Rank A

Ben

Fire Defense Strike Tier B

Fire Defender: throws up shields to keep the team alive and converts his own DEF into ATK for an extra chunk of Fire damage from his EX Special and Ultimate.

Updated for version 3.1 · 07/08/2026
30-second summary

Tier B · Defense · Fire. BiS: Big Cylinder. Fire Defender: throws up shields to keep the team alive and converts his own DEF into ATK for an extra chunk of Fire damage from his EX Special and Ultimate.

Building Ben — just follow the numbers

Base stats

Level 60, max promotion (computed from game data)
HP8,577
ATK578
DEF724
Impact95
CRIT Rate5%
CRIT DMG50%

Recommended build

Best W-Engines

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

Recommended Drive Discs

BiS support setup: 4pc Swing Jazz buffs the whole team's DMG by 15% after a Chain Attack / Ultimate, 2pc Soul Rock adds 16% DEF.
Shield/support lean: 4pc Proto Punk buffs team DMG when someone blocks or uses an Assist — great for shield-holding Ben.
Stat priority

4: DEF% · 5: Fire DMG · 6: DEF%

DEF% > Energy Regen > CRIT Rate/DMG > flat DEF

Skill priority: EX Special > Chain Attack > Basic Attack > Dodge

Recommended teams

Fire Belobog
Ben
Soldier 11
New Fire Backbone
Ben
Astra Yao
Quick verdict

Only worth leveling if you need a cheap (A-rank) Fire defender for shields or you're running a full Belobog roster. Ben tanks well and packs some surprise damage off his DEF, but he's a narrow support — he only shines in same-faction / mono-Fire teams. Not an investment priority if you already have a more flexible support/defender like Caesar.

Role Ranking

See how Ben compares with other Defense agents in the overall tier list.
Tier B among Defense agents

The list below is pulled straight from the overall Tier List, keeping only the 5 agents who share the Defense role. Order within each tier is NOT a strength ranking — it simply groups agents by their original tier.

View the full overall tier list →

Stat targets

DEF is Ben's KING stat: his shields scale off DEF and his ATK also gains +40% of his DEF (counters/EX scale off DEF). Reference Level 60 targets: ATK ~2,800+, DEF ~1,800+, HP ~11,000+, Crit Rate 50%+ / Crit DMG 100%+ ONLY if you run M2 for meaningful block counters; at M0-M1 as a pure enabler, drop crit and stack max DEF% + Energy Regen. Main stats: slot 4 DEF% · slot 5 DEF% or Fire DMG · slot 6 DEF% or Energy Regen. Substat priority: DEF% > Energy Regen > Crit Rate/DMG (only with M2) > flat DEF > PEN. Energy Regen matters to spam EX and keep shield uptime high.

Rotation & combos

Ben plays as a quick-swap defender/enabler and rarely stays on-field long. 1) OPEN: hit EX Special to blanket the team with a shield (DEF-scaled) and open the invuln/block window. 2) If an enemy strikes into the block, cash the Block Counter (M2 adds 300% DEF) then swap out immediately. 3) When a partner (Koleda…) is out of energy or about to be hit, use a Defensive Assist to bring Ben in to block → hand the field back to the DPS via Assist Follow-up. 4) Keep shield uptime by returning to fire EX whenever energy allows; Ben spends most of the time off-field as an enabler. 5) ULTIMATE: use it for an extra shield/fire-damage beat or to start a Chain while enemies are dazed.

Pros
  • DEF-scaled team-wide shield plus multiple invuln/block windows while holding EX — one of the highest survivability floors in the game, saving teams in hard content.
  • Grants Crit Rate to same-faction Belobog / same-element Fire allies while shielding (~16% per) — a direct damage boost for Koleda/Soldier 11.
  • Converts DEF into ATK (40% of DEF), giving a surprising slice of damage/daze from block counters — the more DEF, the harder he hits, especially from M2.
  • Very F2P-cheap (A-rank agent) with his own A-rank signature engine (Big Cylinder) — builds a strong fire enabler without spending S-rank pulls.
Cons
  • Narrow support: only shines in same-faction Belobog / same-element Fire teams. Outside that comp, more flexible defenders/supports (Caesar) do the job better.
  • Falls off in high-HP endgame: as enemy HP scales, Ben's small damage share can't keep up and he gets benched in score-chasing runs.
  • Heavy/slow combat feel and reliant on timing blocks precisely; getting meaningful damage requires at least M2, otherwise he's a pure enabler.

