Koleda
Rank S

Koleda

Fire Stun Tier A

A Fire Stunner: she specializes in piling up Daze to stun enemies and open combo windows, while also adding a fairly thick chunk of Fire damage of her own.

Updated for version 3.0 · 03/07/2026
30-second summary

Tier A · Stun · Fire. BiS: Hellfire Gears. A Fire Stunner: she specializes in piling up Daze to stun enemies and open combo windows, while also adding a fairly thick chunk of Fire damage of her own.

Base stats
Level 60, max promotion (computed from game data)
HP8,127
ATK660
DEF594
Impact116
CRIT Rate5%
CRIT DMG50%
Recommended build

Best W-Engines

Recommended Drive Discs

The Stun standard: 4pc Shockstar Disco boosts Daze and Impact, while 2pc Inferno Metal adds 10% Fire DMG.
A set for newer-gen Stunners that buffs the whole team's CRIT when stunning — pick it when you prioritize support.
Stat priority

4: ATK% · 5: Fire DMG · 6: Impact

Impact > ATK% > Energy Regen > CRIT

Skill priority: EX Special > Basic Attack > Chain Attack > Dodge

Recommended teams
Belobog Fire
Koleda
Koleda
Soldier 11
Soldier 11
With Evelyn
Koleda
Koleda
Astra Yao
Astra Yao
Quick verdict

Only worth upgrading if you need a cheap A-rank (4★) Fire Stunner. Koleda builds Daze reliably and carries a bit of damage herself, but she's far behind modern Stunners like Lighter or Ju Fufu in speed and smoothness. She's a solid backbone for Belobog and Evelyn teams, but not an investment priority if you already own a proper S-rank Stunner.

Stat targets

Koleda is a stunner, so she does NOT need carry-level CRIT — prioritize Daze buildup and enough energy. Serviceable targets (per): Impact 170+, ATK 1,800+, and enough Energy Regen to spam EX Special; these matter more than CRIT since Daze doesn't need to crit. Only for the 'stun + damage' variant (also listed by) do you chase CRIT Rate 60%+ / CRIT DMG 100%+ with a CRIT slot-4 disc. Suggested main stats: slot 4 ATK% (pure stun) or CRIT (damage variant) / slot 5 Fire DMG / slot 6 Impact. Substat priority: Impact > ATK% > Energy Regen > CRIT.

Rotation & combos

1) OPENER: enter, throw 2-3 Basic hits then immediately EX Special (hammer slam) — her strongest Daze source; with M1, time it after the 2nd/4th Basic for +15% Daze. 2) BUILD DAZE: loop Basic -> EX Special, weaving Chain Attack when available for extra Daze; watch the enemy stun bar. 3) STUN: the moment the enemy is Dazed, swap to your carry (Soldier 11 / Evelyn) to unload in the stun window. 4) ENERGY: Koleda is energy-hungry for EX Special, so let her farm off-field orbs/assists; with M2 each EX hit refunds 60 energy so you can spam more freely. 5) ULTIMATE: use when the stun bar is nearly full to seal the stun or extend the window, then repeat from step 1.

Mindscapes — how far is worth it?
M1 Worth it

After the 2nd or 4th hit of her Basic (incl. enhanced Basic), immediately using Special / EX Special increases Daze dealt by 15%. This is the most useful mindscape for Koleda's stun role: faster Daze buildup = earlier stun = quicker combo window for the carry. M1 (Beat of the Hammer) among her two best cores.

M2 Worth it

EX Special hitting an enemy restores 60 energy (45s cooldown). A big energy-economy upgrade: Koleda spams EX Special (her main Daze source) more often, noticeably raising Daze-per-minute. treat M1+M2 as her only two 'worth pulling' mindscapes; the later ones fall off hard.

M3 Low value

All skills +2 levels. A small flat bump with no gameplay change — low value, just a stepping stone.

M4 Situational

Adds a charge-stacking mechanic (per: +18% DMG per stack). This is a DAMAGE boost, only loosely tied to her core stun job — moderate value if you run Koleda as a pure stunner.

M5 Low value

All skills +2 levels again. Still just flat numbers, a bridge to M6 — low value.

M6 Situational

Her explosions deal extra damage equal to ~360% of ATK (per). Her biggest single damage jump, but it is DMG rather than Daze — whale-tier and only for those who want Koleda to self-contribute more damage; most players stop at M2.

Pros
  • Steady Daze output with invincibility frames (i-frames) in her combos — easy to play, hard to interrupt, friendly for stunner beginners.
  • A cheap, readily available Fire stunner for F2P — a solid backbone for Belobog fire teams (Ben, Soldier 11) without spending rare resources.
  • Contributes a decent chunk of Fire damage for a stunner, and boosts Impact plus the team's Chain Attack damage on stunned enemies.
Cons
  • Slow and clunkier than modern stunners (Lighter, Ju Fufu, Qingyi) — lower Daze-per-second and slower to open the stun window.
  • Very energy-hungry for EX Special; without M2 or a battery partner her rotation can stall.
  • Mindscapes past M2 are weak (M3/M5 just +levels, M4/M6 lean into damage) so deep investment gives little return for the stun role.
Recommended Bangboo
Rocketboo — Impact/Daze-leaning bangboo whose assist helps push the stun bar faste... Butler — Energy-battery bangboo — patches Koleda's energy-hungry weakness so sh...
Endgame mode fit
Shiyu Defense

Usable in Shiyu Defense for single-target sides: Koleda opens and holds the stun window for a fire carry (Soldier 11 / Evelyn) to burst. A budget F2P option, but modern S-rank stunners post higher scores thanks to faster stun — Koleda fits 'good enough' rather than top of the ladder.

