Materials Neverness to Everness

289 key items: character materials, bond gifts, key items and currencies — with official names in 4 languages.

289
Hunter Level EXP
Hunter Level EXP
Oracle Stone
Oracle Stone
Kokoro Rider L1 - Ultimate Skill
Kokoro Rider L1 - Ultimate Skill
Annulith
Annulith
Riftcrystal
Riftcrystal
DSD Point
DSD Point
Good Apple
Good Apple
Kokoro Rider L2 - Nimbus Flash
Kokoro Rider L2 - Nimbus Flash
Star Weekly
Star Weekly
Kokoro Rider L3 - Spartan Spirit
Kokoro Rider L3 - Spartan Spirit
Mystery Button
Mystery Button
Asahi Inori - Moonsilver
Asahi Inori - Moonsilver
Gold Carrota
Gold Carrota
Gigafluff - Reign of Darkness
Gigafluff - Reign of Darkness
MissionEleven
MissionEleven
NightRun
NightRun
Elysium
Elysium
DreamLand
DreamLand
Tide Gravity
Tide Gravity
Chandelier
Chandelier
City No Pop
City No Pop
Good Boy Stamp
Good Boy Stamp
The Good Boy's Fluff
The Good Boy's Fluff
Dandelion's Pass
Dandelion's Pass
Dress Sleeves of Vanity
Dress Sleeves of Vanity
Crown Called Nobility
Crown Called Nobility
Scepter Called Prestige
Scepter Called Prestige
Eternal Memory
Eternal Memory
VitalMax Energy Bar
VitalMax Energy Bar
Mind Shard - Zero
Mind Shard - Zero
Mind Shard - Sakiri
Mind Shard - Sakiri
Mind Shard - Nanally
Mind Shard - Nanally
Mind Shard - Lacrimosa
Mind Shard - Lacrimosa
Mind Shard - Fadia
Mind Shard - Fadia
Mind Shard - Baicang
Mind Shard - Baicang
Mind Shard - Hathor
Mind Shard - Hathor
Mind Shard - Hotori
Mind Shard - Hotori
Mind Shard - Jiuyuan
Mind Shard - Jiuyuan
Mind Shard - Daffodill
Mind Shard - Daffodill
Mind Shard - Chiz
Mind Shard - Chiz
Mind Shard - Chaos
Mind Shard - Chaos
Mind Shard - Shinku
Mind Shard - Shinku
Mind Shard - Iroi
Mind Shard - Iroi
A Handwritten Letter
A Handwritten Letter
999 Nights
999 Nights
Reinforced Yoga Ball
Reinforced Yoga Ball
Tomato Family Bucket
Tomato Family Bucket
Deluxe Ship Model Kit
Deluxe Ship Model Kit
Exclusively Colored GK
Exclusively Colored GK
Unknown Mystery Box
Unknown Mystery Box
Fons
Fons
Kokoro Rider L1 - Silent Vow
Kokoro Rider L1 - Silent Vow
Elite Hunter Guide
Elite Hunter Guide
Kokoro Rider L2 - Blazing Comet
Kokoro Rider L2 - Blazing Comet
Manhole Boss
Manhole Boss
Kokoro Rider L3 - Unyielding Titan
Kokoro Rider L3 - Unyielding Titan
Asahi Inori - Flowing Delusion
Asahi Inori - Flowing Delusion
Silver Carrota
Silver Carrota
Paradoxical Whispers
Paradoxical Whispers
Chaos Silhouette
Chaos Silhouette
Gigafluff - Absolute Power
Gigafluff - Absolute Power
Distorted Numeral
Distorted Numeral
Transcendent Delusions
Transcendent Delusions
Confessional Flower Seed
Confessional Flower Seed
Charging Knight Spark Plug
Charging Knight Spark Plug
A Page from Delusion's Shore
A Page from Delusion's Shore
Water Moon Pick