Recommended Bangboo

Rocketboo — Belobog bangboo that boosts Fire buildup efficiency and supports the d... Butler — Healing/survival-leaning bangboo — adds a recovery layer to Ben's tank...

Endgame mode fit

Shiyu Defense

Shiyu Defense rewards fast burst inside the stun window, so Ben is mostly a survival enabler for hard floors rather than a primary scorer — good when you want a cheap fire defender for a Belobog comp (Koleda stuns, Soldier 11/Evelyn burst). In high-HP endgame, more flexible defenders are usually preferred. (Moderate confidence: Ben is an older agent with little mode-specific coverage.)

Deadly Assault

Deadly Assault pits you against very tanky bosses with heavy hits — Ben leans into his survival role (shield + block invuln) to keep the team steady through combos, but his low output means he's rarely a top scorer. Use him when you want a safe clear over a high score. (Moderate confidence.)

Skills

Basic Attack1

Basic Attack: Debt Reconciliation
Press to activate: Unleashes up to 3 strikes, dealing Physical DMG.

Dodge3

Dodge: Missing Invoice
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

Dash Attack: Incoming Expense
Press during a Dodge to activate: Strikes enemies in front of him, dealing Physical DMG.

Dodge Counter: Accounts Settled
Press during a Perfect Dodge to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Assist3

Quick Assist: Joint Account
When the on-field character is launched, press to activate: Strikes enemies in front, dealing Fire DMG. Character is invulnerable during the attack.

Defensive Assist: Risk Allocation
When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

Assist Follow-Up: Don't Break Contract
Press after a Defensive Assist to activate: Charges and strikes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Special Attack2

Special Attack: Fiscal Fist
Press to activate: Ben lifts his weapon, blocking the enemy's attack before unleashing a forward strike, dealing Physical DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Physical DMG. Hold to remain in the Blocking stance. While in the Blocking stance, Ben gains a Shield that weakens over time. After leaving the blocking stance, the Shield is removed and recovers over time. The Shield cannot exceed 16% of Ben's Max HP. Ben is invulnerable when activating Block. Anti-Interrupt level is increased while launching strikes.

EX Special Attack: Cashflow Counter
With enough Energy, press to activate: Ben lifts his weapon, blocking the enemy's attacks before unleashing a forward strike, dealing Fire DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Fire DMG. Hold to remain in the Blocking stance. While in the Blocking stance, Ben gains a Shield that weakens over time. After leaving the blocking stance, the Shield is removed and recovers over time. The Shield cannot exceed 16% of Ben's Max HP. When this skill is activated, the Shield is restored to its maximum value. After activating the skill, press again to follow up with a powerful forward strike, dealing massive Fire DMG. Ben is invulnerable when activating Block. Ben is invulnerable while launching strikes.

Chain Attack2

Chain Attack: Signed and Sealed
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a large area, dealing massive Fire DMG. Character is invulnerable while using this skill.

Ultimate: Complete Payback
When Decibel Rating is at Maximum, press to activate: Unleashes a powerful strike at enemies in front in a large area, dealing massive Fire DMG. When activating the skill, additionally recover 3 Assist Points. Character is invulnerable while using this skill.

Core Skill2

Core Passive: Guardian
Ben's ATK increases with his DEF. He gains 40% of his initial DEF as ATK. When Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 15% of his DEF +100, lasting for 30s.

Additional Ability: Contractual Agreement
When another character in your squad shares the same Attribute or Faction: While the Shield from Core Passive: Guardian is in effect, the character's CRIT Rate is increased by 16%.

Skill Coefficients by Level

DMG/Daze % per skill level — straight from the official coefficient table, higher level = higher %.
Basic Attack1

Basic Attack: Debt Reconciliation

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
1st-Hit DMG Multiplier65.9%71.9%77.9%83.9%89.9%95.9%101.9%107.9%113.9%119.9%125.9%131.9%137.9%143.9%149.9%155.9%
2nd-Hit DMG Multiplier189%206.2%223.4%240.6%257.8%275%292.2%309.4%326.6%343.8%361%378.2%395.4%412.6%429.8%447%
3rd-Hit DMG Multiplier348.3%380%411.7%443.4%475.1%506.8%538.5%570.2%601.9%633.6%665.3%697%728.7%760.4%792.1%823.8%
1st-Hit Daze Multiplier47.1%49.3%51.5%53.7%55.9%58.1%60.3%62.5%64.7%66.9%69.1%71.3%73.5%75.7%77.9%80.1%
2nd-Hit Daze Multiplier156.9%164.1%171.3%178.5%185.7%192.9%200.1%207.3%214.5%221.7%228.9%236.1%243.3%250.5%257.7%264.9%
3rd-Hit Daze Multiplier260.1%272%283.9%295.8%307.7%319.6%331.5%343.4%355.3%367.2%379.1%391%402.9%414.8%426.7%438.6%
Dodge2

