Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

Disaster's Right Hand Minion

Fire Ice Toughness: 300 Speed: 120~158.4 Attacks With Element: Imaginary Deals: Imaginary
Crowd-Controls You
MinionEnemy rank
300Toughness
2Elemental Weaknesses
120~158.4SPD
Elemental Weaknesses

Disaster's Right Hand is weak to Fire · Ice. Some variants in other modes have additional weaknesses (Physical) — see the variant table below.

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 465
ATK ATK 18
DEF DEF 210
SPD SPD 120

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 0%
Fire Fire 0%
Ice Ice 0%
Lightning Lightning 20%
Wind Wind 20%
Quantum Quantum 20%
Imaginary Imaginary 40%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 300 Toughness points before you can deal Weakness Break DMG.

Calculate Evernight's damage vs this enemy →

Enemy versions

The same enemy appears across modes with different stat multipliers and RES values.
All variants of this monster share the exact same stats — no differences between them.

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Fire · Ice characters to break its Toughness — other elements barely dent it.
  • It resists crowd control by 100% — binds, imprisons and turn-delays mostly fail. Don’t build around control.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Calamity Tear Ability

Deals minor Imaginary DMG to all targets.

Tough Cuts Ability

Deals minor Imaginary DMG to all targets, with a small chance to inflict Imprisonment on the target.

The Breakdown of Tyranny Ability

Deals Imaginary DMG to all targets, with a small chance to cause Imprisonment.

Ruinous Collision Talent

When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.

Feigned Death Talent

After suffering a killing blow, enters Feigned Death.

Safeguard Talent

Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 372 12 210
20 1,407 53 400
40 4,429 155 600
60 24,517 338 800
80 68,825 552 1,000
100 169,186 773 1,200

Debuff resistance

These numbers decide whether your crowd control lands at all.
Crowd Control Resist 100%

Drops

Tap any item to see who it levels up.

Summoned By

FAQ

What is Disaster's Right Hand weak to?

Disaster's Right Hand is weak to Fire · Ice — hitting this element breaks its Toughness faster.

What rank is Disaster's Right Hand and how much Toughness does it have?

Disaster's Right Hand is a Minion with base Toughness 300.

What does Disaster's Right Hand drop?

Disaster's Right Hand drops: Credit · Thief's Instinct · Usurper's Scheme · Conqueror's Will · Protein Rice.

Profile

Only the echoes of pain remain on the devastated earth — the march of the end times. Disaster's Right Hand is adept at drawing upon Imaginary power to create large-scale attacks.

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