Cosmetics Neverness to Everness

13 confirmed vehicle skins (liveries) across 6 distinct vehicles, with real English names and direct links to each vehicle's own page.

What this page answers, and what it does not (yet)

Every confirmed vehicle skin in the game's own vehicle-skin table, with its real name and which vehicle it belongs to. Character outfits and glider skins are deliberately NOT listed as named catalogs here — the game's own text files that would hold those names (271 fashion + 34 glider text keys) only contain the original Chinese source strings, with no English localization field at all, so any English name we could show would have to be invented. We refuse to do that.

Vehicle skins by vehicle

NW-S79
  • Original
  • Ghost
Rover A1
  • Original
  • City Trails
LaVelox
  • Original
  • Golden Breeze - Livery
Blizzard-V4
  • Original
  • Heaven's Inferno Supreme - Livery
Novis ST-X 950
  • Original
  • Hound Blitz - Livery
Porsche 918 Spyder
  • Unreleased / unnamed
  • Unreleased / unnamed
  • Unreleased / unnamed
Total skins
13
Distinct vehicles
6
Unreleased / unnamed
3

DT_VehicleSkinDataTable.json (13 rows, all read directly) is the only cosmetics table in the game's files with a genuine English LocalizedString field. 3 of the 13 skins have no name published yet (raw value is literally "None" in the source data) — shown here as "Unreleased / unnamed" rather than left blank or guessed.

Character skins — why they are not listed here

The game's Text/ST_Appearance table has 307 entries in total, 271 of which are prefixed "Fashion_" (outfit descriptions) — real content confirming character outfits genuinely exist as a system (patch notes even name one: "Normie Heroine" for Shinku, sold in the 999 Nights Button Shop). But every single one of those 271 entries is Chinese-only source text with no LocalizedString field, so we cannot show real English outfit names without inventing them.

ST_Appearance total keys
307
Fashion_* (outfit) keys
271

Glider skins — same limitation

Glider skins do exist in the game (34 entries prefixed "Glide_"/"Glid_" in the same Text/ST_Appearance table, plus glider-skin icon image files confirmed on disk) — so this is not a "no data" case, it is a "Chinese-only data" case. Same rule applies: no LocalizedString field means no real English name to report, so we list the honest count here instead of a fabricated catalog.

Glide_*/Glid_* keys
34
Quick guide
Of the 3 cosmetic systems other sites usually cover (vehicle skins, character outfits, glider skins), the game's mirrored data only gives us a real English name for one of them. This guide explains exactly why — and why we chose to report an honest count for the other two rather than invent display names for them.

One Table Has English Names, Two Do Not — Here Is the Proof

DT_VehicleSkinDataTable.json (13 rows) stores each skin's name in a proper LocalizedString field with real English text — "Midnight Ghost", "City Trails", "Golden Breeze - Livery" and so on — plus a VehicleID that links straight to that vehicle's own page. That is why the vehicle skin section on this page lists real names. Character outfits and glider skins both live in the same file instead, Text/ST_Appearance.json (307 total keys — 271 prefixed "Fashion_" for outfits, 34 prefixed "Glide_"/"Glid_" for gliders), and every single one of those 307 entries is raw Chinese source text with no LocalizedString field at all. We confirmed this by opening the file directly, not by assuming it.

  • The existence of 271 Fashion keys and 34 Glide keys proves both systems are real and sizeable in the game — this is a translation gap, not a "feature doesn't exist" gap.
  • Patch notes confirm at least one real outfit by name ("Normie Heroine" for Shinku), which is useful as a spot-check, but is not a substitute for a full, verified catalog.
  • We chose to report "271 keys, no English field" rather than write out 271 guessed names — a wrong invented name is worse than an honest gap.

FAQ

Why not just translate the 271 Chinese outfit names yourselves?

A fan translation would not be the game's own official English name — presenting it as if it were could mislead players searching for the real in-game label, and would not match the game client if an official localization ships later with a different name. We only publish names that come from the game's own LocalizedString field.
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