Water Moon Pick
Nest Guard Fragment
Nest Guard Fragment
Colorful Ticket Stub
Colorful Ticket Stub
Tear of the Sea
Tear of the Sea
Golden Spring
Golden Spring
Nightingale's Sonata
Nightingale's Sonata
Blue Fable
Blue Fable
Holy Worship Month
Holy Worship Month
Song of Longing
Song of Longing
Homecoming Ballad
Homecoming Ballad
Expansion Core
Expansion Core
Woodland Dream
Woodland Dream
Heterogeneous Unit
Heterogeneous Unit
The Olive Branch
The Olive Branch
Brilliant Flowing Gold
Brilliant Flowing Gold
Distant Sky Blue
Distant Sky Blue
Elegant Pale Yellow
Elegant Pale Yellow
White Rose
White Rose
Black Hat
Black Hat
Heart-Racing Night
Heart-Racing Night
Butterfly Cluster
Butterfly Cluster
Eternal Spring
Eternal Spring
Purple Jade
Purple Jade
Fallen Kite
Fallen Kite
The Second Self
The Second Self
Jade Embrace
Jade Embrace
Waning Rain
Waning Rain
Golden Appleseed
Golden Appleseed
Harmony
Harmony
Liquid Dream Can
Liquid Dream Can
Special Cold Dessert
Special Cold Dessert
Collector's Drama Core
Collector's Drama Core
Glimmering Ice
Glimmering Ice
Geometric Light
Geometric Light
Ambient Night Light
Ambient Night Light
Chaotic Dye
Chaotic Dye
Mind Shard - Mint
Mind Shard - Mint
Mind Shard - Adler
Mind Shard - Adler
White Jade Lamp
White Jade Lamp
Mind Shard - Skia
Mind Shard - Skia
Foggy Cocktail Light
Foggy Cocktail Light
Wooden Heart Lamp
Wooden Heart Lamp
Moonwater Lamp
Moonwater Lamp
Mind Shard - Haniel
Mind Shard - Haniel
Mind Shard - Edgar
Mind Shard - Edgar
Mind Shard - Aurelia
Mind Shard - Aurelia
Diligent Hive
Diligent Hive
Bunny Box
Bunny Box
On Track
On Track
Fluffy Cotton
Fluffy Cotton
Eternal Shell Song
Eternal Shell Song
Floe Cinema Ticket
Floe Cinema Ticket
Unrecorded Sound
Unrecorded Sound
Display
Display
Laptop
Laptop
Surround Sound Speaker
Surround Sound Speaker
Camera
Camera
What Do Cats Dream Of?
What Do Cats Dream Of?
The Art of Ramen
The Art of Ramen
Beyond the Book
Beyond the Book
Character Level EXP
Character Level EXP
Kokoro Rider L1 - Unchained
Kokoro Rider L1 - Unchained
Senior Hunter Guide
Senior Hunter Guide
Kokoro Rider L1 - Splendor
Kokoro Rider L1 - Splendor
Beetle Coin
Beetle Coin
Kokoro Rider L1 - Meteoric Hunt
Kokoro Rider L1 - Meteoric Hunt
Manhole Crook
Manhole Crook
Scale Coin
Scale Coin
Kokoro Rider L2 - Fearless Lion
Kokoro Rider L2 - Fearless Lion
Chirpy Sparrow Ball
Chirpy Sparrow Ball
Kokoro Rider L2 - Likes!
Kokoro Rider L2 - Likes!
Kokoro Rider L2 - Victorious Rebel
Kokoro Rider L2 - Victorious Rebel
Paw-Paw Coin
Paw-Paw Coin
Blacksteel Bolt
Blacksteel Bolt
Praise Jam
Praise Jam
Kokoro Rider L3 - Warlord
Kokoro Rider L3 - Warlord
Warren Gold Coin
Warren Gold Coin
Kokoro Rider L3 - Steadfast Guardian
Kokoro Rider L3 - Steadfast Guardian
Gold Shell
Gold Shell
