NTE Team Comps

86 NTE team comps merged from every major source — 12 of them agreed on by 2+ sources, with substitutes and official reaction names.

How to read this list

The "N sources agree" badge shows how many major sites recommend that exact four-character line-up — a higher number means the team is well-established, not one site's opinion. Teams tagged "only here" are ones we built ourselves, with our own reasoning. Reaction names come straight from the in-game data, not from community translations.

Team tier list, ranked by strength of evidence

Nobody has measured the real damage of all 86 teams, so ranking them by raw power would be guesswork. What can be measured is how many independent major sources recommend that exact four-character line-up — and that is what this table ranks by.

TierWhat it meansTeamsTeams in this tier
A — consensus Recommended by 3 or more major sources — as safe a bet as it gets 5 Hathor + Iroi + Shinku + Zero
Baicang + Daffodill + Haniel + Sakiri
Hotori + Jiuyuan + Nanally + Zero
Chaos + Haniel + Hathor + Zero
Adler + Mint + Skia + Zero
B — corroborated Two independent sources list it — cross-checked once 7 Daffodill + Haniel + Lacrimosa + Sakiri
Jiuyuan + Nanally + Sakiri + Zero
Iroi + Nanally + Sakiri + Zero
Adler + Baicang + Daffodill + Sakiri
Baicang + Daffodill + Fadia + Sakiri
Chaos + Haniel + Hathor + Hotori
… +1
C — single source Listed by one source only — usable, but nobody has verified it yet 54 Adler + Baicang + Daffodill + Haniel
Chiz + Haniel + Hathor + Jiuyuan
Chiz + Jiuyuan + Nanally + Zero
Hathor + Nanally + Shinku + Zero
Hotori + Iroi + Nanally + Zero
Haniel + Mint + Sakiri + Zero
… +48
R — only here Built by us with our own written reasoning — no other source lists it 20 Adler + Daffodill + Fadia + Nanally
Adler + Jiuyuan + Lacrimosa + Sakiri
Aurelia + Daffodill + Haniel + Hathor
Aurelia + Hathor + Jiuyuan + Zero
Adler + Baicang + Daffodill + Jiuyuan
Edgar + Haniel + Skia + Zero
… +14

These tiers measure STRENGTH OF EVIDENCE, not power. An R-tier team may well be stronger than an A-tier one — it simply has not been corroborated elsewhere. The T0/T1/T2 grades published by another site are kept separately on each team card below, not merged into this.

Total teams
86
2+ sources agree
12
Only here
20
With substitutes
55
Charge T0 6 sources agree

Can swap: Hathor → Chaos / Skia · Iroi → Nanally · Zero → Hotori

Names used by sources: Game8: Iroi Team · ntebuild: Shinku Charge · Mobalytics: Charge Team (Shinku) · GameWith: 真紅主体「充畜」編成 · AppMedia: イロヒ/真紅充蓄編成 · 神ゲー攻略: イロヒのおすすめ編成

Discord T0 4 sources agree

'Scorch Domain' (community meta sources): Baicang as main Incantation DPS, Sakiri amplifying buffs/DoT, Daffodill breaking weakness plus Scorch, Haniel supporting/healing (opens the Discord Esper Cycle).

Can swap: Haniel → Aurelia / Fadia · Sakiri → Adler

Names used by sources: Game8: Daffodill Team · ntebuild: Daffodil Break A2+ · GameWith: 「濁燃」特化編成 · ntegame: 不協和(Discord) 課金最強編成

Blossom 4 sources agree

Premier Nanally team: Hotori replaces Sakiri in the last slot, recording and replaying ally Skills to stack burst.

Can swap: Hotori → Sakiri · Jiuyuan → Haniel / Mint · Nanally → Mint · Zero → Chiz / Hathor / Sakiri

Names used by sources: Game8: Hotori Team · Mobalytics: Mono Blossom Team · GameWith: 潯主体「創生」特化編成 · AppMedia: 九原/潯の創生特化編成

Remora T0 3 sources agree

Hathor is nearly mandatory: Delay Warning extends Remora to 12s to maximize the detonation plus +10% CRIT Rate on Remora targets; Zero resets Remora mid-rotation; Haniel keeps HP up/supports single-target.

