Rank A

Pulchra

Physical Stun Slash Tier A

An off-field Physical Stun agent who fires off Aftershocks to keep stacking Daze and grants the whole team +30% Aftershock DMG, ceding the field to the main DPS.

Updated for version 3.1 · 07/08/2026
30-second summary

Tier A · Stun · Physical. BiS: Hellfire Gears. An off-field Physical Stun agent who fires off Aftershocks to keep stacking Daze and grants the whole team +30% Aftershock DMG, ceding the field to the main DPS.

Building Pulchra — just follow the numbers

Base stats

Level 60, max promotion (computed from game data)
HP7,612
ATK590
DEF606
Impact118
CRIT Rate5%
CRIT DMG50%

Recommended build

Best W-Engines

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

Recommended Drive Discs

The best combo: it adds Impact and stacks buffs onto Aftershock hits, optimizing off-field DPS and Daze buildup.
An alternative that trades for team-wide CRIT DMG if your team leans on CRIT.
Stat priority

4: CRIT Rate (or ATK%) · 5: Physical DMG · 6: Impact%

Impact > CRIT Rate > CRIT DMG > ATK% (prioritize Impact for faster stuns).

Skill priority: Core Skill (up to +30% Daze) first → Special Attack → Chain Attack.

Recommended teams

Aftershock Trio
Soldier 0 - Anby
Pulchra
Flexible Stun
Pulchra
Quick verdict

Worth investing in if you run an Aftershock team (Soldier 0 Anby, Trigger)—a cheap, perfect fit. Outside that niche Pulchra is just a mid-tier A-rank stunner: her off-field Daze is decent but no match for a dedicated S-rank stunner. Pull if you're short on stunners; otherwise save your pulls.

Role Ranking

See how Pulchra compares with other Stun agents in the overall tier list.
Tier A among Stun agents

The list below is pulled straight from the overall Tier List, keeping only the 11 agents who share the Stun role. Order within each tier is NOT a strength ranking — it simply groups agents by their original tier.

View the full overall tier list →

Stat targets

Pulchra is a stunner, so priority #1 is ENOUGH Impact to fill the Daze bar fast; then stack CRIT so her off-field damage carries weight. Disc main stats (/mobalytics): slot 4 Crit Rate (or Crit DMG) · slot 5 Physical DMG (or PEN Ratio) · slot 6 Impact%. Substat order: Crit Rate ≈ Crit DMG > ATK% > PEN, plus pick up Impact until the stun threshold is met. Base Lv1 stats: Impact 94, Crit Rate 5%, Crit DMG 50% (per mobalytics) — there is no official ATK/Impact target table, so this is qualitative guidance, no fabricated numbers. W-engine: Box Cutter (her A-rank signature, adds Daze via Aftershock) or Hellfire Gears; discs 4pc Shadow Harmony + 2pc Shockstar Disco.

Rotation & combos

1) Use EX Special (Rending Claw - Flashstep) or an Assist Follow-Up to put Pulchra into Hunter's Gait (+30% Daze for 6s) and plant Binding Trap on the enemy. 2) Quick-swap to your on-field main DPS. 3) DPS uses Special / EX Special → triggers Pulchra's off-field Aftershock (Coordinate) attacks, each adding Daze + damage. 4) Keep chaining Basics / skills to fire more Aftershock waves within the Hunter's Gait window. 5) When Decibel is full, pop Pulchra's Ult (wide invulnerable shot) to refresh Binding Trap, then repeat from step 1.

