Drive Discs

All 28 Drive Disc sets — full 2-piece and 4-piece effects.
What is a Drive Disc?

This page gathers every Drive Disc currently in Zenless Zone Zero into one LIVE table, each disc listing its exact 2-piece and 4-piece effect so you can check it fast before building a team. One thing to remember before you scroll: a full 6-slot loadout only ever splits two ways — three separate 2-piece sets, or one 4-piece set plus one leftover 2-piece set. Learn that split first, because the strongest set on paper is useless if you slot it wrong.

The Sky Ablaze
The Sky Ablaze
Used by 1 characters
Wuthering Salon
Wuthering Salon
Used by 1 characters
Notes From the Chained
Notes From the Chained
Ice DMG +10%.
Used by 1 characters
Bunny in Wonderland
Bunny in Wonderland
HP +10%
Used by 1 characters
Shining Aria
Shining Aria
Ether DMG +10%
Used by 0 characters
White Water Ballad
White Water Ballad
Physical DMG by 10%.
Used by 1 characters
Moonlight Lullaby
Moonlight Lullaby
Energy Regen +20%
Used by 4 characters
Dawn's Bloom
Dawn's Bloom
Increases Basic Attack DMG by 15%.
Used by 1 characters
King of the Summit
King of the Summit
Increases Daze of attacks by 6%
Used by 7 characters
Yunkui Tales
Yunkui Tales
HP +10%
Used by 5 characters
Phaethon's Melody
Phaethon's Melody
Anomaly Mastery +8%.
Used by 4 characters
Shadow Harmony
Shadow Harmony
The DMG of Aftershocks and Dash Attacks is increased by 15%.
Used by 4 characters
Astral Voice
Astral Voice
ATK +10%
Used by 3 characters
Branch & Blade Song
Branch & Blade Song
CRIT DMG +16%
Used by 3 characters
Fanged Metal
Fanged Metal
Physical DMG +10%
Used by 7 characters
Polar Metal
Polar Metal
Ice DMG +10%
Used by 2 characters
Thunder Metal
Thunder Metal
Electric DMG +10%
Used by 4 characters
Chaotic Metal
Chaotic Metal
Ether DMG +10%
Used by 2 characters
Inferno Metal
Inferno Metal
Fire DMG +10%
Used by 3 characters
Proto Punk
Proto Punk
Increases Shield effect by 15%.
Used by 1 characters
Chaos Jazz
Chaos Jazz
Anomaly Proficiency +30
Used by 2 characters
Swing Jazz
Swing Jazz
Energy Regen increases +20%
Used by 14 characters
Soul Rock
Soul Rock
DEF +16%
Used by 1 characters
Hormone Punk
Hormone Punk
ATK +10%
Used by 1 characters
Freedom Blues
Freedom Blues
Anomaly Proficiency +30
Used by 9 characters
Shockstar Disco
Shockstar Disco
Impact +6%
Used by 9 characters
Puffer Electro
Puffer Electro
PEN Ratio +8%
Used by 1 characters
Woodpecker Electro
Woodpecker Electro
CRIT Rate +8%
Used by 20 characters
Recommended Disc set by character

The table below takes the exact first-recommended 4-piece + 2-piece pick from each character's meta data, so it updates automatically whenever the meta does. Click an avatar to open that character's full build page, including engine picks and the reasoning behind the set choice. The "used by N characters" count on the full set table above is counted live from this same data.

