Drive Disc Scorer
Enter your UID — every equipped disc gets scored with role-correct weights, roll-exact (read straight from game data, no estimates).
Each substat line = enhancement rolls × the stat's weight for the agent's role (CRIT matters most for DPS, Anomaly Proficiency for Anomaly agents...). 100 = a theoretically perfect disc. Weights merged from two major community sources; 8 special agents have their own tables (Miyabi crit-build...).
| CRIT Rate | CRIT DMG | ATK% | PEN | Anomaly Proficiency | HP% | DEF% | |
|---|---|---|---|---|---|---|---|
| Attack | 1 | 1 | 0.75 | 0.6 | 0 | 0 | 0 |
| Stun | 1 | 0.9 | 0.6 | 0.5 | 0.25 | 0 | 0 |
| Anomaly | 0.4 | 0.4 | 0.75 | 0.75 | 1 | 0 | 0 |
| Support | 0.3 | 0.3 | 0.7 | 0.3 | 0.3 | 0.3 | 0.3 |
| Defense | 0.7 | 0.7 | 0.3 | 0.4 | 0.1 | 0.6 | 1 |
| Rupture | 1 | 1 | 0.45 | 0.35 | 0 | 0.75 | 0 |
This page turns every Drive Disc into a single score based on how well its 4 substats fit the role you're scoring for. The tool grades with WEIGHTED COEFFICIENTS: each substat gets multiplied by its own weight per role (Attack, Stun, Anomaly, Support, Defense, Rupture) — the full weight table sits right above the input form. Before reading any score, remember the root rule: whether the main stat is right or wrong is decided first; substats only get scored once the main stat already fits the role.
What a disc score actually means
The number you see doesn't measure the real damage your Agent deals in combat — it measures how well a disc's 4 substats match what that specific role needs. Since every role wants a different set of substats, the exact same disc can score high when graded for Attack but drop sharply when re-graded for Support.
So only compare scores between discs graded for the SAME role, never across roles. A high score means the substats already lean the direction that role needs; a low score doesn't mean the disc is worthless — it might simply suit a different role better.
Two scoring schools — and which one GameVika uses
The ZZZ community runs two entirely different scoring formulas side by side, so don't be surprised if two tools spit out very different numbers for the exact same disc:
- HIT-count: counts how many times a useful substat appears or gets upgraded, treating each occurrence as roughly equal (some versions give flat ATK only half a point). It's easy to grasp for beginners, but it treats CRIT Rate and CRIT DMG as equal in value.
- Weighted coefficients: each substat is multiplied by a coefficient reflecting its real value for that role — for example CRIT Rate is priced noticeably higher than CRIT DMG, because every Agent's baseline is 5% Crit Rate but already 50% Crit DMG before any gear, so adding 1% Crit Rate is worth more than adding 1% Crit DMG. It's more precise but needs a separate weight table per role.
The weight table shown right on this page IS the formula GameVika uses: weighted coefficients by role, not HIT-count. That's why a disc packed with CRIT Rate/CRIT DMG usually outscores one packed with ATK%, even if both have 4 useful lines.
How to use the tool and read the result
The fastest way is pasting your UID into the input so the page pulls every Drive Disc in your account automatically — no manual substat entry needed. Once the list loads, pick the character or role you want to grade for; the tool applies the matching weight row above (Attack, Stun, Anomaly, Support, Defense, or Rupture) and adds up each substat's weighted contribution.
When reading a result, glance back at the weight table to see why a disc scored high or low: whichever column carries the biggest weight on your chosen role's row is the substat driving the score up. If you're running a hybrid build (say, Anomaly with some CRIT mixed in), try grading the same disc under both roles to see which direction it actually leans.
Main stat first — substats only count once the main fits
Before looking at the substat score, always check the main stat (the fixed line per slot) first. A disc with the wrong main — say, a slot 4/5/6 whose fixed line doesn't serve the role you're building — is already dead on arrival, no matter how good its four substats look, because the main stat is a disc's single biggest damage contribution.
