Rank A

Seth

Electric Defense Slash Tier A

An A-rank Electric Support/enabler: grants a shield and buffs one teammate's Anomaly Proficiency while lowering the enemy's Anomaly Buildup RES — a cheap backbone for Anomaly DPS teams.

Updated for version 3.1 · 07/08/2026
30-second summary

Tier A · Defense · Electric. BiS: Peacekeeper - Specialized. An A-rank Electric Support/enabler: grants a shield and buffs one teammate's Anomaly Proficiency while lowering the enemy's Anomaly Buildup RES — a cheap backbone for Anomaly DPS teams.

Building Seth — just follow the numbers

Base stats

Level 60, max promotion (computed from game data)
HP8,701
ATK568
DEF746
Impact94
CRIT Rate5%
CRIT DMG50%

Recommended build

Best W-Engines

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

Recommended Drive Discs

Standard support setup: Swing Jazz for +ER and a 15% team-wide DMG buff, Freedom Blues for extra Anomaly Buildup.
When running Seth as a pure buffer, Astral Voice adds team-wide DMG that scales with Quick Assist stacks.
Stat priority

4: ATK% · 5: ATK% · 6: Energy Regen (ER) or ATK%

Prioritize ATK% > Energy Regen > ATK > PEN (Seth's shield and AP buff scale with ATK).

Skill priority: Core Skill > Special (EX) > Assist > Basic Attack > Dodge

Recommended teams

Jane Assault
Seth
Mono-Electric Anomaly
Seth
Quick verdict

Worth building if you run Physical/Electric Anomaly DPS (Jane, Yanagi, Grace). He's a cheap but high-value A-rank support: shield, AP buff, and RES shred all in one. The weakness is that he only buffs one ally strongly and is less flexible than S-rank supports; outside Anomaly teams he's nearly useless.

Role Ranking

See how Seth compares with other Defense agents in the overall tier list.
Tier A among Defense agents

The list below is pulled straight from the overall Tier List, keeping only the 5 agents who share the Defense role. Order within each tier is NOT a strength ranking — it simply groups agents by their original tier.

View the full overall tier list →

Stat targets

Seth converts 40% of his initial ATK into a shield (cap 3,000 pts, 25s), so ATK is the core stat. Level 60 targets : ATK ~3,750 (ideal) / ~3,200 (comfort minimum). KEY NOTE: the Anomaly Proficiency buff Seth hands allies scales with his Core Skill LEVEL, NOT with his own AP — a maxed Core gives ~+100 AP (the community lists ~85 AP at Core Lv4), so you do NOT need to farm AP on Seth (unless playing him as a sub-attacker). Main stats: disc 4 ATK% · disc 5 ATK% · disc 6 ATK% or Energy Regen. Bring some Energy Regen so his EX Special cycles reliably. Substat priority: ATK% > Energy Regen > ATK > PEN.

Rotation & combos

1) Use EX Special (Thunder Shield Rush) to gain the Shield of Firm Resolve (= 40% ATK) and build Resolve; or catch an enemy attack with Defensive Assist to both block and build Resolve. 2) At Resolve >=75%, HOLD Basic to spend Resolve and unleash the enhanced Basic 'Thunder Strike – Shock'. 3) The combo's finisher triggers a Quick Assist to the agent placed DIRECTLY before Seth (left in party order) → that agent receives a shield + Anomaly Proficiency buff. 4) So put the Anomaly DPS immediately before Seth. 5) Loop: swap back to Seth to refresh shield/buff as needed, but keep his field time short so the DPS holds the field. With M2 you skip the wind-up since Resolve starts at 75%.

Pros
  • A dirt-cheap three-in-one: gives a durable shield, buffs the DPS's Anomaly Proficiency, and lowers enemy resistance — an A-rank support doing S-rank work for Electric/Physical Anomaly teams.
  • His AP buff costs him no personal stats: the buff scales off Core level, so Seth only needs to farm ATK for the shield — very easy to build for F2P.
  • Shield + Defensive Assist keeps the team alive through heavy burst hits, letting the Anomaly DPS stay on-field continuously instead of dodging or swapping out.
  • Refreshing the buff costs no energy, so uptime is easy to hold; flexible across teams from Jane Assault to mono-Electric Yanagi/Grace.
Cons
  • Only strongly buffs/shields ONE ally (the agent placed before him): not a whole-team support, less flexible than S-rank supports, and demands correct party ordering.
  • Nearly dead weight outside Anomaly teams: without an Electric/Physical Anomaly DPS (Jane, Yanagi, Grace, Burnice…) Seth loses most of his value.
  • Needs on-field time to build Resolve and set up each rotation; his own damage is low, so sloppy play can burn precious seconds in timed modes.

