Modules Neverness to Everness
All 74 Modules for the 7×7 Console grid: 38 Core (main stat + 4 substats) and 36 Shape blocks.
Each character has a 7×7 Console grid. You place tetromino-shaped Modules on it: Core modules carry stats and substats, Shape modules fill the grid to trigger Set bonuses at 2 and 4 pieces. Substat values follow fixed level curves (0–20) — there are no random rolls.
Core Modules (38)
Core = the stat carriers: 1 main attribute + 4 substats picked from the pool, values grow by level curve.
S
S
S
S
S
S
S
S
S
S
S
S
S
A
A
A
A
A
A
A
A
A
A
A
A
B
B
B
B
B
B
B
B
B
B
B
B
BShape Modules (36)
Shape = geometric fillers: no substats, they complete the grid and count toward Set conditions.
S
S
S
S
S
S
S
S
S
S
S
S
A
A
A
A
A
A
A
A
A
A
A
A
B
B
B
B
B
B
B
B
B
B
B
BModule shapes explained Client data
Shapes are named by geometry: Type II covers 2 cells (Horizontal/Vertical), Type III is an L-shaped Corner (3 cells), Type IV is a straight run of 4 cells, and the N-shape is a 4-cell zigzag. A Set only counts Shape modules matching its required geometries — equip 2 matching shapes to trigger the 2-piece effect, 4 to trigger the 4-piece effect.
⚠ Common mistake — The game's auto-equip button does not reliably arrange modules into the exact shapes required — it can fill your grid without completing the 4-piece geometry. Check the shapes above and place them by hand to be sure the 4-piece effect is active.
✦ No re-rolling — Sub-stats are fixed the moment a module drops — what you see is final, there is no re-rolling like in other gacha games. The task is picking the right piece, not farming the same one over and over.
How to obtain & upgrade Client data
Cartridges (Core modules) mainly drop from Anomaly Zones, specifically the Rabbit Hole dungeon — open the Exploration Guide and switch to the Console tab to access it, spending Character Pixels on its rewards. Upgrading Cartridges and Shape modules costs Manhole tokens, which also drop from the same Rabbit Hole. Every 5 levels gained unlocks one additional sub-stat.
Module Sets
74 Modules, Two Roles: Core Carries Stats, Shape Fills the Grid
The 74 modules split cleanly into two types that do different jobs on the Console.
- 38 Core modules — each carries a main stat plus 4 substats. This is where a character's actual stat total comes from, and is the piece worth prioritizing first when a build is short on power.
- 36 Shape modules — 12 shapes across 3 rarities (B/A/S). These fill the remaining grid space and, more importantly, are what actually triggers a 12-piece Suit's set bonus once enough of a shape requirement is met on the board.
- Practical read: Core answers “how strong is this piece,” Shape answers “does this piece fit the geometry needed to unlock a set bonus.” A build can be running excellent Core stats and still be missing a set bonus entirely if the Shape geometry isn't satisfied.
Why There's No Min/Max Roll on This Page
This module system works differently from a typical relic/disk grind, and it changes what's actually worth chasing when farming.
- When a substat rolls on a module, randomness only picks which type of substat it is, out of an 11-type pool (HP, ATK, DEF, Crit Rate, Crit DMG, and 6 elemental/damage-type bonuses). There is no random value attached to that roll.
- The actual number is looked up from a fixed curve based on rarity and level — the same substat type at the same rarity and level is always the same number, on every copy, for every player.
- That means chasing a “perfect roll” the way older gear systems train you to doesn't apply here. What's actually worth farming for is the right substat type, the right rarity, and enough level-ups — not a lucky number.
Using This Catalog to Piece Together a Suit
The 12 Suit set bonuses aren't triggered by wearing “4 matching pieces” the way older gear systems work — they're triggered by satisfying a geometric shape requirement on the Console board, at 2-piece (Epic) and 4-piece (Legendary) thresholds.
- Each of the 12 Suits lists its own shape requirement — this catalog lets you filter Shape modules by which Suit they belong to, so you can check what geometry you're actually working toward before farming blind.
- Several Suits key their 4-piece bonus to an elemental reaction condition rather than a flat stat boost — worth cross-checking the element/reaction glossary before assuming a Suit's bonus applies to any team composition equally.
- Because every character's Console layout is unique, the same Suit can require a different physical arrangement of Shape pieces from one character to the next — treat this catalog as the reference for what a Suit needs in general, and a character's own build page as the specific layout to copy.