Materials

All 95 ZZZ items/materials — what they're for, where to farm, how many you need.
What are ZZZ items/materials used for?

This page gathers every ZZZ item into one LIVE board, grouped by function: currencies, Agent EXP, breakthrough materials (Certification Seals), Skill Chips, W-Engine materials, and Bangboo materials. The sections below answer the three questions you actually need for each material group: what it does, where to farm it, and how much you need for the next tier. The core number to remember: fully maxing one Agent (Lv60 + max Core Skill + 4 Skills at Lv12) costs roughly 3.0-3.7 million Denny plus hundreds of specialized materials — breaking it down by tier is what lets you farm the right thing instead of grinding blindly.

95 materials
Clouded Crystalline Substance Clouded Crystalline Substance
Crimson Miasma Spike Crimson Miasma Spike
Exuvia of Refinement Exuvia of Refinement
Hamster Cage Pass Hamster Cage Pass
Higher Dimensional Data: Bloodstained Miasma Feather Higher Dimensional Data: Bloodstained Miasma Feather
Higher Dimensional Data: Spiked Corruption Core Higher Dimensional Data: Spiked Corruption Core
Higher Dimensional Data: Toxic Edge Higher Dimensional Data: Toxic Edge
Higher Dimensional Data: Miasmic Elytron Higher Dimensional Data: Miasmic Elytron
Specialized Rupture Component Specialized Rupture Component
Arbiter Certification Seal Arbiter Certification Seal
Higher Dimensional Data: Mortal Cleave Higher Dimensional Data: Mortal Cleave
Higher Dimensional Data: Thunderous Dragon Higher Dimensional Data: Thunderous Dragon
Reinforced Rupture Component Reinforced Rupture Component
Advanced Rupture Certification Seal Advanced Rupture Certification Seal
Resonating Core Resonating Core
Higher Dimensional Data: Corrupted Dreamsteel Higher Dimensional Data: Corrupted Dreamsteel
Rupture Component Rupture Component
Basic Rupture Certification Seal Basic Rupture Certification Seal
Sycophant's Refinement Sycophant's Refinement
Scarlet Engine Scarlet Engine
Higher Dimensional Data: Stealth Phantom Higher Dimensional Data: Stealth Phantom
Molded Plating Agent Molded Plating Agent
Crystallized Plating Agent Crystallized Plating Agent
Ether Plating Agent Ether Plating Agent
Audio Booster Master Copy Audio Booster Master Copy
Noise Reduction Master Copy Noise Reduction Master Copy
Hi-Fi Master Copy Hi-Fi Master Copy
Tuning Calibrator Tuning Calibrator
Higher Dimensional Data: Falling Fist Higher Dimensional Data: Falling Fist
Specialized Defense Component Specialized Defense Component
Specialized Support Component Specialized Support Component
Specialized Anomaly Component Specialized Anomaly Component
Specialized Stun Component Specialized Stun Component
Specialized Attack Component Specialized Attack Component
Reinforced Defense Component Reinforced Defense Component
Reinforced Support Component Reinforced Support Component
Reinforced Anomaly Component Reinforced Anomaly Component
Reinforced Stun Component Reinforced Stun Component
Reinforced Attack Component Reinforced Attack Component
Defense Component Defense Component
Support Component Support Component
Anomaly Component Anomaly Component
Stun Component Stun Component
Attack Component Attack Component
Specialized Ether Chip Specialized Ether Chip
Specialized Shock Chip Specialized Shock Chip
Specialized Freeze Chip Specialized Freeze Chip
Specialized Burn Chip Specialized Burn Chip
Specialized Physical Chip Specialized Physical Chip
Advanced Ether Chip Advanced Ether Chip
Advanced Shock Chip Advanced Shock Chip
Advanced Freeze Chip Advanced Freeze Chip
Advanced Burn Chip Advanced Burn Chip
Advanced Physical Chip Advanced Physical Chip
Basic Ether Chip Basic Ether Chip
Basic Shock Chip Basic Shock Chip
Basic Freeze Chip Basic Freeze Chip
Basic Burn Chip Basic Burn Chip
Basic Physical Chip Basic Physical Chip
Bangboo System Widget Bangboo System Widget
Bangboo Algorithm Module Bangboo Algorithm Module
Bangboo Software Patch Bangboo Software Patch
W-Engine Energy Module W-Engine Energy Module
W-Engine Power Supply W-Engine Power Supply
W-Engine Battery W-Engine Battery
Senior Investigator Log Senior Investigator Log
Official Investigator Log Official Investigator Log
Trainee Investigator Log Trainee Investigator Log
Ether Electrolyte Ether Electrolyte
Energy Transfer Fluid Energy Transfer Fluid
Concentrated Cooling Fluid Concentrated Cooling Fluid
Ferocious Grip Ferocious Grip
Living Drive Living Drive
Finale Dance Shoes Finale Dance Shoes
Higher Dimensional Data: Murderous Obituary Higher Dimensional Data: Murderous Obituary
Higher Dimensional Data: Crimson Awe Higher Dimensional Data: Crimson Awe
Higher Dimensional Data: Ethereal Pursuit Higher Dimensional Data: Ethereal Pursuit
Higher Dimensional Data: Steel Malice Higher Dimensional Data: Steel Malice
Higher Dimensional Data: Destructive Advance Higher Dimensional Data: Destructive Advance
Defender Certification Seal Defender Certification Seal
Ruler Certification Seal Ruler Certification Seal
Controller Certification Seal Controller Certification Seal
Buster Certification Seal Buster Certification Seal
Pioneer's Certification Seal Pioneer's Certification Seal
Advanced Defense Certification Seal Advanced Defense Certification Seal
Advanced Support Certification Seal Advanced Support Certification Seal
Advanced Anomaly Certification Seal Advanced Anomaly Certification Seal
Advanced Stun Certification Seal Advanced Stun Certification Seal
Advanced Offense Certification Seal Advanced Offense Certification Seal
Basic Defense Certification Seal Basic Defense Certification Seal
Basic Support Certification Seal Basic Support Certification Seal
Basic Anomaly Certification Seal Basic Anomaly Certification Seal
Basic Stun Certification Seal Basic Stun Certification Seal
Basic Offense Certification Seal Basic Offense Certification Seal
Denny Denny

