioritize her signature Tusks of Fury BEFORE buying mindscapes.
+10% Energy Regen and an upgraded ATK buff (to ~150% of its base value). Sounds good but it's diluted — only ~15% extra team damage — not worth pulling for on its own; most players stop at M1 (per genshinlab).
All skills +2 levels. A small flat bump with no gameplay change — low value, just a stepping stone to M4.
The second most worthwhile 'quality of life' cinema. Chain/Ult restore extra Assist Points (from 3 to 4-6), and when Energy is <20 you can still SPEND Assist Points to fire an enhanced EX Special (5s cooldown). No direct damage, but it smooths her whole rotation and keeps shield + stun uptime steadier — worth it for anyone continuing past M1 (per genshinlab + mobalytics).
All skills +2 levels again. Still just flat numbers, a bridge to M6 — low value.
The whale cinema that turns Caesar into a real damage source. Her 2nd EX Special and Assist Follow-up ALWAYS crit, +50% damage, with the main target taking another +50%; after using them she gains +30% Crit Rate and +60% Crit DMG for 15s. Her biggest damage jump but strictly for those with spare resources — most stop at M1; only players maxing her aim straight for M6 (M2-M5 in between are filler).
- Very tanky team-wide shield (~4,000-5,500 shield HP) plus a big interrupt-resistance boost — carries almost any hard content and lets your DPS face-tank without getting knocked around.
- Huge team-wide ATK buff (up to ~1000 ATK for the DPS) — slots into almost any Attacker/Anomaly regardless of element, extremely versatile.
- Doubles as a Stunner: high Impact gives Daze on par with a dedicated stunner, so she both tanks and opens stun windows on her own, saving a team slot.
- Not as stat-hungry as a DPS: works well even at M0 as long as Impact is sufficient — F2P-friendly, a one-time investment that stays relevant and doesn't age out.
- Maxing her buffs needs a team that lands Defensive/Evasive Assists on cue (especially to trigger 4-pc Proto-Punk) — somewhat demanding on playstyle and disc set.
- The shield is time-limited (~60s) and the M1 refresh has a long cooldown — in drawn-out fights you must actively swap back to re-apply, or you lose your safety net.
- Low personal damage without M6 — she's a pure support and can't replace the team's main Attacker slot.
Excellent in Shiyu Defense: she's the 'insurance' for single-target burst teams — the shield + interrupt resistance let the DPS dump full combos in the window without being knocked off, while her high Impact self-provides stun. She slots into both sides (Ice with Ellen/Lycaon, Assault/Stun with Zhu Yuan-Qingyi, Anomaly with Jane-Seth), very flexible for covering two element halves.
Also very strong in Deadly Assault: bosses are high-HP and hit hard, so Caesar's tanky shield + ATK buff + interrupt resistance keep DPS uptime steady for high scores — she shines especially in Physical Anomaly teams (Jane/Seth) or any comp needing a defender that also buffs and stuns. High confidence: established agent with settled meta data.
Basic Attack2
Basic Attack: Rampaging Slash
Press to activate: Unleashes up to 6 slashes ahead, dealing Physical DMG.
Basic Attack: Dead End
When there are sufficient Assist Points, hold to activate: Consume 1 Assist Point to toss the shield and attack nearby enemies in all directions, dealing Physical DMG. Character is invulnerable while using this skill.
Dodge3
Dodge: Adrift
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack: Hog Rush
Press during a dodge to activate: Strikes forward with the shield, dealing Physical DMG. During skill activation, DMG taken is reduced by 40%, and when attacked by an enemy, Caesar blocks with the shield and gets knocked back. Following that, press or to trigger Retaliation and activate Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash.
Dodge Counter: Eye For an Eye
Press during a Perfect Dodge to activate: Stabs at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Assist3
Quick Assist: Lane Change
When the on-field character is launched, press to activate: Stabs at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Defensive Assist: Aegis Shield
When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Assist Follow-Up: Aiding Blade
Press after a Defensive Assist to activate: Tosses the shield forward, unleashing a powerful spinning attack on enemies in front, followed by a slash that deals Physical DMG. After activating the skill, press or to trigger a Retaliation, activating Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash. Character is invulnerable while using this skill.
