Modules Neverness to Everness
All 74 Modules for the 7×7 Console grid: 38 Core (main stat + 4 substats) and 36 Shape blocks.
Each character has a 7×7 Console grid. You place tetromino-shaped Modules on it: Core modules carry stats and substats, Shape modules fill the grid to trigger Set bonuses at 2 and 4 pieces. Substat values follow fixed level curves (0–20) — there are no random rolls.
Core Modules (38)
Core = the stat carriers: 1 main attribute + 4 substats picked from the pool, values grow by level curve.
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S
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BShape Modules (36)
Shape = geometric fillers: no substats, they complete the grid and count toward Set conditions.
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S
A
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BModule Sets
74 Modules, Two Roles: Core Carries Stats, Shape Fills the Grid
The 74 modules split cleanly into two types that do different jobs on the Console.
- 38 Core modules — each carries a main stat plus 4 substats. This is where a character's actual stat total comes from, and is the piece worth prioritizing first when a build is short on power.
- 36 Shape modules — 12 shapes across 3 rarities (B/A/S). These fill the remaining grid space and, more importantly, are what actually triggers a 12-piece Suit's set bonus once enough of a shape requirement is met on the board.
- Practical read: Core answers “how strong is this piece,” Shape answers “does this piece fit the geometry needed to unlock a set bonus.” A build can be running excellent Core stats and still be missing a set bonus entirely if the Shape geometry isn't satisfied.
Why There's No Min/Max Roll on This Page
This module system works differently from a typical relic/disk grind, and it changes what's actually worth chasing when farming.
- When a substat rolls on a module, randomness only picks which type of substat it is, out of an 11-type pool (HP, ATK, DEF, Crit Rate, Crit DMG, and 6 elemental/damage-type bonuses). There is no random value attached to that roll.
- The actual number is looked up from a fixed curve based on rarity and level — the same substat type at the same rarity and level is always the same number, on every copy, for every player.
- That means chasing a “perfect roll” the way older gear systems train you to doesn't apply here. What's actually worth farming for is the right substat type, the right rarity, and enough level-ups — not a lucky number.
Using This Kho to Piece Together a Suit
The 12 Suit set bonuses aren't triggered by wearing “4 matching pieces” the way older gear systems work — they're triggered by satisfying a geometric shape requirement on the Console board, at 2-piece (Epic) and 4-piece (Legendary) thresholds.
- Each of the 12 Suits lists its own shape requirement — this kho lets you filter Shape modules by which Suit they belong to, so you can check what geometry you're actually working toward before farming blind.
- Several Suits key their 4-piece bonus to an elemental reaction condition rather than a flat stat boost — worth cross-checking the element/reaction glossary before assuming a Suit's bonus applies to any team composition equally.
- Because every character's Console layout is unique, the same Suit can require a different physical arrangement of Shape pieces from one character to the next — treat this kho as the reference for what a Suit needs in general, and a character's own build page as the specific layout to copy.