Furniture Neverness to Everness
344 furniture pieces tracked across Comfort, Collect, Love and Fortune milestone tracks.
How many furniture pieces exist, what Comfort/Collect/Love/Fortune stats actually do, and exactly which real threshold unlocks which milestone reward.
Furniture by category (344 pieces)
Comfort & Collect stat range per piece
Item display names are not exposed in the mirrored game data (internal IDs + Chinese source text only) — reported here are the verified system numbers only.
4 milestone tracks — real thresholds
| Level | Threshold (total) | Bonus | Reward tied to this level |
|---|---|---|---|
| 1 | 100 | 1 | 4h |
| 2 | 200 | 2 | 4h |
| 3 | 300 | 3 | 4h |
| 4 | 400 | 4 | 4h |
| 5 | 500 | 5 | 4h |
| 6 | 600 | 6 | 4h |
| 7 | 700 | 7 | 4h |
| 8 | 800 | 8 | 4h |
| 9 | 900 | 9 | 4h |
| 10 | 1,000 | 10 | 4h |
| Level | Threshold (total) | Bonus | Reward tied to this level |
|---|---|---|---|
| 1 | 100 | 2 | HP |
| 2 | 200 | 4 | DEF |
| 3 | 300 | 6 | DEF Bonus |
| 4 | 400 | 8 | DEF Bonus |
| 5 | 500 | 10 | DEF Bonus |
| 6 | 600 | 12 | DEF Bonus |
| 7 | 700 | 14 | DEF Bonus |
| 8 | 800 | 16 | DEF Bonus |
| 9 | 900 | 18 | DEF Bonus |
| 10 | 1,000 | 20 | DEF Bonus |
| Level | Threshold (total) | Bonus | Reward tied to this level |
|---|---|---|---|
| 1 | 100 | 4 | Pawn Moonlight |
| 2 | 200 | 8 | Gold Coin Book |
| 3 | 300 | 12 | Arc disk experience book |
| 4 | 400 | 16 | Arc disk experience book |
| 5 | 500 | 20 | Arc disk experience book |
| 6 | 600 | 24 | Arc disk experience book |
| 7 | 700 | 28 | Arc disk experience book |
| 8 | 800 | 32 | Arc disk experience book |
| 9 | 900 | 36 | Arc disk experience book |
| 10 | 1,000 | 40 | Arc disk experience book |
| Level | Threshold (total) | Bonus |
|---|---|---|
| 1 | 50 | — |
| 2 | 130 | — |
| 3 | 230 | — |
| 4 | 380 | — |
| 5 | 580 | — |
| 6 | 880 | — |
| 7 | 1,280 | — |
| 8 | 1,880 | — |
| 9 | 2,680 | — |
| 10 | 3,680 | — |
| 11 | 4,680 | — |
| 12 | 5,680 | — |
| 13 | 6,680 | — |
| 14 | 7,680 | — |
| 15 | 8,680 | — |
| 16 | 9,680 | — |
| 17 | 10,680 | — |
| 18 | 11,680 | — |
| 19 | 12,680 | — |
| 20 | 13,680 | — |
| 21 | 14,680 | — |
| 22 | 15,680 | — |
| 23 | 16,680 | — |
| 24 | 17,680 | — |
| 25 | 18,680 | — |
| 26 | 19,680 | — |
| 27 | 20,680 | — |
| 28 | 21,680 | — |
| 29 | 22,680 | — |
| 30 | 23,680 | — |
Milestone progress calculator
Enter a total score to see which level it reaches and how much more is needed for the next one — for each of the 4 tracks.
344 Pieces, Two Stats Every Single One Feeds
Every one of the 344 furniture rows in the housing data carries a Comfort value and a Collect value — there is no piece that contributes to neither. Across the full catalog: Comfort ranges from 2 to 1,500 per piece (total pool 16,231 across all 344), and Collect ranges from 10 to 7,500 per piece (total pool 81,290). By internal category, the largest groups are Ornaments (57 pieces), Chairs (41), Drawers/cabinets (37+15), Gacha-exclusive pieces (25), side tables (24), landscaping pieces (16), lighting (13), bonsai (10), figures (13), plus smaller groups for basins, flower pots, shelves, fish tanks, store tables, a jukebox and beds.
- A high-Comfort piece pushes you toward the Comfort milestone track faster than a decorative low-value piece.
- Collect works the same way but on its own separate pool — a piece can be Comfort-heavy and Collect-light, or the reverse.
- Love and Fortune are not per-piece stats in this data — they are separate milestone tracks (see below) unlocked on their own schedule, not summed from individual furniture rows.
Four Milestone Tracks, Real Thresholds
Comfort, Love and Fortune each run a clean 10-level milestone track with a linear threshold (100, 200, 300 ... 1,000) and a bonus that scales with level. Collect runs a much longer 30-level track with an accelerating threshold curve (50, 130, 230, 380 ... up to 23,680 at level 30) rather than a flat step.
- Comfort (10 levels): threshold steps of 100 per level up to 1,000; bonus grows 1.0 → 10.0; each level also carries a 4-hour timer value tied to it.
- Love (10 levels): same 100-per-level thresholds up to 1,000; bonus doubles the Comfort curve, growing 2.0 → 20.0, and is explicitly tied to combat stats (HP at level 1, then DEF and DEF% at higher levels).
- Fortune (10 levels): same thresholds again, but the bonus scales fastest of the three — 4.0 → 40.0 — and each level is named after an in-world location/reward (e.g. "Pawn Moonlight", "Arc disk experience book").
- Collect (30 levels): starts easy (50 to reach level 1) but the gap between levels widens fast — level 10 needs 3,680 total, level 20 needs 13,680, level 30 needs 23,680. This is the long-grind track of the four.