Billy
Rank A

Billy

Physical Attack Tier B

On-field ranged Physical DPS who stacks damage with Standing Shot and a 360° seated Dash Attack.

Updated for version 3.0 · 03/07/2026
30-second summary

Tier B · Attack · Physical. BiS: The Brimstone. On-field ranged Physical DPS who stacks damage with Standing Shot and a 360° seated Dash Attack.

Base stats
Level 60, max promotion (computed from game data)
HP6,907
ATK712
DEF606
Impact91
CRIT Rate5%
CRIT DMG50%
Recommended build

Best W-Engines

Recommended Drive Discs

4pc Woodpecker builds CRIT through his shooting combo, 2pc Fanged-Metal adds Physical DMG — the default set.
A somewhat niche burst-DPS route — big one-beat damage, but demanding to execute.
Stat priority

4: CRIT Rate / CRIT DMG · 5: Physical DMG · 6: ATK%

CRIT Rate / CRIT DMG → ATK% → PEN → ATK

Skill priority: Basic Attack → EX Special → Assist → Dodge

Recommended teams
Physical Stun
Billy
Billy
Budget Stun
Billy
Billy
Quick verdict

An early A-rank who's now clearly outdated: his damage falls far behind current S-rank DPS and he needs long on-field time to ramp. Only level him for fun or if you're short on Physical DPS; don't pour rare resources into him — treat him as a stopgap, not an endgame carry.

Stat targets

Note: Billy is an early A-rank, so there is no fresh official target table like the S-rank DPS have — this is QUALITATIVE guidance (confidence: general Physical Attacker framework, not a locked game8 number). Disc main stats: [4] Crit Rate / Crit DMG · [5] Physical DMG · [6] ATK%. Substat priority: Crit Rate / Crit DMG (keep a balanced ~1:2 ratio) > ATK% > PEN Ratio > flat ATK. Practical attacker goal: high, stable combined Crit (lock in Crit Rate first, then stack Crit DMG) and plenty of ATK%; don't invest in PEN until Crit and ATK are already solid. Standard set: 4pc Woodpecker Electro + 2pc Fanged Metal.

Rotation & combos

1) SETUP: let a Stunner (Anby / Caesar / Qingyi) build Daze while Billy sits off-field charging Energy. 2) STUN WINDOW: swap Billy in, fire a Chain Attack then Ultimate (Starlight Knight Flying Kick) for the heaviest burst while the enemy is stunned. 3) LOOP: hold Basic (Standing Shot) for continuous ranged damage that ramps up; weave Dash Attack (360-degree spray) when surrounded. 4) With enough Energy, use EX Special for a strong damage beat; with M2, use Dodge Counter to both evade and punish. 5) When the window ends, swap out so the partner rebuilds Daze and Billy recharges, then repeat from step 2. Principle: keep Billy on field as long as it is safe — his damage needs time to ramp.

Mindscapes — how far is worth it?
M1 Worth it

Dazzling Entrance: start battle with extra Energy, and each Dash Attack / Dodge Counter restores +2.7 Energy (5s cooldown). For a free agent like Billy this is the best-value node — noticeably more EX Special uptime and a smoother loop. Since he is A-rank the M1 shards are cheap, so grab it.

M2 Situational

Roaming Gunslinger: Dodge Counter DMG +25%, and lets Billy Perfect Dodge during Rolling Shot, auto-chaining into a Dodge Counter. Handy quality-of-life plus more counter damage, but no core change — a comfortable stepping stone on the way to M6.

M3 Low value

All skills +2 levels. A flat numeric bump with no gameplay change — low value, just a stepping stone to M4.

M4 Situational

Starlight Ballistics: when EX Special hits, its Crit Rate scales with distance — the CLOSER Billy stands, the bigger the boost, up to +32%. It clashes a bit with his ranged identity, so you must deliberately close in to get full value; moderate worth.

M5 Low value

All skills +2 levels again. Still just flat numbers, a bridge to M6 — low value.

M6 Worth it

Starlight Hero: a solid damage boost to his main attacks, kept up AS LONG AS he is not hit by the enemy. This is Billy's biggest damage jump. Unlike S-ranks: because Billy is A-rank his dupe shards accumulate almost for free over time, so M6 is a REALISTIC goal even for F2P — if you play Billy, aim straight for M6.

