Blessings
Full list of 378 Blessings in Honkai: Star Rail's Divergent Universe, filterable by Path and rarity.
Last updated: 31/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
378
A Myriad Chariots, A Trial of Courage
Legendary After any ally target Breaks an enemy target's Weakness, advances the ally target's action by 100% and increases the DMG dealt by their next attack by 50%.
A Myriad Chariots, A Trial of Courage
Legendary After any ally target inflicts Weakness Breaks on an enemy target, the ally target's next action advances by 100%.
Accumbens Nucleus DBS-45
Legendary When an ally target deals fatal damage to any enemy target, Charges "Brain in a Vat" by 50%.
All Abundance in One Mind
Legendary When a character provides healing, ally targets other than the healed target will also gain HP equal to 30% of the HP restored.
An Extra Person's Diary
Legendary When a character Breaks an enemy's Weakness or attacks a Weakness Broken enemy, inflicts either 15 or 3 stack(s) of Suspicion.
BCI-34 Gray Matter
Legendary When entering battle, charges the Brain in a Vat by 65%. Breaking an enemy's Weakness charges the Brain in a Vat by 35%.
Boundary Density Expansion Group
Legendary Every time a character loses or heals HP, they gain 2 stack(s) of the Grit effect. This effect can be triggered up to 1 time for each attack taken.
Broodwater Droplets
Legendary After any ally target consumes any Skill Point, increases all allies' CRIT DMG by 2%, stacking up to 35 time(s). After using Ultimate, the next time Skill Point is consumed, it will be considered as consuming 1 additional Skill Point.
Dark Matter ELO-536
Legendary Increases All-Type RES PEN for Ultimate DMG dealt by ally targets by 20%. For every enemy target on the field, the All-Type RES PEN for the Ultimate DMG dealt additionally increases by 3%. This effect lasts until the next time an Ultimate is used.
Dark Matter ELO-536
Legendary The All-Type RES PEN for Ultimate DMG dealt by the ally target increases by 20%. After an Ultimate ATK is used, for every enemy target that is hit by this Ultimate, the All-Type RES PEN for the Ultimate DMG dealt will additionally increase by 3%. This effect lasts until after the next usage of an Ultimate.
De L'existence a L'existant
Legendary After an enemy target is attacked for the first time in this turn, causes "Murmur" DMG equal to 160% of original DMG.
De L'existence a L'existant
Legendary After enemy targets are attacked for the first time in this turn, causes "Murmur" DMG equal to 160% of original DMG.
Divine Construct: Macrosegregation
Legendary Characters gain a special Shield. When characters obtain other Shields, this special Shield will increase by 100% of the new Shield Effect. At the start of the character's turn, lose 90% of the Shield Effect that exceeds 30% of the character's Max HP.
Divine Construct: Metastatic Field
Legendary After a character is attacked, deals Quake DMG to the attacker, equal to 280% of the character's Shield Effect just before the attack. This DMG cannot defeat the enemy.
Divine Construct: Resonance Transfer
Legendary After a character launches an attack, deals Quake DMG equal to 100% of the character's current Shield to the hit enemies.
Ejecting Spores
Legendary While in the "Butterfly Soul" state, ally targets' Basic ATK/Skill DMG dealt increases by 40% and "Butterfly Soul" additionally deals 1 instance of True DMG equal to 15% of the original DMG.
Empyrean Imperium
Legendary When a character's turn begins, they gain 1 stack(s) of Critical Boost.
Ever-Peaceful Dream
Legendary After ally targets enter combat or after a memosprite is summoned, advances their action by 50% after their first turn ends and increases their DMG dealt by 50% for 4 turn(s).
Ever-Peaceful Dream
Legendary After ally targets enter combat or after a memosprite is summoned, advances their action by 50% and increases their DMG dealt by 50% for 4 turn(s) after their first turn ends.
Faster-than-Light Surge
Legendary Increases "Blazar" Charging Efficiency by 20%. Alters the ratio of "Blazar" cleared at the start of the turn to 55%.
Faster-than-Light Surge
Legendary Increases ally targets' "Blazar" DMG by 20%, and increases the max limit of "Blazar" by 65%.
First Movement: The Frog and the Knight
Legendary Every time an enemy target takes 10 actual Toughness reduction, they become afflicted with 1 stack(s) of "Harmonize."
Funeral of Sensory Pursuivant
Legendary Every time an enemy takes DMG from a DoT, applies 2 stack(s) of Suspicion.
Fungal Pustule
Legendary For each Skill Point recovered, apply 1 Spore to 2 random enemy target(s).
Hippocampus TR-303
Legendary After an ally target Breaks an enemy target's Weakness, Charges "Brain in a Vat" by 10%. If it is an Elite Enemy, then Charges 40%.
Hippocampus TR-303
Legendary After an ally target Breaks an enemy target's Weakness, Charges "Brain in a Vat" by 10%. If it is an Elite Enemy, then additionally Charges 40%.
Hypersonic Cloud Medium
Legendary When any ally target is attacked, the DMG taken is Distributed among all allies.
Infallible Instinct
Legendary When characters take action, both them and their memosprite gain 1 stack(s) of "Obsession." When memosprites take action, both them and their memomaster gain 1 stack(s) of "Obsession."
Invitation to a Beheading: Weeping Blackbox
Legendary When a character launches a Follow-Up ATK on an enemy, the enemy's action is delayed by 25%. This can trigger a max of 2 time(s) per enemy target's turn.
La Communauté Inavouable
Legendary When enemy target is afflicted with DoT, "Murmur" gains Charge equal to 20% of the sum of ally characters' ATK.
Licorice Pizza: Mint Shaved Ice
Legendary After an ally target launches a Follow-Up ATK, deals 1 instance(s) of "Aftertaste" DMG to the attacked target equal to 50% of the attacker's ATK. When dealing "Aftertaste" DMG, additionally triggers 1 instance of "Aftertaste" DMG at a ratio of 15%.
Licorice Pizza: Mint Shaved Ice
Legendary For every 50 action value that passed, the "Dealer" permanently gains 1 Charge. For each point of Charge the "Dealer" has, the SPD of Neutral Combat Events, all allies, and their summons increases by 1.