Dash Attack:Incoming Expense

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier138.4%151%163.6%176.2%188.8%201.4%214%226.6%239.2%251.8%264.4%277.0%289.6%302.2%314.8%327.4%
Daze Multiplier69.2%72.4%75.6%78.8%82%85.2%88.4%91.6%94.8%98%101.2%104.4%107.6%110.8%114.0%117.2%

Dodge Counter:Accounts Settled

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier225.7%246.3%266.9%287.5%308.1%328.7%349.3%369.9%390.5%411.1%431.7%452.3%472.9%493.5%514.1%534.7%
Daze Multiplier196.7%205.7%214.7%223.7%232.7%241.7%250.7%259.7%268.7%277.7%286.7%295.7%304.7%313.7%322.7%331.7%
Assist3

Quick Assist: Joint Account

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier96.7%105.5%114.3%123.1%131.9%140.7%149.5%158.3%167.1%175.9%184.7%193.5%202.3%211.1%219.9%228.7%
Daze Multiplier96.7%101.1%105.5%109.9%114.3%118.7%123.1%127.5%131.9%136.3%140.7%145.1%149.5%153.9%158.3%162.7%

Defensive Assist:Risk Allocation

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Heavy Defensive Daze Multiplier225.1%235.4%245.7%256%266.3%276.6%286.9%297.2%307.5%317.8%328.1%338.4%348.7%359%369.3%379.6%
Light Defensive Daze Multiplier268.4%280.6%292.8%305%317.2%329.4%341.6%353.8%366%378.2%390.4%402.6%414.8%427%439.2%451.4%
Chain Defensive Daze Multiplier108.4%113.4%118.4%123.4%128.4%133.4%138.4%143.4%148.4%153.4%158.4%163.4%168.4%173.4%178.4%183.4%

Assist Follow-Up: Don't Break Contract

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier325.9%355.6%385.3%415%444.7%474.4%504.1%533.8%563.5%593.2%622.9%652.6%682.3%712%741.7%771.4%
Daze Multiplier282.8%295.7%308.6%321.5%334.4%347.3%360.2%373.1%386%398.9%411.8%424.7%437.6%450.5%463.4%476.3%
Special Attack2

Special Attack: Fiscal Fist

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Active Attack DMG Multiplier41.7%45.5%49.3%53.1%56.9%60.7%64.5%68.3%72.1%75.9%79.7%83.5%87.3%91.1%94.9%98.7%
Block Counter DMG Multiplier233.4%254.7%276%297.3%318.6%339.9%361.2%382.5%403.8%425.1%446.4%467.7%489%510.3%531.6%70.2%
Active Attack Daze Multiplier41.7%43.6%45.5%47.4%49.3%51.2%53.1%55%56.9%58.8%60.7%62.6%64.5%66.4%68.3%552.9%
Block Counter Daze Multiplier223.4%233.6%243.8%254%264.2%274.4%284.6%294.8%305%315.2%325.4%335.6%345.8%356%366.2%376.4%

EX Special Attack: Cashflow Counter

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Active Attack DMG Multiplier438.5%478.4%518.3%558.2%598.1%638%677.9%717.8%757.7%797.6%837.5%877.4%917.3%957.2%997.1%1037%
Follow-Up Attack DMG Multiplier438.5%478.4%518.3%558.2%598.1%638%677.9%717.8%757.7%797.6%837.5%877.4%917.3%957.2%997.1%1037%
Block Counter DMG Multiplier500.5%546%591.5%637%682.5%728%773.5%819%864.5%910%955.5%1001%1046.5%1092%1137.5%1183%
Block Follow-Up DMG Multiplier551.2%601.4%651.6%701.8%752%802.2%852.4%902.6%952.8%1003%1053.2%1103.4%1153.6%1203.8%1254%1304.2%
Active Attack Daze Multiplier247.1%258.4%269.7%281%292.3%303.6%314.9%326.2%337.5%348.8%360.1%371.4%382.7%394%405.3%416.6%
Follow-Up Attack Daze Multiplier247.1%258.4%269.7%281%292.3%303.6%314.9%326.2%337.5%348.8%360.1%371.4%382.7%394%405.3%416.6%
Block Counter Daze Multiplier367.6%384.4%401.2%418%434.8%451.6%468.4%485.2%502%518.8%535.6%552.4%569.2%586%602.8%619.6%
Block Follow-Up Daze Multiplier367.6%384.4%401.2%418%434.8%451.6%468.4%485.2%502%518.8%535.6%552.4%569.2%586%602.8%619.6%
Block Energy Cost30303030303030303030303030303030
Follow-Up Energy Cost30303030303030303030303030303030
Chain Attack2