Recommended Bangboo

Plugboo — An assist/energy-oriented bangboo, a good fit for Seth since he wants... Electroboo — An Electric bangboo that stacks Electric Anomaly and triggers its Addi...

Endgame mode fit

Shiyu Defense

In Shiyu Defense Seth is a solid backbone for a side running Anomaly DPS (Jane, Yanagi): the shield lets the DPS stay on-field pumping anomaly while keeping the AP buff up. He adds no burst himself, so don't let him eat many seconds; with the right comp he's a timing-friendly A-rank support for F2P. (Inferred from kit + Anomaly-support placement — medium confidence.)

Deadly Assault

Deadly Assault is where Seth shines most: bosses hit with heavy burst, and shield + Defensive Assist let Disorder teams (Jane Assault, mono-Electric Yanagi/Grace + Rina) hold ground and keep piling anomaly on high-HP targets without constant dodging — often the score-lifting link for Anomaly teams. (Inferred from kit — medium confidence.)

Skills

Basic Attack2

Basic Attack: Lightning Strike
Press to activate: Unleashes up to 4 attacks in front, dealing Physical DMG and Electric DMG.

Basic Attack: Lightning Strike - Electrified
When Resolve is above 75%, hold to activate: Consume 75% Resolve to launch consecutive attacks in front, followed by a Finishing Move, dealing Electric DMG. When the Finishing Move hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. Anti-Interrupt level is increased while using this skill.

Dodge3

Dodge: Evasion Maneuver
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

Dash Attack: Thunder Assault
Press during a Dodge to activate:Charge forward with a shield attack, dealing Physical DMG.Damage received during the move is decreased by 40%.

Dodge Counter: Retreat to Advance
Press during a Perfect Dodge to activate: Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.

Assist3

Quick Assist: Armed Support
When the on-field character is launched, press to activate: Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.

Defensive Assist: Thundershield
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Seth gains 25% Resolve upon activating the skill. Character is invulnerable while using this skill.

Assist Follow-Up: Public Security Ruling
Press after a Defensive Assist to activate: Launch a forward thrust attack, followed by two horizontal slashes, dealing Electric DMG. When the skill hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. After activating the move, hold to transition to EX Special Attack: Thunder Shield Rush - High Voltage and charge faster. Character is invulnerable while using this skill.

Special Attack2

Special Attack: Thunder Shield Rush
Press to activate: Launch two shield attacks forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

EX Special Attack: Thunder Shield Rush - High Voltage
With enough Energy, press to activate:Unleash a series of slashes in front, dealing massive Electric DMG. Hold to charge the move, and Seth will dash forward, unleashing a series of powerful slashes, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. Anti-Interrupt level is increased while charging this skill, and damage taken is reduced by 40%. Seth is invulnerable during the consecutive slashes.

Chain Attack2

Chain Attack: Final Judgement
When a Chain Attack is triggered, select the character to activate: Launch a series of slashes in front, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.

Ultimate: Justice Prevails
When Decibel Rating is at Maximum, press to activate: Launch a series of upward attacks in front, followed by a Finishing Move, dealing massive Electric DMG. Activating the move accumulates 75% Resolve, and grants 3 additional Assist Points. After the move, hold to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.

Core Skill2

Core Passive: Protector
When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 40% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 40% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 50.*Stats shown are at Base level.

Additional Ability: High Spirit
When another character in your squad shares the same Attribute or Faction: When Seth's Chain Attack: Final Judgement or Finishing Move during Basic Attack: Lightning Strike - Electrified hits an enemy, the target's Anomaly Buildup RES to all Attributes is reduced by 20%, lasting 20s.

Skill Coefficients by Level

DMG/Daze % per skill level — straight from the official coefficient table, higher level = higher %.
Basic Attack2

