NTE Team Comps
86 NTE team comps merged from every major source — 12 of them agreed on by 2+ sources, with substitutes and official reaction names.
The "N sources agree" badge shows how many major sites recommend that exact four-character line-up — a higher number means the team is well-established, not one site's opinion. Teams tagged "only here" are ones we built ourselves, with our own reasoning. Reaction names come straight from the in-game data, not from community translations.
Team tier list, ranked by strength of evidence
Nobody has measured the real damage of all 86 teams, so ranking them by raw power would be guesswork. What can be measured is how many independent major sources recommend that exact four-character line-up — and that is what this table ranks by.
| Tier | What it means | Teams | Teams in this tier |
|---|---|---|---|
| A — consensus | Recommended by 3 or more major sources — as safe a bet as it gets | 5 |
Hathor + Iroi + Shinku + Zero Baicang + Daffodill + Haniel + Sakiri Hotori + Jiuyuan + Nanally + Zero Chaos + Haniel + Hathor + Zero Adler + Mint + Skia + Zero |
| B — corroborated | Two independent sources list it — cross-checked once | 7 |
Daffodill + Haniel + Lacrimosa + Sakiri Jiuyuan + Nanally + Sakiri + Zero Iroi + Nanally + Sakiri + Zero Adler + Baicang + Daffodill + Sakiri Baicang + Daffodill + Fadia + Sakiri Chaos + Haniel + Hathor + Hotori … +1 |
| C — single source | Listed by one source only — usable, but nobody has verified it yet | 54 |
Adler + Baicang + Daffodill + Haniel Chiz + Haniel + Hathor + Jiuyuan Chiz + Jiuyuan + Nanally + Zero Hathor + Nanally + Shinku + Zero Hotori + Iroi + Nanally + Zero Haniel + Mint + Sakiri + Zero … +48 |
| R — only here | Built by us with our own written reasoning — no other source lists it | 20 |
Adler + Daffodill + Fadia + Nanally Adler + Jiuyuan + Lacrimosa + Sakiri Aurelia + Daffodill + Haniel + Hathor Aurelia + Hathor + Jiuyuan + Zero Adler + Baicang + Daffodill + Jiuyuan Edgar + Haniel + Skia + Zero … +14 |
These tiers measure STRENGTH OF EVIDENCE, not power. An R-tier team may well be stronger than an A-tier one — it simply has not been corroborated elsewhere. The T0/T1/T2 grades published by another site are kept separately on each team card below, not merged into this.
Team builder — Tap the characters you own. Teams you can field right now get a gold outline; teams you are exactly one character short of fade out and name who is missing.
Can swap: Hathor → Chaos / Skia · Iroi → Nanally · Zero → Hotori
Names used by sources: Game8: Iroi Team · ntebuild: Shinku Charge · Mobalytics: Charge Team (Shinku) · GameWith: 真紅主体「充畜」編成 · AppMedia: イロヒ/真紅充蓄編成 · 神ゲー攻略: イロヒのおすすめ編成
'Scorch Domain' (community meta sources): Baicang as main Incantation DPS, Sakiri amplifying buffs/DoT, Daffodill breaking weakness plus Scorch, Haniel supporting/healing (opens the Discord Esper Cycle).
Can swap: Haniel → Aurelia / Fadia · Sakiri → Adler
Names used by sources: Game8: Daffodill Team · ntebuild: Daffodil Break A2+ · GameWith: 「濁燃」特化編成 · ntegame: 不協和(Discord) 課金最強編成
Premier Nanally team: Hotori replaces Sakiri in the last slot, recording and replaying ally Skills to stack burst.
Can swap: Hotori → Sakiri · Jiuyuan → Haniel / Mint · Nanally → Mint · Zero → Chiz / Hathor / Sakiri
Names used by sources: Game8: Hotori Team · Mobalytics: Mono Blossom Team · GameWith: 潯主体「創生」特化編成 · AppMedia: 九原/潯の創生特化編成
Hathor is nearly mandatory: Delay Warning extends Remora to 12s to maximize the detonation plus +10% CRIT Rate on Remora targets; Zero resets Remora mid-rotation; Haniel keeps HP up/supports single-target.