Pros
  • A true off-field stunner: applies Daze and fires Aftershocks from the bench, barely eating the main DPS's field time — perfect for hyper-carry playstyles.
  • Team-wide buff: Binding Trap boosts the Aftershock DMG all agents deal to the target by 30% — making her a strong piece for Aftershock cores (Soldier 0 - Anby, Trigger).
  • Cheap and accessible: as an A-rank both she and her mindscapes are easy to obtain; F2P can aim straight for M6 (her strongest node) — rare value-per-cost for a stunner.
  • Low-maintenance loop: press EX/Assist then swap and it runs, with smooth Quick Assist and no long combos required — easy for players of any skill level.
Cons
  • Low personal damage: primarily support/stun with weak output — she can't carry, always needing a main DPS to capitalize on Aftershock/stun.
  • Team-restrictive below M6: without M6 her Binding Trap only buffs Aftershock DMG, boxing her into Aftershock teams (S0-Anby, Trigger); pairing other-element DPS wastes part of her buff.
  • Split stat demand: needs enough Impact to stun quickly yet also wants high CRIT for damage — the divided stat budget makes disc-building fiddlier than a pure-Impact stunner.

Recommended Bangboo

Rocketboo — Electric bangboo: fits Pulchra's Electric Aftershock teams (Soldier 0... Butler (Amillion) — A generic buff bangboo that directly boosts the on-field agent's damag...

Endgame mode fit

Shiyu Defense

Good in Shiyu Defense: a cheap off-field stunner for single-target burst teams, opening stun windows for the main DPS while Binding Trap's +30% Aftershock feeds extra damage. Her own output is low so her value rides on the main DPS's quality; in Aftershock teams (S0-Anby/Trigger) she has ample Impact to keep stun uptime steady. (medium confidence.)

Deadly Assault

Serviceable in Deadly Assault: stuns high-HP bosses quickly thanks to Impact, and in low-scoring fights a Daze-rich W-engine like Fossilized Core / Box Cutter lets her fill the Daze bar very efficiently. Still needs a strong main DPS to exploit the stun window; a budget option when you lack an S-rank stunner. (medium confidence.)

Skills

Basic Attack2

Basic Attack: Swift Strike
Press to activate: Unleashes up to 3 attacks forward, dealing Physical DMG.

Basic Attack: Leaping Strike
Hold to activate: Leap forward and unleash a series of slashes, dealing Physical DMG.

Dodge3

Dodge: Reversal Shot
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

Dash Attack: First Strike Advantage
Press during a dodge to activate: Dash forward and slash, dealing Physical DMG.

Dodge Counter: Relentless Retribution
Press during a Perfect Dodge to activate: Thrust at enemies in front, then follow up with a swift slash, dealing Physical DMG. Character is invulnerable while using this skill.

Assist3

Quick Assist: Contract - Bodyguard
Press during a dodge to activate: Dash forward and slash, dealing Physical DMG.

Evasive Assist: Contract - Outsourced Combat
When the on-field character is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.

Assist Follow-Up: Independent Pricing
Press after an Evasive Assist to activate: Leap forward into the air and fire, dealing Physical DMG. Upon activating this skill, consume 1 Assist Point to enter the Hunter's Gait state. Character is invulnerable while using this skill.

Special Attack3

Special Attack: Rending Claw
Press to activate: Perform a rapid back-and-forth piercing attack, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.

Special Attack: Rending Claw - Nightmare Shadow
While Pulchra is in the Hunter's Gait state, and when another active character in the squad hits an enemy with a heavy attack from a Special Attack or EX Special Attack: Dash back-and-forth piercing enemies surrounding the target, dealing Physical DMG. After using this skill, if another active character in the squad hits an enemy, Pulchra will repeat the attack up to 5 additional times, with the final attack being a more powerful Finishing Move. Character is invulnerable while using this skill. Special Attack: Rending Claw - Nightmare Shadow is an Aftershock attack.

EX Special Attack: Rending Claw - Flashstep
With enough Energy, press to activate: Pierce back and forth times, dealing massive Physical DMG. Character is invulnerable while using this skill.

Chain Attack2

Chain Attack: Hey, Didn't Expect That, Right?
When a Chain Attack is triggered, select the character to activate: Unleashes a charged shot forward, dealing massive Physical DMG. Character is invulnerable while using this skill.

