Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Guard of Wuthering Snow
An 8% DMG reduction plus a turn-start heal and 5 Energy regen only when HP is at or below 50% is a useful defensive niche, but the tight HP-threshold condition keeps it a situational pick rather than a widely wanted set.
Data last updated: 2026-07-30
Guard of Wuthering Snow is a Cavern Relics (4-pc) relic set. Best paired with Gepard.
Reduces DMG taken by 8%.
At the beginning of the turn, if the wearer's HP percentage is equal to or less than 50%, restores HP equal to 8% of their Max HP and regenerates 5 Energy.
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP705
- ATK352
- HP43.2%
- ATK43.2%
- DEF54%
- CRIT Rate32.4%
- CRIT DMG64.8%
- Outgoing Healing Boost34.5%
- Effect Hit Rate43.2%
- HP43.2%
- ATK43.2%
- DEF54%
- SPD25
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Guard's Cast Iron HelmetHead
A standard-issue helmet that covers the head and face. It has lining inside to help keep its wearer warm.
The monsters from beyond the sky renewed their formation, and soldiers armed to the teeth stood ready under the command of the Supreme Guardian.
Vanguards stationed forward often need to hunker down in the snow for days at a time as they look out for any monster activity. After being exposed to the elements for such a long time, the soldiers' skin, sweat, and the velvet lining of their helmet will freeze and stick together, such that hot water must be poured over their helmets for safe removal. The Architects' craftsmen then altered the curvature of the cast iron helmet's metal plates, minimizing the air resistance of the heavy helmet in the snow.
Sturdy, warm, majestic — these traits of the Silvermane Guard's helmet were passed down for generations.
"How can you even see with that thing on?" Every patrolling guard has been asked this question.
Guard's Shining GauntletsHands
Metal gauntlets that give off a silvery sparkle. A complex mechanical structure is hidden within its design.
Even the most valiant captain among the Silvermane Guards could not retreat unscathed from the swarms of monsters.
The terrifying cries and ferocious assaults of the twisted monsters were unrelenting. Despite their incessant charges, none of these monstrosities managed to break the lone defense line set up by Landau. The unending fierce battles gradually exhausted Laszlo, but he managed to hold on until reinforcements finally showed up. It was only then that he collapsed into unconsciousness. The soldiers found out that Laszlo had lost both of his hands in the battle.
The Architects' best blacksmith forged a pair of exquisite gauntlets to bestow upon the hero, such that he may once again hold up the Silvermane Guards banner.
"The only regret," Laszlo lamented to himself as he marveled at the gauntlets, "is that I will no longer be able to feel the vibration of the bow."
Guard's Uniform of OldBody
A neatly-ironed uniform of the Silvermane Guards from long ago. The sturdy buttons press creases in the fabric.
As the soldiers of Destruction marched ever closer, the Silvermane Guards swore to defend the last barrier even when there was no possibility of a retreat.
During the Defense of Vevalo, Horace Goethe led his squad in the months-long defense of a key mountain pass. When the trumpets of arriving reinforcements finally sounded in the valley, that valiant company of heroes was long gone, and even their remains were nowhere to be found. At the commendation ceremony, Supreme Guardian Alisa pinned a medal of honor on Horace Goethe's young son. The boy stood upright in this old-fashioned uniform, representing those who had made the ultimate sacrifice.
The young Goethe junior saw uniforms and medals on that day, but the Supreme Guardian saw so much more. She witnessed the greatest legacy left behind by heroes — the future of Belobog.
"Horace Goethe was a true warrior. You should be proud to bear the Goethe name." This was the young Goethe's only memory of the Supreme Guardian.
Guard's Silver GreavesFeet
A pair of hard, silver-white metal greaves. They provide protection while also being lightweight and warm.
The long march across the Snowy Plains, however, would occasionally bring back friends from the old days.
Silvermane Guards tasked with patrolling the Snow Plains will often hear the howls of direwolves. These pitiful creatures were also driven from their homes by the invaders. Field Company Sergeant Jaeger, who came from a family of hunters, was skilled at making fur cloaks from direwolf manes. However, after the onset of the Eternal Freeze, he rarely saw these ferocious animals. Occasionally, on cold winter nights, a direwolf desperate for warmth would approach the guards' campfire and silently lie down right next to Jaeger, falling into warm, pleasant dreams. After dawn, however, the beast would never wake up again.
Sergeant Jaeger would often stuff the processed wolf mane into the soldiers' silver greaves to alleviate the pain during their long march on foot.
"The direwolves haven't completely lost their home, just like us," Sergeant Jaeger thus lamented the plight the direwolves.
FAQ
How many pieces of Guard of Wuthering Snow do I need for the bonus?
Guard of Wuthering Snow has separate 2-piece and 4-piece effects — see the effect table above to compare.
Which characters should use Guard of Wuthering Snow?
Characters that fit Guard of Wuthering Snow: Gepard, Fu Xuan, Trailblazer · Fire, March 7th (The Hunt).
Is Guard of Wuthering Snow a Relic Set or a Planar Ornament?
Guard of Wuthering Snow is a Relic Set (cavern) — 4 pieces (Head/Hands/Body/Feet), with separate 2-piece and 4-piece bonuses.
Where do I farm Guard of Wuthering Snow?
Guard of Wuthering Snow farming location: Cavern of Corrosion: Path of Providence.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.



