Glossary
Lost at Mindscape, Anomaly or Drive Disc? 28 Zenless Zone Zero terms explained in plain language, each linked to the page where it matters.
This page is a LIVE Zenless Zone Zero glossary that merges three layers no single-language competitor covers together: world lore, combat mechanics with verified numbers, and build stats — plus a 5-language name cross-reference (EN/JA/KO/ZH-TW/VI) so you never get lost reading a foreign-language guide. If you're stuck on "how is Stun different from Anomaly," "is Freeze the same as Frostbite," or "which one of Anomaly Mastery and Anomaly Proficiency raises damage" — jump to the mix-ups section below, that's exactly where this glossary gets misread most.
How to search it fast
The table above splits into 5 layers: World (lore), Characters, Combat, Gear, and Misc (gacha, currencies, game modes). If you remember one trick: type the exact term you're unsure about into the search box instead of scrolling — it filters instantly by name and by layer. New players should start with the Combat layer first since that's what decides whether your damage lands right; the World layer is fine to read later, it doesn't affect gameplay.
The mix-ups that matter most — read before you build
These four name pairs cause players to build the wrong stats or the wrong team, even though the terms sound almost identical:
- Stun (Daze) is not Anomaly: Stun is a shared bar for EVERY agent; when it fills, the enemy freezes in place and takes a fixed chunk of extra damage for a few seconds. Anomaly is an element-specific effect (Burn, Shock, Freeze, Assault, Corruption); when its gauge fills, the enemy suffers a status debuff and damage over time. The two bars run independently — a team can trigger both at once.
- Freeze (Ice) is not Frostbite: Ice causes exactly one effect, Freeze. Frostbite belongs to Frost, an entirely separate damage attribute introduced in later versions, with its own Frostbite effect — two different elements, don't merge them just because the names sound close.
- Disorder is a child of Anomaly, not a new Anomaly type: when an enemy already carries one Anomaly and you land a different element's Anomaly, the two clash into Disorder — a big damage spike based on the original Anomaly plus extra Daze buildup. Anomaly teams are strong because they repeat this loop, not because any single Anomaly hits hard alone.
- Anomaly Mastery raises SPEED, Anomaly Proficiency raises DAMAGE: this is the pair most often mistranslated across languages (Japanese calls the damage stat "Mastery," the opposite of English) — check the 5-language cross-reference in the matching glossary entry instead of guessing from the name.
Build-stat terms you'll run into
Reading a character build throws a wall of abbreviated stats at you. Here's the fast version of what each group does:
- ATK/DEF/HP: the three base stats — higher means you hit harder, tank better, or have more health.
- Impact: how fast you fill an enemy's Daze bar — only Stun-role agents should prioritize it, stacking it on DPS is close to wasted points.
- Crit Rate / Crit DMG: frequency and power of critical hits — the classic pair for any regular-damage role.
- PEN / PEN Ratio: penetration, lowering an enemy's effective defense — especially important against high-DEF bosses.
- Anomaly Mastery / Anomaly Proficiency: the Anomaly team's twin stats — re-read the mix-ups section above before allocating either.
- Energy Regen / Energy Generation Rate: how fast the shared Ultimate gauge fills for the whole team.
You don't need to memorize every stat — just know which role each one serves, then look up the matching entry when you need it instead of guessing.
New terms each update — don't learn from an old guide
Zenless Zone Zero adds new attributes and specialties with major updates (Frost, Auric Ink, the Rupture specialty, for example) — plenty of old guides online still stop at the original 5-element/5-specialty framework and miss these terms entirely. The table on this page always syncs to the latest official data instead of freezing at one date — check it directly rather than trusting a blog post written for an older version.
FAQ
What's the difference between Stun (Daze) and Anomaly?
Stun is a shared bar for every agent; filling it freezes the enemy and adds a fixed chunk of extra damage for a few seconds. Anomaly is an element-specific effect (Burn, Shock, Freeze...); filling its gauge applies a debuff and damage over time. The two bars run independently, and any team can trigger both at once.
Are Freeze and Frostbite the same thing?
No. Freeze is the Anomaly of the Ice element. Frostbite belongs to Frost, an entirely separate damage attribute introduced in later versions, with its own Frostbite Anomaly. The two elements are different despite the similar-sounding names — don't merge them when building a team.
Which raises damage: Anomaly Mastery or Anomaly Proficiency?
Anomaly Proficiency raises the damage when an Anomaly triggers; Anomaly Mastery only speeds up how fast the buildup gauge fills, not damage directly. This pair gets mistranslated across languages (Japanese labels the damage stat "Mastery"), so check the 5-language cross-reference instead of guessing from the name.
Is Disorder a new kind of Anomaly?
No, Disorder is what happens when you land a different element's Anomaly on an enemy already carrying one — the two clash into one large damage spike plus extra Daze buildup. Anomaly teams are strong from repeating this loop, not from any single Anomaly alone.
Does this glossary update with new patches?
Yes, the table syncs to the latest official data whenever the game adds a new attribute, specialty, or mechanic, so you never have to worry about learning from an outdated guide.
I'm reading a JA/KO/ZH-TW/VI guide — how do I look terms up?
Use the 5-language name cross-reference built into every glossary entry — type the term as it appears in any of the five languages and the table points you straight to the matching entry with the same meaning, no risky manual translation needed.