Ultimate: Oh, Time to Play?
When Decibel Rating is at Maximum, press to activate: Unleash a powerful shot at enemies in a large area ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.

Core Skill2

Core Passive: Hunter's Instinct
When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by 15% for 6s. After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad.*Stats shown are at Base level.

Additional Ability: Business Partner
When another character in your squad is an Attack character or shares the same Faction: When Pulchra hits enemies with Special Attack: Rending Claw - Nightmare Shadow, an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, it applies the Binding Trap effect for 15s. After applying Binding Trap, all units' Aftershock DMG against the target is increased by 30%.

Skill Coefficients by Level

DMG/Daze % per skill level — straight from the official coefficient table, higher level = higher %.
Basic Attack2

Basic Attack: Swift Strike

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
1st-Hit DMG Multiplier35.7%39%42.3%45.6%48.9%52.2%55.5%58.8%62.1%65.4%68.7%72%75.3%78.6%81.9%85.2%
2nd-Hit DMG Multiplier94.1%102.7%111.3%119.9%128.5%137.1%145.7%154.3%162.9%171.5%180.1%188.7%197.3%205.9%214.5%223.1%
3rd-Hit DMG Multiplier167.6%182.9%198.2%213.5%228.8%244.1%259.4%274.7%290%305.3%320.6%335.9%351.2%366.5%381.8%397.1%
1st-Hit Daze Multiplier28.5%29.8%31.1%32.4%33.7%35%36.3%37.6%38.9%40.2%41.5%42.8%44.1%45.4%46.7%48%
2nd-Hit Daze Multiplier75.3%78.8%82.3%85.8%89.3%92.8%96.3%99.8%103.3%106.8%110.3%113.8%117.3%120.8%124.3%127.8%
3rd-Hit Daze Multiplier134.1%140.2%146.3%152.4%158.5%164.6%170.7%176.8%182.9%189%195.1%201.2%207.3%213.4%219.5%225.6%

Basic Attack: Shimotsuki

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier135%147.3%159.6%171.9%184.2%196.5%208.8%221.1%233.4%245.7%258%270.3%282.6%294.9%307.2%319.5%
Daze Multiplier108%113%118%123%128%133%138%143%148%153%158%163%168%173%178%183%
Dodge2

Dash Attack: First Strike Advantage

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier48.3%52.7%57.1%61.5%65.9%70.3%74.7%79.1%83.5%87.9%92.3%96.7%101.1%105.5%109.9%114.3%
Daze Multiplier24.2%25.2%26.4%27.5%28.6%29.7%30.8%31.9%33%34.1%35.2%36.3%37.4%38.5%39.6%40.7%

Dodge Counter: Relentless Retribution

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier201.7%220.2%238.6%257%275.4%293.8%312.2%330.6%349%367.4%385.8%404.1%422.6%441%459.4%477.8%
Daze Multiplier178.3%186.5%194.7%202.9%211.1%219.3%227.5%235.7%243.9%252.1%260.3%268.5%276.7%284.9%293.1%301.3%
Assist2

Quick Assist: Contract - Bodyguard

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier78.3%85.5%92.7%99.9%107.1%114.3%121.5%128.7%135.9%143.1%150.3%157.5%164.7%171.9%179.1%186.3%
Daze Multiplier78.3%81.9%85.5%89.1%92.7%96.3%99.9%103.5%107.1%110.7%114.3%117.9%121.5%125.1%128.7%132.3%

Assist Follow-Up: Independent Pricing

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier307.1%335.1%363.1%391.1%419.1%447.1%475.1%503.1%531.1%559.1%587.1%615.1%643.1%671.1%699.1%727.1%
Daze Multiplier265.3%277.4%289.5%301.6%313.7%325.8%337.9%350%362.1%374.2%386.3%398.4%410.5%422.6%434.7%446.8%
Special Attack3

