Arcs Neverness to Everness

All 47 Arcs (NTE's weapon system) with effects, star upgrades and who should use them.

What are Arcs?

Arcs are NTE's equippable weapons: each has an effect that grows through 5 stars, and each fits only characters of the matching Type. Pulled from the Arc Research banner (hard pity 80).

47
Good Boy's Grand AdventureS
Good Boy's Grand Adventure Gas · Tier A
Camellia SocietyS
Camellia Society Condensate · Tier C
Day OffS
Day Off Solid · Tier B
Ready-ReadyS
Ready-Ready Plasma · Tier S
Blow up the CrowdS
Blow up the Crowd Solid · Tier S
Youthful FantasyS
Youthful Fantasy Liquid · Tier A
Contemplative CatS
Contemplative Cat Gas · Tier B
Your Happiness is PricelessS
Your Happiness is Priceless Solid · Tier S
Raging FlamesS
Raging Flames Plasma · Tier A
Eternal WaltzS
Eternal Waltz Condensate · Tier A
Hethereau's KeeperS
Hethereau's Keeper Solid · Tier B
Fluff of FortitudeS
Fluff of Fortitude Plasma · Tier B
Fluff of FerocityS
Fluff of Ferocity Condensate · Tier S
Fluff of FinesseS
Fluff of Finesse Gas · Tier A
Fluff of FleetnessS
Fluff of Fleetness Liquid · Tier A
Fluff of FearlessnessS
Fluff of Fearlessness Solid · Tier A
Reality RefugeS
Reality Refuge Solid · Tier A
Tears Beneath the MaskS
Tears Beneath the Mask Gas · Tier A
Song of the WhaleS
Song of the Whale Plasma · Tier A
Marching Beyond TimeS
Marching Beyond Time Solid · Tier S
The Last RoseS
The Last Rose Liquid · Tier S
The Rain That Shook the WorldS
The Rain That Shook the World Solid · Tier A
Stellar VeilS
Stellar Veil Plasma · Tier A
What's DesiredS
What's Desired Condensate · Tier S
Blushing MirageS
Blushing Mirage Condensate · Tier S
The Wrong GateS Upcoming · 29/07
The Wrong Gate Liquid
UmbrellaA
Umbrella Condensate · Tier C
Cosmos Daze, Wild ReverieA
Cosmos Daze, Wild Reverie Gas · Tier B
Shiny DaysA
Shiny Days Liquid · Tier C
The ForgottenA
The Forgotten Solid · Tier B
Oraora!A
Oraora! Plasma · Tier B
Mind RoyaleA
Mind Royale Liquid · Tier C
The Good, The Bad, The BitterA
The Good, The Bad, The Bitter Condensate · Tier C
The Great ThiefA
The Great Thief Condensate · Tier C
Watch Your Heads!A
Watch Your Heads! Gas · Tier B
Clear SkiesA
Clear Skies Liquid · Tier B
Failing You, Heavy in My HeartA
Failing You, Heavy in My Heart Gas · Tier C
Drawn BladeA
Drawn Blade Plasma · Tier B
A Time Will ComeA
A Time Will Come Condensate · Tier C
The Fools' SpringA
The Fools' Spring Condensate · Tier B
Time BanditA
Time Bandit Solid · Tier B
Call of the Twisted CityA
Call of the Twisted City Liquid · Tier B
Dangerous GameB
Dangerous Game Condensate · Tier C
First Step to SuccessB
First Step to Success Solid · Tier C
Be HappyB
Be Happy Gas · Tier C
Us.B
Us. Plasma · Tier C
"Real Music"B
"Real Music" Liquid · Tier C
Quick guide
This catalog lists all 47 Arcs — 26 S-rarity, 16 A-rarity, 5 B-rarity — the weapon system that lives in its own equipment slot, completely separate from Console modules. Every Arc card here carries two tags that actually decide whether it's worth your Tri-Keys: a rarity (S/A/B) and a class tag, since a character can only equip an Arc that shares their class. Use this index to filter down to what matters for your own roster instead of scrolling all 47 blind — which rarity is worth pulling for, which class tag to check before you spend a single Tri-Key, and where the free B-rarity options fit while you save up.

