Agents

All 56 Agents — filter by rank, attribute and specialty. Open any Agent for skills and builds.

What is an Agent in ZZZ?

This page is the full Agent (character) archive for Zenless Zone Zero: a card grid pulled straight from live game data, filterable across three live axes — rarity, element, and specialty — with every card linking straight to its build page. New to the game? Just remember these three filters: element decides which enemy resistance you break, specialty decides what the character does in a team, and rarity only tells you how hard the character is to pull, not how strong it is. Scroll down for the seven elements, six specialties, what factions are, who's coming next, and who to raise first — every roster number on this page is pulled automatically from the game, never typed by hand, so it always matches the current version.

56 characters

The seven elements and anomalies — what filtering by element actually does

Every Agent carries one damage element, and each element builds a different Attribute Anomaly on enemies once you land enough hits. Filtering by element isn't about picking a favorite color — it decides which enemy resistance you actually break, both out in the world and in Shiyu Defense.

  • Physical: builds toward Assault, interrupting the enemy's action and making it easier to fill the Daze bar — good for teams that want a nonstop combo.
  • Fire: builds toward Burn, a damage-over-time effect that keeps ticking even when you're not the one attacking.
  • Ice: builds toward Freeze, locking the target down for a beat and boosting crit chance against it.
  • Electric: builds toward Shock, chaining damage outward and hitting especially hard against machine-type enemies.
  • Ether: builds toward Corruption, wearing the enemy down steadily over time.
  • Frost and Auric Ink: the two newest elements on the roster, tied to the most recently added Agents. Their anomaly mechanics are still being filled out patch by patch, so each Agent's own build page is the accurate place to check specifics rather than one blanket summary here.

Quick tip: when an enemy type clearly resists your main element, swapping to the counter element usually clears the fight faster than forcing your favorite team through it.

The six specialties — who does what on a team

Alongside element, every Agent has a specialty describing its job in a 3-person team. A balanced team almost always needs three kinds of work covered: dealing damage, unlocking a window to deal more of it, and keeping the team alive.

  • Attack: carries the bulk of raw damage output, usually staying on-field the longest during a combo.
  • Stun: chips away at the enemy's Daze bar, opening the window where the whole team's damage spikes.
  • Anomaly: builds elemental status instead of raw hits, and shines hardest with rapid team swapping.
  • Support: buffs, restores energy, or heals teammates without needing to deal much damage itself.
  • Defense: tanks hits, throws up shields, or punishes attacks with a well-timed parry, keeping the combo from breaking.
  • Rupture: the newest specialty, running steady damage-over-time on its own with less reliance on teammates — easy for players with less time to juggle swaps.

A standard team is almost always 1 damage dealer + 1 stun or anomaly + 1 support or defense — learn that formula and you can read any character card and know which team it belongs in.

What is a faction — and why it's worth filtering by

A faction is the in-story organization or gang an Agent belongs to in New Eridu — Cunning Hares, Victoria Housekeeping, Belobog Heavy Industries, Sons of Calydon, OBOL Squad, Section 6, and dozens more scattered across the roster. First and foremost, faction is a storytelling lens: Agents from the same faction tend to share storylines, dialogue, and events.

But faction isn't just lore trivia. Certain pairs of same-faction or same-element Agents unlock resonance effects that boost the whole team's base stats — which is exactly why filtering by faction speeds up team-building instead of just picking familiar names. If you're set on one Agent, try filtering to its faction to find teammates with resonance potential.

Upcoming Agents — Norma, Remielle, Sigrid

Three Agents are confirmed to be joining the roster in upcoming updates: Norma, Remielle, and Sigrid. As of now, all three are UNRELEASED — meaning their kits, stats, and even final specialty could still change before their real launch.

Because of that, this page doesn't rank or lock in a build for any of them until there's real, verifiable data after release. If you see specific numbers or combos for them elsewhere before the official launch, treat it as preliminary, not cross-checked.

Who to raise first — advice for new players

If you're new and resources are tight, don't rush to build a second DPS. Prioritize finishing one top-tier Support or Defense unit first — the practical reason is simple: a good support lifts every team you build afterward, while a second DPS only strengthens exactly one team.

The sane build order: finish one carry you enjoy, pair it with whatever stun or anomaly unit you already own, then pour the rest into your support slot. An imperfect team still clears daily content — what actually stalls you out is usually a missing support, not a missing DPS.

How to read the grid and filter for exactly who you need

The character grid below pulls live from the game through an automated update pipeline, so it matches the current roster across all five languages — nobody types the count by hand, so no language ever lags behind another. Use the rarity/element/specialty filters to narrow down fast: for example, filter "Fire + Support" if you need a Fire-aligned healer to round out a team.

Tap any card to jump to its full build page: skills, recommended W-Engine, and the right Drive Disc set. Not sure who to pick? Scroll back up to "Who to raise first" before diving into the grid.

FAQ

How many characters does ZZZ have right now?

The exact number shifts with every update since new Agents keep releasing, so this page never hardcodes a count — the grid above counts and updates itself automatically the moment a new Agent launches, matching the game's current roster.

Does faction actually affect strength?

Partly, yes. Pairing two Agents from the same faction (or same element) can unlock resonance effects that boost the team's base stats. But faction is first and foremost a storytelling lens — same-faction Agents tend to share storylines within New Eridu.

When do Norma, Remielle, and Sigrid release, and how strong are they?

All three are confirmed for the roster but UNRELEASED as of this writing. Any stats or kit details circulating before their official launch are preliminary and not cross-checked — this page only ranks and builds them once real post-launch data exists.

Who should new players raise first?

Prioritize a top-tier Support or Defense unit over a second DPS. A good support lifts every team you build afterward, while a second DPS only strengthens exactly one team.

What's the point of filtering by element?

Each element triggers a different anomaly on enemies (Fire causes Burn, Ice causes Freeze, and so on). Filtering by element lets you counter whatever resistance the current enemy is showing instead of always running the same comfortable team.

What's the actual difference between S-rank and A-rank?

Rarity only measures how hard an Agent is to pull (S is limited and harder to get, A comes more easily from the standard banner) — it is NOT a measure of raw strength. Plenty of properly built A-rank Agents clear hard content just fine; see "Who to raise first" for how to build a team without needing all S-ranks.

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