Special Attack: Rending Claw

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier25%27.4%29.7%32%34.3%36.6%38.9%41.2%43.5%45.8%48.1%50.4%52.7%55%57.3%59.6%
Daze Multiplier50.1%52.4%54.7%57%59.3%61.6%63.9%66.2%68.5%70.8%73.1%75.4%77.7%80%82.3%84.6%

Special Attack: Rending Claw - Nightmare Shadow

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier46.3%50.5%54.9%59.2%63.5%67.8%72.1%76.4%80.7%85%89.3%93.6%97.9%102.1%106.5%110.8%
Finishing Move DMG Multiplier53.5%58.4%63.3%68.2%73.1%78%82.9%87.8%92.7%97.6%102.5%107.4%112.3%117.2%122.1%127%
Daze Multiplier29%30.4%31.8%33.2%34.6%36%37.4%38.8%40.2%41.6%43%44.4%45.8%47.2%48.6%50%
Finishing Move Daze Multiplier34.8%36.4%38%39.6%41.2%42.8%44.4%46%47.6%49.2%50.8%52.4%54%55.6%57.2%58.8%

EX Special Attack: Rending Claw - Flashstep

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier347.7%379.4%411.1%442.8%474.5%506.2%537.9%569.6%601.3%633%664.7%696.4%728.1%759.8%791.5%823.2%
Daze Multiplier211.7%221.4%231.1%240.8%250.5%260.2%269.9%279.6%289.3%299%308.7%318.4%329.1%337.8%347.5%357.2%
Energy Cost60606060606060606060606060606060
Chain Attack2

Chain Attack: Hey, Didn't Expect That, Right?

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier534.1%582.7%631.3%679.9%728.5%777.1%825.7%874.3%922.9%971.5%1,020.1%1,068.7%1,117.3%1,165.9%1,214.5%1,263.1%
Daze Multiplier135.1%141.3%147.5%153.7%159.9%166.1%172.3%178.5%184.7%190.9%197.1%203.3%209.5%215.7%221.9%228.1%

Ultimate: Oh, Time to Play?

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier1,393.8%1,520.6%1,647.4%1,774.2%1,901%2,027.8%2,154.6%2,281.4%2,408.2%2,535%2,661.8%2,788.6%2,915.4%3,042.2%3,169%3,295.8%
Daze Multiplier882.3%922.5%962.7%1,002.9%1,043.1%1,083.3%1,123.5%1,163.7%1,203.9%1,244.1%1,284.3%1,324.%1,364.7%1,404.9%1,445.1%1,485.3%
Core Skill1

Core Passive: Hunter's Instinct

LvLv.1Lv.2 (A)Lv.3 (B)Lv.4 (C)Lv.5 (D)Lv.6 (E)Lv.7 (F)
Hunter's Gait Daze Increase15%17.5%20%22.5%25%27.5%30%
Base Impact-+6-+6-+6-
Base ATK--+25-+25-+25

Mindscapes — how far is worth it?

M1 Self-Interest Situational

When dealing DMG to enemies affected by Binding Trap, increase own CRIT Rate by 10%. "Self-interest is an instinct, but it can also be learned over time." "How do you learn it?" "Get burned a few times and you'll figure it out."

M2 Opportunistic Worth it

While in the Hunter's Gait state from Core Passive: Hunter's Instinct, Pulchra's ATK is increased by an additional 10%. "A mercenary's most valuable trait isn't loyalty - it's knowing when an opportunity appears. Picking the right employer, taking the right commissions, doing what's required, and never signing long-term contracts. Then even if you switch sides to work for the competition, your former employer can't say a thing." "Pulchra, someone else came looking for trouble just now. I sent them packing. How did you manage to make so many enemies?" "Too many people let their emotions get the better of them. See? That's why they're all just losers who don't know their own lack of worth."

