NTE Tools
GameVika NTE toolkit: 73-tile board pity calculator and curve-based module scorer — numbers pulled straight from the game client, updated every patch.
What NTE's Tools Do and When to Reach for Each One
The tools hub currently holds 4 cards, but only 2 of them are calculators you feed numbers into — the other 2 are reference pages that answer a different kind of question.
- Board Pity Calculator — the pain it solves: you have been rolling for a while and have no idea how close the board is to its next guaranteed S, or whether it is still on Baseline odds or has already flipped to Modified. Enter your current dry streak and the calculator returns the odds and expected rolls to the next S.
- Module Score — the pain it solves: NTE's Core modules do not roll a random min-max value like relic substats in other games, so a raw stat number on screen tells you very little about whether a Core is actually good. The calculator reads the same value-per-level curve the client uses and turns it into a 0-100 score.
- Tier list — not a calculator, a ranking reference: use it when the question is which characters to prioritize this patch rather than doing any math yourself.
- Banner tracker — also not a calculator: use it to check which banners are running now versus already over, so Riftcrystal spending is timed to a banner you actually want.
How the Board Pity Calculator Reads the 73-Tile Board
Character gacha on NTE is not a straight pull — Dice send you rolling across a 73-tile Monopoly-style board, and landing on a tile grants that tile's reward. The calculator does not simulate the board itself; it models the S-class roll rate the board runs on underneath, which behaves like a standard pity system once you strip the tile theming away.
- The rate starts at a Baseline of roughly 0.99% per roll. After 70 rolls without an S, the board flips to a Modified state where the rate jumps to about 19.59% per roll, and it stays Modified until an S lands, at which point Baseline resets.
- Roll 90 without an S and the board guarantees one — that is the hard pity floor the calculator always caps its math at.
- On a limited board, landing an S is 100% the featured character — there is no 50/50 coin flip to lose. Pity progress, the guaranteed-reward counter, and the Baseline/Modified state all carry over between every limited board, so switching to a new banner does not reset progress.
Scope to know before trusting a number: this calculator only covers the character board (Riftcrystal, Fabricated/Solid Dice). Arc (weapon) gacha runs on a separate Tri-Keys system with its own hard pity at 80 pulls and is not part of this tool yet — the wiki's gacha board article walks through both systems and the full tile-by-tile reward table.
Why Module Score Grades on a Curve Instead of a Roll
Anyone coming from a relic/disk system will expect a substat to roll a random value inside a min-max range every time it upgrades. NTE's Core modules do not work that way.
- When a Core rolls a substat, randomness only decides which of 11 stat types shows up (HP, ATK, DEF, Crit Rate, Crit DMG, or one of 6 elemental damage bonuses) — not the number attached to it.
- The actual value is fixed by a lookup curve keyed to the Core's rarity and current level (0-20), the same curve table the game client itself reads from. Two Cores with the identical substat and the same level always carry the identical value — there is no lucky roll to chase.
- Because of that, the calculator's job is scoring, not simulating luck: it reads a Core's stat lines, looks each one up on its curve, weighs it against a sample build's stat priorities, and normalizes the result to a 0-100 scale so builds stay comparable to each other.
- Score only applies to the 38 Core modules, which are the ones that actually carry stat lines — Shape modules exist purely to fill geometry on the Console board and fit into the score as a set-completion condition rather than a stat contributor.
For the Console board layout, the 12 Suit set bonuses, and which sets a specific character should chase, the modules and module-set pages carry the exact numbers per set; this tool only tells you how good the Core you already have actually is.
Tools Still on the Waitlist, and How Every Card Links Back to a Wiki Page
The hub does not stop at these 4 cards — a few calculator ideas are on the waitlist, and the ones already live are meant to be read alongside a wiki article rather than used in isolation.
- On the waitlist: a team-builder/comparison tool, an interactive city map, and a material-planner for farming — none of these are live yet on GameVika, so treat any mention of them elsewhere as a roadmap item, not something you can click into today.
- Pity ↔ wiki: the Board Pity Calculator gives you the math; the gacha board wiki article explains the 9 named tile types and their reward odds, so read that first if a number from the calculator does not make sense yet.
- Module Score ↔ wiki/detail pages: the score tells you how good a Core is in isolation; the modules and module-set pages tell you which Suit and which Core stat priorities a specific character actually wants.
- Tier list ↔ character build pages: the tier list ranks a character's overall standing this patch; the character's own build page is where the Core priorities and team pairings for that specific unit live.