Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Divine-Querying Master Smith
A strong 4-piece for DPS who can self-apply the DEF-reduction debuff: it grants a large CRIT DMG boost against DEF-reduced targets and a team-wide 15% DMG buff, though the requirement of inflicting DEF reduction yourself keeps it from being universally best-in-slot.
Data last updated: 2026-07-30
Divine-Querying Master Smith is a Cavern Relics (4-pc) relic set. Best paired with Mortenax Blade.
Increases Max HP by 12%.
Increases the wearer's CRIT DMG dealt to enemy targets in the DEF reduction state by 28%. After the wearer inflicts the DEF reduction state on an enemy target, all allies gain "Comburent" for 2 turn(s). This effect cannot be stacked. The DMG dealt by ally targets with "Comburent" increases by 15%. This effect can be triggered again after the wearer uses an attack.
Trivia — Verified From Game Data
2-Piece (verified from data-mine)
HP +12%
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP705
- ATK352
- HP43.2%
- ATK43.2%
- DEF54%
- CRIT Rate32.4%
- CRIT DMG64.8%
- Outgoing Healing Boost34.5%
- Effect Hit Rate43.2%
- HP43.2%
- ATK43.2%
- DEF54%
- SPD25
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Smith's Fire Beast MaskHead
A forging mask used by Zhuming craftsmen in the image of a Fire Beast. A fire crystal is embedded in the forehead to protect the craftsmen from both searing vapors and invasive hallucinations.
Though the massive heliobus, vast as an "Azure Sun," has long fallen into slumber, drawing upon its flames is deeply perilous. The slightest misstep can plunge the craftsman into a labyrinth of mental illusions.
As a long-life species, the Xianzhou people hold centuries of love, hate, bitterness, and rage in their hearts. Consequently, even the tiniest emotional ripple can be magnified into a mind-shattering illusion.
Since the founding of the Zhuming Xianzhou, countless inexperienced craftsmen — and even seasoned master blacksmiths — have had their soul essence consumed by heliobi over a single moment of wavering resolve. They either slaughtered one another in a blind rage, or succumbed to madness after failing to forge a flawless masterpiece.
When General Huaiyan assumed the mantle of Furnace Master, he forged this Fire Beast mask specifically to shield craftsmen of unsteady temperament from the corrupting sear of the flames, ensuring their minds remained clear.
Yet, there are always those who refuse to play by the rules.
The Ribhu elders guarding the Flamewheel Forge vividly recall the day a short-life prodigy named "Yingxing" entered the palace to forge a sword. He stubbornly refused to let the mask obstruct his vision.
They had seen plenty of arrogant youths who coasted on their talent. The elders simply waited for him to succumb to madness, eager to let him suffer a bit to temper his arrogance.
A quarter of an hour, a dual-hour, a full day and night passed. Growing onlookers gathered at the Forge. The young man's silhouette was distorted by the smoke, yet his rhythmic striking against the anvil was relentless...
They would never forget the moment the quenching was complete: the blade gleamed like autumn waters, reflecting the young man's piercing, ice-cold gaze.
Smith's Damascus Steel GauntletsHands
A multifunctional gauntlet worn by Zhuming craftsmen to assist with exerting force during the forging process. The fusion of cold iron and flame patterns not only provides indestructible durability, but also embodies the will to tame fire into a sharpened edge.
He remembered his early days on the Zhuming. With every heavy strike of the hammer, agonizing shockwaves would pierce through the gauntlet straight into his palms. But as he recalled the tragic slaughter of his homeland at the hands of the Abominations of Abundance, he let the blood drip freely from his hands, his hammer strikes falling even faster.
"To become the master blacksmith of an era, you must first cherish your most important tool — your hands."
Huaiyan shook his head. It seemed he had come to an understanding.
A soft sword, flexible as a willow branch, sharp enough to sever a hair blown across its edge; intricately layered, incredibly complex mechanisms... He could feel the bending point and unique traits of every metal. His hands were as precise as calipers; his fingertips could detect a discrepancy of a single millimeter.
He disassembled and reassembled the most complicated machinery. The aurumaton weapons built by his very hands swiftly became a vital force for the Xianzhou in their war against the Abominations of Abundance.
Later, his hands would be wrapped tightly in bandages, seeping blood with even the simplest swing of a hammer.
Enduring the agony of ten thousand blades piercing his body, he grabbed that sword time and time again, as if begging for something, or perhaps paying a debt.