M3 Territorial Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2. There's a large note posted on the door of Pulchra's car. Written in big red letters: THIS IS MY TURF! KNOCK BEFORE ENTERING! KNOCK! KNOCK! Below it, there's a slightly smaller note with big black letters that reads: Caesar, you'd better pay for breaking my lock! 100,000 Dennies! Under the black letters, there's a crooked line of small text: I asked Proxy, lock's only worth 20,000!

M4 Joy of the Hunt Low value

Reduces Energy Cost of activating EX Special Attack: Rending Claw - Flashstep by 5. "What's the point of challenging strong opponents? I'm not a masochist. For me, the real joy of the hunt comes when I know I'm gonna win!" 5 minutes later... "Man, this game's AI is way too weak. Boring."

M5 Tail Game Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2. Pulchra's earliest blurry childhood memory was of a warm, big tail. When she first learned to crawl, she loved to chase after it. "And then what?" "They tell me it was my own tail." But Pulchra knew it wasn't hers. Aside from the tail game, at night, it would wrap tightly around her, keeping her warm through each cold night. Maybe the Hollow took it, or maybe something else... But it doesn't matter - she stopped playing that game long ago.

M6 Behind the Mask Worth it

Special Attack: Rending Claw - Nightmare Shadow's DMG is increased by 15%, and the number of times the repeated attack can trigger is increased by 2. Additional Ability: Business Partner's Binding Trap effect now also applies to all damage types, not just Aftershock DMG. The respirator mask blocks out Ether particles and pollen, and shields her from curious, fearful, or malicious gazes — but it makes it impossible to curl up and get a good night's sleep. How she longs to find a warm place and take a carefree afternoon nap... The car door suddenly swings open without warning. Startled awake, she instantly grabs her old partner and straps it to her face. "Would it kill you to knock?!" ...Ah, right. She can actually take it off now.

Stats & Materials by Ascension Milestone

HP/ATK/DEF before-after each milestone, with required materials — straight from the official ascension table.
Lv.BeforeAfterMaterials for this milestone
Lv.1
HP: -
ATK: -
DEF: -
[Recommended] Impact, CRIT Rate & CRIT DMG: -
HP: 612
ATK: 96
DEF: 49
[Recommended] Impact, CRIT Rate & CRIT DMG: -
Lv.10
HP: 1359
ATK: 145
DEF: 108
[Recommended] Impact, CRIT Rate & CRIT DMG: -
HP: 1779
ATK: 179
DEF: 141
[Recommended] Impact, CRIT Rate & CRIT DMG: -
데니 ×24,000
Basic Stun Certification Seal ×4
Lv.20
HP: 2610
ATK: 234
DEF: 207
[Recommended] Impact, CRIT Rate & CRIT DMG: -
HP: 3030
ATK: 268
DEF: 241
[Recommended] Impact, CRIT Rate & CRIT DMG: -
데니 ×56,000
Advanced Stun Certification Seal ×12
Lv.30
HP: 3860
ATK: 323
DEF: 307
[Recommended] Impact, CRIT Rate & CRIT DMG: -
HP: 4280
ATK: 358
DEF: 340
[Recommended] Impact, CRIT Rate & CRIT DMG: -
데니 ×120,000
Advanced Stun Certification Seal ×20
Lv.40
HP: 5111
ATK: 413
DEF: 407
[Recommended] Impact, CRIT Rate & CRIT DMG: -
HP: 5531
ATK: 447
DEF: 441
[Recommended] Impact, CRIT Rate & CRIT DMG: -
데니 ×200,000
Buster Certification Seal ×10
Lv.50
HP: 6362
ATK: 501
DEF: 507
[Recommended] Impact, CRIT Rate & CRIT DMG: -
HP: 6782
ATK: 535
DEF: 540
[Recommended] Impact, CRIT Rate & CRIT DMG: -
데니 ×400,000
Buster Certification Seal ×20
Lv.60
HP: -
ATK: -
DEF: -
[Recommended] Impact, CRIT Rate & CRIT DMG: -
HP: 7612
ATK: 590
DEF: 606
[Recommended] Impact, CRIT Rate & CRIT DMG: -

Total materials across the whole ascension path

데니 ×800,000 Basic Stun Certification Seal ×4 Advanced Stun Certification Seal ×32 Buster Certification Seal ×30

Materials Needed to Lv60

Reverse-derived from ZZZ's official leveling tables — totals from Lv1 to Lv60 across all 3 ascension tiers.

Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.

Official Name in Other Languages

Official name of Pulchra across each server/language — handy when searching with the local spelling.
Tiếng Việt · English · Deutsch · Español · Français · Indonesia · Português · ไทย Pulchra
日本語 プルクラ
한국어 펄크라
繁體中文 · 简体中文 波可娜
Русский Пульхра

Voice Actors & Character Info

GenderFemale
FactionSons of Calydon
BirthdayJun 19th
English VATo Be Confirmed
Chinese VAPan Danni (潘丹妮)
Japanese VANatsumi Fujiwara (藤原夏海)
Korean VA손선영 (Son Seon-yeong)

Background & Lore

Pulchra, formerly a mercenary from the Outer Ring, is now a member of the Sons of Calydon. She works as an ordinary employee at the logistics company Leaps and Bounds. Warning: Financial transactions have been detected between Pulchra and several biker and criminal gangs from the Outer Ring. These records have reduced since joining the Sons of Calydon, but there has been a large increase in funds transferred from New Eridu. This is likely because Pulchra's new position allows for easier access to New Eridu. Further information indicates Pulchra has indirect involvement in several major events in the Outer Ring, including but not limited to: gang conflicts, leaks of crucial convoy supply intel, mysterious road damage, and price surges of essential goods... Increase Trust to Close to unlock more Pulchra does not have deep connections with Lucius, and there is no current risk of her being an insider for any other biker gangs. However, her interpersonal network is highly complicated. Caution is advised when interacting with her, especially in protecting personal privacy. Employment records for Pulchra were found for two Outer Ring mercenary groups that disbanded years ago. She was hired alongside a young woman named Milena, but her records completely vanished about eight years ago. Around eight years ago, Pulchra briefly formed a small mercenary group, but no records were found regarding the team members or the reason for its dissolution. Her personal career suddenly began to take off after this.

More unlocks as Trust with this character increases in-game.

How to read this build page

Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.

How to read the stat table and level

The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.

Why the W-Engine and Drive Disc picks make sense

Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.

  • Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
  • Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.

These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.

Is Mindscape worth chasing

General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.

Skill priority by role

There's no single order for every Agent, but the general pattern by role is:

  • Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
  • Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
  • Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
  • Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.

Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this Agent stands against the full roster.
  • Teams for full in-game comps, including Bangboo and rotation order.
  • Disc score to check how your current gear scores against the benchmark.

Agents of the same attribute

Pulchra FAQ

What is the best W-Engine for Pulchra?

Pulchra performs best with Hellfire Gears. See alternatives and required stats in the Gear section above.

Is Pulchra worth pulling?

Worth investing in if you run an Aftershock team (Soldier 0 Anby, Trigger)—a cheap, perfect fit. Outside that niche Pulchra is just a mid-tier A-rank stunner: her off-field Daze is decent but no match for a dedicated S-rank stunner. Pull if you're short on stunners; otherwise save your pulls.

What is the best team for Pulchra?

Pulchra works best in the Aftershock Trio team. Full members and rotation are in the Teams section.

Who voices Pulchra in Zenless Zone Zero?

Pulchra (faction Sons of Calydon, birthday Jun 19th) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.

Which Mindscape of Pulchra is worth investing in?

Pulchra has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.

How much Denny and how many materials to level Pulchra to Lv60?

Leveling Pulchra to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.

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