Module Sets Neverness to Everness

All 12 Module Sets with 2-piece and 4-piece effects and their geometry conditions.

Diabolos Elemental 2: Epic (2): Chaos DMG +10%. 4: Legendary (4): Ignores 12% of enemies' Chaos Resistance. Ign... Geometry condition: Shu2 · ZhiJiao2 · ZhiJiao4 · Hen4 Fireflies and the Forest Elemental 2: Epic (2): Anima DMG +10%. 4: Legendary (4): Increases wearer's CRIT DMG by 8% when a near... Geometry condition: Hen2 · Shu3 · ZhiJiao1 · Z4 Devil's Blood: Curse Elemental 2: Epic (2): Psyche DMG +10%. 4: Legendary (4): Increases wearer's DMG by 18%. The bonus beco... Geometry condition: Shu2 · Shu3 · ZhiJiao2 · Z4 Crimson: Twin Butterflies Elemental 2: Epic (2): Incantation DMG +10%. 4: Legendary (4): Increases wearer's ATK by 6% when a nearby en... Geometry condition: Shu2 · Hen3 · ZhiJiao4 · Z3 Street Boxer Elemental 2: Epic (2): Lakshana DMG +10%. 4: Legendary (4): Increases Crit Chance by 14%. Team triggering... Geometry condition: Hen2 · Hen3 · ZhiJiao3 · Z3 Lost Radiance Elemental 2: Epic (2): Cosmos DMG +10%. 4: Legendary (4): Ignores 25% of enemies' DEF for 20s after the... Geometry condition: Hen2 · ZhiJiao1 · ZhiJiao3 · Shu4 Kingdom's Guard Universal 2: Epic (2): DEF +15%. 4: Legendary (4): Increases wearer's shields by 20%. Geometry condition: Hen3 · Shu3 · ZhiJiao3 · ZhiJiao4 Shadow Creed Universal 2: Epic (2): ATK +10%. 4: Legendary (4): Increases wearer's ATK by 25% for 20s after c... Geometry condition: Hen2 · Shu2 · Hen4 · Z4 Thea's Night Tavern Universal 2: Epic (2): HP +10%. 4: Legendary (4): Increases wearer's Healing Bonus by 20%. Geometry condition: Hen3 · Shu3 · ZhiJiao1 · ZhiJiao2 Tiny Big Adventure Universal 2: Epic (2): HP +10%. 4: Legendary (4): Increases wearer's Max HP by 4% when taking d... Geometry condition: Hen2 · Shu2 · Hen4 · Z3 Speedy Hedgehog Universal 2: Epic (2): Charge Efficiency +12%. 4: Legendary (4): Increases all allies' ATK by 15% for 20s afte... Geometry condition: ZhiJiao1 · ZhiJiao2 · ZhiJiao3 · ZhiJiao4 Quiet Manor Elemental 2: Epic (2): Mental DMG +10%. 4: Legendary (4): Grants wearer a 12% Mental DMG Bonus per Basi... Geometry condition: Hen2 · Shu2 · Shu4 · Z4

Which characters use each set Community-tracked

Module SetsRecommended for
Diabolos Daffodill · Lacrimosa
Fireflies and the Forest Jiuyuan · Mint · Nanally
Devil's Blood: Curse Aurelia
Crimson: Twin Butterflies Baicang · Sakiri
Street Boxer Chaos · Hathor · Skia
Lost Radiance Aurelia · Chiz · Hotori · Shinku · Zero
Kingdom's Guard Adler
Shadow Creed Baicang · Chaos · Chiz · Hathor · Jiuyuan · Mint
Thea's Night Tavern Edgar · Haniel
Tiny Big Adventure Fadia
Speedy Hedgehog Haniel · Iroi · Sakiri · Zero

⚠ Common mistake — The game's auto-equip button does not reliably arrange modules into the exact shapes required — it can fill your grid without completing the 4-piece geometry. Check the shapes above and place them by hand to be sure the 4-piece effect is active.

✦ No re-rolling — Sub-stats are fixed the moment a module drops — what you see is final, there is no re-rolling like in other gacha games. The task is picking the right piece, not farming the same one over and over.