Kokoro Rider L3 - Soaring Knight
Kokoro Rider L3 - Soaring Knight
Paper Cup Phone
Paper Cup Phone
Obscure Whispers
Obscure Whispers
Bronze Carrota
Bronze Carrota
Asahi Inori - Argentum Persona
Asahi Inori - Argentum Persona
Asahi Inori - Moon in the Mirror
Asahi Inori - Moon in the Mirror
Asahi Inori - Galactic Fabrication
Asahi Inori - Galactic Fabrication
Blurred Silhouette
Blurred Silhouette
Unsolved Numeral
Unsolved Numeral
Gigafluff - Storm Engine
Gigafluff - Storm Engine
Gigafluff - Exalted Strength
Gigafluff - Exalted Strength
Gigafluff - Ever Victorious
Gigafluff - Ever Victorious
Yearning Delusions
Yearning Delusions
Refulgent Agreement
Refulgent Agreement
Eternal Purity
Eternal Purity
Sweet Pink
Sweet Pink
Dove's Flutter
Dove's Flutter
Blazing Crimson
Blazing Crimson
CO
CO
Serenade
Serenade
Fantasia
Fantasia
Known Weariness
Known Weariness
Waltz
Waltz
Variations
Variations
Pastoral
Pastoral
Resonance of Faith
Resonance of Faith
Suspended Whispers
Suspended Whispers
Silver Appleseed
Silver Appleseed
Asahi Inori - Moonlight
Asahi Inori - Moonlight
Asahi Inori - Crimson
Asahi Inori - Crimson
Kokoro Rider L1 - Metal Strategist
Kokoro Rider L1 - Metal Strategist
Kokoro Rider L1 - Eradicator
Kokoro Rider L1 - Eradicator
Versey
Versey
Kokoro Rider L3 - Hero's Arrival
Kokoro Rider L3 - Hero's Arrival
Kokoro Rider L3 - Firefly Dance
Kokoro Rider L3 - Firefly Dance
Kokoro Rider L2 - Lightning Load
Kokoro Rider L2 - Lightning Load
Liquid Dream Travel Kit
Liquid Dream Travel Kit
Kokoro Rider L2 - Atomic Release
Kokoro Rider L2 - Atomic Release
Gigafluff - Musclology
Gigafluff - Musclology
Gigafluff - The Strong
Gigafluff - The Strong
Plain Cold Dessert
Plain Cold Dessert
Yellow Glaze Vase
Yellow Glaze Vase
Moon Vase
Moon Vase
Sky Vase
Sky Vase
Master Drama Core
Master Drama Core
Golden Dawn
Golden Dawn
Colorless Dye
Colorless Dye
Retro Lampshade
Retro Lampshade
Twilight Lamp
Twilight Lamp
Clean Table Lamp
Clean Table Lamp
Arc Floor Lamp
Arc Floor Lamp
Snow Lantern
Snow Lantern
Daylight Extension Lamp
Daylight Extension Lamp
Plum Blossom Lamp
Plum Blossom Lamp
Bear-o-metry
Bear-o-metry
Fever Dream
Fever Dream
Lost Eyes
Lost Eyes
9331
9331
Balance
Balance
Promise
Promise
Aqua Quattra
Aqua Quattra
Solitude
Solitude
Pink Paws Credit
Pink Paws Credit
Golden Moon
Golden Moon
Snow Belly Vase
Snow Belly Vase
Ouroboros Vase - White
Ouroboros Vase - White
Ouroboros Vase - Blue
Ouroboros Vase - Blue
Ouroboros Vase - Yellow
Ouroboros Vase - Yellow
Little Oink Bank
Little Oink Bank
Double-Neck Jade Bottle - White
Double-Neck Jade Bottle - White
Double-Neck Jade Bottle - Yellow
Double-Neck Jade Bottle - Yellow
Double-Neck Jade Bottle - Blue
Double-Neck Jade Bottle - Blue
Knots
Knots
Ring Meditation
Ring Meditation
