Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

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Cloud Knight Illusion

Cloud Knight Illusion Minion

Physical Lightning Quantum Toughness: 60 Speed: 120~158.4 Attacks With Element: Imaginary Deals: Imaginary Faction: Fragmentum Monsters
Crowd-Controls You
MinionEnemy rank
60Toughness
3Elemental Weaknesses
120~158.4SPD
Elemental Weaknesses

Cloud Knight Illusion is weak to Physical · Lightning · Quantum. Some variants in other modes have additional weaknesses (Ice) — see the variant table below.

Base stats (multiplier base)

Base values before mode multipliers — the enemy's real stats in each mode are these numbers times the multiplier shown in the versions table below.
HP HP 176.7
ATK ATK 18
DEF DEF 210
SPD SPD 120

Elemental RES

Higher RES means the enemy takes less damage from that element. Negative RES means bonus damage taken. 0% = a weakness, full DMG lands · 20% = not a weakness, DMG reduced 20% · 40%+ = this enemy strongly resists that element.
Physical Physical 0%
Fire Fire 20%
Ice Ice 0%
Lightning Lightning 0%
Wind Wind 20%
Quantum Quantum 0%
Imaginary Imaginary 20%

Best counters

Characters matching this enemy's weaknesses — they break Toughness fastest. Break 60 Toughness points before you can deal Weakness Break DMG.

Calculate Castorice's damage vs this enemy →

Enemy versions

The same enemy appears across modes with different stat multipliers and RES values.
#HP ×ATK ×DEF ×SPD ×Elemental Weaknesses
1 0.39 1 1 1 PhysicalLightningQuantum
2 2.4 0.83 1 1 PhysicalIceLightning

How to beat it

Derived straight from this enemy’s own numbers — not generic advice.
  • Bring Physical · Lightning · Quantum characters to break its Toughness — other elements barely dent it.

Skills

Straight from the game — knowing what it is about to do is how you prepare for it.
Carolbeam Ability

Deals minor Imaginary DMG to a single target.

Carolburst Ability

Deals massive Imaginary DMG to a single target.

Reverberating Carol Ability

Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.

Imaginary Armor Talent

Receives reduced DMG from non-Weakness Type attacks.

Fleeting Gilded Spikes Ability

Deals Imaginary DMG to a single target.

Fleeting Punishment Ability

Deals massive Imaginary DMG to a single target.

Binding of the Golden Age Ability

Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.

Liberation of the Golden Age Ability

Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the "Gauge Recollection" stacks remaining. If there is no "Gauge Recollection," this ability will fail.

Fleeting Veil Talent

Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-Up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.

Stats By Level

Real HP/ATK/DEF at common level milestones, derived from base stats × level-scaling ratios published by the developer.
LvHPATKDEF
1 56 12 210
20 211 53 400
40 664 155 600
60 3,678 338 800
80 10,324 552 1,000
100 25,378 773 1,200

Drops

Tap any item to see who it levels up.

FAQ

What is Cloud Knight Illusion weak to?

Cloud Knight Illusion is weak to Physical · Lightning · Quantum — hitting this element breaks its Toughness faster.

What rank is Cloud Knight Illusion and how much Toughness does it have?

Cloud Knight Illusion is a Minion with base Toughness 60.

What does Cloud Knight Illusion drop?

Cloud Knight Illusion drops: Credit · Extinguished Core · Glimmering Core · Squirming Core · Quantum Ripples.

Profile

Member of the ground patrol division of the Xianzhou Luofu Cloud Knights. Wearing a light set of silver armor and with a Devastator Glaive in hand, they are in charge of maintaining order in every delve.

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