Mudra of Blessing
Legendary Charges "Dewdrop" at the beginning of a character's turn. The Charge value is equal to 60% of their current HP.
Müllerian Mimicry
Legendary Increases ally targets' ATK by 50%. Every Skill Point gained or consumed Charges "Soul Chrysalis" by 6%.
Ocean Colonel: World of Yesterday
Legendary After an ally target uses Ultimate, for the next 2 attack(s), deals 1 instance(s) of "Aftertaste" DMG equal to 100% of the ally target's ATK to the attacked enemy target.
Ocean Colonel: World of Yesterday
Legendary After "Dealer" takes action, gains 5 Punchline(s) and increases all allies' CRIT DMG by 60% for 2 turn(s).
Perennial Prosperity, Lush Longevity
Legendary Charges Dewdrop when a character receives healing. The Charge value is equal to 100% of the amount of HP restored.
Perfect Experience: Fuli
Legendary When attacking Frozen enemies, there is a 100% base chance to inflict Dissociation for 1 turn(s).
Perfect Experience: Innocence
Legendary After a character inflicts Weakness Break on an enemy, there is a 100% base chance to apply Dissociation on the enemy for 1 turn(s).
Perfect Experience: Reticence
Legendary After an enemy is attacked 6 time(s), they have a 120% base chance to become Frozen for 1 turn(s).
Quasar Meltdown Constant
Legendary Every time a character loses or heals 20% of their HP, obtain 1 stack(s) of the Grit effect, with up to 8 stacks can be obtained each turn. When the total HP lost or restored equals to 100% of HP, increases the character's Break Effect by 30%.
Radiant Supreme
Legendary After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 4 stack(s) of Critical Boost.
Random Freepath Shockwave
Legendary After any ally target launches an ATK, deals Additional DMG equal to 30% of "Blazar" to the attacked targets.
Random Freepath Shockwave
Legendary After any ally target first launches an ATK during each turn, deals Additional DMG equal to 100% of "Blazar" to the attack targets.
Regression Inequality of Annihilation
Legendary When player characters are hit, DMG taken by the characters is distributed among all allies.
SMR-2 Amygdala
Legendary Dealing fatal DMG to enemies will charge the Brain in a Vat by 50%.
Sands of Sunrise: Solo Dance
Legendary After an ally target launches a Follow-Up ATK on any enemy target, the enemy target's action is delayed by 25%. This can trigger a max of 2 time(s) per turn per enemy target.
Sands of Sunrise: Solo Dance
Legendary Increases ally targets' All-Type RES PEN by 10%. When Punchline reaches 50/100/200/300/500 for the first time, increases all ally targets' Elation by 20%. This effect can stack.
Scythe Limbs
Legendary After a character uses their Ultimate, the next time they consume Skill Points, it will be considered as 1 additional Skill Point being consumed. For each Skill Point consumed, the character's CRIT DMG increases by 40%. This effect can stack up to 2 time(s), lasting until the character uses an attack.
Second Movement: The Faun's Breakfast
Legendary After any ally target attacks any Weakness Broken enemy targets, triggers 1 instance of "Harmonize" DMG in a 8% ratio.
Slaughterhouse No. 4: Rest in Peace
Legendary When characters launch Follow-Up ATKs to an enemy, deals "Aftertaste" DMG equal to 80% of their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals DMG for 1 extra time(s).
Sovereign Skybreaker
Legendary After a character inflicts Weakness Break on an enemy, their action Advances Forward by 100% and increases the DMG dealt by their next attack by 50%.
Spore Discharge
Legendary For each Skill Point a character consumes, all enemies will gain 1 Spore(s).
Third Movement: Rondo Form
Legendary When any ally target Breaks any enemy target's Weakness, the Weakness Break effects of other Type Weaknesses the enemy possesses are additionally triggered at a 50% ratio.
Unaging Memory
Legendary After an ally target uses an attack, deals Additional DMG equal to 1% of ATK to attacked target(s) for every stack of allies' total "Obsession" stacks.
Unaging Memory
Legendary After an ally target uses an attack, deals Additional DMG equal to 1% of ATK to attack target(s) for every stack of allies' total "Obsession" stacks.
Une Voix Venue D'ailleurs
Legendary At the beginning of an enemy target's turn, additionally trigger extra DoT DMG calculations 1 time, and each DoT status currently on the target will immediately deal DMG equal to 90% of the original DMG.
Une Voix Venue D'ailleurs
Legendary At the beginning of an enemy target's turn, additionally trigger 1 instance of DoT calculation, and each DoT state currently on the target will immediately produce DMG equal to 90% of the original DMG.
VEP-18 Occipital Lobe
Legendary The All-Type RES PEN for Ultimate DMG dealt by characters increases by 20%. After an Ultimate is used, for every enemy target that is hit by this Ultimate, the All-Type RES PEN for the Ultimate DMG dealt will additionally increase by 3%. This effect lasts until the next time an Ultimate is used.
Vineyard: Against the Night
Legendary Every time a character uses a Basic ATK / Skill / Ultimate, they will additionally deal "Aftertaste" DMG 1 time equal to 80% of their ATK after the next time a Follow-Up ATK is launched. This status can deal DMG up to 5 time(s).
Weapons Drawn, Paths Restless
Legendary After any ally target defeats any enemy target, advances the ally target's action by 100%. At the beginning of the next turn, the ally target gains 4 stack(s) of "Critical Boost."
Weapons Drawn, Paths Restless
Legendary After an ally target defeats an enemy target, advances their action by 100% and inflicts 4 stack(s) of "Reverse Critical Boost" on other enemy targets.
White Feathers Fly, A Sky of Stars Vanish
Legendary While an ally target has "Critical Boost," their CRIT Rate increases by 10%. For every 1% of excess CRIT Rate, increases CRIT DMG by 2%, up to a max increase of 180%.
White Feathers Fly, A Sky of Stars Vanish
Legendary After an ally target uses an attack, when the number of attack targets is 1/2/3/4/5, the "Reverse Critical Boost" DMG dealt increases by 120%/80%/60%/40%/20% of the original DMG multiplier.
Why Hasn't Everything Already Disappeared?
Legendary At the beginning of an enemy target's turn, additionally triggers extra DoT DMG calculations 1 time(s), and each DoT status currently on the target immediately deals DMG equal to 90% of the original DMG.
