Lycaon
A cornerstone Ice Stunner: he racks up Daze extremely fast, then shreds Ice RES and boosts the damage enemies take during the stun window.
Tier S · Stun · Ice. BiS: The Restrained. A cornerstone Ice Stunner: he racks up Daze extremely fast, then shreds Ice RES and boosts the damage enemies take during the stun window.
Best W-Engines
Recommended Drive Discs
4: CRIT Rate · 5: ATK% · 6: Impact
Priority: Impact > CRIT Rate/DMG > ATK% > Energy Regen
Skill priority: Core Skill > Basic Attack ≈ Special/Assist (wherever the Daze multiplier is highest)
The core stat is Impact/衝撃力 (it decides how fast he stuns) targets: beginner 185, M0 without signature 190, M0 with signature 194 — hit this and he stuns on rhythm. Main stats: Slot 4 Crit Rate (or Anomaly Proficiency if the team wants it), Slot 5 Ice DMG or ATK%, Slot 6 Impact (MANDATORY). Impact has no substat line, so you reach the number through the W-Engine + set (Shockstar Disco 4 / King of the Summit 4) + the Slot 6 main. Substat order: Crit Rate > Crit DMG >= ATK% (jp) — crit only adds a little daze/damage, no need to grind it hard since Lycaon deals almost no personal damage.
1) OPENER: swap Lycaon in, run a Basic Attack string to build Daze; the second-to-last hit can be HELD to charge extra daze. 2) EX SPECIAL: with energy, fire EX Special (the kick) — big Daze plus a 25% Ice RES shred on the target for 30s; can be HELD for the stronger charged version. 3) COUNTER: on an enemy attack, Dodge Counter — i-frames plus free daze. 4) STUN -> BURST: when the stun bar fills, use Chain Attack/Ultimate then immediately swap to your DPS (Ellen/Miyabi/Hugo) to hit in the stun window; Lycaon's Additional Ability adds +35% Stun DMG multiplier when an ally shares Ice / his faction. 5) UPKEEP: idle off-field to recharge energy, swap back and re-cast EX Special to refresh the Ice RES shred BEFORE the 30s expires.
The single worthwhile mindscape. When EX Special hits, its Daze increases by 12% (once per 8s); a fully-charged EX adds another 10% (~22% total). Lycaon stuns noticeably faster and opens the stun window earlier for your DPS — exactly a stunner's job. If you pull copies at all, this is the only one truly worth it.
Stunning an enemy or triggering an ally's Chain Attack restores 5 Energy (once per 1s). Smooths out EX Special uptime so his stun rhythm is more consistent — a quality-of-life gain, not a power spike. Nice to have, not worth chasing.
Basic/Dodge/Assist/Special/Chain +2 levels. A tiny flat bump with no gameplay change — low value, just a bridge.
Taking a hit while using Basic/Special grants a shield equal to 7.5% Max HP (15s) plus anti-interrupt. Pure survivability — Lycaon is already very safe thanks to long i-frames, so this is nearly meta-irrelevant. Low value.
All skills +2 levels again. Still just flat numbers, a bridge to M6 — low value.
Charged attacks make the target take 10% more damage FROM LYCAON, stacking 5x = +50% (12s). Sounds huge but it's a TRAP: the debuff only applies to Lycaon's own damage — and he deals almost none himself — so in a real team it barely raises total damage and does NOT buff your main DPS. only ★★☆. Whale-completion only; most players skip it.
- Top-tier, ultra-safe stunner: builds Daze fast and consistently via EX Special + charged hits, with long i-frames on Dodge Counter/EX so he's rarely interrupted or punished.
- Massive team buff for Ice DPS: his Core shreds 25% Ice RES (30s) and his Additional Ability adds +35% Stun DMG multiplier with an Ice/faction ally — a direct multiplier for Ellen/Miyabi/Hugo.
- Fully functional at M0 on an A-rank engine: does his whole job at ~190 Impact with no mindscapes or signature needed — very F2P-friendly, invest once and keep him forever.
- Team-flexible: as a stunner he slots into any team that needs stun, shining most in mono-ice but still serviceable elsewhere when you lack a stunner.
- Almost no personal damage: a pure support/stunner who contributes very little to the total damage number himself.