Basic Attack: Lightning Strike

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
1st-Hit DMG Multiplier36.2%39.5%42.8%46.1%49.4%52.7%56%59.3%62.6%65.9%69.2%72.5%75.8%79.1%82.4%85.7%
2nd-Hit DMG Multiplier56.5%61.7%66.9%72.1%77.3%82.5%87.7%92.9%98.1%103.3%108.5%113.7%118.9%124.1%129.3%134.5%
3rd-Hit DMG Multiplier193.3%210.9%228.5%246.1%263.7%281.3%298.9%316.5%334.1%351.7%369.3%386.9%404.5%422.1%439.7%457.3%
4th-Hit DMG Multiplier97.4%106.3%115.2%124.1%133%141.9%150.8%159.7%168.6%177.5%186.4%195.3%204.2%213.1%222%230.9%
1st-Hit Daze Multiplier18.1%19%19.9%20.8%21.7%22.6%23.5%24.4%25.2%26.2%27.1%28%28.9%29.8%30.7%31.6%
2nd-Hit Daze Multiplier45.1%47.2%49.3%51.4%53.5%55.6%57.7%59.8%61.9%64%66.1%68.2%70.3%72.4%74.5%76.6%
3rd-Hit Daze Multiplier151.3%158.2%165.1%172%178.9%185.8%192.7%199.6%206.5%213.4%220.3%227.2%234.1%241%247.9%254.8%
4th-Hit Daze Multiplier80.5%84.2%87.9%91.6%95.3%99%102.7%106.4%110.1%113.8%117.5%121.2%124.9%128.6%132.3%136%

Basic Attack: Lightning Strike - Electrified

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Rush Attack DMG Multiplier382.8%417.6%452.4%487.2%522%556.8%591.6%626.4%661.2%696%730.8%765.6%800.3%835.2%870%904.8%
Finishing Strike DMG Multiplier424.2%462.8%501.4%540%578.6%617.2%655.8%694.4%733%771.6%810.2%848.8%887.4%926%964.6%1003.2%
Rush Attack Daze Multiplier161.7%169.1%176.5%183.9%191.3%198.7%206.1%213.5%220.9%228.3%235.7%243.1%250.5%257.9%265.3%272.7%
Finishing Strike Daze Multiplier145.5%152.2%158.9%165.6%172.3%179%185.7%192.4%199.1%205.8%212.5%219.2%225.9%232.6%239.3%246%
Dodge2

Dash Attack: Thunder Assault

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier110%120%130%140%150%160%170%180%190%200%210%220%230%240%250%260%
Daze Multiplier55%57.5%60%62.5%65%67.5%70%72.5%75%77.5%80%82.5%85%87.5%90%92.5%

Dodge Counter: Retreat to Advance

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier230%251%272%293%314%335%356%377%398%419%440%461%482%503%524%545%
Daze Multiplier200%209.1%218.2%227.3%236.4%245.5%254.6%263.7%272.8%281.9%291%300.1%309.2%318.3%327.4%336.5%
Assist3

Quick Assist: Armed Support

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier100%109.1%118.2%127.3%136.4%145.5%154.6%163.7%172.8%181.9%191%200%209.2%218.3%227.4%236.5%
Daze Multiplier100%104.6%109.2%113.8%118.4%123%127.6%132.2%136.8%141.4%146%150.6%155.2%159.8%164.4%169%

Defensive Assist: Thundershield

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Light Defensive Daze Multiplier246.7%258%269.3%280.6%291.9%303.2%314.5%325.8%337.1%348.4%359.7%371%382.3%393.6%404.9%416.2%
Heavy Defensive Daze Multiplier311.7%325.9%340.1%354.3%368.5%382.7%396.9%411.1%425.3%439.5%453.7%467.9%482.1%496.3%510.5%524.7%
Chain Defensive Daze Multiplier151.7%158.6%165.5%172.4%179.3%186.2%193.1%200%206.9%213.8%220.7%227.6%234.5%241.4%248.3%255.2%

Assist Follow-Up: Public Security Ruling

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier428.5%467.5%506.5%545.5%584.5%623.5%662.5%701.5%740.5%779.5%818.5%857.5%896.5%935.5%974.5%1013.5%
Daze Multiplier378%395.2%412.4%429.6%446.8%464%481.2%498.4%515.6%532.8%550%567.2%584.4%601.6%618.8%636%
Special Attack2

Special Attack: Thunder Shield Rush

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier69.2%75.5%81.2%88.1%94.4%100.7%107%113.3%119.6%125.9%132.2%138.5%144.8%151.1%157.4%163.7%
Daze Multiplier69.2%72.4%75.6%78.8%82%85.2%88.4%91.6%94.8%98%101.2%104.4%107.6%110.8%114%117.2%

EX Special Attack: Thunder Shield Rush - High Voltage

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier646%704.8%763.6%822.4%881.2%940%998.8%1057.6%1116.4%1175.2%1234%1292.8%1351.6%1410.4%1469.2%1528%
Daze Multiplier540.4%565%589.6%614.2%638.8%663.4%688%712.6%737.2%761.8%786.4%810.9%835.6%860.2%884.8%909.4%
DMG Multiplier999.8%1090.7%1181.6%1272.5%1363.4%1454.3%1545.2%1636.1%1727%1817.9%1908.8%1999.7%2090.6%2181.5%2272.4%2363.3%
Daze Multiplier849%887.6%926.2%964.8%1003.4%1042%1080.6%1119.2%1157.8%1196.4%1235%1273.6%1312.2%1350.8%1389.4%1428%
Chain Attack2