12 Monkeys and Angry Men
Rare When a character deals Follow-Up ATK DMG to an enemy target, increases Follow-Up ATK DMG by 4%, stacking up to 24 time(s) and lasting until the start of the next turn.
A Fish Discovered Fire
Rare Characters' Follow-Up ATK DMG ignores 20% of the enemy target's DEF.
A Silent Month in a House
Rare After an ally target attacks a Weakness Broken enemy target, deals 1 instance(s) of "Aftertaste" DMG equal to 100% of the ally target's ATK to the attacked enemy target.
A Silent Month in a House
Rare Increases "Dealer's" CRIT Rate by 20% and CRIT DMG by 50%.
Adept's Bow
Rare When any ally uses their Ultimate, they can inherit Critical Boost, and the number of Critical Boost stacks increases by 1.
All Things are Possible
Rare If an enemy is attacked while under any DoT statuses, a random DoT will be triggered, dealing DMG equal to 100% of the DoT.
Analysis: Subliminal Sensation
Rare Ultimate DMG dealt by characters increases by 50%, lasting until the end of the first Ultimate they use in battle. Upon entering battle, characters regenerate energy equal to 60% of their respective Max Energy.
Analyze: Procedural Memory
Rare When an ally target uses "Brain in a Vat" to use their Ultimate, increases all allies' DMG dealt by 36% for 2 turn(s).
Arrows Leap Like Meteors
Rare Increases ally targets' SPD by 5%. After every 12 turn(s) spent by the entire team, the currently acting ally target's action advances by 100%.
As Good As Fleming
Rare When a character uses a Follow-Up ATK on an enemy target, increases DMG received by the target by 8% for a max of 3 time(s), lasting for 1 turn(s).
Attachment: Vestibular System
Rare When characters use Ultimates via Brain in a Vat, their CRIT DMG increases by 80%, lasting until this ability ends.
Basidiospores
Rare While in the "Butterfly Soul" state, increases the All-Type RES PEN of Basic ATK/Skill DMG by 14%.
Basso Continuo
Rare After an ally target attacks a Weakness Broken enemy target, converts the Toughness Reduction of this attack into 1 instance of 50% Super Break DMG.
Beginning and End
Rare When an enemy inflicted with Suspicion is defeated, inflicts the same number of stacks of Suspicion the defeated enemy has on 1 random enemy target(s).
Bitter Is the Bane
Rare After launching attacks, characters deal Additional DMG equal to 36% of their current HP.
Blocker Amine
Rare After enemy targets receive DMG from Spores, their DEF decreases by 1%. This effect can stack up to 15 stack(s).
Borisin Chase
Rare After every 6 turn(s) conducted by all allies, the current character's action is Advanced Forward by 100%. The effect cannot be triggered repeatedly by the same character.
Broken but Not Bent
Rare After an ally target launches a Follow-Up ATK, additionally inflicts 2 stack(s) of "Reverse Critical Boost" on a random attack target.
Broken but not Bent
Rare When an ally target has 4 stacks or higher of "Critical Boost," decreases all ally target's DMG taken by 16%.
Café Self-Deceit
Rare When an enemy has Suspicion on them, inflicts 1 extra stack(s) of Suspicion.
Candlelight Radiance
Rare When a character provides healing to allies, increases the ATK of both units by 50% for 1 turn(s).
Cataclysmic Variable
Rare Increases CRIT Rate of DMG dealt by "Blazar" by 20% and CRIT DMG by 50%.
Catalyst
Rare After a character uses their Skill and if the Skill did not unleash an attack, all allies' DMG dealt increases by 20% for 1 turn(s). This effect can be stacked up to 3 time(s).
Catastrophic Resonance
Rare When characters with Grit use their Basic ATK/Skill/Ultimate to deal DMG, increases DMG taken by enemies by 10%. When Grit reaches more than 10 stacks, additionally increases Break DMG taken by enemies by 30%.
Chitin Armor
Rare Increases ally targets' ATK by 30%. When entering battle, additionally Charges "Soul Chrysalis" by 30%.
Chitin Armor
Rare Increases ally targets' ATK by 30%. When entering combat, additionally Charges "Soul Chrysalis" by 30%.
Common Practice Period
Rare After an enemy target with "Harmonize" is defeated, causes 1 random adjacent targets to gain that enemy target's "Harmonize" stacks.
Compact Blaze
Rare When an ally target is attacked, "Blazar" DMG multiplier increases by 20% of the original multiplier, stacking up to 2 time(s) and lasting for 2 turn(s).
Concealed Shadow Bands
Rare Increases "Blazar's" Base Value by 20% of Max HP.
Concealed Shadow Bands
Rare Increases "Blazar" Base Value by 50%.
Continuous Spectrum
Rare 20% of Overflow HP restoration can be converted to "Blazar."
Continuous Spectrum
Rare 40% of Overflow HP restoration can be converted to "Blazar."
Coordination: Resonance Nucleus
Rare After characters use Brain in a Vat to use their Ultimate, their ATK increases by 60%, lasting for 2 turn(s).
Coronal Pulse
Rare For each stack of "Harmonize" an enemy target has, increases their Break DMG taken by 1%.
Corporeal Pellucidity
Rare When a character's HP is fully restored, reduces their DMG received by 25% and increases Effect RES by 15% until after they are attacked.
Cry of the Cosmic Cat
Rare Increases "Aftertaste" DMG dealt by 70%.
Cry of the Cosmic Cat
Rare When "Dealer" deals DMG, reduces the attack target's DMG dealt by 4%. This effect can stack up to 3 time(s) and lasts until "Dealer's" next action.
Decaying Implosion
Rare After a character loses HP or heals themselves for 40% in total, increase their All-Type RES PEN by 10%, which additionally increases Super Break DMG dealt by 20%.
Derive: Cell Demarcation
Rare After an ally target uses "Brain in a Vat" to use their Ultimate, their ATK increases by 60% for 2 turn(s).
Disciplinary Flicker
Rare If a character's HP percentage is lower than 35% after being attacked or losing HP, restores their HP by 12% of their Max HP.
Disruptive Pulse
Rare When a character's HP percentage falls lower than 50%, restores a set amount of Energy equal to 50% of the character's Max Energy. This effect can only trigger again after 4 turn(s).
