Module Sets Neverness to Everness
All 12 Module Sets with 2-piece and 4-piece effects and their geometry conditions.
Which characters use each set Community-tracked
| Module Sets | Recommended for |
|---|---|
| Diabolos | Daffodill · Lacrimosa |
| Fireflies and the Forest | Jiuyuan · Mint · Nanally |
| Devil's Blood: Curse | Aurelia |
| Crimson: Twin Butterflies | Baicang · Sakiri |
| Street Boxer | Chaos · Hathor · Skia |
| Lost Radiance | Aurelia · Chiz · Hotori · Shinku · Zero |
| Kingdom's Guard | Adler |
| Shadow Creed | Baicang · Chaos · Chiz · Hathor · Jiuyuan · Mint |
| Thea's Night Tavern | Edgar · Haniel |
| Tiny Big Adventure | Fadia |
| Speedy Hedgehog | Haniel · Iroi · Sakiri · Zero |
⚠ Common mistake — The game's auto-equip button does not reliably arrange modules into the exact shapes required — it can fill your grid without completing the 4-piece geometry. Check the shapes above and place them by hand to be sure the 4-piece effect is active.
✦ No re-rolling — Sub-stats are fixed the moment a module drops — what you see is final, there is no re-rolling like in other gacha games. The task is picking the right piece, not farming the same one over and over.
12 Suits at a Glance: Element and Bonus by Tier
All 12 Suits share the same 2-piece (Epic) and 4-piece (Legendary) threshold structure, and each one only unlocks by fitting Shape modules into the specific geometry it requires — not by owning any 2 or 4 pieces that merely carry its tag.
6 elemental Suits, one per Esper element:
- Diabolos (Chaos) — 2pc: +10% Chaos DMG. 4pc: ignores 12% of the target's Chaos RES, rising to 24% while that target is under Nova or Scorch.
- Devil's Blood: Curse (Psyche) — 2pc: +10% Psyche DMG. 4pc: +18%, rising to +36% against targets under Nova or Stain.
- Crimson: Twin Butterflies (Incantation) — 2pc: +10% Incantation DMG. 4pc: +6% ATK per stack, up to 6 stacks.
- Fireflies and the Forest (Anima) — 2pc: +10% Anima DMG. 4pc: +8% Crit DMG per stack, up to 7 stacks.
- Lost Radiance (Cosmos) — 2pc: +10% Cosmos DMG. 4pc: ignores 25% of the target's DEF for a window after using an Ultimate.
- Street Boxer (Lakshana) — 2pc: +10% Lakshana DMG. 4pc: +14% Crit Rate.
6 role Suits, not tied to any single element:
- Shadow Creed — 2pc: +10% ATK. 4pc: +25% ATK for a window after using a Skill.
- Speedy Hedgehog — 2pc: +12% Charge Efficiency. 4pc: +15% ATK for the whole team after using an Ultimate.
- Kingdom's Guard — 2pc: +15% DEF. 4pc: a shield worth 20%.
- Thea's Night Tavern — 2pc: +10% HP. 4pc: +20% healing output.
- Tiny Big Adventure — 2pc: +10% HP. 4pc: +4% Max HP per stack, up to 10 stacks.
- Quiet Manor — 2pc: +10% Mental DMG. 4pc: +12% Mental DMG per stack, up to 3 stacks — the one Suit built around the burst damage a reaction like Nova deals, rather than a single element's hits.
Picking a Suit by Role
Matching a Suit to a character takes two checks, not one — what it boosts, and whether the 4-piece condition actually triggers for that character's playstyle.
- For an elemental Suit, the 2-piece bonus is a straightforward damage buff for that element — only worth it if the character actually deals that element's damage in the first place.
- Several elemental Suits gate their stronger 4-piece bonus behind a reaction condition. Diabolos and Devil's Blood: Curse both need the target under Nova (Chaos+Psyche) — Diabolos also counts Scorch (Chaos+Incantation), Devil's Blood: Curse also counts Stain (Psyche+Lakshana). Outside a team that actually lands those reactions, both Suits keep working but only deliver their flat 2-piece portion.
- For a role Suit, match battle role directly instead of element: a generalist or stacking attacker fits Shadow Creed, Crimson: Twin Butterflies or Fireflies and the Forest; a battery who Ultimates often fits Speedy Hedgehog; a tank fits Kingdom's Guard; a dedicated healer fits Thea's Night Tavern; a sustain-focused unit that wants to snowball Max HP fits Tiny Big Adventure; and a build leaning on reaction bursts rather than straight elemental hits fits Quiet Manor.
What This Catalog Shows, and Where to Go Next
This index page is a map of all 12 Suits, not the full breakdown of any single one.
- Open a specific Suit's own page to see its exact required Shape geometry, the Shape modules that satisfy it, and — once build data is filled in — which characters actually run it.
- A Suit only decides the set-bonus half of a build. The Core module that supplies the main stat and 4 substats is a separate choice, covered on the modules catalog, and still needs to fit into whatever grid space the Shape pieces leave open on that character's Console.
- Because Console layouts differ per character, the same Suit's required geometry can end up arranged differently from one character to the next — treat this page as what a Suit needs in general, and a character's own build page as the exact layout to copy.
How to read each detail page
What This Page Adds Beyond the Suits Catalog
The Suits catalog lists all 12 sets side by side; this page is the deep dive on one specific Suit.
- It lists the exact Shape geometry this Suit requires, plus the modules that actually satisfy that geometry — the modules catalog covers all 74 pieces across every Suit, this page filters down to only the ones relevant here.
- Both the 2-piece (Epic) and 4-piece (Legendary) effect for this specific Suit are shown directly on this page — read those numbers here rather than from memory of another Suit, since the two tiers and their conditions differ from one Suit to the next.
- When build data for a character is available, this page also lists who actually runs this Suit — treat that as a starting shortlist rather than the only valid option, since geometry and role fit matter more than copying a name blindly.
Reading the Modules and Geometry Shown Here
The modules listed on this page are filtered specifically to the Shape geometry this Suit needs — not the full modules catalog.
- These are the pieces that fill Console grid space and satisfy the geometry condition, not the Core module that actually carries a main stat and 4 substats — a full build for this Suit still needs a separate Core module, chosen on its own merits from the modules catalog.
- The pieces shown here come in 3 rarities. A higher rarity generally means a stronger version of the same piece, but rarity alone doesn't change whether the geometry condition is satisfied — a lower-rarity piece in the right position can still unlock the same 2-piece or 4-piece threshold.
- Because Console layouts differ per character, cross-check this Suit's geometry against a specific character's own build page rather than assuming the arrangement transfers directly — the same Suit can be laid out differently from one character to the next.
When the Recommended-Character List Is Short or Empty
Not every Suit on this site has a filled-in list of characters who run it yet — that's a data-coverage gap, not a sign the Suit goes unused.
- If the list here is short, fall back to the role logic instead: match this Suit's element (if it has one) to a character's own Esper element, or match its role — ATK/stacking, Charge Efficiency, DEF/HP, or healing — to what that character actually needs in a team.
- If this Suit's stronger 4-piece bonus is tied to a specific reaction, check whether the character's team can actually land that reaction before committing farming resources to it — it rewards a reaction-focused team far more than a straight single-target attacker.
- This page fills in further as build coverage expands — checking a specific character's own build page in the meantime gives the most current pairing for that character.