Special Attack5
Special Attack: Shockwave Shield Bash
Press to activate: Strike forward with the shield, dealing Physical DMG. If Caesar is hit by an enemy at the beginning of the skill's activation, it will trigger a Perfect Block, negating the damage once and automatically following up with a Special Attack: Roaring Thrust. After using the skill, Caesar enters a guard stance, reducing incoming damage by 40%. When attacked by an enemy Caesar blocks with the shield and gets slightly knocked back. Press or to trigger Retaliation, activating Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash. When Retaliation is triggered, Caesar is invulnerable while using the skill.
Special Attack: Roaring Thrust
After activating Special Attack: Shockwave Shield Bash, press to activate: Thrusts forward, dealing Physical DMG. If Perfect Block or Retaliation is not triggered, the Anti-Interrupt level is increased while using this skill. Character is invulnerable while using this skill when Perfect Block or Retaliation is triggered.
EX Special Attack: Parry Counter
With enough Energy, press to activate: Strikes forward with the shield, followed by a powerful thrust, dealing massive Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation or an Interrupt is triggered with the shield strike, it will trigger Perfect Block, negating incoming damage once and countering with a shield attack. After triggering Perfect Block, press to activate EX Special Attack: Overpowered Shield Bash without consuming energy. After using the skill, Caesar enters a guard stance, reducing incoming damage by 40%. When attacked by an enemy, Caesar blocks the attack and is knocked back. Press or to trigger Retaliation and activate Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash. Character is invulnerable while using this skill.
EX Special Attack: Overpowered Shield Bash
After activating EX Special Attack: Parry Counter, with enough energy, press to activate: Strikes forward with the shield, dealing massive Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation or an Interrupt is triggered with the shield strike, it will trigger Perfect Block, negating incoming damage once and recovering the Energy used to activate the skill. When the skill is activated through Perfect Block or Retaliation, it cannot trigger Perfect Block again. Character is invulnerable while using this skill.
Stance Switch
When Caesar triggers a Perfect Block, Retaliation, or Defensive Assist, her impact is increased by 9% for 3s.
Chain Attack2
Chain Attack: Road Rage Slam
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful downward strike at enemies ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.
Ultimate: Savage Smash
When Decibel Rating is at Maximum, press to activate: Tosses the shield forward, unleashing a powerful spinning attack on enemies in front, followed by a downward strike, dealing massive Physical DMG. When hitting shielded enemies, the Daze dealt is increased by 45%. Character is invulnerable while using this skill.
Core Skill2
Core Passive: Barrier of Resilience
When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs all squad members with a Radiant Aegis shield equal to 300% of her base Impact + 200. The shield lasts for 60s and is equipped by the on-field character, with its value shared among all squad members. Any single instance of DMG will not exceed the shield value. While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased. While Radiant Aegis is active, the shield bearer's ATK is increased by 40. After Radiant Aegis expires, this buff remains for an additional 5s.
Additional Ability: Battle Spirit
When another character in your squad can activate Defensive Assist or shares the same Faction: When Caesar activates Perfect Block, Retaliation, Defensive Assist, or Basic Attack: Dead End, she applies a Debuff effect to enemies within a 7m radius, increasing the damage they take from all squad members by {EXCEL:0}% for {EXCEL:1}s.
What is the best W-Engine for Caesar?
Caesar performs best with Tusks of Fury. See alternatives and required stats in the Gear section above.
Is Caesar worth pulling?
Absolutely worth pulling and leveling — one of the strongest, most flexible Stunner/supports in the game, fitting into almost any team. Her near-invincible shield carries you through every hard piece of content; the only catch is that maxing her buffs wants a team with a Defensive Assist. A safe, future-proof investment.
What is the best team for Caesar?
Caesar works best in the Physical Anomaly team. Full members and rotation are in the Teams section.