Chain Attack: Final Judgement

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier704.1%768.2%832.3%896.4%960.5%1024.6%1088.7%1152.8%1216.9%1281%1345.1%1409.2%1473.3%1537.4%1601.5%1665.6%
Daze Multiplier305.1%319%332.9%346.8%360.7%374.6%388.5%402.4%416.3%430.2%444.1%458%471.9%485.8%499.7%513.6%

Ultimate: Justice Prevails

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier2024.3%2208.4%2392.5%2576.6%2760.7%2944.8%3128.9%3313%3497.1%3681.2%3865.3%4049.4%4233.5%4417.6%4601.7%4785.8%
Daze Multiplier403.3%421.7%440.1%458.5%476.9%495.3%513.7%532.1%550.5%568.9%587.3%605.7%624.1%642.5%660.9%679.3%
Core Skill1

Core Passive: Fluctuating Voltage

LvLv.1Lv.2 (A)Lv.3 (B)Lv.4 (C)Lv.5 (D)Lv.6 (E)Lv.7 (F)
Shield of Firm Resolve % of Seth's ATK40%50%60%68%72%76%80
Increase to Anomaly Proficiency506275859095100
Base Impact-0.12/s-0.12/s-0.12/s-
ATK--+25-+25-+25

Mindscapes — how far is worth it?

M1 Heroism Worth it

The shield value provided by Shield of Firm Resolve and its maximum limit is increased by 30%. When Shield of Firm Resolve ends, the Anomaly Proficiency increase provided by Core Passive: Protector lasts an additional 10s. When it comes to team missions, Seth is always leading the charge. "Let me handle the arrests! I scored a 99 in close-quarters arrests, and the only point deducted was because I accidentally sprained the instructor's wrist."

M2 Recklessness of Youth Worth it

Upon entering battle, Seth immediately gains 75% Resolve. Hitting an enemy with Basic Attack: Lightning Strike - Electrified increases the move's accumulated Electric Anomaly Buildup by 35%. Many criminals make the mistake of underestimating Seth. It might be his pure, clear eyes or those innocent-looking furry ears and tail. Whatever the reason, everyone who underestimates him eventually pays the price.

M3 Slow Reflexes Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 "A skilled officer like you must handle everything on your own, right? No help from others, surely?" Even after hearing this, Seth remained composed and didn't say a word. It wasn't until midnight that he suddenly woke up: "Could that guy's comment earlier... have been a dig at me?"

M4 Core Aspiration Low value

The Daze caused by Defensive Assist: Thundershield is increased by 25%. "Put aside your foolish notions of good and evil. You can't protect everyone. Sometimes, you have to make a choice." "This is my choice, and it's the core responsibility of an officer — you're the one who has changed, Brother."

M5 Distant Admiration Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 Seth used to deeply admire and respect his older brother. But as you know, "admiration" is the furthest thing from "understanding." "Someday, I'll become the finest officer... and make him eat his words!"

M6 Idealist Situational

When Seth lands a Finishing Move on an enemy with Basic Attack: Lightning Strike - Electrified, it deals additional damage equal to 500% of his ATK. The attack is guaranteed to trigger a critical hit, and CRIT DMG is increased by 60%. To a young person, everything is clear-cut, with a stark contrast between black and white, right and wrong. There will always be someone who tries to tell him that the world is a murky gray. But is a world where everything is clear-cut and distinct really not worth striving for?