Six item groups — which one do you need?

Every ZZZ item falls into one of six groups, each serving exactly one upgrade purpose:

  • Currencies: Denny (spent daily across every upgrade track) and Polychrome (converted into Master Tapes or Encrypted Master Tapes for gacha, 160 Polychrome = 1 pull).
  • Agent EXP: three tiers of Investigator Log (Trainee/Official/Senior) used to level a character, adding up to reach Lv60.
  • Breakthrough materials: Certification Seals split into 5 specialties (Attack/Stun/Anomaly/Support/Defense) x 3 tiers, unlocking level caps at 20/40/60.
  • Skill Chips: split by attribute (Physical/Fire/Ice/Electric/Ether), consumed the most at Skill Lv12.
  • W-Engine materials: Components split by 5 specialties similar to Certification Seals, plus separate EXP items for weapons.
  • Bangboo materials: just three universal items shared across every Bangboo, no specialty split.

Knowing the right group lets you filter the item board fast instead of scrolling past a hundred unrelated names.

Currencies — how Denny and Polychrome differ

The two core currencies serve entirely different purposes, so don't mix them up when planning your farm:

  • Denny is the basic currency, never rare but consumed fast: leveling Agents, upgrading W-Engines, and enhancing Drive Discs all eat Denny. Fully maxing one Agent costs roughly 3.0-3.7 million Denny depending on the character — the range comes from each Agent having its own scaling, not a measurement error.
  • Polychrome is the premium currency you convert into gacha tickets, at a fixed rate of 160 Polychrome per pull. F2P income per version (roughly six weeks) totals around 15,000 Polychrome from daily quests, weekly Zero Sector, and biweekly Hollow Defense — about 90-150 pulls if you collect everything, before counting events.

Don't try to convert Denny into Polychrome or vice versa — the two farm loops are entirely separate, so keep stacking both on their own schedules.

Breakthrough and Skill leveling — the numbers worth memorizing

These are the two resource-hungriest tracks, so get the numbers straight before committing to one character:

  • Breakthrough 0→60: 66 Certification Seals total for one Agent (split across 5 specialties, ramping up at the 20/40/60 milestones), plus roughly 800,000 Denny for the level track alone.
  • Core Skill A→F: needs 60 Higher-Dimensional Data (dropped from Combat Simulation's expert mode) plus 9 Notorious Hunt materials and about 405,000 Denny.
  • One standard Skill Lv1→12: roughly 500,000 Denny per skill, plus one Hamster Cage Pass at the final Lv12 milestone.