Can swap: Haniel → Fadia · Hathor → Skia

Names used by sources: Game8: Chaos Team · ntebuild: Chaos Remora Bomb · GameWith: カオス主体「延滞・浸染」編成

Blossom 3 sources agree

Names used by sources: Game8: Mint Team · AppMedia: 主人公軸(創生+充蓄)編成 · ntegame: チャージ(Charge) 無課金編成

Scorch T0 2 sources agree

Discord/DoT variant: pairs Psyche/allies to trigger Discord, with Daffodill keeping her Break-wearing role.

Can swap: Daffodill → Fadia

Names used by sources: Game8: Lacrimosa Team · ntebuild: Lacrimosa Quickswap

Blossom 2 sources agree

'Blossom Standard' (community meta sources): Sakiri triggers the Hexed reaction plus buffs.

Names used by sources: Game8: Nanally Team · ntegame: 開花(Blossom) 課金最強編成

Blossom T0 2 sources agree

Can swap: Iroi → Jiuyuan · Sakiri → Adler / Haniel

Names used by sources: ntebuild: Nanally Hyper · Mobalytics: Hyper Nanally Team

Scorch T1 2 sources agree

Can swap: Sakiri → Haniel / Iroi

Names used by sources: ntebuild: Daffodil Thief A2+ · Mobalytics: Mono Scorch Team

Scorch 2 sources agree

Can swap: Fadia → Adler

Names used by sources: AppMedia: 白蔵軸(濁燃)編成 · ntegame: 燃焼(Scorch) 課金最強編成

Remora 2 sources agree

Can swap: Haniel → Fadia · Hathor → Skia · Hotori → Zero

Names used by sources: AppMedia: カオス延滞編成 · 神ゲー攻略: カオス軸の延滞+浸染編成

Charge 2 sources agree

Can swap: Mint → Jiuyuan / Nanally · Skia → Hathor

Names used by sources: GameWith: 真紅主体編成(低レア) · 神ゲー攻略: 真紅軸低レア編成

Adler · Baicang

Baicang carries with lifesteal, Adler shields against wipes, Daffodill maintains Scorch uptime — a strong, balanced combo in the current meta.

Can swap: Baicang → Aurelia

Names used by sources: ntegame: ダフォディール看板編成

Charge

Charge team: Hathor applies Lakshana for Remora (Cosmos+Lakshana), Jiuyuan adds Anima/Blossom plus burst.

Can swap: Hathor → Skia · Jiuyuan → Mint

Names used by sources: GameWith: ちぃちゃん主体「充畜」編成

Blossom

Sub-DPS/Blossom variant built around Chiz's on-field Cosmos damage.

Can swap: Jiuyuan → Mint

Names used by sources: AppMedia: ちぃちゃんの創生特化編成

Charge

'Crimson Charge' (community meta sources): Hathor + Zero feed Charge for Shinku (new character in v1.2).

Can swap: Hathor → Skia · Nanally → Jiuyuan

Names used by sources: 神ゲー攻略: 真紅軸の充蓄編成

Blossom T0

Blossom reaction team: Iroi enables the reaction plus survives well.

Can swap: Iroi → Jiuyuan

Names used by sources: ntebuild: Hotori Blossom

Haniel · Mint

Mint as main DPS; Zero triggering the Blossom Esper Cycle, Sakiri supporting plus applying Hexed for Mint's damage burst, Haniel buffing ATK.

Names used by sources: Game8: Esper Zero Team

Charge

An F2P/comfort variant replacing Iroi with Zero.