Pros
  • Fully F2P: Billy is a free A-rank and the whole Cunning Hares team (Billy/Nicole/Anby) is free too — one of the best starter DPS cores, buildable very early.
  • Ranged standing shooter: safe, hits targets from a distance, and steady single-target output — beginner-friendly for learning the Stun-then-burst rhythm.
  • Very easy to M6: as an A-rank, his dupe shards pile up almost for free over time, so F2P can unlock his full power without spending — unlike an S-rank DPS.
  • Simple loop: Chain into Ult during stun, then Standing Shot, with few complex combos — light execution, great for a relaxed playstyle.
Cons
  • Clearly outdated: damage far below current S-rank DPS and can't handle high endgame floors — treat him as a filler DPS, don't sink rare resources into him.
  • Needs long uninterrupted field time to ramp and is single-target focused — heavily punished by timed content and mobile or swarming enemies.
  • Distance-based mechanics (M4) clash with his ranged identity, and Billy is fairly fragile if forced to keep moving to dodge.
Recommended Bangboo
Amillion — The best bangboo pick for Billy, especially in a same-faction Cunning... Puffer Electro — A burst-support bangboo: after Billy uses his Ultimate it grants an AT...
Endgame mode fit
Shiyu Defense

Shiyu Defense: usable on low/mid floors with a free Stun team (Anby/Nicole or Caesar/Nicole) — his single-target focus lets Billy dump all damage into a boss during the stun window. But on high floors his damage clearly falls short and his need to stand still makes the timer tight; not a reliable carry for top scores. (Confidence: low for endgame meta — Billy is an old agent with few updated guides.)

Deadly Assault

Deadly Assault: a poor fit — the mode enforces a time limit and often stacks multiple high-HP foes, hitting both of Billy's weaknesses (slow ramp, single-target). Scores tend to be low; only bring him when short on Physical DPS to plug an easy slot. (Confidence: low — inferred from kit + mode traits, no fresh meta guide for Billy.)

Skills
Basic Attack1

Basic Attack: Full Firepower
Press to activate: Unleashes a piercing attack, dealing Physical DMG. Repeatedly press or hold to enter Crouching Shot to extend the attack duration. Drag the during Crouching Shot to launch Rolling Shot and adjust the character's position, dealing Physical DMG. Stop pressing or holding during Crouching Shot to launch Finishing Shot at enemies in front, dealing Physical DMG.

Dodge3

Dodge: Risky Business
Press to activate: A rapid dodge. Character is invulnerable while using this skill.

Dash Attack: Starlight Sanction
When dragging theduring a dodge, press : Launches a piercing attack at nearby enemies within a large area, dealing Physical DMG. When not dragging the during a dodge, press : Launches a piercing attack at enemies in a line, dealing Physical DMG.

Dodge Counter: Fair Fight
Press during a Perfect Dodge to activate: Pierces enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Assist3

Quick Assist: Power of Teamwork
When the on-field character is launched, press to activate: Launches a piercing attack at enemies in front, dealing Physical DMG. Character is invulnerable during the attack.

Evasive Assist: Flash Spin
When the character on field is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.

Assist Follow-Up: Fatal Shot
Press after an Evasive Assist to activate: Pierces enemies in a large area in front, dealing Physical DMG. Character is invulnerable while using this skill.

Special Attack2

Special Attack: Stand Still
Press to activate: Performs up to 3 piercing attacks in a line, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.

EX Special Attack: Clearance Time
With enough Energy, press to activate: Launches a powerful piercing attack in a line, dealing massive Physical DMG. Character is invulnerable while using this skill.

Chain Attack2

Chain Attack: Starlight Mirage
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.

Ultimate: Starlight, Shine Bright
When Decibel Rating is at Maximum, press to activate: Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.

Core Skill2

Core Passive: Steady Shot
Billy's DMG increases by 25% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.*Stats shown are at Base level.

Additional Ability: Team Starlight
When another character in your squad shares the same Attribute or Faction: After Billy uses a Chain Attack, the DMG of his next Ultimate is increased by 50%, stacking up to 2 times. This effect resets whenever an Ultimate is activated.

Agents of the same attribute
Billy FAQ
What is the best W-Engine for Billy?

Billy performs best with The Brimstone. See alternatives and required stats in the Gear section above.

Is Billy worth pulling?

An early A-rank who's now clearly outdated: his damage falls far behind current S-rank DPS and he needs long on-field time to ramp. Only level him for fun or if you're short on Physical DPS; don't pour rare resources into him — treat him as a stopgap, not an endgame carry.

What is the best team for Billy?

Billy works best in the Physical Stun team. Full members and rotation are in the Teams section.

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