Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

5★

Hunter of Glacial Forest

Cavern Relics (4-pc) Tier A
+10%
Ice DMG · 2-Piece Effect
A
Farm Tier
4
Characters Using It

A solid pick for Ice damage dealers thanks to the Ice DMG boost plus a CRIT DMG spike after using the Ultimate, but being element-locked keeps it from being a universal choice.

Data last updated: 2026-07-30

Hunter of Glacial Forest is a Cavern Relics (4-pc) relic set. Best paired with Yanqing.

2-Pc

Increases Ice DMG by 10%.

4-Pc

After the wearer uses their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).

Where to farm
Cavern of Corrosion: Path of Gelid Wind
Zone: Herta Space Station · Storage Zone

Trivia — Verified From Game Data

2-Piece (verified from data-mine)

Ice DMG +10%

Characters Who Use This Set

Full-set fit

2-piece or 4-piece?

Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.

Priority substats

Derived from the recommended substats of characters currently using this set (Yanqing, Misha):

CRIT DMG > CRIT Rate > ATK% > SPD

Relic stats

Main stats — value at max level (5★)

Main stats are not random: at max level you always get exactly this number.

HeadFixed — nothing to farm for
  • HP705
HandsFixed — nothing to farm for
  • ATK352
Body
  • HP43.2%
  • ATK43.2%
  • DEF54%
  • CRIT Rate32.4%
  • CRIT DMG64.8%
  • Outgoing Healing Boost34.5%
  • Effect Hit Rate43.2%
Feet
  • HP43.2%
  • ATK43.2%
  • DEF54%
  • SPD25

Sub-stats — value of one roll (5★)

Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.

StatLowMidHigh
HP 33.9 38.1 42.3
ATK 16.9 19.1 21.2
DEF 16.9 19.1 21.2
HP 3.5% 3.9% 4.3%
ATK 3.5% 3.9% 4.3%
DEF 4.3% 4.9% 5.4%
SPD 2 2.3 2.6
CRIT Rate 2.6% 2.9% 3.2%
CRIT DMG 5.2% 5.8% 6.5%
Effect Hit Rate 3.5% 3.9% 4.3%
Effect RES 3.5% 3.9% 4.3%
Break Effect 5.2% 5.8% 6.5%

What main stat to run, by role

Getting the main stat on the right slot is the baseline — substats aimed the right direction decide your real power. The table below is a default framework by role, useful for a quick lookup before you know a specific character's kit.
BodyFeetPlanar SphereLink RopeSub-stat priority
Main DPSCRIT Rate or CRIT DMGATK% or SPDthe character's own Elemental DMG BoostATK% (or Break Effect for a break-focused kit)CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD.
HealerHP% or Outgoing Healing BoostHP%HP%Energy Regeneration Rate or HP%HP% first, then SPD — healing output scales off the target's Max HP.
Tank / ShielderDEF% or Effect Hit RateDEF% or SPDDEF%DEF% or Energy Regeneration RateDEF% first, then Effect Hit Rate, then SPD.
SupportNo safe default — depends on the character's kit, check that character's pageSPD, almost always correctNo safe default — depends on the character's kit, check that character's pageEnergy Regeneration RateSPD first; add Effect Hit Rate if the character applies debuffs.

This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.

Basic rules you need before picking Relics

  • Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
  • Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
  • A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
  • Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
  • Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
  • The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
  • Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.

Should you keep or salvage this piece?

  • Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
  • Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
  • Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.

Where can you get Relics?

Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.

Every piece & its lore

Official in-game name, description and story of each piece — tap to expand
Hunter's Artaius HoodHead

A hood made from the head of a huge Snow Plains bear. The fur seems to be possessed by some ghost or deity, making it invulnerable to physical attacks.

The hunters' rule for surviving the Snow Plains of Snowland was simple enough — Never go to the south of the mountain during Artaius' hunting season, since that mountain-shaking white bear did not welcome anyone.

As the hunter sent by the association, Hugh went to the south of the mountain after receiving the rescue call. Never did he expect to walk right into an ambush long in the planning.

After waking up from a long shock induced by gunshots, Hugh immediately realized he just barely escaped death. However, he also realized his plight was far from over, for Artaius was staring right at him. Despite the short range and fast pace, some of Artaius' messy attacks were bound to miss... Hugh calmly waited for an opening, then he whipped out his bone blade soaked in poison and jumped up for an extraordinary strike in the blink of an eye. Their positions as the predator and the prey were reverted.

