Anby
Rank A

Anby

Electric Stun Tier B

A free early-game Electric stunner — simple and easy to use, specializing in building Daze to push enemies into Stun so your DPS can finish them off.

Updated for version 3.0 · 03/07/2026
30-second summary

Tier B · Stun · Electric. BiS: The Restrained. A free early-game Electric stunner — simple and easy to use, specializing in building Daze to push enemies into Stun so your DPS can finish them off.

Base stats
Level 60, max promotion (computed from game data)
HP7,500
ATK583
DEF612
Impact118
CRIT Rate5%
CRIT DMG50%
Recommended build

Best W-Engines

Recommended Drive Discs

4pc raises the whole team's CRIT DMG when the stunner uses EX/Chain, 2pc Shockstar adds flat Impact to build Daze faster.
Budget set: 4pc Swing Jazz for energy and team DMG buffs, 2pc Shockstar for Impact.
Stat priority

4: CRIT Rate / ATK% · 5: ATK% · 6: Impact

Prioritize Impact > ATK% > CRIT Rate > PEN

Skill priority: Special/EX > Basic Attack > Chain & Assist > Dodge

Recommended teams
Cunning Hares
Nekomata
Nekomata
Anby
Anby
Double Electric
Harumasa
Harumasa
Anby
Anby
Quick verdict

As a free stunner, almost everyone has Anby, and she still works fine for learning the game or filling a slot in an Electric team. That said, S-rank stunners like Qingyi, Trigger, Lighter, and Lycaon have surpassed her in stun speed and buffs. Not worth burning resources on if you own an S-rank stunner; just keep her playable and that's enough.

Stat targets

There is no widely-published exact stat number specifically for Anby (she is a free stunner and guides rarely cite hard targets), so treat these as QUALITATIVE goals: maximize Impact to build Daze fast — the 4pc Shockstar Disco (+6% Impact & +20% Daze) is the core. Keep enough Energy to fire EX Special on cooldown (a 2pc Swing Jazz gives +20% Energy Regen). CRIT only lets her chip in some damage and is not the focus. Stat priority: Impact > Energy Regen > ATK% > CRIT. Only if you build a damage-leaning M6 should you push the CRIT/Electric DMG line.

Rotation & combos

1) OPENER: enter and use Basic Attacks to build energy. 2) Core combo: 3 Basics → HOLD Basic to release Thunderbolt for a big chunk of Daze. 3) Fire EX Special (her strongest Daze move) the moment it's off cooldown. 4) When the Daze bar fills → Chain Attack to open the stun window, then QUICK-SWAP to your DPS to finish. 5) Park Anby off-field while the DPS works; when stun ends, swap back and repeat from step 2. Tip: time Ultimate/Chain well to (with M4) feed energy to your Electric DPS.

Mindscapes — how far is worth it?
M1 Worth it

"Rapid Charge Mode": the 4th Basic Attack hit grants +12% Energy Regen for 30s. For a stunner, energy = number of EX Specials = Daze speed, so this is her most worthwhile QoL cinema. the community recommends M1+M2 as the F2P stopping point.

M2 Worth it

"Precision Charge": Basic Attack Thunderbolt deals +30% DMG to a Stunned enemy; EX Special inflicts +10% Daze on a not-yet-Stunned enemy. That +10% Daze is the real prize — it stuns faster, which is her whole job. Together with M1 these are her two best cinemas to pull.

M3 Low value

All skills +2 levels. A flat bump with no gameplay change — a stepping stone to M4, low value.

M4 Situational

"Conducting Charge": on Chain Attack or Ultimate, off-field Electric agents recover 3 Energy (+2 per 12% Energy Rate Anby has, up to 6). Great in mono-Electric teams (feeds a DPS like Harumasa/Soldier 0) but dead weight outside them — team-dependent value.

M5 Low value

All skills +2 levels again. Still just flat numbers, a bridge to M6 — low value.

M6 Worth it

"Charging Field": each EX Special grants 8 Charge stacks; every Basic/Dash Attack consumes 1 stack for +45% DMG on that hit. Her biggest personal-damage jump, turning Anby into a stunner with genuinely respectable damage. But she is a free agent whose personal damage is secondary — aim for this only with spare resources (whale-tier).