We Are One
We Are One
Invade Party
Invade Party
Sin, Vice, Crime
Sin, Vice, Crime
Mousou Puzzle
Mousou Puzzle
Heavenly Prologue
Heavenly Prologue
Rebellion of Sumika
Rebellion of Sumika
New flavor out now!
New flavor out now!
Pink Feather Basket
Pink Feather Basket
Moonmelt Tea Set
Moonmelt Tea Set
School Uniform Bag
School Uniform Bag
Bouncy Ball
Bouncy Ball
Cruise Skates
Cruise Skates
Commuter Briefcase
Commuter Briefcase
Hethereau Daily
Hethereau Daily
Rising Hunter Guide
Rising Hunter Guide
Manhole Thug
Manhole Thug
Surprise Plant
Surprise Plant
Vinyl Record - 33 1/3
Vinyl Record - 33 1/3
Colorful T-Rex
Colorful T-Rex
Game Cartridge - Super 99in1
Game Cartridge - Super 99in1
Disposable Violin
Disposable Violin
White Book Cover
White Book Cover
Vintage Mystery Box
Vintage Mystery Box
Lost Whispers
Lost Whispers
Fading Silhouette
Fading Silhouette
Blurred Numeral
Blurred Numeral
Suspended Delusions
Suspended Delusions
Nestling's Longing
Nestling's Longing
FNG
FNG
First Expectations
First Expectations
Synchronicity of Thought
Synchronicity of Thought
Hesitation of the Waves
Hesitation of the Waves
Iron Appleseed
Iron Appleseed
Beaty
Beaty
Liquid Dream Trial Kit
Liquid Dream Trial Kit
Flavorless Cold Dessert
Flavorless Cold Dessert
Beginner Drama Core
Beginner Drama Core
Light Dye
Light Dye
Ink Traces
Ink Traces
Paper Hill
Paper Hill
Book Ranges
Book Ranges
Gathered Pages
Gathered Pages
Book Mountain
Book Mountain
Knowledge Stream
Knowledge Stream
Literary Peak
Literary Peak
Boss's Approval
Boss's Approval
Shout!
Shout!
Day Off
Day Off
HAHA
HAHA
Chill Out
Chill Out
Secrets of the Bag…
Secrets of the Bag…
Beyond the Screen
Beyond the Screen
Eibon Appraiser
Eibon Appraiser
Cost of a Wish
Cost of a Wish
Shape of Sincerity
Shape of Sincerity
Uninvited Guest
Uninvited Guest
Karma
Karma
Regalia - Griffin
Regalia - Griffin
Regalia - Griffin Volante
Regalia - Griffin Volante
TerraX - G3
TerraX - G3
Novus C2000
Novus C2000
Eden Apartments
Eden Apartments
ONEROOM
ONEROOM
Loft Apartments
Loft Apartments
ALL PERFECT
ALL PERFECT
Big Eater
Big Eater
Millionaire
Millionaire
Wandering In The Night
Wandering In The Night
Day Dream
Day Dream
Drowning
Drowning
Quick guide
This catalog holds 289 items split into 4 groups — material, currency, key items, and gift — and they don't all serve the same purpose. NTE's item pool leans heavily into life-sim content (cooking, furniture, bonds) rather than pure combat progression, so gift is by far the largest group while material, the one that actually moves a character's stats, stays a comparatively small and focused list. This block covers what each group is for and which one is worth farming first when the goal is raw build power rather than clearing every item type.