Chain Attack: Signed and Sealed

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier627.3%684.4%741.5%798.6%855.7%912.8%969.9%1027%1084.1%1141.2%1198.3%1255.4%1312.5%1369.6%1426.7%1483.8%
Daze Multiplier328.3%343.3%358.3%373.3%388.3%403.3%418.3%433.3%448.3%463.3%478.3%493.3%508.3%523.3%538.3%553.3%

Ultimate: Complete Payback

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier1643%1792.4%1941.8%2091.2%2240.6%2390%2539.4%2688.8%2838.2%2987.6%3137%3286.4%3435.8%3585.2%3734.6%3884%
Daze Multiplier110%115%120%125%130%135%140%145%150%155%160%165%170%175%180%185%
Core Skill1

Core Passive: Guardian

LvLv.1Lv.2 (A)Lv.3 (B)Lv.4 (C)Lv.5 (D)Lv.6 (E)Lv.7 (F)
Shield %15%17.5%20%22.5%25%27.5%30%
DEF100220330460500525550
Base Energy Regen-+0.12/s-+0.12/s-+0.12/s-
Base ATK--+25-+25-+25

Mindscapes — how far is worth it?

M1 Reacting Force Situational

When successfully Blocking an enemy with Ben's Special Attack or EX Special Attack, the DMG dealt by the blocked enemy is reduced by 30% for 15s. "Every action has an equal and opposite reaction. So why do you have to bash things head-on?" "Looks like your calculations are off."

M2 Offense Through Defense Worth it

When successfully triggering a Block Counter during Ben's Special Attack or EX Special Attack, inflict an additional 300% of Ben's DEF as DMG. Unlike other bear Thirens, Ben remains patient when fighting. He believes if he keeps his defenses up, he can wait until the enemy reveals their weakness.

M3 Careful Accounting Low value

Basic Attack, Dodge, Assist, Special Attack and Chain Attack Lv. +2 Financial responsibility demands mastering cost-efficiency and utilizing every available resource to enhance both the team and oneself.

M4 Agile Adaptation Situational

When successfully blocking enemy DMG with Ben's invulnerable effect during his Special Attack or EX Special Attack, the following counter deals 30% more DMG. Ben's professional accounting instincts let him adapt dynamically based on the situation. Whether dealing with accounts or enemies, it's important to achieve the best results at the lowest cost.

M5 Meticulous Detail Low value

Basic Attack, Dodge, Assist, Special Attack and Chain Attack Lv. +2 Ben's keen eye doesn't miss a single error in statements. The same goes for combat, where he gets progressively stronger as he corrects mistakes.

M6 Wild Spirit Worth it

After launching an attack or follow-up attack during Ben's EX Special Attack, Daze inflicted by Basic Attacks, Dash Attack, and Dodge Counter is increased by 20%, lasting 12s. Bear Thirens are different from canine Thirens. They can't be appeased with food alone. When they lose their temper, the only thing you can do is run for your life... —The discontinued "Be a Good Neighbor! 100 Tips for Getting Along With Thirens"