After removing Artaius' head and fur, he managed to survive the first night in snow despite his untreated gunshot wounds.

Days later, the Hunters Association located Artaius' the headless corpse. It was then they realized the hunter who was supposed to die had survived, and an unforeseen avenger was born.
Hunter's Lizard GlovesHands

A pair of tactical gloves, on which scaly claws of snowrock lizards are tightly sewn. It can be used to safely climb up and hang on to any wall.

Snowrock lizards lack agility and strength, but they can wait in ambush on a rock for two weeks for the precise moment when their prey lets down its guard, then finally striking a fatal blow.

Registered hunters, however, couldn't wait that long. They decided to march into the snowy mountains to hunt down Hugh and neutralize this approaching threat.

Though there were many exceptionally powerful talents among the registered hunters of the association, they were never comrades who had each other's back. Hunters congregated only for the hefty prize of the bounty, and would betray one another without hesitation for the right price. After all, anything could happen on these desolate plains... As long as the old hunter Hugh was taken care of, everyone would earn more bounty. That was their consensus, for which they paid the price.

Hugh made more than enough preparations. Hunting the top hunters would be no easier a task than hunting monsters. Hugh must be more patient than ever, for patience was always the most valued trait in a hunter.

Before long, the number of registered hunters in the Hunters Association began to dwindle, for the horror known as Hugh the Undead was spreading.
Hunter's Ice Dragon CloakBody

A cloak made from the fine scales of the Ice Dragon, nearly invisible under the brilliant refraction of light.

The Lord of the Ice Lake, whose body was fully covered in unique scales that dazzlingly reflected the sunlight, could easily render itself invisible by diving underwater. Few hunters could handle a battle with such an invisible monstrosity.

Days later, the registered hunters of the association stumbled upon the Ice Dragon's carcass with its scales already peeled off. At that moment, their horror surpassed their shock.

The beasts that Hugh had hunted down numbered in the thousands, each and every one of which was uniquely precious. Only by reaching a thorough understanding of the prey's traits and habits would a hunter truly achieve the full completion of a hunt... For Hugh, the Lord of the Ice Lake was the last piece in the puzzle that was the Snow Plains. Hence, he must finish the hunt, to bring his Hunter's Soul to completion.

And now, the highest prized bounty was put on the head of Hugh the Hunter, instead of the Lord of the Ice Lake, marking the beginning of a hideous all-out hunt.

All hunters should be prepared to become the prey. It was so for Hugh, and even more so for those traitors.
Hunter's Soft Elkskin BootsFeet

A pair of enhanced power boots wrapped in soft elk fur. With these, the hunter will only leave shallow footprints behind in the Snow Plains.

Despite being deeply wounded and too weak to maintain a body temperature that can melt snow, a dying torch-antler elk was still a most dangerous beast.

Hugh pointed his hunting rifle straight at the dying elk. Looking at those awe-inducing eyes, he thought those reminded him of his own.

Ever since the ambush by the registered hunters, Hugh's life force had already become depleted like a dying candle in the wind. He was sharply aware that the only reason he managed to survive was due to his unyielding desire for revenge. Should it become satiated, his life would instantly come to an end, scattered like snowflakes... Despite his heavy footsteps, Hugh's large soft elk-skin boots did not leave any prints on the ground. He must stay sharp for the last hunt of his life.

Amid panic and hysteria, the Hunters Association began to crumble. They began to purge traitors in haste, hoping it could grant them Hugh's mercy. Instead, it only led to their own self-destruction by mutual distrust.

Hugh fell down for good on the Snowy Plains before he could get a taste of the pleasure of completing his revenge.

FAQ

How many pieces of Hunter of Glacial Forest do I need for the bonus?

Hunter of Glacial Forest has separate 2-piece and 4-piece effects — see the effect table above to compare.

Which characters should use Hunter of Glacial Forest?

Characters that fit Hunter of Glacial Forest: Yanqing, Jingliu, Herta, Misha.

Is Hunter of Glacial Forest a Relic Set or a Planar Ornament?

Hunter of Glacial Forest is a Relic Set (cavern) — 4 pieces (Head/Hands/Body/Feet), with separate 2-piece and 4-piece bonuses.

Where do I farm Hunter of Glacial Forest?

Hunter of Glacial Forest farming location: Cavern of Corrosion: Path of Gelid Wind.

How to read this relic set page

Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.

The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).

The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.

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