4 Groups, Only One Built for Combat Power

This catalog holds 289 items across 4 groups, and only one of them touches a character's stats directly.

  • Material — character level EXP, account/Hunter level EXP, ascension books, and the upgrade materials for a character's skills and modules. This is the only group that directly moves combat power.
  • Currency — the game's spendable resources shown on this catalog, including the handful of core currencies that actually gate gacha pulls and upgrades, alongside minigame-specific ones.
  • Key items — items bound to a quest or a feature unlock rather than something farmed repeatedly.
  • Gift — by far the largest group, almost entirely bond/relationship gifts for the game's role-bond system. Valuable for that content, but it doesn't touch a character's combat stats.

Farm Order If the Goal Is Combat Power

If the priority is pushing a character's build rather than clearing out every item type, the 4 groups aren't equally worth farming first.

  • Material first — level EXP and ascension books raise a character's stat ceiling directly, and the skill/module upgrade materials in this same group raise damage output at the source. Nothing else on this catalog moves combat numbers as directly.
  • Currency second — the core currencies gate gacha pulls and upgrade costs; running out mid-build stalls progress even with materials already in hand.
  • Key items as needed — these usually come from story or feature progression rather than farming, so there's rarely a choice to make beyond following the content that grants them.
  • Gift last, on its own schedule — role-bond gifts matter for that specific system, but since they don't affect combat stats, they're better treated as a side activity than something to prioritize over material and currency.

Filtering This Catalog by Group and Rarity

With 289 items in one list, filtering by group first narrows things down fast.

  • Switch to the material filter to see everything that actually feeds a character's stat growth — that's the shortlist worth checking against a specific character's own build page for exactly which materials that character needs.
  • Rarity still applies within each group the same way it does elsewhere on this site — higher rarity generally means a scarcer or more advanced version of that material or gift, not a different function.
  • An item's own detail page lists related items from the same group, which is a faster way to browse a full material or gift line than scrolling the full 289-item grid.

The 5-Category Farm Map (What Feeds What)

Community farming guides for this game consistently break the material grind into 5 categories, each with its own main source — worth knowing before spending stamina on the wrong loop.

  • Level EXP materials — farmed from the stamina-cost stage (Houdinii's Magic Stage), the highest-volume, most repeatable source.
  • Ascension materials — come from Anomaly Hunt (the repeatable world boss loop) plus open-world gathering/monster drops; if short, exchange currencies like Fabricated/Solid Dice at a shop.
  • Ability (skill) upgrade materials — early-mid tiers drop from the daily stamina stage and Hunter Exchange; the high-tier (S-rank) version only comes from Anomaly Pilgrimage, a weekly boss capped at 3 clears per account per week — treat that weekly cap as the tightest bottleneck in the whole loop.
  • Beetle Coin — the shared crafting currency for upgrades/ascension/weapons, earned from world exploration plus stamina-stage drops; several independent community sources warn it becomes the resource most likely to run dry late-game.
  • Arc (weapon) materials — endgame-tier content (Rabbit Hole and similar late-game loops), meant to be invested in only after the first 4 categories are under control.

The shared piece of advice across these guides: clear the weekly Anomaly Pilgrimage 3 times before anything else that week, since it's a shared reward pool that doesn't roll over.

How to read each detail page

NTE's item library holds 289 entries, but only a slice of them matter once you get past exploring the city — this guide explains how to read any item page here: what the rarity badge actually tells you, why the drop-source section sometimes points to a monster and sometimes points to a recipe instead, and which handful of tags mark an item as something worth farming for character progression rather than city-life flavor.

289 Items, Only 98 That Actually Move a Build Forward

Most item pages in this library have nothing to do with combat power. The item catalog breaks down heavily toward city-life content — 695 Consumables, 258 Furniture pieces, 121 Auto-Use items, 98 Quest items, 50 Locker Keys, 45 Fashion pieces, and dozens more categories for cooking, figures, and vehicle skins.