Can swap: Haniel → Fadia · Hathor → Skia
Names used by sources: Game8: Chaos Team · ntebuild: Chaos Remora Bomb · GameWith: カオス主体「延滞・浸染」編成
Names used by sources: Game8: Mint Team · AppMedia: 主人公軸(創生+充蓄)編成 · ntegame: チャージ(Charge) 無課金編成
Discord/DoT variant: pairs Psyche/allies to trigger Discord, with Daffodill keeping her Break-wearing role.
Can swap: Daffodill → Fadia
Names used by sources: Game8: Lacrimosa Team · ntebuild: Lacrimosa Quickswap
'Blossom Standard' (community meta sources): Sakiri triggers the Hexed reaction plus buffs.
Names used by sources: Game8: Nanally Team · ntegame: 開花(Blossom) 課金最強編成
Can swap: Iroi → Jiuyuan · Sakiri → Adler / Haniel
Names used by sources: ntebuild: Nanally Hyper · Mobalytics: Hyper Nanally Team
Can swap: Sakiri → Haniel / Iroi
Names used by sources: ntebuild: Daffodil Thief A2+ · Mobalytics: Mono Scorch Team
Can swap: Fadia → Adler
Names used by sources: AppMedia: 白蔵軸(濁燃)編成 · ntegame: 燃焼(Scorch) 課金最強編成
Can swap: Haniel → Fadia · Hathor → Skia · Hotori → Zero
Names used by sources: AppMedia: カオス延滞編成 · 神ゲー攻略: カオス軸の延滞+浸染編成
Can swap: Mint → Jiuyuan / Nanally · Skia → Hathor
Names used by sources: GameWith: 真紅主体編成(低レア) · 神ゲー攻略: 真紅軸低レア編成
Baicang carries with lifesteal, Adler shields against wipes, Daffodill maintains Scorch uptime — a strong, balanced combo in the current meta.
Can swap: Baicang → Aurelia
Names used by sources: ntegame: ダフォディール看板編成
Charge team: Hathor applies Lakshana for Remora (Cosmos+Lakshana), Jiuyuan adds Anima/Blossom plus burst.
Can swap: Hathor → Skia · Jiuyuan → Mint
Names used by sources: GameWith: ちぃちゃん主体「充畜」編成
Sub-DPS/Blossom variant built around Chiz's on-field Cosmos damage.
Can swap: Jiuyuan → Mint
Names used by sources: AppMedia: ちぃちゃんの創生特化編成
'Crimson Charge' (community meta sources): Hathor + Zero feed Charge for Shinku (new character in v1.2).
Can swap: Hathor → Skia · Nanally → Jiuyuan
Names used by sources: 神ゲー攻略: 真紅軸の充蓄編成
Blossom reaction team: Iroi enables the reaction plus survives well.
Can swap: Iroi → Jiuyuan
Names used by sources: ntebuild: Hotori Blossom
Mint as main DPS; Zero triggering the Blossom Esper Cycle, Sakiri supporting plus applying Hexed for Mint's damage burst, Haniel buffing ATK.
Names used by sources: Game8: Esper Zero Team
An F2P/comfort variant replacing Iroi with Zero.
