
Shinku
The top Cosmos hypercarry of the patch — if you like a stay-on-field melee playstyle, pull her without hesitation.
Best Shinku build
Main DPS (on-field hypercarry). Stacks her Defiant Spirit Gauge with basic attacks/Charge, and once full unleashes Ultimate into the Surging Crimson state to buff her whole kit and increase Cosmos damage; requires staying on field continuously.
A limited character new to patch v1.2: Japanese lists rank her SS (the top), Western sources put her in a near-top watchlist — a Cosmos hypercarry shaping the current meta, with teams built around her. We settle on S+.
- 1Blushing Mirage BiS Signature Arc (class FIVE matches Shinku): +ATK plus Cosmos DMG, ignoring enemy DEF after Ultimate — tailor-made for her kit.
- 2Fluff of Ferocity S-rank alternative pick for when you don't have the signature: an ATK substat plus stacking CRIT DMG, easy to maintain since she already gets CRIT Rate (community meta sources).
- 3A Time Will Come F2P A-rank option (class FIVE) — some guides call it 'An End Will Come', but it matches the 'A Time Will Come' Arc in this list.
- 4-pc Lost Radiance [2] Cosmos DMG +10%, [4] ignores 25% enemy DEF for 20s after Ultimate — matching Surging Crimson's duration, great against high-DEF bosses.
Main stats: Cosmos DMG% › CRIT Rate › CRIT DMG › ATK%
Substats: CRIT Rate › CRIT DMG › ATK% › Universal DMG Bonus › Cycle Intensity
Verdict confidence: medium — the game is 3 months old and the meta is young, but 8-10 major guides agree on Shinku; a few sources transliterated the alternative arc name inconsistently, so it was corrected to the standard list.
Recommended teams for Shinku
Verified comps — clickable members with why they work.
The strongest overall team: Hathor extends Remora to 12s plus 10% CRIT Rate, Iroi healing plus buffing ATK, Jiuyuan as sub-DPS/Blossom.
Charge team: Nanally fires 10 Vida Pistol shots/1s matching Shinku's 1s Charge Enhancement cooldown, stacking ATK almost instantly (community meta sources).
Shinku skills
Basic Attack (1)
Basic Attack: Special Combat Arts
Support / QTE (1)
Breaching Tactics
Passive (3)
Ultimate: Crimson Fury
Replaces Special Combat Arts with Tidal Assault and High-Speed Breach with Scarlet Descent while in Surging Crimson state. Increases DMG dealt and Resistance to Interruptions, greatly boosts Movement, and lasts for 13s. Ends Surging Crimson when switching characters.
Hold Dodge while moving to partially release her Esper Ability and greatly boost Movement.
Lone Stride
Wrathscale
Damage Ratios by Hit — Shinku
Damage table not available in game files for this character yet.
Shinku Awakening (6 stars)
Shinku's damage ignores 12% of the target's DEF.
Reduces the target's Cosmos Resistance by 10% for 20s after the Ultimate hits.
Keeps Menacing Gaze active after switching characters and allows Shinku to gain Menacing Gaze stacks while off-field.
Increases the Menacing Gaze stack cap to 16 stacks. Enhances the triggered Instant Strike when Menacing Gaze reaches 16 stacks, granting it the additional effects of the Instant Strike triggered by Parry Attack or Critical Riposte: inflicts Forced Knockback on the target, briefly stuns (not effective against Bosses) them, and deals an additional instance of DMG equal to 20% of Instant Strike DMG.
Increases Shinku's DEF by 50% and Resistance to Interruptions by 50% during Surging Crimson, and recovers HP equal to 300% of her Base ATK after casting Scarlet Descent.
Increases Shinku's damage ratios for Scarlet Descent, Crimson Judgment, and Dragonflame Verdict by 30%, and allows Scarlet Descent and Crimson Judgment to pull in targets within range.
Resonance bonuses (R3 / R6)
Increases the skill level of Basic Attack, Redirect Skill, and Ultimate by 1. Increases DMG dealt by an additional 30% while in Surging Crimson.
Increases Shinku's Crit Rate by 10% and causes her damage to ignore 15% of the target's DEF.
Shinku ascension materials
| Stage | Max level | Materials |
|---|---|---|
| 0 | 20 | |
| 1 | 30 | Lost Whispers ×5 Beetle Coin ×25,000 |
| 2 | 40 | Lost Whispers ×12 Charging Knight Spark Plug ×2 Beetle Coin ×50,000 |
| 3 | 50 | Obscure Whispers ×6 Charging Knight Spark Plug ×8 Beetle Coin ×75,000 |
| 4 | 60 | Obscure Whispers ×12 Charging Knight Spark Plug ×16 Beetle Coin ×100,000 |
| 5 | 70 | Paradoxical Whispers ×6 Charging Knight Spark Plug ×24 Beetle Coin ×125,000 |
| 6 | 80 | Paradoxical Whispers ×9 Charging Knight Spark Plug ×36 Beetle Coin ×150,000 |
Module Layout — Shinku
Recommended Module (Cartridge) layout from the popular build — 4 sockets need the right Type to stack the full bonus.
- Type II Slot 1 — Type II
- Type III Slot 2 — Type III
- Type IV Slot 3 — Type IV
- Type III Slot 4 (Bonus) — Type III: +16% CRIT DMG per matching Type → +64% CRIT DMG total when the set is complete
Priority main stat: Cosmos DMG Boost or CRIT Rate/CRIT DMG.
Combat Rotation — Shinku
- Open with Sub-DPS + Support (full Cycle Energy) to trigger the Cycle reaction and build Charge.
- Swap to Shinku while Charge is active → the Ultimate Gauge fills faster.
- Use her Skill then chain the 5-hit Basic Attack combo to stack Defiant Spirit; Menacing Gaze can be slotted in to charge Ultimate faster.
- Consume Defiant Spirit to enter Surging Crimson, then unload the full combo during this empowered window.
- Finish with the Crimson Judgment finisher → it auto-triggers Dragonflame Verdict, then loop the rotation.
Menacing Gaze: gains stacks after standing idle for over 2 seconds without attacking, or on a successful Critical Dodge while the state is active.
Shinku's Favorite Gifts
Items that grant double the usual affinity when gifted to this character (official in-game data).










FAQ — Shinku
Is Shinku worth pulling and investing in?
What should F2P players use instead of Shinku's signature Arc/Cartridge?
What team comp works best with Shinku?
Shinku's Voice Actors Client data
Voice actor (CV) for Shinku in each dubbed language, taken from the game's own character data.
| Character | EN | 日本語 | 中文 | 한국어 |
|---|---|---|---|---|
| Shinku | Anne Yatco | 田所あずさ | 唐夏芳 | 차영희 |



