White Water Ballad

White Water Ballad

Drive Discs
2-Pc

Physical DMG by 10%.

4-Pc

When the equipper is within any Ether Veil, their CRIT Rate increases by 10%. After leaving the Ether Veil, this buff remains for 15s. If the equipper is an Attack character, activating an Ether Veil or extending an Ether Veil's duration increases their CRIT Rate by 10% and ATK by 30% for 10s. Repeated triggers reset the duration.

Characters who should use this set

4-Pc (main set)

How to read this Drive Disc page

The 2-piece effect unlocks once you equip 2 discs from the same set (usually a base stat buff); the 4-piece effect unlocks with 4 discs from the same set (usually stronger, with its own trigger condition — read the exact text above before committing). Since every agent only has 6 disc slots total, you always pick one of two splits: three different 2-piece sets, or one main 4-piece set plus one secondary 2-piece set.

The "who should use this" list below is pulled live from each character's build data: it shows whether this set is used as the 4-piece main pick or the 2-piece secondary pick, plus which other set it's paired with — so the list updates automatically whenever the meta does, it isn't hand-picked. The main stat on the first 3 slots (HP/ATK/DEF) is always fixed no matter the set; only slots 4-5-6 are yours to choose based on role (Crit Rate/Crit DMG for standard DPS, Anomaly Proficiency for Anomaly teams, Impact for Stun-role agents). See the full 6-slot mechanic and the complete set table on the Drive Discs page, or check terms in the ZZZ Glossary.

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