- Value locked to Ice teams: the 25% Ice RES shred and +35% Stun mult only benefit Ice/faction allies, so pairing outside Ice wastes his Core.
- Powercrept: newer stunners (Qingyi, Trigger, Ju Fufu…) bring extra damage/utility while Lycaon's shred is Ice-only; and M2-M6 are mostly filler, so there's no reason to invest extra copies.
Excellent in Shiyu Defense: single-target boss floors are home turf for Lycaon + an Ice hyper-carry (Ellen/Miyabi/Hugo) + Soukaku. Fast stun + 25% Ice RES shred lets the DPS erase bosses in the stun window — a top, reliable stunner pick for the Ice side.
Still strong in Deadly Assault: the mode rewards fast stun and burst on high-HP elites — Lycaon opens stun windows instantly and shreds Ice RES for the Ice DPS to score high. Note: with the mode's rotating buffs, favor it when the Ice side is buffed (mono-ice Lycaon still scores top); if a boss resists Ice, other stunners may edge him out.
Basic Attack1
Basic Attack: Moon Hunter
Press to activate: Unleashes up to 5 strikes in front, dealing Physical DMG. Hold down to charge up, increasing the power of the attack and dealing Ice DMG.
Dodge3
Dodge: Suitable Positioning
Press to activate: A rapid dodge. Character is invulnerable while using this skill.
Dash Attack: Keep it Clean
Press during a dodge to activate: Slides forward, launching a series of strikes in front, dealing Physical DMG.
Dodge Counter: Etiquette Manual
Press during a Perfect Dodge to activate: Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.
Assist3
Quick Assist: Wolf Pack
When the on-field character is launched, press to activate: Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.
Defensive Assist: Disrupted Hunt
When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Vengeful Counterattack
Press after a Defensive Assist to activate: Creates an icicle in front, which strikes all enemies within range, dealing Ice DMG. Character is invulnerable while using this skill.
Special Attack2
Special Attack: Time to Hunt
Press to activate: Unleashes a series of strikes in front, dealing Ice DMG. Hold down to charge up, increasing its power. Anti-Interrupt level is increased while using this skill.
EX Special Attack: Thrill of the Hunt
With enough Energy, press to activate: Unleashes a series of powerful strikes in front, dealing massive Ice DMG. Hold down to charge up, consuming Energy and enhancing the power of the attack. Character is invulnerable while using this skill.
Chain Attack2
Chain Attack: As You Wish
When a Chain Attack is triggered, select the character to activate: Unleashes a series of powerful strikes at enemies in a small area in front of him, dealing massive Ice DMG. Character is invulnerable while using this skill.
Ultimate: Mission Complete
When Decibel Rating is at Maximum, press to activate: Unleashes multiple powerful strikes at enemies in a large area, dealing massive Ice DMG. Character is invulnerable while using this skill.
Core Skill2
Core Passive: Metallic Paws
When Lycaon charges his Basic Attack to completion, the attack deals 40% increased Daze. When EX Special Attack or Assist Follow-Up hits an enemy, the target's Ice DMG RES decreases by 25% for 30s.
Additional Ability: Elegant Predator
When another character in your squad shares the same Attribute or Faction: When Lycaon hits a Stunned enemy, the target's Stun DMG Multiplier increases by 35%.
How to read this build page
Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.
How to read the stat table and level
The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.
Why the W-Engine and Drive Disc picks make sense
Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.
- Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
- Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.
These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.
Is Mindscape worth chasing
General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.
Skill priority by role
There's no single order for every Agent, but the general pattern by role is:
- Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
- Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
- Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
- Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.
Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this Agent stands against the full roster.
- Teams for full in-game comps, including Bangboo and rotation order.
- Disc score to check how your current gear scores against the benchmark.
What is the best W-Engine for Lycaon?
Lycaon performs best with The Restrained. See alternatives and required stats in the Gear section above.
Is Lycaon worth pulling?
Still a top-tier Ice Stunner — level him freely if you play Ellen or Miyabi. His strengths are a team-wide 30% CRIT DMG buff via King of the Summit and Ice RES shred; his weakness is being locked into Ice teams with no meaningful personal damage.
What is the best team for Lycaon?
Lycaon works best in the Classic Mono Ice team. Full members and rotation are in the Teams section.



