Pulchra
Rank A

Pulchra

Physical Stun Tier A

An off-field Physical Stun agent who fires off Aftershocks to keep stacking Daze and grants the whole team +30% Aftershock DMG, ceding the field to the main DPS.

Updated for version 3.0 · 03/07/2026
30-second summary

Tier A · Stun · Physical. BiS: Hellfire Gears. An off-field Physical Stun agent who fires off Aftershocks to keep stacking Daze and grants the whole team +30% Aftershock DMG, ceding the field to the main DPS.

Base stats
Level 60, max promotion (computed from game data)
HP7,612
ATK590
DEF606
Impact118
CRIT Rate5%
CRIT DMG50%
Recommended build

Best W-Engines

Recommended Drive Discs

The best combo: it adds Impact and stacks buffs onto Aftershock hits, optimizing off-field DPS and Daze buildup.
An alternative that trades for team-wide CRIT DMG if your team leans on CRIT.
Stat priority

4: CRIT Rate (or ATK%) · 5: Physical DMG · 6: Impact%

Impact > CRIT Rate > CRIT DMG > ATK% (prioritize Impact for faster stuns).

Skill priority: Core Skill (up to +30% Daze) first → Special Attack → Chain Attack.

Recommended teams
Aftershock Trio
Soldier 0 - Anby
Soldier 0 - Anby
Pulchra
Pulchra
Trigger
Flexible Stun
Pulchra
Pulchra
Soukaku
Quick verdict

Worth investing in if you run an Aftershock team (Soldier 0 Anby, Trigger)—a cheap, perfect fit. Outside that niche Pulchra is just a mid-tier A-rank stunner: her off-field Daze is decent but no match for a dedicated S-rank stunner. Pull if you're short on stunners; otherwise save your pulls.

Stat targets

Pulchra is a stunner, so priority #1 is ENOUGH Impact to fill the Daze bar fast; then stack CRIT so her off-field damage carries weight. Disc main stats (per prydwen/mobalytics): slot 4 Crit Rate (or Crit DMG) · slot 5 Physical DMG (or PEN Ratio) · slot 6 Impact%. Substat order (per mobalytics/prydwen): Crit Rate ≈ Crit DMG > ATK% > PEN, plus pick up Impact until the stun threshold is met. Base Lv1 stats: Impact 94, Crit Rate 5%, Crit DMG 50% (per mobalytics) — there is no official ATK/Impact target table, so this is qualitative guidance, no fabricated numbers. W-engine: Box Cutter (her A-rank signature, adds Daze via Aftershock) or Hellfire Gears; discs 4pc Shadow Harmony + 2pc Shockstar Disco.

Rotation & combos

1) Use EX Special (Rending Claw - Flashstep) or an Assist Follow-Up to put Pulchra into Hunter's Gait (+30% Daze for 6s) and plant Binding Trap on the enemy. 2) Quick-swap to your on-field main DPS. 3) DPS uses Special / EX Special → triggers Pulchra's off-field Aftershock (Coordinate) attacks, each adding Daze + damage. 4) Keep chaining Basics / skills to fire more Aftershock waves within the Hunter's Gait window. 5) When Decibel is full, pop Pulchra's Ult (wide invulnerable shot) to refresh Binding Trap, then repeat from step 1. (Per mobalytics/prydwen.)

Mindscapes — how far is worth it?
M1 Situational

Self-Interest: while in Hunter's Gait, attacking a target afflicted with Binding Trap grants Pulchra +10% Crit Rate. Since Binding Trap is up almost the whole loop this is a near-permanent Crit boost to her personal damage — worthwhile on a cheap A-rank, but it only touches her own DMG, not her stun role. (Per icy-veins/game8.)

M2 Worth it

Opportunistic: Special Attack Rending Claw - Nightmare Shadow (her only Aftershock source) gets +15% DMG AND its repeated-attack trigger count increases by 2. This is the most practical value stop for an A-rank F2P: more off-field damage plus extra Aftershocks that pile Daze faster. If M6 is out of reach, M2 is a sensible cap. (Per game8/prydwen.)

M3 Low value

Basic / Dodge / Assist / Special / Chain Attack levels +2. A flat numeric bump with no gameplay change — a bridge toward M4/M6, low value. (Standard ZZZ mindscape node, high confidence.)

M4 Low value

Joy of the Hunt: reduces the Energy Cost of EX Special Rending Claw - Flashstep (60 → 55), letting her enter Hunter's Gait / fire EX faster than most M0 stunners (except Lycaon, Lighter). The benefit is smoother rotation only, negligible damage — low value, not worth pulling for. (Per icy-veins/game8.)

M5 Low value

Basic / Dodge / Assist / Special / Chain Attack levels +2 again. Still just flat numbers, a bridge to M6 — low value. (Standard ZZZ node.)

M6 Worth it

Behind the Mask: her STRONGEST mindscape and the realistic goal for an A-rank (cheap dupes, achievable for F2P over time). Her Binding Trap now applies to ALL damage types, not just Aftershock, and her repeated-attack count rises further. This frees Pulchra from the 'Aftershock-only team' cage — she slots next to any DPS of any element and her off-field damage jumps. For serious users, M6 is the target. (Per prydwen/game8.)