Stats & Materials by Ascension Milestone

HP/ATK/DEF before-after each milestone, with required materials — straight from the official ascension table.
Lv.BeforeAfterMaterials for this milestone
Lv.1
HP: -
ATK: -
DEF: -
[Recommended] DEF: -
HP: 690
ATK: 117
DEF: 58
[Recommended] DEF: -
Lv.10
HP: 1532
ATK: 193
DEF: 129
[Recommended] DEF: -
HP: 2005
ATK: 243
DEF: 169
[Recommended] DEF: -
Denny ×24,000
Basic Defense Certification Seal ×4
Lv.20
HP: 2941
ATK: 328
DEF: 248
[Recommended] DEF: -
HP: 3425
ATK: 377
DEF: 288
[Recommended] DEF: -
Denny ×56,000
Advanced Defense Certification Seal ×12
Lv.30
HP: 4350
ATK: 462
DEF: 367
[Recommended] DEF: -
HP: 4823
ATK: 512
DEF: 407
[Recommended] DEF: -
Denny ×120,000
Advanced Defense Certification Seal ×20
Lv.40
HP: 5759
ATK: 597
DEF: 486
[Recommended] DEF: -
HP: 6232
ATK: 646
DEF: 526
[Recommended] DEF: -
Denny ×200,000
Defender Certification Seal ×10
Lv.50
HP: 7168
ATK: 732
DEF: 605
[Recommended] DEF: -
HP: 7641
ATK: 782
DEF: 645
[Recommended] DEF: -
Denny ×400,000
Defender Certification Seal ×20
Lv.60
HP: -
ATK: -
DEF: -
[Recommended] DEF: -
HP: 8577
ATK: 867
DEF: 724
[Recommended] DEF: -

Total materials across the whole ascension path

Denny ×800,000 Basic Defense Certification Seal ×4 Advanced Defense Certification Seal ×32 Defender Certification Seal ×30

Materials Needed to Lv60

Reverse-derived from ZZZ's official leveling tables — totals from Lv1 to Lv60 across all 3 ascension tiers.

Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.

Official Name in Other Languages

Official name of Ben across each server/language — handy when searching with the local spelling.
Tiếng Việt · English · Deutsch · Español · Français · Indonesia · Português · ไทย Ben
日本語 ベン
한국어
繁體中文 · 简体中文
Русский Бен

Voice Actors & Character Info

GenderMale
FactionBelobog Heavy Industries
BirthdayDec 23
English VAHenry Schrader
Chinese VAMeng Xianglong (孟祥龙)
Japanese VAHamada Kenji (浜田賢二)
Korean VA한복현 (Han Bok-hyun)

Background & Lore

Ben is the financial and asset management director at Belobog Heavy Industries, and one of Koleda's trusted aides. "I enjoy mathematics, but that doesn't stop me from giving thugs a good smack." He's a burly and strong Thiren Despite his tough exterior, he's of a surprisingly sensitive and detail-oriented nature, especially when it comes to numbers. Originally a frontline mechanical operator at Belobog, his talents caught Koleda's discerning eye, leading to his promotion to a managerial position responsible for the company's finances. Grateful for Koleda's trust in him, he remains profoundly loyal to her. His favorite food is black caviar, but he dislikes fish. I once witnessed this imposing figure seated in a small office chair, wearing small glasses, and carefully cross-referencing Belobog's asset records while mashing away at a calculator with his huge fingers. Question: Is that what they call on Inter-Knot a "Kawaii Curveball?" Increase Trust to Close to unlock more Deducing from relevant data, Ben's current outfit and style is chosen to better serve Belobog Industries rather than from his own preference. Belle The first time I saw him, I was definitely taken aback... Who would've thought Ben was unexpectedly a soft, furry, gentle-natured bear! Wise Never judge a book by its cover. That said, it seems he's often required to present a menacing image to deter the enemy... and it appears to be quite effective.

More unlocks as Trust with this character increases in-game.

How to read this build page

Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.

How to read the stat table and level

The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.

Why the W-Engine and Drive Disc picks make sense

Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.

  • Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
  • Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.

These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.

Is Mindscape worth chasing

General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.

Skill priority by role

There's no single order for every Agent, but the general pattern by role is:

  • Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
  • Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
  • Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
  • Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.

Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this Agent stands against the full roster.
  • Teams for full in-game comps, including Bangboo and rotation order.
  • Disc score to check how your current gear scores against the benchmark.

Agents of the same attribute

Ben FAQ

What is the best W-Engine for Ben?

Ben performs best with Big Cylinder. See alternatives and required stats in the Gear section above.

Is Ben worth pulling?

Only worth leveling if you need a cheap (A-rank) Fire defender for shields or you're running a full Belobog roster. Ben tanks well and packs some surprise damage off his DEF, but he's a narrow support — he only shines in same-faction / mono-Fire teams. Not an investment priority if you already have a more flexible support/defender like Caesar.

What is the best team for Ben?

Ben works best in the Fire Belobog team. Full members and rotation are in the Teams section.

Who voices Ben in Zenless Zone Zero?

Ben (faction Belobog Heavy Industries, birthday Dec 23) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.

Which Mindscape of Ben is worth investing in?

Ben has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.

How much Denny and how many materials to level Ben to Lv60?

Leveling Ben to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.

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