Can swap: Hathor → Skia · Jiuyuan → Hotori
Names used by sources: Game8: Shinku Team
Can swap: Iroi → Jiuyuan
Names used by sources: ntebuild: Baicang Firefly Hyper
Can swap: Iroi → Jiuyuan
Names used by sources: ntebuild: Chiz A6 Hyper
Can swap: Iroi → Jiuyuan
Names used by sources: ntebuild: Aurelia Hyper
Can swap: Iroi → Jiuyuan
Names used by sources: ntebuild: Hathor Hyper
Can swap: Iroi → Jiuyuan
Names used by sources: ntebuild: Skia Hyper
Can swap: Iroi → Jiuyuan
Names used by sources: ntebuild: Mint Hyper
Can swap: Adler → Fadia
Names used by sources: GameWith: ダフォディール主体編成(低レア)
Can swap: Adler → Baicang / Fadia
Names used by sources: GameWith: レクイエム主体編成(低レア)
Can swap: Fadia → Baicang / Daffodill / Haniel
Names used by sources: Mobalytics: Lacrimosa Scorch DoT Team
Can swap: Adler → Haniel · Nanally → Jiuyuan
Names used by sources: GameWith: ナナリ主体編成(低レア)
Can swap: Baicang → Adler
Names used by sources: ntegame: 爆轟(Nova) 課金最強編成
Can swap: Fadia → Adler · Haniel → Sakiri
Names used by sources: GameWith: 「暗星」特化編成
Can swap: Nanally → Jiuyuan / Mint · Zero → Chiz
Names used by sources: AppMedia: 海月の暗星+創生編成
Can swap: Haniel → Fadia · Skia → Hathor
Names used by sources: 神ゲー攻略: カオス軸低レア編成
Can swap: Chiz → Nanally
Names used by sources: ntegame: チャージ(Charge) 課金最強編成
Can swap: Hathor → Skia · Hotori → Zero · Jiuyuan → Mint
Names used by sources: Mobalytics: Hyper Chiz Team
Can swap: Mint → Jiuyuan / Nanally · Skia → Hathor
Names used by sources: 神ゲー攻略: ちぃちゃん軸低レア充蓄編成
Can swap: Fadia → Haniel · Sakiri → Adler
Names used by sources: AppMedia: ハソールの複数連環発動編成
Can swap: Fadia → Haniel · Hotori → Haniel / Jiuyuan · Sakiri → Adler
Names used by sources: Mobalytics: Break Discord Team
Can swap: Jiuyuan → Hathor
Names used by sources: AppMedia: ファルディーヤの失諧編成
Can swap: Daffodill → Baicang · Fadia → Haniel
Names used by sources: GameWith: レクイエム主体「失諧」編成
Can swap: Daffodill → Jiuyuan / Skia
Names used by sources: Mobalytics: Hyper Hathor team
Can swap: Haniel → Aurelia · Nanally → Mint · Sakiri → Adler
Names used by sources: GameWith: 「失諧」編成
Can swap: Nanally → Jiuyuan / Mint · Zero → Chiz
Names used by sources: AppMedia: ハニアの創生+失諧編成
Can swap: Daffodill → Skia · Sakiri → Adler · Zero → Edgar
Names used by sources: GameWith: 九原主体「創生・覆紋・濁燃」編成
Can swap: Jiuyuan → Mint · Zero → Chiz
Names used by sources: AppMedia: エドガーの創生特化編成
Can swap: Edgar → Adler
Names used by sources: ntegame: 開花(Blossom) 無課金編成
Can swap: Hotori → Sakiri
Names used by sources: Mobalytics: Mono Nova Team
Can swap: Fadia → Haniel · Nanally → Jiuyuan
Names used by sources: GameWith: ハソール主体「充畜・浸染」編成
Can swap: Haniel → Fadia · Hotori → Daffodill
Names used by sources: AppMedia: レクイエム失諧編成
Can swap: Haniel → Jiuyuan · Zero → Skia
Names used by sources: GameWith: 潯主体編成(低レア)
Can swap: Jiuyuan → Fadia
Names used by sources: Game8: Hathor Team
Can swap: Hathor → Skia · Sakiri → Adler · Zero → Edgar
Names used by sources: GameWith: 「充畜」編成
Can swap: Hotori → Sakiri · Nanally → Jiuyuan
Names used by sources: AppMedia: ミントの創生特化編成
Can swap: Zero → Shinku
Names used by sources: GameWith: イロヒ主体「創生」特化編成
Can swap: Skia → Hathor · Zero → Chiz
Names used by sources: GameWith: イロヒ主体編成(低レア)
Can swap: Jiuyuan → Iroi · Sakiri → Haniel
Names used by sources: 神ゲー攻略: ミントのおすすめ編成
Can swap: Jiuyuan → Mint · Zero → Chiz
Names used by sources: AppMedia: 翳の充蓄+創生編成
Burst bossing team: Adler tanks so Nanally/Fadia can dump damage.
Hexed/Scorch team: high Anima+Incantation density, Adler triggers Hexed often plus shields.
Aurelia as main DPS; Daffodill as Break sub-DPS applying Nova, Hathor/Haniel support pushing damage.
Variant with Jiuyuan + Zero as sub-DPS, Hathor as Lakshana support.
Community meta sources: Adler shields to keep the team alive, Jiuyuan as sub-DPS/CC, Daffodill triggering Scorch for Baicang.