Pros
  • A true off-field stunner: applies Daze and fires Aftershocks from the bench, barely eating the main DPS's field time — perfect for hyper-carry playstyles.
  • Team-wide buff: Binding Trap boosts the Aftershock DMG all agents deal to the target by 30% — making her a strong piece for Aftershock cores (Soldier 0 - Anby, Trigger).
  • Cheap and accessible: as an A-rank both she and her mindscapes are easy to obtain; F2P can aim straight for M6 (her strongest node) — rare value-per-cost for a stunner.
  • Low-maintenance loop: press EX/Assist then swap and it runs, with smooth Quick Assist and no long combos required — easy for players of any skill level.
Cons
  • Low personal damage: primarily support/stun with weak output — she can't carry, always needing a main DPS to capitalize on Aftershock/stun.
  • Team-restrictive below M6: without M6 her Binding Trap only buffs Aftershock DMG, boxing her into Aftershock teams (S0-Anby, Trigger); pairing other-element DPS wastes part of her buff.
  • Split stat demand: needs enough Impact to stun quickly yet also wants high CRIT for damage — the divided stat budget makes disc-building fiddlier than a pure-Impact stunner.
Recommended Bangboo
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Endgame mode fit
Shiyu Defense

Good in Shiyu Defense: a cheap off-field stunner for single-target burst teams, opening stun windows for the main DPS while Binding Trap's +30% Aftershock feeds extra damage. Her own output is low so her value rides on the main DPS's quality; in Aftershock teams (S0-Anby/Trigger) she has ample Impact to keep stun uptime steady. (Per prydwen/game8, medium confidence.)

Deadly Assault

Serviceable in Deadly Assault: stuns high-HP bosses quickly thanks to Impact, and in low-scoring fights a Daze-rich W-engine like Fossilized Core / Box Cutter lets her fill the Daze bar very efficiently. Still needs a strong main DPS to exploit the stun window; a budget option when you lack an S-rank stunner. (Per prydwen, medium confidence.)

Skills
Basic Attack2

Basic Attack: Swift Strike
Press to activate: Unleashes up to 3 attacks forward, dealing Physical DMG.

Basic Attack: Leaping Strike
Hold to activate: Leap forward and unleash a series of slashes, dealing Physical DMG.

Dodge3

Dodge: Reversal Shot
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

Dash Attack: First Strike Advantage
Press during a dodge to activate: Dash forward and slash, dealing Physical DMG.

Dodge Counter: Relentless Retribution
Press during a Perfect Dodge to activate: Thrust at enemies in front, then follow up with a swift slash, dealing Physical DMG. Character is invulnerable while using this skill.

Assist3

Quick Assist: Contract - Bodyguard
Press during a dodge to activate: Dash forward and slash, dealing Physical DMG.

Evasive Assist: Contract - Outsourced Combat
When the on-field character is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.

Assist Follow-Up: Independent Pricing
Press after an Evasive Assist to activate: Leap forward into the air and fire, dealing Physical DMG. Upon activating this skill, consume 1 Assist Point to enter the Hunter's Gait state. Character is invulnerable while using this skill.

Special Attack3

Special Attack: Rending Claw
Press to activate: Perform a rapid back-and-forth piercing attack, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.

Special Attack: Rending Claw - Nightmare Shadow
While Pulchra is in the Hunter's Gait state, and when another active character in the squad hits an enemy with a heavy attack from a Special Attack or EX Special Attack: Dash back-and-forth piercing enemies surrounding the target, dealing Physical DMG. After using this skill, if another active character in the squad hits an enemy, Pulchra will repeat the attack up to 5 additional times, with the final attack being a more powerful Finishing Move. Character is invulnerable while using this skill. Special Attack: Rending Claw - Nightmare Shadow is an Aftershock attack.

EX Special Attack: Rending Claw - Flashstep
With enough Energy, press to activate: Pierce back and forth times, dealing massive Physical DMG. Character is invulnerable while using this skill.

Chain Attack2

Chain Attack: Hey, Didn't Expect That, Right?
When a Chain Attack is triggered, select the character to activate: Unleashes a charged shot forward, dealing massive Physical DMG. Character is invulnerable while using this skill.

Ultimate: Oh, Time to Play?
When Decibel Rating is at Maximum, press to activate: Unleash a powerful shot at enemies in a large area ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.

Core Skill2

Core Passive: Hunter's Instinct
When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by 15% for 6s. After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad.*Stats shown are at Base level.

Additional Ability: Business Partner
When another character in your squad is an Attack character or shares the same Faction: When Pulchra hits enemies with Special Attack: Rending Claw - Nightmare Shadow, an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, it applies the Binding Trap effect for 15s. After applying Binding Trap, all units' Aftershock DMG against the target is increased by 30%.

Agents of the same attribute
Pulchra FAQ
What is the best W-Engine for Pulchra?

Pulchra performs best with Hellfire Gears. See alternatives and required stats in the Gear section above.

Is Pulchra worth pulling?

Worth investing in if you run an Aftershock team (Soldier 0 Anby, Trigger)—a cheap, perfect fit. Outside that niche Pulchra is just a mid-tier A-rank stunner: her off-field Daze is decent but no match for a dedicated S-rank stunner. Pull if you're short on stunners; otherwise save your pulls.

What is the best team for Pulchra?

Pulchra works best in the Aftershock Trio team. Full members and rotation are in the Teams section.

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