Quick guide
This catalog lists all 12 Suits in the module system — the set bonuses unlocked by fitting Shape modules into a character's Console board in the exact geometric pattern each Suit requires. Six Suits are tied to one of the 6 Esper elements and boost that element's damage; the other six are built around a battle role instead — a generalist attacker, a battery/support, a tank, a healer, an HP-stacking sustain unit, and one built around the Mental damage a reaction burst deals rather than any single element's hits. Every Suit runs on the same 2-piece (Epic) / 4-piece (Legendary) threshold structure, but what actually unlocks each threshold is matching the required Shape geometry, not just owning any 2 or 4 pieces with the right tag. This index groups all 12 by role first, so a build can shortlist a few candidates before opening a specific Suit's own page for its exact geometry.

12 Suits at a Glance: Element and Bonus by Tier

All 12 Suits share the same 2-piece (Epic) and 4-piece (Legendary) threshold structure, and each one only unlocks by fitting Shape modules into the specific geometry it requires — not by owning any 2 or 4 pieces that merely carry its tag.

6 elemental Suits, one per Esper element:

  • Diabolos (Chaos) — 2pc: +10% Chaos DMG. 4pc: ignores 12% of the target's Chaos RES, rising to 24% while that target is under Nova or Scorch.
  • Devil's Blood: Curse (Psyche) — 2pc: +10% Psyche DMG. 4pc: +18%, rising to +36% against targets under Nova or Stain.
  • Crimson: Twin Butterflies (Incantation) — 2pc: +10% Incantation DMG. 4pc: +6% ATK per stack, up to 6 stacks.
  • Fireflies and the Forest (Anima) — 2pc: +10% Anima DMG. 4pc: +8% Crit DMG per stack, up to 7 stacks.
  • Lost Radiance (Cosmos) — 2pc: +10% Cosmos DMG. 4pc: ignores 25% of the target's DEF for a window after using an Ultimate.
  • Street Boxer (Lakshana) — 2pc: +10% Lakshana DMG. 4pc: +14% Crit Rate.

6 role Suits, not tied to any single element:

  • Shadow Creed — 2pc: +10% ATK. 4pc: +25% ATK for a window after using a Skill.
  • Speedy Hedgehog — 2pc: +12% Charge Efficiency. 4pc: +15% ATK for the whole team after using an Ultimate.
  • Kingdom's Guard — 2pc: +15% DEF. 4pc: a shield worth 20%.
  • Thea's Night Tavern — 2pc: +10% HP. 4pc: +20% healing output.
  • Tiny Big Adventure — 2pc: +10% HP. 4pc: +4% Max HP per stack, up to 10 stacks.
  • Quiet Manor — 2pc: +10% Mental DMG. 4pc: +12% Mental DMG per stack, up to 3 stacks — the one Suit built around the burst damage a reaction like Nova deals, rather than a single element's hits.

Picking a Suit by Role

Matching a Suit to a character takes two checks, not one — what it boosts, and whether the 4-piece condition actually triggers for that character's playstyle.

  • For an elemental Suit, the 2-piece bonus is a straightforward damage buff for that element — only worth it if the character actually deals that element's damage in the first place.
  • Several elemental Suits gate their stronger 4-piece bonus behind a reaction condition. Diabolos and Devil's Blood: Curse both need the target under Nova (Chaos+Psyche) — Diabolos also counts Scorch (Chaos+Incantation), Devil's Blood: Curse also counts Stain (Psyche+Lakshana). Outside a team that actually lands those reactions, both Suits keep working but only deliver their flat 2-piece portion.
  • For a role Suit, match battle role directly instead of element: a generalist or stacking attacker fits Shadow Creed, Crimson: Twin Butterflies or Fireflies and the Forest; a battery who Ultimates often fits Speedy Hedgehog; a tank fits Kingdom's Guard; a dedicated healer fits Thea's Night Tavern; a sustain-focused unit that wants to snowball Max HP fits Tiny Big Adventure; and a build leaning on reaction bursts rather than straight elemental hits fits Quiet Manor.

What This Catalog Shows, and Where to Go Next

This index page is a map of all 12 Suits, not the full breakdown of any single one.

  • Open a specific Suit's own page to see its exact required Shape geometry, the Shape modules that satisfy it, and — once build data is filled in — which characters actually run it.
  • A Suit only decides the set-bonus half of a build. The Core module that supplies the main stat and 4 substats is a separate choice, covered on the modules catalog, and still needs to fit into whatever grid space the Shape pieces leave open on that character's Console.
  • Because Console layouts differ per character, the same Suit's required geometry can end up arranged differently from one character to the next — treat this page as what a Suit needs in general, and a character's own build page as the exact layout to copy.