"Do you remember now?" that person asked.
He gave no answer.
Amidst that excruciating torment, remorse acted as a raging fire, reducing all those past memories to ash.
Smith's Fireproof GarmentBody
A craftsman's shirt woven from fire-washed brocade. Even when standing beside a roaring furnace, it maintains a lingering inch of coolness around the wearer.
People are like their weapons, and weapons reflect their wielders. What to forge, and for whom to forge it, still entirely depended on his personal whims.
"If they please my eye, I won't charge a single cent. If they don't, ten thousand gold pieces won't change my mind."
Tailoring his work to each individual's temperament, the craftsman took apart designs that were flawless to begin with, and tweaked them so they perfectly aligned with the user's instincts in combat.
The anvil fire flickered. Reflected in his eyes was no longer cold metal and stone, but the heroic figures of those who wielded his blades, achieving greatness and carving out their legacies.
The High Elder, commanding the waters with crushing momentum, was best suited to an armor-piercing spear.
The Swordmaster with swift and unparalleled footwork was best paired with a sharp sword that can cleave through light.
The Pilot who often dived into perilous situations without backup required a recurve bow for self-defense.
And for the brilliant young tactician, he forged a majestic, devastator glaive longer than a person's height just as requested, which waited for the boy to come of age.
Breaching Mount Zhou, beheading the Panli, hunting the Mingxiao, capturing the Hoolay... reports of victory fluttered in like snowflakes.
Wherever the blades of the High-Cloud Quintet pointed, the Abominations of Abundance were utterly routed.
"They're just weapons; getting worn down on the battlefield is their destiny. Use them however you like, and if they break, just come find me!"
But time passed, and he had to bury the very weapons he had forged.
"I would rather we all died without a burial place..."
On the isolated island of Insumousu, the swords grew old, while he remained forever young.
Smith's Unbridled BootsFeet
To counteract the crushing gravity field at the Zhuming's core, the craftsmen created heavy boots equipped with recoil suspension devices, allowing them to move about freely.
As a countermeasure, Zhuming craftsmen forged boots with built-in recoil suspension, enabling them to come and go as they pleased.
He didn't notice when it started, but navigating the core area he used to traverse with ease now required a strenuous effort.
Mentors and friends still looked exactly as they did when he first met them, yet gray hair had crept up his temples.
"You are not a long-life species. Rest for a few days. Start forging again when you've got your strength back; there's no hurry."
The General's advice had drifted past his ears countless times, and he always brushed them off.
"Master, I'm actually glad I'm growing old. Do you know why?"
Before Huaiyan could answer, he shoved a cup of strong liquor into his master's hands:
"At least I won't have to experience the agony of losing all of you. Please, when my time comes, shed a tear or two for me!"
He had forged countless divine weapons in his time, yet he never attempted to use the flesh and blood of Abundance to recreate a life lost.
He had exhausted everything he had, yet his dear friend could only return a monster, sparking massive disaster and claiming countless lives.
When he opened his eyes again, they had lost the brilliant spark of a master craftsman, leaving behind only the gloomy, unextinguishable embers of a dead furnace.
He shed the attire of a master blacksmith, scattering his name "Yingxing" to the winds like ash. The extraordinary "Furnace Master" now only lived as a name in history.
Whether the craftsmen wish to follow him, criticize him, imitate him, or surpass him, none can ignore the footprints he left behind. To this day, every Zhuming apprentice must still study the treatises he penned long ago upon their enrollment.
But he had already embarked on a different path.
Consumed by endless hatred, he would use himself as the billet and his remaining years as the quench, forging a "possibility" that might never find redemption.
FAQ
How many pieces of Divine-Querying Master Smith do I need for the bonus?
Divine-Querying Master Smith has separate 2-piece and 4-piece effects — see the effect table above to compare.
Which characters should use Divine-Querying Master Smith?
Characters that fit Divine-Querying Master Smith: Mortenax Blade.
Is Divine-Querying Master Smith a Relic Set or a Planar Ornament?
Divine-Querying Master Smith is a Relic Set (cavern) — 4 pieces (Head/Hands/Body/Feet), with separate 2-piece and 4-piece bonuses.
Where do I farm Divine-Querying Master Smith?
Divine-Querying Master Smith farming location: Cavern of Corrosion: Path of Insight.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.