Stats & Materials by Ascension Milestone

HP/ATK/DEF before-after each milestone, with required materials — straight from the official ascension table.
Lv.BeforeAfterMaterials for this milestone
Lv.1
HP: -
ATK: -
DEF: -
[Recommended] ATK: -
HP: 699
ATK: 93
DEF: 60
[Recommended] ATK: -
Lv.10
HP: 1533
ATK: 140
DEF: 133
[Recommended] ATK: -
HP: 2033
ATK: 173
DEF: 174
[Recommended] ATK: -
Denny ×24,000
Basic Defense Certification Seal ×4
Lv.20
HP: 2982
ATK: 225
DEF: 255
[Recommended] ATK: -
HP: 3462
ATK: 258
DEF: 296
[Recommended] ATK: -
Denny ×56,000
Advanced Defense Certification Seal ×12
Lv.30
HP: 4412
ATK: 311
DEF: 377
[Recommended] ATK: -
HP: 4892
ATK: 344
DEF: 418
[Recommended] ATK: -
Denny ×120,000
Advanced Defense Certification Seal ×20
Lv.40
HP: 5841
ATK: 397
DEF: 500
[Recommended] ATK: -
HP: 6321
ATK: 430
DEF: 542
[Recommended] ATK: -
Denny ×200,000
Defender Certification Seal ×10
Lv.50
HP: 7270
ATK: 482
DEF: 623
[Recommended] ATK: -
HP: 7751
ATK: 515
DEF: 664
[Recommended] ATK: -
Denny ×400,000
Defender Certification Seal ×20
Lv.60
HP: -
ATK: -
DEF: -
[Recommended] ATK: -
HP: 8701
ATK: 568
DEF: 746
[Recommended] ATK: -

Total materials across the whole ascension path

Denny ×800,000 Basic Defense Certification Seal ×4 Advanced Defense Certification Seal ×32 Defender Certification Seal ×30

Materials Needed to Lv60

Reverse-derived from ZZZ's official leveling tables — totals from Lv1 to Lv60 across all 3 ascension tiers.

Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.

Official Name in Other Languages

Official name of Seth across each server/language — handy when searching with the local spelling.
Tiếng Việt · English · Deutsch · Español · Français · Indonesia · Português · ไทย Seth
日本語 セス
한국어 세스
繁體中文 賽斯
简体中文 赛斯
Русский Сет

Voice Actors & Character Info

GenderMale
FactionCriminal Investigation Special Response Team
BirthdayApr 8
English VANazeeh Tarsha
Chinese VAXiu Yuan (修缘)
Japanese VATakanashi Kengo (高梨謙吾)
Korean VA임채빈 (Lim Chae-bin)

Background & Lore

Seth, a rookie officer in the Public Security Criminal Investigation Special Response Team, is a key player in providing fire support during criminal investigations. He graduated at the top of his class in the academy and could have landed a higher position, but he chose the tougher path of the Special Response Team. His impressive profile makes him seem like a genius, but he's actually a hard worker who has had his own struggles. There have been times when he practiced the subjects he wasn't good at until he cried. Seth is quite smart, but his personality often leads to him being taken advantage of by cunning criminals, or sometimes, coworkers (?). The subject he's worst at is infiltration. Rumor has it that he holds the academy record for "fastest to get busted" in infiltration tasks. Based on the video intel we have, he seems a bit slow to catch on. For instance, when someone is being sarcastic, it takes him a long time to realize it. Increase Trust to Close to unlock more The profile shows that Seth has an older brother who holds a higher position in Public Security. To some, Seth is a rookie riding on family connections within Public Security, but he got in on his own merit and has nothing to do with his brother's influence. Currently, they are not on good terms. When they encounter each other at work, they pretend not to know one another. Seth views his brother as a rival he must surpass, and is working hard to achieve that goal. Belle Seth really is a feline Thiren! He's like a kitty magnet. Wise I remember seeing him being completely surrounded by stray cats on the street once. Must be nice to be so loved by cats.

More unlocks as Trust with this character increases in-game.

How to read this build page

Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.

How to read the stat table and level

The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.

Why the W-Engine and Drive Disc picks make sense

Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.

  • Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
  • Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.

These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.

Is Mindscape worth chasing

General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.

Skill priority by role

There's no single order for every Agent, but the general pattern by role is:

  • Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
  • Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
  • Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
  • Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.

Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this Agent stands against the full roster.
  • Teams for full in-game comps, including Bangboo and rotation order.
  • Disc score to check how your current gear scores against the benchmark.

Agents of the same attribute

Seth FAQ

What is the best W-Engine for Seth?

Seth performs best with Peacekeeper - Specialized. See alternatives and required stats in the Gear section above.

Is Seth worth pulling?

Worth building if you run Physical/Electric Anomaly DPS (Jane, Yanagi, Grace). He's a cheap but high-value A-rank support: shield, AP buff, and RES shred all in one. The weakness is that he only buffs one ally strongly and is less flexible than S-rank supports; outside Anomaly teams he's nearly useless.

What is the best team for Seth?

Seth works best in the Jane Assault team. Full members and rotation are in the Teams section.

Who voices Seth in Zenless Zone Zero?

Seth (faction Criminal Investigation Special Response Team, birthday Apr 8) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.

Which Mindscape of Seth is worth investing in?

Seth has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.

How much Denny and how many materials to level Seth to Lv60?

Leveling Seth to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.

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