Since every Agent has 4 standard skills plus 1 Core Skill, the full-max total always lands around 3.0-3.7 million Denny — don't panic if a number you find elsewhere differs; the gap comes from whether the writer counted the whole track or only part of it.

Where to farm each material type

Each material group has exactly one or two main farming sources, and knowing them upfront saves you from wasting Battery:

  • Combat Simulation: the main source for Agent EXP, Certification Seals, Skill Chips, and W-Engine Components. Key tip: pick an enemy matching the attribute or specialty you need in each mode to guarantee the right material drop, instead of relying on randomness.
  • Notorious Hunt: the only source for high-tier Core Skill materials, refreshing every Monday, capped at 3 attempts per week, and costing ZERO Battery — clear all 3 attempts before the week resets, since unused ones don't carry over.
  • Hollow Zero: the main source for Bangboo materials.
  • Signal Shop and similar exchanges: spend Residual/Fading Signal earned from every gacha pull as a backup when you're short on directly-farmed materials.

Battery regenerates about 1 point every 6 minutes, capped at 240 (community-reported, not cross-checked), plus an extra 60 per day if you stop by Coff Cafe or use an Ether Battery — spending it evenly matters more than one big grinding session.

Numbers worth remembering — cross-checked across sources

A few figures below have been cross-verified across multiple languages, reliable enough to plan around:

  • 160 Polychrome = 1 gacha pull (1,600 Polychrome for a 10-pull) — the most universally confirmed number across every source.
  • ~900,000 EXP to bring one Agent from scratch to Lv60, roughly equal to 300 Senior Investigator Logs if you only used the highest tier.
  • 3 lower-tier materials = 1 higher-tier material via the crafting mechanic — use it when you're short on exactly the tier you need, saving an extra run.
  • Character gacha pity: 90 pulls guarantees an S-rank, on a 50/50, with a hard 180-pull guarantee for the featured character if you lose that 50/50 the first time. W-Engine pity is shorter: 80 pulls, with a 75% chance at the featured weapon.

These numbers don't change between versions, so keep them in mind before opening your inventory to check what you're missing.

Common beginner traps — don't waste materials

A few common mistakes waste new players' resources or send them farming the wrong spot:

  • Missing Notorious Hunt attempts: they cost zero Battery but cap at 3 per week and do NOT carry over — skip them and that week's reward is gone for good.
  • Random farming in Combat Simulation: not picking an enemy matching the attribute or specialty you need leads to the wrong material dropping, wasting precious Battery.
  • Trying to convert Denny into Polychrome, or the reverse: the two farm loops are completely separate with no direct exchange — whichever one you're short on, you have to farm its own dedicated source.
  • Spreading Skill upgrades across too many Agents at once: since one Skill Lv1→12 costs roughly 500,000 Denny, pouring it all into your main carry first is far more efficient than splitting it across characters you're not using yet.
  • Forgetting Bangboo materials: only three universal items, yet many players leave the Bangboo slot neglected for ages thinking it doesn't matter — keep farming Hollow Zero steadily so you're not caught short when you need an upgrade.

Learn these traps and you save yourself a whole week of wasted farming down the line.

FAQ

How much Denny does fully maxing one Agent cost?

Roughly 3.0-3.7 million Denny for the full Lv60 + max Core Skill + 4 Skills at Lv12, broken down as: ~800,000 for the level track, ~405,000 for Core Skill A→F, and about 500,000 per standard skill. The figure varies by character since each Agent scales differently, not a measurement error.

What does 160 Polychrome buy?

160 Polychrome converts into exactly 1 Master Tape or Encrypted Master Tape, meaning 1 gacha pull. A 10-pull needs 1,600 Polychrome. This is a fixed rate that doesn't change between versions or gacha channels.

Where do I farm Core Skill materials?

Mainly through Notorious Hunt — refreshing every Monday, capped at 3 attempts per week, zero Battery cost — plus Higher-Dimensional Data from Combat Simulation's expert mode. These are the only two sources; there's no alternative for high-tier Core Skill materials.

Why do the Denny costs differ between sources I've read?

Because ascension cost varies per specific character (rarity, role, individual scaling), and some writeups total up different scopes (only 4 skills vs. every track counted). Treat the numbers on this page as a reference range, not one fixed figure that applies to every Agent.

Are Bangboo materials as complex as Agent materials?

No — Bangboo only use three universal items shared across every type (unlocking the 20/40/60 level caps in sequence), with no specialty split like Agents or W-Engines. The main farm source is Hollow Zero, simple enough to keep up with steadily.

Up next for you…