Enlightenment and Extinction
Rare When enemy target's turn ends, "Murmur" gains Charge equal to 40% of the sum of ally characters' ATK.
Enlightenment: Cloudweave
Rare When an ally target is attacked, gain 2 stack(s) of "Obsession."
Enlightenment: Cloudweave
Rare When an ally target is attacked, gains 2 stack(s) of "Obsession."
Enlightenment: Dawn Distilled
Rare Every time an enemy target is attacked by different ally targets, increases their DMG taken by 4%, up to 6 stacks and lasting till the end of the turn.
Enlightenment: Dawn Distilled
Rare Every time an enemy target is attacked by different ally targets, increases their DMG taken by 4% for up to 6 stacks, lasting till the end of the turn.
Enlightenment: Eulogy of the Coast
Rare Each stack of "Obsession" additionally increases DMG dealt by 0.3%.
Enlightenment: Praise of the Abyss
Rare Characters' "Obsession" limit increases by 4 stack(s).
Enlightenment: Praise of the Abyss
Rare Characters' maximum "Obsession" increases by 4 stack(s).
Enlightenment: Ridgesew
Rare After an ally target defeats any enemy target, all allies gain 4 stack(s) of "Obsession."
Enlightenment: Sunset Melted
Rare Every time an enemy target is hit by different ally targets, decreases their DMG dealt by 3% for up to 6 stacks, lasting till the end of the turn.
Enlightenment: Sunset Melted
Rare Every time an enemy target is hit by different ally targets, decreases their DMG dealt by 2% for up to 6 stacks, lasting till the end of the turn.
Enlightenment: Wavebind
Rare After ally targets enter combat or after memosprites are summoned, they receive 6 stack(s) of "Obsession."
Enlightenment: Wavebind
Rare After ally targets enter combat or after memosprites are summoned, they gain 6 stack(s) of "Obsession."
Excitatory Gland
Rare Increases the Basic ATK DMG dealt by characters by 30%. After consuming Skill Points, there is a 15% fixed chance to recover 1 Skill Point.
Execute: Enhanced Learning
Rare After ally targets use their Ultimate to attack Weakness Broken enemies, delay the enemy's action by 16%. Every time the enemy target becomes Weakness Broken, this effect can be triggered up to 3 time(s).
Exposed Brain Matter
Rare DMG dealt by characters' Basic ATK also deals DMG equal to 30% of the original DMG to a random adjacent target.
Fatal Ailment
Rare After an enemy receives DoT, they deal 5% reduced DMG, stacking up to 4 time(s) and lasting until the end of the turn.
Forced Jump
Rare If an ally target's current HP percentage is lower than 35% after being attacked or consuming HP, restores their HP by 12% of their Max HP. This can restore HP equal to a maximum of 36% Max HP during a single action.
Forced Jump
Rare If an ally target's current HP percentage is lower than 35% after being attacked or consuming HP, restores their HP by 12% of their Max HP. This can restore HP equal to a maximum of 18% Max HP during a single action.
Free Cocoon
Rare When "Soul Chrysalis" changes to "Butterfly Soul," restores 60% HP and increases DMG dealt while in this state by 20%.
Goblet of Dionysus
Rare After any ally target attacks any Weakness Broken enemy targets, inflicts 1 stack(s) of "Harmonize."
Hell is Other People
Rare When a character Breaks an enemy's Weakness, deals Break DMG equal to 140% of the Weakness Break DMG 1 time to enemies adjacent to it.
Iambic Pentameter
Rare Increases the DMG multiplier of "Harmonize" by 30% of the original multiplier.
Implant: Explicit Memory
Rare After characters use their Ultimate via Brain in a Vat, they gain a Shield equal in strength to 36% of their Max HP, lasting for 2 turns.
Indicative Depth of Field
Rare Characters with Grit will receive 16% less DMG. When their HP percentage is lower than 50%, additionally reduces DMG by 8%.
Insomnia's Praise
Rare "Murmur" DMG increases by 30% of the original DMG multiplier.
Intersegmental Membrane
Rare For each Skill Point a character consumes, the DMG received by them decreases by 8% for 1 turn(s). This effect can be stacked up to 2 time(s).
Interstellar Construct: Hypereutectoid
Rare When a character provides Shields to an ally, both units will increase their DMG dealt by 20%, stacking up to 5 time(s), lasting for 1 turn(s).
Interstellar Construct: Inversion Cube
Rare Increases CRIT Rate of Quake DMG dealt by characters by 20% and CRIT DMG by 50%.
Interstellar Construct: Quadrangular Pyramid
Rare Increase the max DMG that can be absorbed by Shields created by characters by 30%.
Interstellar Construct: Safe Load
Rare Shielded characters increase their ATK by 40% of the Shield Effect on them, up to a maximum of 120% of their Base ATK.
Interstellar Construct: Sanctuary
Rare At the end of the turn, characters gain a Shield that can block DMG equal to 10% of their Max HP, lasting for 1 turn(s).
Interstellar Construct: Shear Structure
Rare Characters deal 10% increased Quake DMG to their target enemy, and enemies adjacent to it also take Quake DMG equal to 25% of DMG dealt to the primary target enemy.
Interstellar Construct: Solid Solution
Rare Deals increased Quake DMG to enemies. The amount of DMG increased is equal to 80% of the character's current DEF.
Iterate: Cognitive Map
Rare After an ally target uses their Ultimate via "Brain in a Vat," they gain a Shield equal in strength to 36% of their Max HP, lasting for 2 turn(s).
L'Écriture du Désastre
Rare "Murmur's" Charging Efficiency when gaining Charge increases by 20%.
Lacrimi și Sfinți
Rare Every time an enemy target takes "Murmur" DMG, decreases their DMG dealt by 0.5% to a max reduction of 16%.
Lacrimi și Sfinți
Rare Every time an enemy target takes "Murmur" DMG, decreases their DMG dealt by 0.3% to a max reduction of 12%.
Last of the Taraka
Rare Aftertaste DMG dealt by characters increases by 70%.
Lieutenant Besotted with Caviar
Rare For every Type of "Aftertaste" DMG an enemy target takes, reduces their ATK by 4% until the end of their next action.