How to read each detail page

This block sits on a single Suit's own page — the deep dive on whichever one of the 12 Suits the URL points to, not the side-by-side list the Suits catalog shows. It explains what this page adds beyond that index: the exact Shape geometry this specific Suit requires, which modules on the server actually satisfy it, and — once build data is filled in for a character — who runs it. It also covers what to do when that recommended-character list is still short, since build coverage fills in character by character rather than all at once.

What This Page Adds Beyond the Suits Catalog

The Suits catalog lists all 12 sets side by side; this page is the deep dive on one specific Suit.

  • It lists the exact Shape geometry this Suit requires, plus the modules that actually satisfy that geometry — the modules catalog covers all 74 pieces across every Suit, this page filters down to only the ones relevant here.
  • Both the 2-piece (Epic) and 4-piece (Legendary) effect for this specific Suit are shown directly on this page — read those numbers here rather than from memory of another Suit, since the two tiers and their conditions differ from one Suit to the next.
  • When build data for a character is available, this page also lists who actually runs this Suit — treat that as a starting shortlist rather than the only valid option, since geometry and role fit matter more than copying a name blindly.

Reading the Modules and Geometry Shown Here

The modules listed on this page are filtered specifically to the Shape geometry this Suit needs — not the full modules catalog.

  • These are the pieces that fill Console grid space and satisfy the geometry condition, not the Core module that actually carries a main stat and 4 substats — a full build for this Suit still needs a separate Core module, chosen on its own merits from the modules catalog.
  • The pieces shown here come in 3 rarities. A higher rarity generally means a stronger version of the same piece, but rarity alone doesn't change whether the geometry condition is satisfied — a lower-rarity piece in the right position can still unlock the same 2-piece or 4-piece threshold.
  • Because Console layouts differ per character, cross-check this Suit's geometry against a specific character's own build page rather than assuming the arrangement transfers directly — the same Suit can be laid out differently from one character to the next.

When the Recommended-Character List Is Short or Empty

Not every Suit on this site has a filled-in list of characters who run it yet — that's a data-coverage gap, not a sign the Suit goes unused.

  • If the list here is short, fall back to the role logic instead: match this Suit's element (if it has one) to a character's own Esper element, or match its role — ATK/stacking, Charge Efficiency, DEF/HP, or healing — to what that character actually needs in a team.
  • If this Suit's stronger 4-piece bonus is tied to a specific reaction, check whether the character's team can actually land that reaction before committing farming resources to it — it rewards a reaction-focused team far more than a straight single-target attacker.
  • This page fills in further as build coverage expands — checking a specific character's own build page in the meantime gives the most current pairing for that character.

FAQ

Do I need all 4 matching Shape pieces to get anything from a Suit?

No — the 2-piece (Epic) threshold already grants its own bonus with fewer pieces. The 4-piece (Legendary) threshold adds a second, usually stronger effect on top once more of the required geometry is filled in; both are listed together on this page for all 12 Suits.

How much do I lose using Diabolos or Devil's Blood: Curse outside a reaction team?

Both keep working outside a reaction team, but only deliver their flat 2-piece damage bonus — the stronger 4-piece penetration only applies while the target is actually under Nova, and Scorch or Stain respectively, so a team that never lands those reactions loses the stronger half of the Suit.

Thea's Night Tavern and Tiny Big Adventure both scale HP — how do I pick between them?

Thea's Night Tavern turns HP into healing output, which fits a dedicated healer; Tiny Big Adventure turns repeated HP into a growing Max HP stack instead, which fits a sustain-focused tank. Same base stat, different payoff, so the choice comes down to whether the character is meant to heal others or just survive longer itself.

Why is the character list on this Suit's page sometimes empty?

Build data is filled in character by character, so some Suits don't have a confirmed user list yet even though the Suit itself works exactly as described on this page. Matching this Suit's element or role to a character manually still applies while that data fills in.

Are the modules shown on this page the only pieces I need to unlock this Suit?

They're the Shape modules that satisfy this Suit's geometry — a full build still needs a separate Core module carrying the main stat and 4 substats, chosen on its own from the modules catalog, fit into whatever grid space these pieces leave open.

The 4-piece bonus on this page mentions a reaction — does that mean this Suit only works in a reaction team?

No — the 2-piece portion of any Suit works regardless of team composition. Only the specific 4-piece bonus that names a reaction condition needs that reaction to actually land; outside that, the Suit still functions, just at the flatter 2-piece level.
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