  • The one tag that actually flags a character-progression material is DevelopMaterial — only 98 items carry it out of the entire catalog.
  • If an item page doesn't show that tag, treat its contents as city-life flavor: gifts, cooking ingredients, furniture, or fashion — not something worth farming for stat growth.
  • Within those 98, the function differs further: some feed character level EXP, some feed account-level Hunter EXP, some are ascension books, and some are module (equipment) upgrade fuel — the item page's own description line says which.

The Rarity Badge Isn't Always a Gear Roll

NTE runs 6 rarity tiers in total — White, Green, Blue, Purple, Orange, and Red, mapped to D/C/B/A/S/SS — but equipment modules only ever spawn in three of them.

  • Blue, Purple, and Orange (B/A/S) are the only tiers Console modules actually use.
  • If an item page shows White, Green, or Red, that item is guaranteed not to be a wearable module — it's a material, a currency-adjacent object, or something else the badge is just labeling for general value, not gear power.
  • Red (SS) exists as a defined tier in the rarity table, but no module currently spawns in it — seeing Red on a page is not "the best gear tier," it just means the item sits outside the equipment system entirely for now.

Drop Source or Compose Recipe — Two Different Answers to "Where Do I Get This"

An item page's source section can point to two structurally different systems, and mixing them up wastes farming time.

  • Drop source: the item is tied to a weighted drop sequence with a cap — usually attached to a monster or a world activity. This means the plan is to repeat that specific encounter, and the drop rate/limit shown is what governs how often a run pays off.
  • Compose recipe: the item instead lists a set of smaller piece items plus an exchange rate — it's assembled at a crafting screen, not dropped directly. There are 42 compose recipes across the catalog that work this way, mostly converting a pile of lower-tier pieces into one higher-tier item.
  • If a page shows no monster or activity link at all, check for a recipe list before assuming the item is unobtainable — it likely just needs to be built instead of farmed.

FAQ

With 289 items, which group should get farmed first?

Material, if the goal is combat power — it's the only group of the 4 that directly raises a character's stats through level EXP, ascension books, and skill/module upgrade materials. Currency comes next since it gates the pulls and upgrades that spend those materials.

Do gift items affect a character's combat stats?

No — gifts feed the role-bond/relationship system, not a character's build. They're worth collecting for that content specifically, but they don't compete with material or currency for farming priority if the goal is raw power.

Why does this catalog have so many more gift items than build materials?

NTE's item pool reflects how much of the game is life-sim content — cooking, furniture, bonds — rather than a pure combat progression system, so the gift group is by far the largest of the 4 while material stays a comparatively small, focused list.

Should I upgrade every character at once, or focus on a few?

Focus on one or two characters first. Community guides for this game consistently flag "trying to upgrade too many characters at once" as the most common early mistake — ascension and boss materials are capped per-run and per-week, so spreading them across a large roster just stalls everyone's progress instead of finishing anyone's build.

Which material is hardest to farm — and what should I prioritize?

Boss-drop ascension materials from Anomaly Hunt. Community guides call these the hardest to get precisely because each boss is tied to its own specific material — a character needing a specific Anomaly Hunt boss's drop has no substitute source, unlike EXP or currency items that come from several places at once. Running Anomaly Hunt often, rather than occasionally, is the advice that shows up across every guide.

Why do most item pages in this library have nothing to do with fighting?

Because the 289-item catalog leans heavily toward city-life content — consumables, furniture, cooking, fashion, and vehicle skins make up most of it. Only 98 items carry the DevelopMaterial tag that actually flags something as a character-progression resource.

I see a Red-rarity item — is that the strongest gear tier?

No. Equipment modules only ever spawn as Blue, Purple, or Orange (B/A/S). Red exists in the rarity table but no module currently uses it, so a Red item is something outside the equipment system entirely — check the item's own type rather than assuming it's gear.

An item page shows no monster to fight, only a list of other items — what's going on?

That item is made through a compose recipe, not dropped. It's one of 42 recipes in the catalog that convert a set of smaller piece items into it at a fixed exchange rate — collect the listed pieces instead of hunting a monster.
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