Lieutenant Besotted with Caviar
Rare When "Dealer" deals DMG, increases DMG taken by the attack target by 5%. This effect is stackable and lasts until "Dealer's" next action.
Load: Striated Cortex
Rare If characters' AoE ATK ability only attacks 1 enemy, this ATK will deal an additional set amount of DMG equal to 40% of the original DMG to the attacked enemy target.
Long Day's Journey into Day
Rare When ally targets deal Follow-Up ATK DMG, increases Weakness Break Efficiency by 35%.
Long Day's Journey into Day
Rare When ally targets deal Elation DMG, increases Weakness Break Efficiency by 35%.
Lytic Enzyme
Rare Increases the DMG caused by Spores bursting. The DMG increased is equal to 35% of the original DMG. After the target enemy was defeated, the Spores they were carrying will spread to targets adjacent to them.
Mimesis: Tactile Pathway
Rare After characters use an attack, they deal Additional DMG to the attacked enemy target(s). For every enemy target that was attacked, increase Additional DMG by 15% of the character's ATK.
Mistwraith Pursuit
Rare When the same character acts consecutively, their ATK increases by 40%. This effect can stack up to 2 time(s).
Night Beyond Pyre
Rare Increases characters' Weakness Break Efficiency by 30%.
Offering of Incinerated Flesh
Rare "Dewdrop" DMG caused by characters increase its CRIT Rate by 20% and CRIT DMG by 50%.
Open: Direct Pathway
Rare If an ally target's AoE ATK ability only attacks 1 enemy target, then this attack deals an additional set amount of DMG equal to 40% of the original DMG to the attacked enemy target.
Path Through the Woods
Rare When enemy targets enter combat, they gain 30 stack(s) of Suspicion.
Pe Culmile Disperării
Rare Increases "Murmur" clear threshold by 50%.
Plague-Purging Warfare
Rare If a character has 4 stack(s) or higher of Critical Boost at the start of their turn, their SPD increases by 24%, lasting for 2 turn(s).
Portrait of A Man On Fire
Rare When causing Aftertaste DMG to an enemy, characters deal additional Aftertaste DMG of different Types for 1 time(s), at DMG values equal to 60% of the original DMG.
Prajna Voyage
Rare When being healed by an ally target, characters restore extra HP equal to 30% of the amount of HP restored.
Putrefaction Ulcer
Rare Changes the number of times Spores can spread after bursting to 2 times. Can also spread to the original bearer of Spores.
Radiance of Lightning's Edge
Rare If an ally target has 4 stack(s) or more of "Critical Boost" at the start of their turn, increases their SPD by 18% for 2 turn(s).
Radiance of Lightning's Edge
Rare After an ally target uses an attack, if any of the attack targets has 5 or more stacks of "Reverse Critical Boost", increases this unit's ATK by 50% for 2 turn(s).
Radioactive Decay
Rare When ally targets' HP percentage is lower than 50%, decreases their DMG taken by 10% and increases the HP restored by 20%.
Rainbow Fang
Rare When a character defeats an enemy, restores all allies' HP equal to 30% of their respective Max HP and increases their ATK by 25%, lasting for 2 turn(s).
Regressive Bull Market
Rare When characters enter combat, gain 12 stack(s) of Grit.
Restart: Terminal Nerve
Rare When ally targets use their Ultimate via "Brain in a Vat," increases their CRIT DMG by 80%, lasting until this ability ends.
Riders Surge in Chaos
Rare Increases the maximum stack of "Critical Boost" by 2. After being attacked, the "Critical Boost" lost will not exceed 4 stack(s).
Riders Surge in Chaos
Rare At the start of an enemy target's turn, for each stack of "Reverse Critical Boost" they have, increases the DMG taken by them by 0.8%. This effect lasts until the start of their next turn.
Righteous Nome
Rare When an ally target Breaks an enemy target's Weakness, there is a 100% base chance to inflict Freeze on the attacked target, lasting for 1 turn(s).
Righteous Nome
Rare When an ally target Breaks an enemy target's Weakness, there is a 100% base chance to inflict Freeze on the target, lasting for 1 turn(s).
Seed of a Fruit Strange and Divine
Rare When an ally target deals "Aftertaste" DMG to any enemy target, increases the ally target's DMG dealt by 12%, stacking up to 4 time(s) and lasting until the start of the next turn.
Seed of a Fruit Strange and Divine
Rare After "Dealer" takes action, increases all ally targets' SPD by 18% for 2 turn(s).
Sensory Rods
Rare For each Skill Point consumed by an ally target, their DMG taken decreases by 6% for 2 turn(s). This effect can be stacked up to 2 time(s).
Simon in the Sea
Rare Ally targets' Follow-Up ATK DMG and Additional DMG dealt ignore 18% of enemy targets' DEF.
Simon in the Sea
Rare DMG dealt by ally targets ignores 8% of the enemy target's DEF. If the DMG is Elation DMG, ignores an extra 4%.
Sin Dead, Grace Born
Rare Restores HP to the character equal to 20% of the Charge value when "Dewdrop" ruptures, up to 18% of the character's Max HP.
Skyward Vendetta
Rare If a character has higher than 100% CRIT Rate and currently has "Critical Boost," for every 1% CRIT Rate that exceeds 100%, CRIT DMG increases by 3%. CRIT DMG can be increased this way by a max of 150%.
Splash Hex
Rare Basic ATK DMG/Skill DMG dealt by ally targets will deal DMG equal to 10% of the original DMG to adjacent targets.
Sporocarp
Rare After defeating an enemy target, Charges "Soul Chrysalis" by 30%.
Stabilize: Slow-Wave Sleep
Rare After ally targets are attacked, Charges "Brain in a Vat" by 6%.
Stars Converge at Sword's Edge
Rare When an ally target's turn begins, they gain 1 stack(s) of "Critical Boost."
Stars Converge at Sword's Edge
Rare When an ally target deals DMG to an enemy target with "Reverse Critical Boost", increases CRIT Rate by 20%. For every stack of "Reverse Critical Boost", additionally increases CRIT DMG by 3%.
Starward Demonhunt
Rare After a character launches an attack, reduces their DMG taken by 12%. This effect stacks up to 2 time(s) and lasts until character is attacked.
