
Shinku
The top Cosmos hypercarry of the patch — if you like a stay-on-field melee playstyle, pull her without hesitation.
Best Shinku build
Main DPS (on-field hypercarry). Stacks her Defiant Spirit Gauge with basic attacks/Charge, and once full unleashes Ultimate into the Surging Crimson state to buff her whole kit and increase Cosmos damage; requires staying on field continuously.
A limited character new to patch v1.2: Japanese lists rank her SS (the top), Western sources put her in a near-top watchlist — a Cosmos hypercarry shaping the current meta, with teams built around her. We settle on S+.
- 1
Blushing Mirage BiS Signature Arc (class FIVE matches Shinku): +ATK plus Cosmos DMG, ignoring enemy DEF after Ultimate — tailor-made for her kit. - 2
Fluff of Ferocity S-rank alternative pick for when you don't have the signature: an ATK substat plus stacking CRIT DMG, easy to maintain since she already gets CRIT Rate (community meta sources). - 3
A Time Will Come F2P A-rank option (class FIVE) — some guides call it 'An End Will Come', but it matches the 'A Time Will Come' Arc in this list.
- 4 Lost Radiance [2] Cosmos DMG +10%, [4] ignores 25% enemy DEF for 20s after Ultimate — matching Surging Crimson's duration, great against high-DEF bosses.
Main stats: Cosmos DMG% › CRIT Rate › CRIT DMG › ATK%
Substats: CRIT Rate › CRIT DMG › ATK% › Universal DMG Bonus › Cycle Intensity
Verdict confidence: medium — the game is 3 months old and the meta is young, but 8-10 major guides agree on Shinku; a few sources transliterated the alternative arc name inconsistently, so it was corrected to the standard list.
Shinku skills
Basic Attack: Special Combat ArtsBasic Attack
Ultimate: Crimson FuryUltraSkill
Breaching TacticsQTE
Lone StridePassive
WrathscalePassive
Shinku Awakening (6 stars)
Shinku's damage ignores 12% of the target's DEF.
Reduces the target's Cosmos Resistance by 10% for 20s after the Ultimate hits.
Keeps Menacing Gaze active after switching characters and allows Shinku to gain Menacing Gaze stacks while off-field.
Increases the Menacing Gaze stack cap to 16 stacks. Enhances the triggered Instant Strike when Menacing Gaze reaches 16 stacks, granting it the additional effects of the Instant Strike triggered by Parry Attack or Critical Riposte: inflicts Forced Knockback on the target, briefly stuns (not effective against Bosses) them, and deals an additional instance of DMG equal to 20% of Instant Strike DMG.
Increases Shinku's DEF by 50% and Resistance to Interruptions by 50% during Surging Crimson, and recovers HP equal to 300% of her Base ATK after casting Scarlet Descent.
Increases Shinku's damage ratios for Scarlet Descent, Crimson Judgment, and Dragonflame Verdict by 30%, and allows Scarlet Descent and Crimson Judgment to pull in targets within range.
Resonance bonuses (R3 / R6)
Increases the skill level of Basic Attack, Redirect Skill, and Ultimate by 1. Increases DMG dealt by an additional 30% while in Surging Crimson.
Increases Shinku's Crit Rate by 10% and causes her damage to ignore 15% of the target's DEF.
Shinku ascension materials
| Stage | Max level | Materials |
|---|---|---|
| 0 | 20 | |
| 1 | 30 |
|
| 2 | 40 |
|
| 3 | 50 |
|
| 4 | 60 |
|
| 5 | 70 |
|
| 6 | 80 |
|