Deadly Assault

In Deadly Assault — with high-HP bosses/foes where stun mechanics are rewarded — Koleda's stun role has a place, especially on a Belobog fire team. She still trails premium stunners in speed, so treat her as a fallback when you lack a top S-rank stunner.

Skills
Basic Attack1

Basic Attack: Smash 'n' Bash
Press to activate: Unleashes up to 4 strikes, dealing Physical DMG. When Koleda has the Furnace Fire effect, she can launch an enhanced Basic Attack after the 2nd hit, consuming the Furnace Fire effect and dealing massive Fire DMG. Koleda and Ben can team up when fighting together to launch a coordinated attack, further increasing the power of the attack. Character is invulnerable while using this skill.

Dodge3

Dodge: Wait 'n' See
Press to activate: A rapid dodge. Character is invulnerable while using this skill.

Dash Attack: Tremble!
Press during a Dodge to activate: Strikes enemies in front of her, dealing Physical DMG.

Dodge Counter: Don't Look Down on Me
Press during a Perfect Dodge to activate: Strikes enemies in front and creates an explosion, dealing Fire DMG. Character is invulnerable while using this skill.

Assist3

Quick Assist: Coming Thru!
When the on-field character is launched, press to activate: Strikes enemies in front, dealing Fire DMG. Character is invulnerable during the attack.

Defensive Assist: Protective Hammer
When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

Assist Follow-Up: Hammer Bell
Press after a Defensive Assist to activate: Koleda charges and strikes enemies in front, dealing Fire DMG and obtaining Furnace Fire effect. Character is invulnerable while using this skill.

Special Attack2

Special Attack: Hammer Time
Press to activate: Strikes enemies in front and triggers an explosion, dealing Fire DMG.This skill launches faster and triggers an explosion when used after the 2nd or 4th hit of Koleda's Basic Attack or enhanced Basic Attack. When Koleda and Ben are both in your squad, and this skill is activated after an enhanced Basic Attack, they team up to launch a coordinated attack, further increasing the power of the skill. Anti-Interrupt level is increased while using this skill.

EX Special Attack: Boiling Furnace
With enough Energy, press to activate:Strikes enemies in front and triggers a powerful explosion, dealing massive Fire DMG. Koleda also gains the Furnace Fire effect.This skill activates faster and triggers an explosion when used after the 2nd or 4th hit of Koleda's Basic Attack or enhanced Basic Attack.When Koleda and Ben are both in your squad and this skill is activated after an enhanced Basic Attack, they team up to launch a coordinated attack, further increasing the power of the skill.Character is invulnerable while using this skill.

Chain Attack2

Chain Attack: Natural Disaster
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful explosion on enemies in a large area, dealing massive Fire DMG while also obtaining the Furnace Fire effect. Character is invulnerable while using this skill.

Ultimate: Hammerquake
When Decibel Rating is at Maximum, press to activate: Unleashes a powerful explosion on enemies in a large area in front, dealing massive Fire DMG while also obtaining the Furnace Fire effect. Koleda and Ben can team up when fighting together to launch a coordinated attack, further increasing the power of the attack. Character is invulnerable while using this skill.

Core Skill2

Core Passive: Demolition Hammer
When Koleda uses her EX Special Attack or consumes Furnace Fire to use an enhanced Basic Attack, the Daze she deals increases by 30%.

Additional Ability: Belobog Management
When another character in your squad shares the same Attribute or Faction: When the explosion from Koleda's EX Special Attack hits an enemy, it applies a debuff to the target. While the target is Stunned, all squad members' Chain Attacks deal 35% more DMG to the target. This effect can stack up to 2 times and resets when the Stunned effect ends.

How to read this build page

Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.

How to read the stat table and level

The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.

Why the W-Engine and Drive Disc picks make sense

Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.

  • Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
  • Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.

These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.

Is Mindscape worth chasing

General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.

Skill priority by role

There's no single order for every Agent, but the general pattern by role is:

  • Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
  • Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
  • Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
  • Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.

Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this Agent stands against the full roster.
  • Teams for full in-game comps, including Bangboo and rotation order.
  • Disc score to check how your current gear scores against the benchmark.
Agents of the same attribute
Koleda FAQ
What is the best W-Engine for Koleda?

Koleda performs best with Hellfire Gears. See alternatives and required stats in the Gear section above.

Is Koleda worth pulling?

Only worth upgrading if you need a cheap A-rank (4★) Fire Stunner. Koleda builds Daze reliably and carries a bit of damage herself, but she's far behind modern Stunners like Lighter or Ju Fufu in speed and smoothness. She's a solid backbone for Belobog and Evelyn teams, but not an investment priority if you already own a proper S-rank Stunner.

What is the best team for Koleda?

Koleda works best in the Belobog Fire team. Full members and rotation are in the Teams section.

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