Stimulation: Saltatory Conduction
Rare When characters use their Ultimate to attack enemies that are Weakness Broken, delay the enemy's action by 16%. Every time the enemy target becomes Weakness Broken, this effect can be triggered up to 3 times.
String Quartet
Rare When "Harmonize" DMG is triggered, additionally count 5 stack(s). Increases maximum "Harmonize" stacks by 5.
String Quartet
Rare When "Harmonize" DMG is triggered, additionally take into account 5 stack(s). Increases maximum "Harmonize" stacks by 5.
Structural Hues
Rare While in "Soul Chrysalis," increases SPD by 16%. While in "Butterfly Soul," increases DMG dealt by Basic ATK / Skill by 50%.
Structural Hues
Rare While in "Soul Chrysalis," increases SPD by 16%. While in "Butterfly Soul," increases DMG dealt by Basic ATK/Skill by 50%.
Synchronous Radiation
Rare 20% of Shield Effect obtained by ally targets can be converted to "Blazar."
Synchronous Radiation
Rare 40% of Shield Effect obtained by ally targets will additionally be converted to "Blazar."
The Archer's Trusted Bow
Rare When the same ally target acts consecutively, there is a 40% fixed chance to recover 1 Skill Point.
The Archer's Trusted Bow
Rare After an ally target launches a Follow-Up ATK, there is a 40% fixed chance to recover 1 Skill Point.
The Blessed Many
Rare When a character's HP is full, increases the Charging Efficiency for "Dewdrop" by 80%.
The Crooked Path of Arrows
Rare Each stack of "Critical Boost" additionally increases ATK by 4%. When any ally target uses their Ultimate, they can inherit this "Critical Boost."
The Crooked Path of Arrows
Rare Increases the max stack limit of "Reverse Critical Boost" on enemy targets by 5.
The Final Speaker
Rare Every time an enemy takes DMG from a DoT, all allies restore HP equal to 1% of their respective Max HP.
The Final Speaker
Rare Every time an enemy target takes 1 instance of DoT, all allies restore HP equal to 1% of their respective Max HP.
The Hourglass Kindergarten
Rare For every 1 Type of Aftertaste DMG the enemy received, reduces their ATK by 4% until the end of their next action.
The Painted Albatross
Rare For each enemy target hit by a character's Follow-Up ATK, the character deals Additional DMG equal to 24% of their ATK to all enemies hit.
Tide of Devastation
Rare After a character loses or heals themselves for 40% accumulated HP, the next time they attack a Weakness Broken enemy, converts the Toughness Reduction of the attack into 1 instance of 70% Super Break DMG.
Ultimate Experience: Cynicism
Rare After allies use an attack, there is a 40% base chance to inflict the Dissociation state to the attacked target(s). This effect can trigger a maximum of 1 time(s) per enemy target per battle.
Ultimate Experience: Dizziness
Rare Increases the DMG taken by enemies with Dissociation by 36%. This effect will remain for 1 turn after Dissociation is removed.
Ultimate Experience: Hesitance
Rare When Freeze is dispelled, enemy targets deal 20% less DMG, lasting for 1 turn(s).
Ultimate Experience: Insensitivity
Rare After Dissociation is removed from an enemy, there is a 50% base chance to Freeze the enemy for 1 turn(s).
Ultimate Experience: Insight
Rare When a character Freezes an enemy, their Effect Hit Rate increases by 30%. After Freezing an enemy, the DMG dealt by the character increases by 40%, lasting for 2 turn(s).
Ultimate Experience: Maverick
Rare Upon entering battle, there is a 150% base chance for all enemies to become Frozen for 1 turn(s).
Ultimate Experience: Shudder
Rare After a character uses their Ultimate, there is a 70% base chance to apply Ice Weakness to a random enemy for 2 turn(s).
Unclear Opinions
Rare Every time an enemy target becomes afflicted with a DoT status, decreases their DMG dealt by 3% for up to 4 stack(s).
Unclear Opinions
Rare For every 1 DoT state an enemy target are afflicted with, increases the DMG taken by them by 3%. This effect can stack up to 6 times.
Your Cabinet is Beautiful, You Know
Rare For every Type of "Aftertaste" DMG an enemy target takes, increases their DMG taken by 3% until the end of their next action.
Your Cabinet is Beautiful, You Know
Rare Increases "Dealer's" base SPD by 16 and advances their action by 50% when the battle starts.
A Flick of the Hand
Common After defeating any enemy targets, increases all allies' ATK by 6%. This effect can stack up to 4 time(s).
A Flick of the Hand
Common After defeating any enemy targets, increases all allies' ATK by 10%. This effect can stack up to 4 time(s).
Absolute Magnitude
Common Ally targets' HP restored increases by 12%.
Absolute Magnitude
Common Increases ally targets' HP restored by 12%.
Acuity: Patterns of Conches
Common Increases all ally targets' DEF by 16%.
Acuity: Scarlet Bones and Crimson Leaves
Common After a memosprite takes action, increases all ally targets' CRIT Rate by 14% for 2 turn(s).
Acuity: Shape of Claws
Common All ally targets' DMG dealt increases by 12%.
Acuity: Shape of Claws
Common Increases all ally targets' DMG dealt by 12%.
Acuity: Stories of Boulders
Common Increases all ally targets' DEF by 14% and additionally increases memosprites' DEF by 6%.
Acuity: Stories of Monsoons
Common Increases all ally targets' DMG dealt by 10% and additionally increases memosprites' DMG dealt by 4%.
Acuity: Stories of Tides
Common Increases all ally targets' HP restored by 10% and additionally increases memosprites' HP restored by 4%.
Acuity: Warmth of Blades
Common Increases all ally targets' ATK by 18%.
Acuity: White Hair and Pearls
Common After a memosprite takes action, increases all ally targets' CRIT DMG by 24% for 2 turn(s).
Acuity: White Hair and Pearls
Common After a memosprite takes action, increases all ally targets' CRIT DMG by 28% for 2 turn(s).
Aligned for Precision
Common Ally targets' SPD increases by 6%.
Aligned for Precision
Common Increases ally targets' SPD by 8%.
Anointment
Common When a character's restored HP exceeds their Max HP, there's a 25% fixed chance to dispel 1 debuff on the character. This effect can be triggered up to 1 time(s) per turn.