Norma
Norma
4pc King of the Summit
2pc Shockstar Disco
Velina
Velina
4pc Wuthering Salon
2pc Swing Jazz
Pyrois
Pyrois
4pc The Sky Ablaze
2pc Woodpecker Electro
Promeia
Promeia
4pc Notes From the Chained
2pc Freedom Blues
Starlight - Billy
Starlight - Billy
4pc Yunkui Tales
2pc Fanged Metal
Cissia
Cissia
4pc Thunder Metal
2pc Woodpecker Electro
Nangong Yu
Nangong Yu
4pc Phaethon's Melody
2pc Freedom Blues
Aria
Aria
4pc Phaethon's Melody
2pc Freedom Blues
Sunna
Sunna
4pc Moonlight Lullaby
2pc Swing Jazz
Dialyn
Dialyn
4pc King of the Summit
2pc Woodpecker Electro
Banyue
Banyue
4pc Yunkui Tales
2pc Branch & Blade Song
Seed
Seed
4pc Dawn's Bloom
2pc Woodpecker Electro
Lucia
Lucia
4pc Moonlight Lullaby
2pc Swing Jazz
Ye Shunguang
Ye Shunguang
4pc White Water Ballad
2pc Branch & Blade Song
Yuzuha
Yuzuha
4pc Swing Jazz
2pc Phaethon's Melody
Alice
Alice
4pc Fanged Metal
2pc Freedom Blues
Ju Fufu
Ju Fufu
4pc King of the Summit
2pc Woodpecker Electro
Soldier 0 - Anby
Soldier 0 - Anby
4pc Shadow Harmony
2pc Woodpecker Electro
Yixuan
Yixuan
4pc Yunkui Tales
2pc Woodpecker Electro
Trigger
Trigger
4pc King of the Summit
2pc Shockstar Disco
Zhao
Zhao
4pc Bunny in Wonderland
2pc Swing Jazz
Vivian
Vivian
4pc Phaethon's Melody
2pc Chaos Jazz
Evelyn
Evelyn
4pc Hormone Punk
2pc Woodpecker Electro
Astra Yao
Astra Yao
4pc Astral Voice
2pc Swing Jazz
Orphie & Magus
Orphie & Magus
4pc Shadow Harmony
2pc Swing Jazz
Hugo
Hugo
4pc Woodpecker Electro
2pc Polar Metal
Jane
Jane
4pc Fanged Metal
2pc Freedom Blues
Qingyi
Qingyi
4pc Shockstar Disco
2pc Swing Jazz
Zhu Yuan
Zhu Yuan
4pc Chaotic Metal
2pc Woodpecker Electro
Yanagi
Yanagi
4pc Thunder Metal
2pc Freedom Blues
Rina
Rina
4pc Moonlight Lullaby
2pc Swing Jazz
Harumasa
Harumasa
4pc Shadow Harmony
2pc Woodpecker Electro
Ellen
Ellen
4pc Polar Metal
2pc Woodpecker Electro
Grace
Grace
4pc Thunder Metal
2pc Freedom Blues
Burnice
Burnice
4pc Chaos Jazz
2pc Inferno Metal
Lighter
Lighter
4pc King of the Summit
2pc Shockstar Disco
Lycaon
Lycaon
4pc King of the Summit
2pc Shockstar Disco
Koleda
Koleda
4pc Shockstar Disco
2pc Inferno Metal
Miyabi
Miyabi
4pc Branch & Blade Song
2pc Woodpecker Electro
Caesar
Caesar
4pc Proto Punk
2pc Shockstar Disco
Yidhari
Yidhari
4pc Yunkui Tales
2pc Woodpecker Electro
Soldier 11
Soldier 11
4pc Woodpecker Electro
2pc Inferno Metal
Nekomata
Nekomata
4pc Fanged Metal
2pc Woodpecker Electro
Manato
Manato
4pc Yunkui Tales
2pc Woodpecker Electro
Pan Yinhu
Pan Yinhu
4pc Astral Voice
2pc Swing Jazz
Pulchra
Pulchra
4pc Shadow Harmony
2pc Shockstar Disco
Piper
Piper
4pc Fanged Metal
2pc Freedom Blues
Seth
Seth
4pc Swing Jazz
2pc Freedom Blues
Lucy
Lucy
4pc Moonlight Lullaby
2pc Puffer Electro
Soukaku
Soukaku
4pc Swing Jazz
2pc Astral Voice
Ben
Ben
4pc Swing Jazz
2pc Soul Rock
Anton
Anton
4pc Woodpecker Electro
2pc Thunder Metal
Billy
Billy
4pc Woodpecker Electro
2pc Fanged Metal
Corin
Corin
4pc Woodpecker Electro
2pc Fanged Metal
Nicole
Nicole
4pc Swing Jazz
2pc Chaotic Metal
Anby
Anby
4pc King of the Summit
2pc Shockstar Disco

The 6-slot mechanic — what 2-piece and 4-piece mean and how to mix them

Each agent equips up to 6 Drive Discs, numbered slot 1 through 6. Equip 2 discs from the SAME set to unlock its 2-piece effect (usually a base stat buff); equip 4 discs from the same set to also unlock its 4-piece effect (usually a stronger, condition-based mechanic). Since you only have 6 slots, there are exactly two valid splits: three different sets at 2 pieces each, or one main set at 4 pieces plus a secondary set at 2 pieces.

Most DPS builds go 4+2: four pieces of the main set for the big effect, and two leftover pieces picked for whatever base stat needs filling out (usually PEN Ratio or an elemental stat). Support or defense builds sometimes prefer three 2-piece sets instead, since the goal there is stacking several small base buffs rather than one big 4-piece payoff.

Main stat per slot — which are fixed, which you choose

The first three slots always carry a fixed flat main stat, no choice involved: slot 1 is flat HP, slot 2 is flat ATK, slot 3 is flat DEF. The remaining three slots are where you actually decide the build:

  • Slot 4: pick among base percentages (HP%, ATK%, DEF%) or Crit Rate, Crit DMG, Anomaly Proficiency.
  • Slot 5: adds elemental damage options (Fire/Ice/Electric/Ether/Physical/Frost DMG) or PEN Ratio, alongside the base percentages.
  • Slot 6: adds Anomaly Proficiency, Energy Regen, or Impact, on top of the options above.

