Shinku
S · ★★★★★

Shinku

Cosmos Arc Class V Bureau of Anomaly Control Tier S+
Shinku in 30 seconds

The top Cosmos hypercarry of the patch — if you like a stay-on-field melee playstyle, pull her without hesitation.

★★★★★ 5/5
Current for v1.2 · updated 2026-07-10
Building Shinku step by step
1Read this buildyou are here 2Modulesopen 3Module Scoreopen 4Teamsopen

Best Shinku build

Role

Main DPS (on-field hypercarry). Stacks her Defiant Spirit Gauge with basic attacks/Charge, and once full unleashes Ultimate into the Surging Crimson state to buff her whole kit and increase Cosmos damage; requires staying on field continuously.

A limited character new to patch v1.2: Japanese lists rank her SS (the top), Western sources put her in a near-top watchlist — a Cosmos hypercarry shaping the current meta, with teams built around her. We settle on S+.

Best Arcs (ranked)
  1. 1Blushing Mirage BiS Signature Arc (class FIVE matches Shinku): +ATK plus Cosmos DMG, ignoring enemy DEF after Ultimate — tailor-made for her kit.
  2. 2Fluff of Ferocity S-rank alternative pick for when you don't have the signature: an ATK substat plus stacking CRIT DMG, easy to maintain since she already gets CRIT Rate (community meta sources).
  3. 3A Time Will Come F2P A-rank option (class FIVE) — some guides call it 'An End Will Come', but it matches the 'A Time Will Come' Arc in this list.
Best module sets
  • 4-pc Lost Radiance [2] Cosmos DMG +10%, [4] ignores 25% enemy DEF for 20s after Ultimate — matching Surging Crimson's duration, great against high-DEF bosses.
Stat priority

Main stats: Cosmos DMG% › CRIT Rate › CRIT DMG › ATK%

Substats: CRIT Rate › CRIT DMG › ATK% › Universal DMG Bonus › Cycle Intensity

Verdict confidence: medium — the game is 3 months old and the meta is young, but 8-10 major guides agree on Shinku; a few sources transliterated the alternative arc name inconsistently, so it was corrected to the standard list.

Recommended teams for Shinku

Verified comps — clickable members with why they work.

Shinku Hathor Iroi Jiuyuan

The strongest overall team: Hathor extends Remora to 12s plus 10% CRIT Rate, Iroi healing plus buffing ATK, Jiuyuan as sub-DPS/Blossom.

Shinku Hathor Nanally Jiuyuan

Charge team: Nanally fires 10 Vida Pistol shots/1s matching Shinku's 1s Charge Enhancement cooldown, stacking ATK almost instantly (community meta sources).

Shinku Hathor Zero Jiuyuan

An F2P/comfort variant replacing Iroi with Zero.

Shinku skills

Basic Attack (1)

Basic Attack: Special Combat Arts
Performs up to 5 consecutive attacks, dealing Cosmos DMG. Grants Defiant Spirit on hit.

Support / QTE (1)

Breaching Tactics
Enough already! Delivers a forceful knee strike, dealing 1 instance of Cosmos DMG and gaining Defiant Spirit.

Passive (3)

Ultimate: Crimson Fury
Don't think you can pull something like that and escape unscathed… Consumes all Defiant Spirit to enter the Surging Crimson state, then launches multiple attacks, dealing high Cosmos DMG to the target.
Replaces Special Combat Arts with Tidal Assault and High-Speed Breach with Scarlet Descent while in Surging Crimson state. Increases DMG dealt and Resistance to Interruptions, greatly boosts Movement, and lasts for 13s. Ends Surging Crimson when switching characters.
Hold Dodge while moving to partially release her Esper Ability and greatly boost Movement.
Lone Stride
Charge Enhancement: Grants off-field characters the same amount of Charge when the active character gains Ultimate Energy. While Shinku is active and in Charge state, each trigger deals AoE DMG equal to 400% of ATK (scales with Basic Attack level, reaching 863.6% at level 11), and increases her ATK by 5% for 30s, up to 10 stacks. Cooldown: 1s.
Wrathscale
Increases Ultimate DMG against non-Boss enemies by 50%.

Damage Ratios by Hit — Shinku

Damage table not available in game files for this character yet.

Shinku Awakening (6 stars)

S1
Rain-Lashed Alley

Shinku's damage ignores 12% of the target's DEF.

S2
Pre-Dawn Training Grounds

Reduces the target's Cosmos Resistance by 10% for 20s after the Ultimate hits.

S3
Sunset Beach

Keeps Menacing Gaze active after switching characters and allows Shinku to gain Menacing Gaze stacks while off-field.