Can swap: Hathor → Skia · Jiuyuan → Hotori

Names used by sources: Game8: Shinku Team

Scorch T0

Can swap: Iroi → Jiuyuan

Names used by sources: ntebuild: Baicang Firefly Hyper

Charge T0

Can swap: Iroi → Jiuyuan

Names used by sources: ntebuild: Chiz A6 Hyper

Nova T1

Can swap: Iroi → Jiuyuan

Names used by sources: ntebuild: Aurelia Hyper

Remora T1

Can swap: Iroi → Jiuyuan

Names used by sources: ntebuild: Hathor Hyper

Remora T2

Can swap: Iroi → Jiuyuan

Names used by sources: ntebuild: Skia Hyper

Blossom T2

Can swap: Iroi → Jiuyuan

Names used by sources: ntebuild: Mint Hyper

Adler · Aurelia

Can swap: Adler → Fadia

Names used by sources: GameWith: ダフォディール主体編成(低レア)

Nova

Can swap: Adler → Baicang / Fadia

Names used by sources: GameWith: レクイエム主体編成(低レア)

Stain

Names used by sources: ntegame: 汚染(Stain) 無課金編成

Charge

Can swap: Adler → Haniel

Names used by sources: Game8: Chiz Team

Nova

Names used by sources: AppMedia: アドレーの暗星+濁燃編成

Scorch

Can swap: Fadia → Baicang / Daffodill / Haniel

Names used by sources: Mobalytics: Lacrimosa Scorch DoT Team

Blossom

Can swap: Adler → Haniel · Nanally → Jiuyuan

Names used by sources: GameWith: ナナリ主体編成(低レア)

Nova

Can swap: Baicang → Adler

Names used by sources: ntegame: 爆轟(Nova) 課金最強編成

Nova

Can swap: Fadia → Adler · Haniel → Sakiri

Names used by sources: GameWith: 「暗星」特化編成

Nova

Can swap: Nanally → Jiuyuan / Mint · Zero → Chiz

Names used by sources: AppMedia: 海月の暗星+創生編成

Stain

Names used by sources: ntegame: 汚染(Stain) 課金最強編成

Aurelia · Hathor

Names used by sources: ntegame: アウレリア看板編成

Discord

Names used by sources: ntegame: レクイエム看板編成(不協和)

Baicang · Fadia

Names used by sources: GameWith: E.T.D第4小隊編成

Remora

Can swap: Haniel → Fadia · Skia → Hathor

Names used by sources: 神ゲー攻略: カオス軸低レア編成

Charge

Names used by sources: Mobalytics: Charge Team (Chaos)

Charge

Can swap: Chiz → Nanally

Names used by sources: ntegame: チャージ(Charge) 課金最強編成

Charge

Can swap: Hathor → Skia · Hotori → Zero · Jiuyuan → Mint

Names used by sources: Mobalytics: Hyper Chiz Team

Charge

Can swap: Mint → Jiuyuan / Nanally · Skia → Hathor

Names used by sources: 神ゲー攻略: ちぃちゃん軸低レア充蓄編成

Nova

Can swap: Fadia → Haniel · Sakiri → Adler

Names used by sources: AppMedia: ハソールの複数連環発動編成

Discord

Can swap: Fadia → Haniel · Hotori → Haniel / Jiuyuan · Sakiri → Adler

Names used by sources: Mobalytics: Break Discord Team

Discord

Can swap: Jiuyuan → Hathor

Names used by sources: AppMedia: ファルディーヤの失諧編成

Discord

Can swap: Daffodill → Baicang · Fadia → Haniel

Names used by sources: GameWith: レクイエム主体「失諧」編成

Remora

Can swap: Daffodill → Jiuyuan / Skia

Names used by sources: Mobalytics: Hyper Hathor team

Discord

Can swap: Haniel → Aurelia · Nanally → Mint · Sakiri → Adler

Names used by sources: GameWith: 「失諧」編成

Blossom

Can swap: Nanally → Jiuyuan / Mint · Zero → Chiz

Names used by sources: AppMedia: ハニアの創生+失諧編成

Blossom

Can swap: Daffodill → Skia · Sakiri → Adler · Zero → Edgar

Names used by sources: GameWith: 九原主体「創生・覆紋・濁燃」編成

Blossom

Can swap: Jiuyuan → Mint · Zero → Chiz

Names used by sources: AppMedia: エドガーの創生特化編成

Blossom

Can swap: Edgar → Adler

Names used by sources: ntegame: 開花(Blossom) 無課金編成

Nova

Can swap: Hotori → Sakiri

Names used by sources: Mobalytics: Mono Nova Team

Charge

Can swap: Fadia → Haniel · Nanally → Jiuyuan

Names used by sources: GameWith: ハソール主体「充畜・浸染」編成

Nova

Can swap: Haniel → Fadia · Hotori → Daffodill

Names used by sources: AppMedia: レクイエム失諧編成

Blossom

Can swap: Haniel → Jiuyuan · Zero → Skia

Names used by sources: GameWith: 潯主体編成(低レア)

