Ben
Fire Defender: throws up shields to keep the team alive and converts his own DEF into ATK for an extra chunk of Fire damage from his EX Special and Ultimate.
Tier B · Defense · Fire. BiS: Big Cylinder. Fire Defender: throws up shields to keep the team alive and converts his own DEF into ATK for an extra chunk of Fire damage from his EX Special and Ultimate.
Best W-Engines
Recommended Drive Discs
4: DEF% · 5: Fire DMG · 6: DEF%
DEF% > Energy Regen > CRIT Rate/DMG > flat DEF
Skill priority: EX Special > Chain Attack > Basic Attack > Dodge
Only worth leveling if you need a cheap (A-rank) Fire defender for shields or you're running a full Belobog roster. Ben tanks well and packs some surprise damage off his DEF, but he's a narrow support — he only shines in same-faction / mono-Fire teams. Not an investment priority if you already have a more flexible support/defender like
Caesar.
DEF is Ben's KING stat: his shields scale off DEF and his ATK also gains +40% of his DEF (counters/EX scale off DEF). Reference Level 60 targets (per mistermenplays/icy-veins): ATK ~2,800+, DEF ~1,800+, HP ~11,000+, Crit Rate 50%+ / Crit DMG 100%+ ONLY if you run M2 for meaningful block counters; at M0-M1 as a pure enabler, drop crit and stack max DEF% + Energy Regen. Main stats: slot 4 DEF% · slot 5 DEF% or Fire DMG · slot 6 DEF% or Energy Regen. Substat priority: DEF% > Energy Regen > Crit Rate/DMG (only with M2) > flat DEF > PEN. Energy Regen matters to spam EX and keep shield uptime high.
Ben plays as a quick-swap defender/enabler and rarely stays on-field long. 1) OPEN: hit EX Special to blanket the team with a shield (DEF-scaled) and open the invuln/block window. 2) If an enemy strikes into the block, cash the Block Counter (M2 adds 300% DEF) then swap out immediately. 3) When a partner (Koleda…) is out of energy or about to be hit, use a Defensive Assist to bring Ben in to block → hand the field back to the DPS via Assist Follow-up. 4) Keep shield uptime by returning to fire EX whenever energy allows; Ben spends most of the time off-field as an enabler. 5) ULTIMATE: use it for an extra shield/fire-damage beat or to start a Chain while enemies are dazed.
When Ben successfully blocks an enemy with his Special / EX Special, that enemy's DMG is reduced by 30% for 15s. Purely defensive; it makes Ben and the team tankier but adds no damage — survivability seasoning only.
Ben's biggest jump (Offense Through Defense): Block Counters during his Special/EX Special deal extra DMG equal to 300% of his DEF (per mistermenplays/game8). This is the practical STOP point — it turns a pure shielder into a surprising damage/daze source, where most of Ben's payoff lives; if pulling copies, cap at M2.
All skills (Basic/Assist/Dodge/Special/Chain) +2 levels. A small flat bump with no gameplay change — low value, just a stepping stone to M4.
When Ben blocks with the invulnerability of his Special/EX Special, the following counter deals +30% DMG. A small bump that stacks onto M2 but depends on timing the block well — not worth pulling on its own.
All skills +2 levels again. Still just flat numbers, a bridge to M6 — low value.
Wild Spirit: after attacking during EX Special, Daze from Basic / Dash / Dodge Counter +20% for 12s, pushing Ben toward a pseudo-stun role. Very strong for a fire shield-stun playstyle but very niche — whale-only completion; regular players stop at M2.
- DEF-scaled team-wide shield plus multiple invuln/block windows while holding EX — one of the highest survivability floors in the game, saving teams in hard content.
- Grants Crit Rate to same-faction Belobog / same-element Fire allies while shielding (~16% per mistermenplays) — a direct damage boost for Koleda/Soldier 11.
- Converts DEF into ATK (40% of DEF), giving a surprising slice of damage/daze from block counters — the more DEF, the harder he hits, especially from M2.
- Very F2P-cheap (A-rank agent) with his own A-rank signature engine (Big Cylinder) — builds a strong fire enabler without spending S-rank pulls.