Arboreal Volley
Common At the beginning of a character's turn, they regenerate 4 Energy.
Arrow Shades Bow
Common At the beginning of a character's turn, receives an ATK boost equal to 10% of the last-acting ally's ATK. This will last until the next turn starts.
Arrow Shatters the Moon
Common At the end of an ally target's turn, advances their action by 6%.
Ashen Coins and Gold
Common After any ally target launches a Follow-Up ATK, restores their HP by 10% of their Max HP.
Ashen Coins and Gold
Common After Aha takes action, grants all allies a Shield equal to 20% of their respective Max HP, lasting for 2 turn(s).
Astral Menace
Common At the end of a character's turn, their next action is Advanced Forward by 8%.
Autumn Moon in the Sky
Common After defeating any enemy target, restores all ally targets' HP equal to 30% of their respective Max HP.
Autumn Moon in the Sky
Common After defeating any enemy target, restores all ally targets' HP equal to 12% of their respective Max HP.
Back to Life
Common After a character provides healing, they restore HP equal to 12% of their Max HP. This effect can only trigger once per action.
Back to the Lighthouse
Common When characters use a Follow-Up ATK, restore 6 Energy. This effect can be triggered up to 1 time(s) per turn.
Before Sunrise
Common Every time an enemy receives a DoT, regenerates 2 Energy for a random ally. Enemies can trigger this effect for a max of 20 time(s) in one turn.
Behold Those Fools
Common Increases the CRIT DMG of Follow-Up ATKs by 44%.
Beyond Good & Evil
Common After any ally target applies a debuff, increases SPD by 10% for 3 turn(s).
Beyond Good & Evil
Common After any ally target applies a debuff, increases their SPD by 10% for 3 turn(s).
Bipolar Jets
Common Decreases ally targets' DMG taken by 6%.
Blind Vision
Common Reduces enemies' Effect RES by 12%.
Budding Propagation
Common When an ally target consumes any Skill Point, restore HP equal to 10% of their Max HP.
Cat Town
Common After any ally target launches a Follow-Up ATK, increases all ally targets' SPD by 8% for 2 turn(s).
Cat Town
Common Increases all allies' SPD by 6%. After Aha takes action for the first time, additionally increases SPD by 4%.
Channeled Needle
Common The CRIT DMG for characters' Basic ATK DMG increases by 40%.
Cleft Singularity
Common Increases characters' Break Effect by 50%.
Clockwork Apple
Common After characters launch Follow-Up ATKs, increases SPD by 16% for 1 turn(s).
Compound Eye
Common After entering battle, recovers 1 Skill Point after each ally's turn. This effect can be triggered up to 3 time(s) across all allies.
Conjunctiva
Common After characters use Basic ATKs, their DEF increases by 40% for 1 turn(s).
Constellation Surge
Common After characters Break an enemy's Weakness, increases their SPD by 30%, lasting until the character is attacked.
Construct: Assemble
Common Increases characters' DEF by 20%.
Construct: Burst
Common Increases the CRIT DMG of Shielded characters by 30%.
Construct: Compensation
Common After a character inflicts Weakness Break on an enemy, characters gain a Shield that can absorb DMG equal to 14% of their Max HP, lasting for 2 turn(s).
Construct: Concentration
Common Increases the CRIT Rate of Shielded characters by 16%.
Construct: Firmness
Common Shielded characters take 16% less DMG.
Construct: Patch
Common After a character is attacked, they gain a Shield that can absorb DMG equal to 18% of the HP lost during this attack, lasting for 1 turn(s).
Construct: Rotation
Common When a character gains a Shield, there is a 20% fixed chance to dispel 1 debuff that is currently placed on the character.
Construct: Sentinel
Common Upon entering battle, characters gain a Shield equal to 16% of their Max HP, lasting for 2 turn(s).
Contact Binary Stars
Common Ally targets' Max HP increases by 16%.
Contact Binary Stars
Common Increases ally targets' Max HP by 16%.
Cross Rhythm
Common When any ally target Breaks an enemy target's Weakness, increases all ally targets' Break Effect by 40% for 3 turn(s).
Dew Delight
Common Characters' HP restored increases by 12%.
Dharma Rain
Common When a character's restored HP exceeds their Max HP, increases their Max HP by 24%, lasting for 1 turn(s).
Die Austreibung des Anderen
Common Every time an enemy target receives a DoT, regenerates 1 Energy for a random ally target. Enemy targets can trigger this effect for a max of 20 time(s) in one turn.
Die Austreibung des Anderen
Common Every time an enemy target takes 1 instance of DoT, regenerates 1 Energy for a random ally target. Enemy targets can trigger this effect for a max of 20 time(s) in one turn.
Doctor of Love
Common After a character launches a Follow-Up ATK, restores their HP by 10% of their Max HP.
Dorsal Wings
Common Increases CRIT Rate when any ally target uses Basic ATK or Skill by 16%.
Double-Segment Structure
Common Increases ally targets' Effect RES by 12%.
Duke of Omens
Common Decreases DEF of Weakness Broken enemy targets by 15%.
Eclipsing Binary
Common After an ally target's HP or Shield Effect is reduced, increases their Effect RES by 16% for 2 turn(s).
Emotional Decluttering
Common Every time an enemy target is afflicted with a DoT status, the DMG taken by them increases by 3%. This effect can stack up to 4 time(s).
Eternally Collapsing Object
Common After a character loses HP or heals themselves, increases their Effect RES by 16% until the start of the next turn.
Experience: Chronic Ruin
Common Reduces enemy targets' chance to resist Frozen by 30%.
Experience: Lost Memory
Common When attacks reduce an enemy's HP percentage to a point that is lower than 50% for the first time in this battle, there's a 70% base chance to Freeze the enemy for 1 turn(s).
Experience: Pain & Suffering
Common After characters attack a Frozen enemy target, deals Additional DMG equal to 40% of the attacker's ATK.
Experience: Primordial Hardship
Common Increases the DMG taken by Frozen enemies by 16%.
Experience: Responsive Excitement
Common When the Freeze on an enemy target is dispelled, the character with the lowest Shield strength gains a Shield that can block DMG equal to 30% of their Max HP, lasting for 2 turn(s).