Haniel · Mint

Names used by sources: Game8: Skia Team

Charge

Can swap: Jiuyuan → Fadia

Names used by sources: Game8: Hathor Team

Charge

Can swap: Hathor → Skia · Sakiri → Adler · Zero → Edgar

Names used by sources: GameWith: 「充畜」編成

Blossom

Can swap: Hotori → Sakiri · Nanally → Jiuyuan

Names used by sources: AppMedia: ミントの創生特化編成

Blossom

Can swap: Zero → Shinku

Names used by sources: GameWith: イロヒ主体「創生」特化編成

Blossom

Can swap: Skia → Hathor · Zero → Chiz

Names used by sources: GameWith: イロヒ主体編成(低レア)

Blossom

Can swap: Jiuyuan → Iroi · Sakiri → Haniel

Names used by sources: 神ゲー攻略: ミントのおすすめ編成

Charge

Can swap: Jiuyuan → Mint · Zero → Chiz

Names used by sources: AppMedia: 翳の充蓄+創生編成

Adler · Daffodill Only here

Burst bossing team: Adler tanks so Nanally/Fadia can dump damage.

Adler · Jiuyuan Only here

Hexed/Scorch team: high Anima+Incantation density, Adler triggers Hexed often plus shields.

Aurelia · Daffodill Only here

Aurelia as main DPS; Daffodill as Break sub-DPS applying Nova, Hathor/Haniel support pushing damage.

Aurelia · Hathor Only here

Variant with Jiuyuan + Zero as sub-DPS, Hathor as Lakshana support.

Adler · Baicang Only here

Community meta sources: Adler shields to keep the team alive, Jiuyuan as sub-DPS/CC, Daffodill triggering Scorch for Baicang.

Edgar · Haniel Only here

Early F2P team: Edgar keeps everyone alive, Zero as DPS, Skia/Haniel supporting.

Daffodill · Edgar Only here

Stain team: Hathor carries, Edgar sustains so she can stay on field longer.

Edgar · Haniel Only here

Blossom variant team with a healer: Edgar keeps Nanally topped up for long attack chains.

Fadia · Haniel Only here

A Stain-focused team built around Fadia.

Baicang · Fadia Only here

Discord team — Lacrimosa (Chaos) + Fadia (Psyche) push the reaction.

Hathor · Jiuyuan Only here

'The Gold Standard' (community meta sources): Hathor + Zero + Jiuyuan complete a Cosmos+Anima+Lakshana triple-cycle.

Hotori · Jiuyuan Only here

Zero as battery/quickswap, Jiuyuan as sub-DPS/Blossom enabler, Sakiri as buffer/sub; this record-replay team benefits from a strong chain of ally Skills.

Chiz · Hathor Only here

Shinku hypercarry core: Iroi keeps the team alive plus buffs ATK, Hathor handles Remora, Chiz/Zero as Cosmos sub-DPS.

Hathor · Iroi Only here
HathorHathor IroiIroi JiuyuanJiuyuan 1 flex slot

Flexible — Iroi pairs with almost any strong main DPS.

Daffodill · Haniel Only here

Variant with Daffodill as a reaction-enabling sub-DPS; Haniel/Zero providing buffs and energy.

Adler · Haniel Only here

Standard Blossom team: Jiuyuan/Haniel providing energy plus buffs, Adler shielding; Nanally carrying Anima DPS.

Adler · Jiuyuan Only here

Variant with Sakiri supporting ATK/reactions, Adler tanking.

Hathor · Iroi Only here

The strongest overall team: Hathor extends Remora to 12s plus 10% CRIT Rate, Iroi healing plus buffing ATK, Jiuyuan as sub-DPS/Blossom.