Early F2P team: Edgar keeps everyone alive, Zero as DPS, Skia/Haniel supporting.
Stain team: Hathor carries, Edgar sustains so she can stay on field longer.
Blossom variant team with a healer: Edgar keeps Nanally topped up for long attack chains.
Discord team — Lacrimosa (Chaos) + Fadia (Psyche) push the reaction.
'The Gold Standard' (community meta sources): Hathor + Zero + Jiuyuan complete a Cosmos+Anima+Lakshana triple-cycle.
Zero as battery/quickswap, Jiuyuan as sub-DPS/Blossom enabler, Sakiri as buffer/sub; this record-replay team benefits from a strong chain of ally Skills.
Shinku hypercarry core: Iroi keeps the team alive plus buffs ATK, Hathor handles Remora, Chiz/Zero as Cosmos sub-DPS.
Flexible — Iroi pairs with almost any strong main DPS.
Variant with Daffodill as a reaction-enabling sub-DPS; Haniel/Zero providing buffs and energy.
Standard Blossom team: Jiuyuan/Haniel providing energy plus buffs, Adler shielding; Nanally carrying Anima DPS.
Variant with Sakiri supporting ATK/reactions, Adler tanking.
The strongest overall team: Hathor extends Remora to 12s plus 10% CRIT Rate, Iroi healing plus buffing ATK, Jiuyuan as sub-DPS/Blossom.
Charge team: Nanally fires 10 Vida Pistol shots/1s matching Shinku's 1s Charge Enhancement cooldown, stacking ATK almost instantly (community meta sources).
The 8 reactions — official names in 4 languages (8)
Several Japanese sites still use fan translations (不協和, 魅惑, 汚染, 開花). The table below is the wording inside the official game data — that is what you will actually see in-game.
| EN | 日本語 | 한국어 | 繁體中文 | Teams using it |
|---|---|---|---|---|
| Blossom | 創生 | 블라썸 | 創生 | 17 |
| Discord | 失諧 | 디스코드 | 失諧 | 6 |
| Hexed | 覆紋 | 헥스 | 覆紋 | 0 |
| Charge | 充蓄 | 차지 | 盈蓄 | 15 |
| Stain | 浸染 | 스테인 | 浸染 | 2 |
| Scorch | 濁燃 | 스코치 | 濁燃 | 5 |
| Nova | 暗星 | 노바 | 黯星 | 9 |
| Remora | 延滞 | 레모라 | 延滯 | 6 |
Names taken from the game's official localisation files (build 1.2). The "teams using it" column only counts teams above whose reaction could be determined.
Rule One: Build Around a Reaction Lane, Not Raw Power
The 6 Esper elements sit on a wheel, and only elements next to each other on that wheel trigger a Duo reaction when paired. Chain two Duo reactions from the same side of the wheel and they escalate into a Trio, which hits noticeably harder.
- Pick a Duo or Trio first, then fill the team with characters whose elements match that lane — this beats picking your four strongest characters and hoping their elements happen to line up.
- A team that keeps one lane intact usually deals more sustained damage than a team of four powerful characters spread across unrelated elements, because reaction damage compounds on top of normal attacks instead of just adding to them.
- The fourth slot is where most teams flex — reserve it to solve a specific problem (survivability, energy refill, crowd control) rather than filling it with whichever high-tier character is left over.
Rule Two: Arc Class Shapes Gear, Not Team Slots
Every character belongs to one of five Arc-compatibility classes (labeled ONE through FIVE), which only decides which Arc weapons they can equip.
- Nothing about team building checks this class — a lane built around three different elements routinely mixes three or four different classes with zero restriction.
- Where class actually matters is gearing day: once a team is set by element and role, go check each member's class separately to know which Arc pool to pull or craft from.
- Don't let a class mismatch talk you out of an otherwise perfect reaction lane — it only affects which weapon shelf you shop from, never who's allowed to stand next to whom.
Rule Three: Cover Four Roles Before Chasing a Second Lane
A four-person team still needs someone dealing damage, someone sustaining that damage, and someone keeping the team alive, on top of whatever reaction lane it's built around.
- Main DPS anchors the team and decides which lane the other three build around.
