Materials Neverness to Everness
269 key items: character materials, bond gifts, key items and currencies — with official names in 4 languages.
269


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Oracle Stone

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DSD Point























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999 Nights◆
Reinforced Yoga Ball























































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White Jade Lamp
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Wooden Heart Lamp◆
Moonwater Lamp






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Display◆
Laptop◆
Surround Sound Speaker◆
Camera









































































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Snow Lantern◆
Daylight Extension Lamp◆
Plum Blossom Lamp








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Snow Belly Vase◆
Ouroboros Vase - White◆
Ouroboros Vase - Blue◆
Ouroboros Vase - Yellow◆
Little Oink Bank◆
Double-Neck Jade Bottle - White◆
Double-Neck Jade Bottle - Yellow◆
Double-Neck Jade Bottle - Blue◆
Knots◆
Ring Meditation






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Pink Feather Basket◆
Moonmelt Tea Set◆
School Uniform Bag◆
Bouncy Ball◆
Cruise Skates◆
Commuter Briefcase



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Vinyl Record - 33 1/3
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Game Cartridge - Super 99in1◆
Disposable Violin◆
White Book Cover◆
Vintage Mystery Box














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Ink Traces◆
Paper Hill◆
Book Ranges◆
Gathered Pages◆
Book Mountain◆
Knowledge Stream◆
Literary Peak






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Eibon Appraiser◆
Cost of a Wish◆
Shape of Sincerity◆
Uninvited Guest◆
Karma◆
Regalia - Griffin◆
Regalia - Griffin Volante◆
TerraX - G3◆
Novus C2000◆
Eden Apartments
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Loft Apartments
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Big Eater◆
Millionaire


Quick guide
This kho holds 269 items split into 4 groups — material, currency, key items, and gift — and they don't all serve the same purpose. NTE's item pool leans heavily into life-sim content (cooking, furniture, bonds) rather than pure combat progression, so gift is by far the largest group while material, the one that actually moves a character's stats, stays a comparatively small and focused list. This block covers what each group is for and which one is worth farming first when the goal is raw build power rather than clearing every item type.4 Groups, Only One Built for Combat Power
This kho holds 269 items across 4 groups, and only one of them touches a character's stats directly.
- Material — character level EXP, account/Hunter level EXP, ascension books, and the upgrade materials for a character's skills and modules. This is the only group that directly moves combat power.
- Currency — the game's spendable resources shown on this kho, including the handful of core currencies that actually gate gacha pulls and upgrades, alongside minigame-specific ones.
- Key items — items bound to a quest or a feature unlock rather than something farmed repeatedly.
- Gift — by far the largest group, almost entirely bond/relationship gifts for the game's role-bond system. Valuable for that content, but it doesn't touch a character's combat stats.
Farm Order If the Goal Is Combat Power
If the priority is pushing a character's build rather than clearing out every item type, the 4 groups aren't equally worth farming first.
- Material first — level EXP and ascension books raise a character's stat ceiling directly, and the skill/module upgrade materials in this same group raise damage output at the source. Nothing else on this kho moves combat numbers as directly.
- Currency second — the core currencies gate gacha pulls and upgrade costs; running out mid-build stalls progress even with materials already in hand.
- Key items as needed — these usually come from story or feature progression rather than farming, so there's rarely a choice to make beyond following the content that grants them.
- Gift last, on its own schedule — role-bond gifts matter for that specific system, but since they don't affect combat stats, they're better treated as a side activity than something to prioritize over material and currency.
Filtering This Kho by Group and Rarity
With 269 items in one list, filtering by group first narrows things down fast.
- Switch to the material filter to see everything that actually feeds a character's stat growth — that's the shortlist worth checking against a specific character's own build page for exactly which materials that character needs.
- Rarity still applies within each group the same way it does elsewhere on this site — higher rarity generally means a scarcer or more advanced version of that material or gift, not a different function.
- An item's own detail page lists related items from the same group, which is a faster way to browse a full material or gift line than scrolling the full 269-item grid.
FAQ
With 269 items, which group should get farmed first?
Material, if the goal is combat power — it's the only group of the 4 that directly raises a character's stats through level EXP, ascension books, and skill/module upgrade materials. Currency comes next since it gates the pulls and upgrades that spend those materials.
Do gift items affect a character's combat stats?
No — gifts feed the role-bond/relationship system, not a character's build. They're worth collecting for that content specifically, but they don't compete with material or currency for farming priority if the goal is raw power.
Why does this kho have so many more gift items than build materials?
NTE's item pool reflects how much of the game is life-sim content — cooking, furniture, bonds — rather than a pure combat progression system, so the gift group is by far the largest of the 4 while material stays a comparatively small, focused list.