47 Arcs by Rarity: Where the Investment Actually Goes

The 47 Arcs split into three rarity tiers, and the split determines how you should spend both Tri-Keys and time.

  • 26 S-rarity — the chase tier, pulled through the gacha with an 80-pull hard pity. But an S-rarity Arc is still class-locked: pulling one outside every class your current roster covers means it sits unused until you get a matching character.
  • 16 A-rarity — the realistic mid-investment tier for a character who doesn't hold a matching S yet; several perform close enough to their S counterpart to be worth building instead of waiting on pity.
  • 5 B-rarity — the starter tier, obtainable outside the weapon gacha through normal progression. These exist to fill the slot immediately, not to be a long-term answer.

Rarity alone doesn't decide value here — a high-rarity Arc that doesn't match a character's class tag can't be equipped at all, so check the class tag on a card before weighing its rarity.

5 Class Tags: Matching an Arc to a Character

Every character and every Arc carries one of 5 class tags — Solid, Liquid, Plasma, Gas, or Condensate — shown on each card and confirmed as their official names (matching the game's own 4 states of matter plus the Condensate phase-change class).

  • A character can only equip an Arc sharing their own class tag — a mismatched tag simply cannot go into that weapon slot, there's no partial benefit.
  • This is a hard compatibility rule, not a soft recommendation, so it's worth checking a character's class tag before spending Tri-Keys chasing a specific S-rarity Arc.
  • Filtering this catalog by class tag first, then comparing rarity within that narrower list, is a more useful way to browse than sorting by rarity alone.

How to Read This Catalog Before You Pull

This index isn't just a list — each card is a starting point for a decision, and it's built to be filtered rather than scrolled top to bottom.

  • Filter by rarity and class tag together to see only what your current roster could actually use.
  • Every card links out to its own detail page for the breakthrough and star-refinement curve, and back to the matching character's build page — check that build page for the specific Arc actually recommended before spending anything, since a strong-looking S-rarity Arc can still underperform a lower one that fits a kit better.
  • Because pity accumulates and carries over across every Arc banner, it's worth checking this catalog against the gacha explainer before a new banner opens — you may already be closer to a guaranteed pull than the fresh count suggests.

How to read each detail page

Every Arc detail page carries the same two upgrade tracks and the same one compatibility rule, and mixing them up is the easiest way to waste materials. Breakthrough raises this Arc's level cap and base stats in discrete stages; star refinement is a completely separate track that only strengthens the passive effect's numbers, up to a maximum of 5 stars. Neither one changes which characters can equip this Arc — that's decided purely by the class tag shown on this page. This block explains how to read those three things on any Arc's page before spending Tri-Keys, breakthrough materials, or duplicate copies on it.

Breakthrough vs Star Refinement: Two Different Tracks

This page tracks two upgrade paths that solve different problems, and confusing one for the other is the most common way to waste materials on this Arc.

  • Breakthrough (6 stages) raises the level cap and pushes up base stats — this is about how tanky/how much raw ATK this Arc can carry, and it uses breakthrough materials, not duplicates.
  • Star refinement (up to 5 stars) is a separate track that only scales the numbers inside this Arc's passive effect — it does not touch the level cap or base ATK at all. Raising it usually costs either duplicate copies of this same Arc or dedicated star-up material, shown further down this page.
  • A copy at breakthrough 6 / star 1 has the full base stats but the weakest version of the passive; a copy at breakthrough 1 / star 5 has a strong passive on a low stat floor. Neither substitutes for the other — a fully invested Arc needs both tracks pushed.

Reading the Star-Refinement Buff on This Page

The passive effect box on this page lists a value or a range for each of the 5 star levels — that's not a random roll, it's a fixed curve: every copy of this exact Arc at star 3 has the exact same passive strength as every other copy at star 3. There's nothing to gamble on here beyond deciding whether to spend the materials to move up a star.