- Sub-DPS adds a second damage source, often the character whose element completes the Duo or Trio with the Main DPS.
- Support buffs damage, extends reaction uptime, or refills the resource the Main DPS needs to keep attacking.
- Healer (or a Support that doubles as one) keeps the team alive in longer fights — skip this only if the content is short enough that survival was never in question.
Only once these four slots are covered by characters that also share a workable element lane does it make sense to reach for a second, more advanced reaction — trying to run two lanes with four characters usually means neither lane is complete.
Reaction Names Aren't Random: 9 Total, and Two of Them Double as Gear Bonuses
The Esper Wheel produces a fixed set of reactions, not an open-ended list — knowing the count helps you recognize one when a skill description names it.
- There are 9 named reactions total: 6 Duo reactions from adjacent-element pairs, 2 Trio reactions from chaining two Duos on the same side of the wheel, plus the Blossom mechanic's own Vita Bud/Pistil interaction, which runs on separate rules from the other 8.
- Nova and Scorch are two of those Duo reaction names — and they're not purely a team-building concept. Certain Module suits (gear sets) key their own set bonus directly to participating in a Nova or Scorch reaction, meaning a well-built reaction lane and a well-chosen gear suit can reinforce the exact same trigger instead of being two unrelated decisions.
- Practical takeaway: when picking gear for a team already built around a specific Duo or Trio lane, check whether any available suit's bonus explicitly names that same reaction — that's a stronger pick than a suit chosen purely for raw stats.
A Five-Step Checklist for Building Your First Real Team
Put Rules One through Three together into an order you can actually follow, rather than juggling all three at once.
- Step 1: Look at your strongest character and note their element — this becomes the anchor for whichever lane you build.
- Step 2: Find one adjacent-wheel element among your other characters to complete a Duo; a Trio (chaining a second Duo from the same side) can wait until later.
- Step 3: Assign Main DPS to whichever of those two hits hardest, and Sub-DPS to the other — this pair is now your reaction lane, locked in.
- Step 4: Fill the third slot with a Support that extends the lane (buffs damage, refills energy, or keeps the reaction active longer), picked without regard to Arc class.
- Step 5: Fill the fourth slot with a Healer, unless the specific content you're clearing is short enough that survival was never a real risk — in that case a second damage-focused Support is fine instead.
Only after this four-slot team is running smoothly is it worth reaching for a second lane or a Trio upgrade — treat that as a refinement, not a prerequisite to starting.
Want the Full Comp Ranked, Not Just Its Carry? Check the Separate Team Tier List
The teams on this page are picked for how their pieces work together, but that doesn't automatically tell you how one full comp ranks against another — that's a separate question with its own separate ranking.
- A dedicated team tier list scores entire compositions against the same two harder repeatable endgame modes used to grade individual characters, rather than judging any one member's letter in isolation.
- This matters because a team built around a top-tier carry can still under-perform a team built around a mid-tier carry, if the second team's pieces interlock more tightly under those specific modes.
- Reading both together answers two different questions: this page answers "does this combo make sense and why," while the team tier list answers "how does this exact combo actually score."
Use this page to understand the combo, then cross-check the team tier list before committing scarce resources to fully building it out.
Not Every Team Needs to Trigger the Esper Cycle — the DOT Archetype Wins a Different Way
Every comp explained above leans on triggering a duo- or trio-reaction inside the Esper Cycle, but that's not the only way a team wins fights — a separate archetype skips reactions almost entirely and stacks damage-over-time instead.
- A DOT team centers on a character whose signature mechanic applies a damage-over-time effect that stacks in layers on the same target, rather than relying on landing an elemental reaction between teammates.
- Because the win condition is stacking layers over time instead of triggering a reaction combo, these teams value uptime and stack count more than they value having a partner from the adjacent element on the Esper Cycle wheel.
- This makes a DOT team a genuinely different building puzzle from the reaction-based comps above: the question isn't "which element pairs with this carry" but "what keeps DOT stacks alive on the target the longest."
If a character's kit is built around stacking a damage-over-time effect rather than setting up a duo or trio reaction, don't force them into an Esper Cycle comp above — building around the stack directly is the archetype that actually plays to their kit.



