Pros
  • A FREE agent from the very start: nearly everyone owns her, costs no pulls, and works right away to learn the stunner role.
  • Extremely simple: easy combo, no fiddly mechanics, point-and-Daze — great for beginners and low-effort players.
  • Reliable Daze output plus surprisingly decent personal damage for a stunner, especially once at M6.
  • A cheap Electric-team enabler: pairs smoothly with Harumasa/Soldier 0/Rina, and with M4 even feeds energy to the Electric DPS.
Cons
  • Power-crept: S-rank stunners like Qingyi, Trigger, Lighter and Lycaon stun faster and buff the team far more.
  • Almost no team buffs: she only Dazes and doesn't grant Crit DMG/damage to the DPS the way premium stunners do.
  • Energy-dependent: her Daze uptime hinges on EX Special, so slow energy regen leaves gaps in the stun cadence.
Recommended Bangboo
Electroboo — Electric bangboo: builds Electric anomaly/damage and triggers its Addi... Butler — Energy-generating bangboo: helps Anby recharge EX Special faster to ke...
Endgame mode fit
Shiyu Defense

A serviceable early/mid pick in Shiyu Defense: Anby stuns fast enough to open windows for an Electric DPS to clear one side. In the hardest floors her lack of team buffs drags the score versus a Qingyi/Trigger team — fine for F2P, but swap her out if you own an S-rank stunner.

Deadly Assault

In Deadly Assault — which needs 3 teams — Anby is a valuable filler: slot her into a third Electric team so you don't have to stack all your good stunners on one squad. Not a top scorer, but she lets F2P players field all three lineups.

Skills
Basic Attack2

Basic Attack: Turbo Volt
Press to activate: Unleashes up to 4 slashes. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.

Basic Attack: Thunderbolt
After unleashing the 3rd hit of the Basic Attack, hold down or pause for a short while, and then press to activate:Unleashes a downward strike that deals Electric DMG.Anti-Interrupt level is increased while using this skill.

Dodge3

Dodge: Slide
Press to activate: A rapid dodge. Character is invulnerable while using this skill.

Dash Attack: Taser Blast
Press during a dodge to activate: Slashes all nearby enemies, dealing Physical DMG.

Dodge Counter: Thunderclap
Press during a Perfect Dodge to activate:Slashes enemies in front, dealing Electric DMG.Character is invulnerable while using this skill.

Assist3

Quick Assist: Thunderfall
When the on-field character is launched, press to activate: Slashes enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Defensive Assist: Flash
When the character on field is about to be attacked, press to activate: Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.

Assist Follow-Up: Lightning Whirl
Press after a Defensive Assist to activate:Perform a spinning slash against enemies in front, dealing Electric DMG.Character is invulnerable while using this skill.

Special Attack2

Special Attack: Fork Lightning
Press to activate:Unleashes an upward slash that deals Electric DMG.This attack launches faster when used after the 3rd-hit of the Basic Attack or Basic Attack: Thunderbolt.Anti-Interrupt level is increased while using this skill.

EX Special Attack: Lightning Bolt
When Anby has enough Energy, press to activate:Unleashes a powerful upward slash that deals Electric DMG. This attack launches faster when used after the 3rd hit of her Basic Attack or Basic Attack: Thunderbolt.Character is invulnerable while using this skill.

Chain Attack2

Chain Attack: Electro Engine
When a Chain Attack is triggered, select the character to activate:Unleashes a powerful upwards slash at enemies in a small area, dealing massive Electric DMG.Character is invulnerable while using this skill.

Ultimate: Overdrive Engine
When Decibel Rating is at Maximum, press to activate:Unleashes a powerful upward slash at enemies in a small area followed by several falling attacks, dealing massive Electric DMG.Character is invulnerable while using this skill.

Core Skill2

Core Passive: Fluctuating Voltage
Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra 32% Daze.* Stats shown are at Base level.

Additional Ability: Parallel Connection
When another character in your squad shares the same Attribute or Faction: When Anby's Dodge Counter hits an enemy, she gains an extra 7.2 Energy. This effect can trigger once every 5s.

How to read this build page

Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.

How to read the stat table and level

The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.

Why the W-Engine and Drive Disc picks make sense

Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.

  • Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
  • Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.

These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.

Is Mindscape worth chasing

General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.

Skill priority by role

There's no single order for every Agent, but the general pattern by role is:

  • Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
  • Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
  • Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
  • Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.

Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this Agent stands against the full roster.
  • Teams for full in-game comps, including Bangboo and rotation order.
  • Disc score to check how your current gear scores against the benchmark.
Agents of the same attribute
Anby FAQ
What is the best W-Engine for Anby?

Anby performs best with The Restrained. See alternatives and required stats in the Gear section above.

Is Anby worth pulling?

As a free stunner, almost everyone has Anby, and she still works fine for learning the game or filling a slot in an Electric team. That said, S-rank stunners like Qingyi, Trigger, Lighter, and Lycaon have surpassed her in stun speed and buffs. Not worth burning resources on if you own an S-rank stunner; just keep her playable and that's enough.

What is the best team for Anby?

Anby works best in the Cunning Hares team. Full members and rotation are in the Teams section.

Up next for you…