Hathor · Jiuyuan Only here

Charge team: Nanally fires 10 Vida Pistol shots/1s matching Shinku's 1s Charge Enhancement cooldown, stacking ATK almost instantly (community meta sources).

Haniel · Hathor Only here

Skia as main DPS/enabler in a Remora/Stain team; Zero as sub-DPS, Hathor supporting Lakshana, Haniel buffing ATK.

The 8 reactions — official names in 4 languages (8)

Several Japanese sites still use fan translations (不協和, 魅惑, 汚染, 開花). The table below is the wording inside the official game data — that is what you will actually see in-game.

EN日本語한국어繁體中文Teams using it
Blossom創生블라썸創生 17
Discord失諧디스코드失諧 6
Hexed覆紋헥스覆紋 0
Charge充蓄차지盈蓄 15
Stain浸染스테인浸染 2
Scorch濁燃스코치濁燃 5
Nova暗星노바黯星 9
Remora延滞레모라延滯 6

Names taken from the game's official localisation files (build 1.2). The "teams using it" column only counts teams above whose reaction could be determined.

Quick guide
Team building here isn't about stacking the four highest-tier characters you own — it's about completing an Esper Cycle lane and covering four roles. This guide breaks down the three things that actually decide whether a team works: element pairing, Arc class, and role coverage.

Rule One: Build Around a Reaction Lane, Not Raw Power

The 6 Esper elements sit on a wheel, and only elements next to each other on that wheel trigger a Duo reaction when paired. Chain two Duo reactions from the same side of the wheel and they escalate into a Trio, which hits noticeably harder.

  • Pick a Duo or Trio first, then fill the team with characters whose elements match that lane — this beats picking your four strongest characters and hoping their elements happen to line up.
  • A team that keeps one lane intact usually deals more sustained damage than a team of four powerful characters spread across unrelated elements, because reaction damage compounds on top of normal attacks instead of just adding to them.
  • The fourth slot is where most teams flex — reserve it to solve a specific problem (survivability, energy refill, crowd control) rather than filling it with whichever high-tier character is left over.

Rule Two: Arc Class Shapes Gear, Not Team Slots

Every character belongs to one of five Arc-compatibility classes (labeled ONE through FIVE), which only decides which Arc weapons they can equip.

  • Nothing about team building checks this class — a lane built around three different elements routinely mixes three or four different classes with zero restriction.
  • Where class actually matters is gearing day: once a team is set by element and role, go check each member's class separately to know which Arc pool to pull or craft from.
  • Don't let a class mismatch talk you out of an otherwise perfect reaction lane — it only affects which weapon shelf you shop from, never who's allowed to stand next to whom.

Rule Three: Cover Four Roles Before Chasing a Second Lane

A four-person team still needs someone dealing damage, someone sustaining that damage, and someone keeping the team alive, on top of whatever reaction lane it's built around.

  • Main DPS anchors the team and decides which lane the other three build around.
  • Sub-DPS adds a second damage source, often the character whose element completes the Duo or Trio with the Main DPS.
  • Support buffs damage, extends reaction uptime, or refills the resource the Main DPS needs to keep attacking.
  • Healer (or a Support that doubles as one) keeps the team alive in longer fights — skip this only if the content is short enough that survival was never in question.

Only once these four slots are covered by characters that also share a workable element lane does it make sense to reach for a second, more advanced reaction — trying to run two lanes with four characters usually means neither lane is complete.

Reaction Names Aren't Random: 9 Total, and Two of Them Double as Gear Bonuses

The Esper Wheel produces a fixed set of reactions, not an open-ended list — knowing the count helps you recognize one when a skill description names it.

  • There are 9 named reactions total: 6 Duo reactions from adjacent-element pairs, 2 Trio reactions from chaining two Duos on the same side of the wheel, plus the Blossom mechanic's own Vita Bud/Pistil interaction, which runs on separate rules from the other 8.
  • Nova and Scorch are two of those Duo reaction names — and they're not purely a team-building concept. Certain Module suits (gear sets) key their own set bonus directly to participating in a Nova or Scorch reaction, meaning a well-built reaction lane and a well-chosen gear suit can reinforce the exact same trigger instead of being two unrelated decisions.
  • Practical takeaway: when picking gear for a team already built around a specific Duo or Trio lane, check whether any available suit's bonus explicitly names that same reaction — that's a stronger pick than a suit chosen purely for raw stats.