Only once the main is correct (elemental DMG on slot 5 matching your Agent's element, or CRIT Rate/CRIT DMG on slot 6 for a CRIT-leaning Attacker) does the substat score become meaningful to compare. Short version: the main stat decides whether a disc is worth scoring at all; the substats decide how good it is.
Which substats matter for each role
The weight table above gives exact numbers, but in plain terms each role leans in a very different direction:
- Attack: Crit Rate and Crit DMG almost always sit on top, followed by ATK%; PEN carries moderate value, HP%/DEF% are essentially ignored.
- Stun: still leans heavily on CRIT to exploit the stun window, plus a bit of Anomaly Proficiency if the Agent has a side mechanic, with ATK% and PEN at a moderate level.
- Anomaly: Anomaly Proficiency and ATK% sit almost equally at the top, Crit Rate/Crit DMG drop sharply since most Anomaly Agents don't need crits, and PEN is still worth considering.
- Support: ATK% still matters most, but heavy CRIT stacking isn't needed; HP%/DEF% plus a touch of Anomaly Proficiency help it hold up and support steadily rather than maximize damage.
- Defense: DEF% takes the top priority slot, Crit Rate/Crit DMG still matter if the Agent has a counter-attack mechanic, HP% helps it hold the line, ATK% is nearly ignored.
- Rupture: Crit Rate/Crit DMG sit as high as Attack, plus a meaningful chunk of HP% since some Rupture mechanics scale off HP, with ATK% at a moderate level.
If the Agent you're grading has a mechanic that deviates from its standard role, prioritize following that Agent's actual skill description over sticking rigidly to the general table.
When to replace a disc, when to keep feeding it
An easy rule of thumb: if a disc already carries two or more useful substats for the role it's graded on (prioritize CRIT for crit-dependent roles), it's worth keeping and leveling to +15 instead of scrapping it the moment it drops. On the other hand, a disc with the wrong main stat or all four substats pointing the wrong way should be retired, freeing up resources for a better one.
By +15, an ideal disc needs at least three of its upgrade rolls to land on useful substats — only then should you consider it "graduated" and stop swapping it. Note that "god disc" thresholds or "50-plus" scores you see on various sources are NOT comparable across tools, since each tool runs its own scale and formula — treat any such threshold as relative to the specific tool it came from, not a community-wide standard.
FAQ
Why does the same disc score differently on two tools?
Because the two scoring schools run completely different formulas: one counts how many times a useful substat appears (HIT-count), the other multiplies each substat by its own weight per role (weighted coefficients, GameVika's method). There's no shared scale between the two schools, so don't compare scores across tools that use different formulas.
Why is CRIT Rate valued higher than CRIT DMG?
Because every Agent has a fixed baseline of 5% Crit Rate but already 50% Crit DMG before any gear at all. Starting from such a low baseline, each extra point of Crit Rate creates a proportionally bigger relative gain, so weighted-coefficient tables usually price Crit Rate higher than Crit DMG.
Should I still score the substats on a disc with the wrong main stat?
No need. A wrong main stat already sinks the disc at the first step, since a disc's single biggest damage contribution comes from the main line — no matter how good the four substats look, they can't make up for it. Check the main stat first, and only score substats on discs whose main already fits.
Does the tool score every character in the same role identically?
The weight table by role (Attack, Stun, Anomaly, Support, Defense, Rupture) is a reasonable average for most Agents in that role. A few Agents have special mechanics that deviate from this average — in that case, prioritize the Agent's actual skill description over rigidly following the general numbers.
Which role should I grade a hybrid (CRIT + Anomaly) disc under?
Grade it under both relevant roles and compare: whichever role gives the higher score is the direction the disc actually serves better. If the two scores come out close, the disc is genuinely flexible and can cover both build styles without much loss.