  • Read the numbers at star 1 and star 5 side by side first — that gap tells you how much this specific Arc actually rewards refinement versus one where the passive barely changes between stars.
  • Some passives scale a percentage bonus, others scale a stacking condition (like how many stacks or how long an effect lasts) — check which type this Arc's passive is before assuming “higher star = flat bigger number” applies the same way to it.
  • If this Arc's class tag doesn't match any character you're currently running, refining stars on it is wasted spend regardless of how good the star-5 passive looks — fix the class match first.

Check the Class Tag on This Page Before You Invest

The class tag shown near the top of this page is the single fact that decides whether anything else on it matters. It's one of 5 tags (displayed as Type I-V), and it's a hard equip rule, not a soft suggestion — a character outside this tag simply cannot put this Arc into their weapon slot.

  • Before spending breakthrough materials or star-up copies here, confirm this Arc's tag matches a character you actually plan to build, not just one you happen to own.
  • If this Arc came from a limited banner and its tag doesn't match anyone in your current roster yet, it's usually safer to leave it at base breakthrough/star until a matching character arrives, rather than sinking materials in blind.
  • Deep-link to this Arc's matching characters from the class filter on the arcs catalog, or check a specific character's build page to see whether this Arc is actually their recommended pick versus just a compatible one.

Limited-Banner Arcs Never Enter the Shop

Once you have owned any Arc at least one copy, it normally appears for sale in the Arc shop afterward (paid with Tri-Keys) — this is how most players eventually collect duplicates to max out (mix) a favorite Arc without pulling it again.

  • The one hard exception: an Arc that comes from a limited (rate-up) banner never enters the shop, even after you already own a copy of it.
  • If your build depends on a limited Arc, the only way to fully mix it to max stacks is pulling more copies from that same gacha banner — there is no key-purchase shortcut for these.
  • Check whether an Arc came from a limited banner before assuming you can just buy your way to a maxed copy later; standard-pool Arcs don't have this restriction.

Where Arc Shop Keys Come From

Buying an Arc from the shop costs Tri-Keys, so it pays to know where free keys come from before you spend.

  • Raising your Hunter Exchange rank to level 30 unlocks a purchase of 31 keys using Fons (a separate in-game currency) — the single largest confirmed free source.
  • Community sources also point to a recurring monthly token allotment as a second free source, but we are not listing its exact figure here until we can confirm the item under its official name.
  • Because limited-banner Arcs never enter the shop (see the block above), save your keys for Arcs that actually appear there.

FAQ

Should I focus on pulling S-rarity Arcs first?

Match the class tag first, then check what a character's build page actually recommends — rarity alone doesn't decide value, since a mismatched-class S-rarity Arc can't be equipped at all, and a well-fitted A-rarity often outperforms a generic S on the wrong kit.

Does this list of 47 include free Arcs too, or only gacha ones?

It includes all 47 regardless of source — the 5 B-rarity starters and any progression-earned Arc sit in this same catalog alongside the gacha-only S and A rarities, so check each card's obtain method before assuming Tri-Keys are the only route to fill a slot.

Why does the class tag show names like Solid or Condensate?

These are the 5 classes' official names — Solid, Liquid, Plasma, Gas, and Condensate — matching the game's own 4 states of matter plus the Condensate phase-change class, and shown directly on every character and Arc card. A class tag is an arc-compatibility rule, not a flavor label: a character can only equip an Arc that shares their own class.

What's the actual difference between breakthrough and star refinement?

Breakthrough (6 stages) raises this Arc's level cap and base stats using breakthrough materials; star refinement (up to 5 stars) is a separate track that only scales the passive effect's numbers, usually costing duplicate copies or dedicated star material. Neither one substitutes for the other, and neither changes the class tag.

Is a low-star copy of a good Arc still usable?

Yes — a star-1 copy still carries whatever base breakthrough it's at plus a weaker version of the passive, so it fills the weapon slot and works right away; star refinement is a scaling investment on top, not a requirement to make the Arc functional.
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