S4
Snowfall Slope

Increases the Menacing Gaze stack cap to 16 stacks. Enhances the triggered Instant Strike when Menacing Gaze reaches 16 stacks, granting it the additional effects of the Instant Strike triggered by Parry Attack or Critical Riposte: inflicts Forced Knockback on the target, briefly stuns (not effective against Bosses) them, and deals an additional instance of DMG equal to 20% of Instant Strike DMG.

S5
Room of Laughter

Increases Shinku's DEF by 50% and Resistance to Interruptions by 50% during Surging Crimson, and recovers HP equal to 300% of her Base ATK after casting Scarlet Descent.

S6
Dragon's Treasure

Increases Shinku's damage ratios for Scarlet Descent, Crimson Judgment, and Dragonflame Verdict by 30%, and allows Scarlet Descent and Crimson Judgment to pull in targets within range.

Resonance bonuses (R3 / R6)

R3
Awakened Resolve

Increases the skill level of Basic Attack, Redirect Skill, and Ultimate by 1. Increases DMG dealt by an additional 30% while in Surging Crimson.

R6
Crimson Hero

Increases Shinku's Crit Rate by 10% and causes her damage to ignore 15% of the target's DEF.

Shinku ascension materials

StageMax levelMaterials
020
130 Lost Whispers ×5 Beetle Coin ×25,000
240 Lost Whispers ×12 Charging Knight Spark Plug ×2 Beetle Coin ×50,000
350 Obscure Whispers ×6 Charging Knight Spark Plug ×8 Beetle Coin ×75,000
460 Obscure Whispers ×12 Charging Knight Spark Plug ×16 Beetle Coin ×100,000
570 Paradoxical Whispers ×6 Charging Knight Spark Plug ×24 Beetle Coin ×125,000
680 Paradoxical Whispers ×9 Charging Knight Spark Plug ×36 Beetle Coin ×150,000

Module Layout — Shinku

Recommended Module (Cartridge) layout from the popular build — 4 sockets need the right Type to stack the full bonus.

  • Type II Slot 1 — Type II
  • Type III Slot 2 — Type III
  • Type IV Slot 3 — Type IV
  • Type III Slot 4 (Bonus) — Type III: +16% CRIT DMG per matching Type → +64% CRIT DMG total when the set is complete

Priority main stat: Cosmos DMG Boost or CRIT Rate/CRIT DMG.

Combat Rotation — Shinku

  1. Open with Sub-DPS + Support (full Cycle Energy) to trigger the Cycle reaction and build Charge.
  2. Swap to Shinku while Charge is active → the Ultimate Gauge fills faster.
  3. Use her Skill then chain the 5-hit Basic Attack combo to stack Defiant Spirit; Menacing Gaze can be slotted in to charge Ultimate faster.
  4. Consume Defiant Spirit to enter Surging Crimson, then unload the full combo during this empowered window.
  5. Finish with the Crimson Judgment finisher → it auto-triggers Dragonflame Verdict, then loop the rotation.

Menacing Gaze: gains stacks after standing idle for over 2 seconds without attacking, or on a successful Critical Dodge while the state is active.

Shinku's Favorite Gifts

Items that grant double the usual affinity when gifted to this character (official in-game data).

FAQ — Shinku

Is Shinku worth pulling and investing in?
Community tier lists rank Shinku as S+. A limited character new to patch v1.2: Japanese lists rank her SS (the top), Western sources put her in a near-top watchlist — a Cosmos hypercarry shaping the current meta, with teams built around her. We settle on S+. Role: Main DPS (on-field hypercarry). Stacks her Defiant Spirit Gauge with basic attacks/Charge, and once full unleashes Ultimate into the Surging Crimson state to buff her whole kit and increase Cosmos damage; requires staying on field continuously.
What should F2P players use instead of Shinku's signature Arc/Cartridge?
The best pick is Blushing Mirage — Signature Arc (class FIVE matches Shinku): +ATK plus Cosmos DMG, ignoring enemy DEF after Ultimate — tailor-made for her kit. If unavailable, use Fluff of Ferocity instead: S-rank alternative pick for when you don't have the signature: an ATK substat plus stacking CRIT DMG, easy to maintain since she already gets CRIT Rate (community meta sources).
What team comp works best with Shinku?
Suggested team: Shinku, Hathor, Iroi, Jiuyuan — The strongest overall team: Hathor extends Remora to 12s plus 10% CRIT Rate, Iroi healing plus buffing ATK, Jiuyuan as sub-DPS/Blossom. Shinku's role in the team: Main DPS (on-field hypercarry). Stacks her Defiant Spirit Gauge with basic attacks/Charge, and once full unleashes Ultimate into the Surging Crimson state to buff her whole kit and increase Cosmos damage; requires staying on field continuously.

Shinku's Voice Actors Client data

Voice actor (CV) for Shinku in each dubbed language, taken from the game's own character data.

Character EN日本語中文한국어
Shinku Anne Yatco 田所あずさ 唐夏芳 차영희

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