- Narrow support: only shines in same-faction Belobog / same-element Fire teams. Outside that comp, more flexible defenders/supports (Caesar) do the job better.
- Falls off in high-HP endgame: as enemy HP scales, Ben's small damage share can't keep up and he gets benched in score-chasing runs.
- Heavy/slow combat feel and reliant on timing blocks precisely; getting meaningful damage requires at least M2, otherwise he's a pure enabler.
Shiyu Defense rewards fast burst inside the stun window, so Ben is mostly a survival enabler for hard floors rather than a primary scorer — good when you want a cheap fire defender for a Belobog comp (Koleda stuns, Soldier 11/Evelyn burst). In high-HP endgame, more flexible defenders are usually preferred. (Moderate confidence: Ben is an older agent with little mode-specific coverage.)
Deadly Assault pits you against very tanky bosses with heavy hits — Ben leans into his survival role (shield + block invuln) to keep the team steady through combos, but his low output means he's rarely a top scorer. Use him when you want a safe clear over a high score. (Moderate confidence.)
Basic Attack1
Basic Attack: Debt Reconciliation
Press to activate: Unleashes up to 3 strikes, dealing Physical DMG.
Dodge3
Dodge: Missing Invoice
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack: Incoming Expense
Press during a Dodge to activate: Strikes enemies in front of him, dealing Physical DMG.
Dodge Counter: Accounts Settled
Press during a Perfect Dodge to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.
Assist3
Quick Assist: Joint Account
When the on-field character is launched, press to activate: Strikes enemies in front, dealing Fire DMG. Character is invulnerable during the attack.
Defensive Assist: Risk Allocation
When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Assist Follow-Up: Don't Break Contract
Press after a Defensive Assist to activate: Charges and strikes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.
Special Attack2
Special Attack: Fiscal Fist
Press to activate: Ben lifts his weapon, blocking the enemy's attack before unleashing a forward strike, dealing Physical DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Physical DMG. Hold to remain in the Blocking stance. While in the Blocking stance, Ben gains a Shield that weakens over time. After leaving the blocking stance, the Shield is removed and recovers over time. The Shield cannot exceed 16% of Ben's Max HP. Ben is invulnerable when activating Block. Anti-Interrupt level is increased while launching strikes.
EX Special Attack: Cashflow Counter
With enough Energy, press to activate: Ben lifts his weapon, blocking the enemy's attacks before unleashing a forward strike, dealing Fire DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Fire DMG. Hold to remain in the Blocking stance. While in the Blocking stance, Ben gains a Shield that weakens over time. After leaving the blocking stance, the Shield is removed and recovers over time. The Shield cannot exceed 16% of Ben's Max HP. When this skill is activated, the Shield is restored to its maximum value. After activating the skill, press again to follow up with a powerful forward strike, dealing massive Fire DMG. Ben is invulnerable when activating Block. Ben is invulnerable while launching strikes.
Chain Attack2
Chain Attack: Signed and Sealed
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a large area, dealing massive Fire DMG. Character is invulnerable while using this skill.
Ultimate: Complete Payback
When Decibel Rating is at Maximum, press to activate: Unleashes a powerful strike at enemies in front in a large area, dealing massive Fire DMG. When activating the skill, additionally recover 3 Assist Points. Character is invulnerable while using this skill.
Core Skill2
Core Passive: Guardian
Ben's ATK increases with his DEF. He gains 40% of his initial DEF as ATK. When Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 15% of his DEF +100, lasting for 30s.
Additional Ability: Contractual Agreement
When another character in your squad shares the same Attribute or Faction: While the Shield from Core Passive: Guardian is in effect, the character's CRIT Rate is increased by 16%.
What is the best W-Engine for Ben?
Ben performs best with Big Cylinder. See alternatives and required stats in the Gear section above.
Is Ben worth pulling?
Only worth leveling if you need a cheap (A-rank) Fire defender for shields or you're running a full Belobog roster. Ben tanks well and packs some surprise damage off his DEF, but he's a narrow support — he only shines in same-faction / mono-Fire teams. Not an investment priority if you already have a more flexible support/defender like Caesar.
What is the best team for Ben?
Ben works best in the Fire Belobog team. Full members and rotation are in the Teams section.