A Five-Step Checklist for Building Your First Real Team

Put Rules One through Three together into an order you can actually follow, rather than juggling all three at once.

  • Step 1: Look at your strongest character and note their element — this becomes the anchor for whichever lane you build.
  • Step 2: Find one adjacent-wheel element among your other characters to complete a Duo; a Trio (chaining a second Duo from the same side) can wait until later.
  • Step 3: Assign Main DPS to whichever of those two hits hardest, and Sub-DPS to the other — this pair is now your reaction lane, locked in.
  • Step 4: Fill the third slot with a Support that extends the lane (buffs damage, refills energy, or keeps the reaction active longer), picked without regard to Arc class.
  • Step 5: Fill the fourth slot with a Healer, unless the specific content you're clearing is short enough that survival was never a real risk — in that case a second damage-focused Support is fine instead.

Only after this four-slot team is running smoothly is it worth reaching for a second lane or a Trio upgrade — treat that as a refinement, not a prerequisite to starting.

Want the Full Comp Ranked, Not Just Its Carry? Check the Separate Team Tier List

The teams on this page are picked for how their pieces work together, but that doesn't automatically tell you how one full comp ranks against another — that's a separate question with its own separate ranking.

  • A dedicated team tier list scores entire compositions against the same two harder repeatable endgame modes used to grade individual characters, rather than judging any one member's letter in isolation.
  • This matters because a team built around a top-tier carry can still under-perform a team built around a mid-tier carry, if the second team's pieces interlock more tightly under those specific modes.
  • Reading both together answers two different questions: this page answers "does this combo make sense and why," while the team tier list answers "how does this exact combo actually score."

Use this page to understand the combo, then cross-check the team tier list before committing scarce resources to fully building it out.

Not Every Team Needs to Trigger the Esper Cycle — the DOT Archetype Wins a Different Way

Every comp explained above leans on triggering a duo- or trio-reaction inside the Esper Cycle, but that's not the only way a team wins fights — a separate archetype skips reactions almost entirely and stacks damage-over-time instead.

  • A DOT team centers on a character whose signature mechanic applies a damage-over-time effect that stacks in layers on the same target, rather than relying on landing an elemental reaction between teammates.
  • Because the win condition is stacking layers over time instead of triggering a reaction combo, these teams value uptime and stack count more than they value having a partner from the adjacent element on the Esper Cycle wheel.
  • This makes a DOT team a genuinely different building puzzle from the reaction-based comps above: the question isn't "which element pairs with this carry" but "what keeps DOT stacks alive on the target the longest."

If a character's kit is built around stacking a damage-over-time effect rather than setting up a duo or trio reaction, don't force them into an Esper Cycle comp above — building around the stack directly is the archetype that actually plays to their kit.

FAQ

Does a team need four different elements to work?

No — the opposite is usually better. A Duo needs just 2 matching elements, and a Trio needs 3; the fourth slot is free to repeat an element or fill a role instead. Spreading four unrelated elements across a team usually means no reaction ever triggers.

Does a character's Class limit who they can team with?

No. Class only determines Arc (weapon) compatibility for gearing. Teams are built entirely around Element and Role, and mixing several classes in one team is completely normal.

I don't have enough characters to complete a Duo or Trio yet — what should I run?

Cover the four roles first with whatever characters you have, even without a full reaction lane — a role-complete team without a reaction still clears standard content. Add a matching-element character the moment you get one, rather than waiting to build the 'perfect' team before starting at all.

Do Nova and Scorch only matter for team building, or do they affect gear choices too?

Both — they're reaction names on the Esper Wheel, but some Module suits (gear sets) also tie their own set bonus to landing a Nova or Scorch reaction specifically, so a matching gear suit can reinforce a lane you've already built around that same reaction.
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