Quick rule: standard crit DPS want Crit Rate, Crit DMG or elemental damage across slots 4-5-6; Anomaly teams want Anomaly Proficiency; Stun-role agents want Impact in slot 6 to build Daze faster.

Sub-stat priority and which slot to upgrade first by role

Each disc holds up to 4 sub-stats, none duplicating the main stat it already carries, and each roll lands within a set range (community-reported, not fully cross-verified: a flat ATK roll is roughly 19 points, Crit Rate roughly 2.4%, Crit DMG roughly 4.8% — always close to double Crit Rate). General priority: Crit Rate and Crit DMG for standard DPS, PEN% or Anomaly Proficiency for Anomaly teams, Impact for Stun-role agents.

With only 6 slots, upgrade checkpoints (+3/+6/+9) should follow role priority so you don't waste resources: Attack-role agents push slots 2-4-5-6 first (skip 1 and 3, which are just flat HP); Anomaly-role agents push slot 4 first since that's where Anomaly Proficiency appears; Stun-role agents push slot 6 first so Impact climbs fastest, opening the stun window sooner for the whole team.

Picking a set by role — Attack, Anomaly, Stun, Support, Defense

Every set has its own fixed 2-piece and 4-piece text, but its actual value depends on the role of the agent wearing it, not just the set's name:

  • Attack (standard/crit DPS): look for a 4-piece that directly adds Crit DMG or boosts damage from a specific attack type (Basic/Dodge/Skill) while an elemental buff is active.
  • Anomaly: look for a set that adds Anomaly Proficiency at 2 pieces and reduces enemy Anomaly RES at 4 pieces — the pair amplifies each other strongly.
  • Stun: prioritize a set that directly boosts Impact or Daze gain on Basic/Dodge hits, opening the Chain Attack window faster for the team.
  • Support: pick a set that restores Energy or buffs the whole team on Chain/Ultimate — a Support's value is feeding the combo, not personal damage.
  • Defense: prioritize a set that boosts Daze on defensive hits or buffs the team's defense, matching the tanking role.

Since every 4-piece effect has its own trigger condition, read the description in the table above carefully before committing — a great set on one character can be dead weight on another if the trigger doesn't match its playstyle.

Where to farm, and when it's worth going serious

Drive Discs drop in pairs from Routine Cleanup — each stage typically drops one fixed pair of sets, so target the stage that drops what you actually need instead of grinding at random. There are three milestones worth remembering as you build: at lower ranks you already pick up S-rank discs occasionally through quests and chests; higher up you're guaranteed two S-rank discs each time you clear a hard stage; and later, once you unlock Legendary Proxy, higher-tier stages get an extra boost to rare-disc drop rate. These three milestones don't contradict each other — they simply unlock three separate mechanics (choosing via tuning, direct drops, boosted rate) in sequence.

Energy for entering stages has a fixed cap and regens in real time; the city's coffee shop also grants an instant Energy top-up plus a same-day double-drop buff, worth timing to speed up farming without spending extra Energy. Don't chase a perfect build too early — focus your Energy on stages that drop the exact sets you need first, instead of grinding scattershot before you've settled on a main team.

FAQ

What's the difference between 2-piece and 4-piece Drive Disc effects?

Equipping 2 discs from the same set unlocks its 2-piece effect, usually a small base stat buff. Equipping 4 unlocks the stronger 4-piece effect, usually with its own trigger condition. Since you only have 6 slots total, you can only pick one of two splits: three separate 2-piece sets, or one 4-piece set plus a leftover 2-piece set.

Which Drive Disc slots have a fixed main stat, and which do I choose?

Slots 1, 2, 3 are always fixed at flat HP, ATK, DEF respectively — no choice there. Slots 4, 5, 6 are where you decide the build, with slot 5 adding elemental damage/PEN Ratio and slot 6 adding Anomaly Proficiency, Energy Regen, or Impact.

Which slot should I upgrade first when checkpoints are limited?

By role: standard DPS push slots 2-4-5-6 first, skipping 1 and 3 since they're just flat HP. Anomaly teams prioritize slot 4 first since that's where Anomaly Proficiency appears. Stun-role agents push slot 6 first so Impact climbs faster, opening the stun window sooner.

When is it worth farming Drive Discs seriously?

Three milestones unlock gradually: at low ranks you already get occasional S-rank discs from quests and chests; higher up you're guaranteed two S-rank discs per hard stage clear; and once Legendary Proxy unlocks, higher-tier stages get a boosted rare-disc drop rate. Serious farming is worth it from the second milestone onward.

Why isn't there one single best Drive Disc for every agent?

Because a set's value depends on the role of the agent wearing it and the trigger condition of its 4-piece effect. A set that adds Anomaly Proficiency is dead weight on a standard DPS, and an Impact-boosting set is wasted on an agent that isn't Stun-role. Always read the effect description in the table before committing, never pick by set name alone.

Up next for you…