Experience: Stone Cold Hatred
Common When a character uses their Skill or Ultimate to attack a Frozen enemy, DMG for this attack increases by 36%.
Experience: The Torment of Alienation
Common Characters' Effect Hit Rate increases by 16%.
Experience: Thrill of Escalation
Common When a character Freezes an enemy, regenerates 8 Energy. This effect may only trigger once per action.
Extended Life
Common When a character has their HP percentage lowered to below 50% for the first time in battle, they restore HP equal to 30% of their Max HP.
Eye Spots
Common Increases CRIT DMG dealt when any ally target uses Basic ATK or Skill by 30%.
Eye Spots
Common Increases CRIT DMG dealt when any ally target uses Basic ATK or Skill by 32%.
Force Victoire
Common After a character is healed, increases their SPD by 10% for 1 turn(s).
Forsaken Sanctuary
Common After any ally target launches a Follow-Up ATK, restores 4 of their Energy. This effect can be triggered up to 1 time(s) per turn.
Forsaken Sanctuary
Common When Aha takes action, restores 4 Energy to all allies. This effect can be triggered a maximum of 1 time(s) per ally per turn.
Free Tonality
Common Increases Break DMG taken by enemy targets by 16%.
Garment of Coiled Wires
Common After characters use their Ultimate, they restore HP equal to 16% of their Max HP.
Hanging Thread
Common DMG dealt increases when any ally target uses Basic ATK or Skill by 30%.
Holo-Shimmer Flag
Common Increases ally targets' Ultimate DMG dealt by 20%.
Ignosticism
Common DoT effects applied by characters deal 24% more DMG.
Ion-Thruster Sword
Common When characters use their Ultimate, their ATK increases by 24%, lasting for 2 turn(s).
L'Expérience Intérieure
Common After any ally target applies a debuff, increases ATK by 24% for 2 turn(s).
L'Expérience Intérieure
Common After any ally target applies a debuff, increases their ATK by 24% for 2 turn(s).
La Métaphore Vive
Common Increases ally targets' DoT dealt by 24%.
Lighthouse of Crystalline Resonance
Common After an ally target uses their Ultimate, their Max HP increases by 20% for 2 turn(s).
Lighthouse of Crystalline Resonance
Common After an ally target uses their Ultimate, increases their Max HP by 20% for 2 turn(s).
Linear Melody
Common When any ally target Breaks an enemy target's Weakness, increases the attacker's SPD by 12% for 3 turn(s).
Lip Bristles
Common When an ally target consumes any Skill Point, regenerates 2 Energy.
Love Line
Common After any ally target launches a Follow-Up ATK, increases all ally targets' ATK by 20% for 2 turn(s).
Love Line
Common Decreases DMG taken by all allies by 4%. After Aha takes THEIR first action, additionally decreases DMG taken by 3%.
Mass Transfer Substar
Common After an ally target's HP or Shield Effect is reduced, increases their Max HP by 20% for 2 turn(s).
Metric Reservation
Common Upon entering battle, characters consume their HP by an amount equal to 50% of their Max HP, and gain a Shield that can absorb DMG equal to 100% the HP difference between the character's Max HP and current HP, lasting for 3 turn(s).
Mostly Harmful
Common The Weakness Break Efficiency increases by 35% when characters deal Follow-Up ATK DMG.
Mr. Violence
Common Increases the CRIT Rate of ally targets' Follow-Up ATK DMG and Additional DMG by 18%.
Mr. Violence
Common Increases ally targets' CRIT DMG by 20%. When dealing Elation DMG, additionally increases it by 8%.
Mudra
Common After a character inflicts Weakness Break on an enemy, restores HP to the character equal to 16% of their Max HP.
Mushroom Base
Common When ally targets consume Skill Points, there is a 20% fixed chance of regenerating 1 Skill Point(s).
Mushroom Base
Common When ally targets consume Skill Points, there is a 16% fixed chance of regenerating 1 Skill Point(s).
Nova Burst
Common When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 20% of their Max HP. The team can only trigger this effect 1 time(s) per battle.
Novel Motif
Common When ally targets Break any enemy target's Weakness, the attacker restores HP by 24% of their Max HP.
Offerings of Deception
Common Every time an enemy takes DMG from a DoT, all allies restore HP equal to 1% of their respective Max HP.
Omega City
Common Increases ally targets' Follow-Up ATK DMG and Additional DMG dealt by 30%.
Omega City
Common Increases ally target's CRIT Rate by 10%. When dealing Elation DMG, additionally increases by 4%.
Optical Guiding Lens
Common After ally targets use their Ultimate, they restore HP equal to 20% of their Max HP.
Orbital Redshift
Common Increases Max HP by 16%.
Original Declaration
Common Increases ally targets' Break DMG dealt by 8%.
Osseus Blade
Common Basic ATK DMG dealt by characters increases by 24%.
Packages Aligned by Partitions
Common When entering battle, regenerates Energy equal to 30% of Max Energy.
Packages Aligned by Partitions
Common When entering combat, regenerates Energy equal to 30% of Max Energy.
Pale Fire
Common Increases the CRIT Rate for Follow-Up ATK DMG dealt by characters by 26%.
Peril Parry
Common After a character is healed, increases their DEF by 24% for 1 turn(s).
Platinum Age
Common After characters launch Follow-Up ATKs, increase their DEF by 40% for 1 turn(s).
Polarization Receptor
Common After a character loses HP or heals themselves, increases their DEF by 30% until the start of the next turn.
Psychedelic Parking Lot
Common Increases the CRIT DMG of ally targets' Follow-Up ATK DMG and Additional DMG by 30%.
Psychedelic Parking Lot
Common When entering combat, advances all allies' actions by 30%, and the team gains 10 Punchline(s).
Purpose Shines Clear
Common Increases ally targets' CRIT DMG by 20%.
Purpose Shines Clear
Common Increases ally targets' CRIT DMG by 24%.
Quasar Jet
Common Increases Break DMG taken by enemies by 24%.
Reaper Comes Riding
Common After any ally target launches a Follow-Up ATK, increases all ally targets' DEF by 20% for 2 turn(s).
Reaper Comes Riding
Common Increases all allies' DEF by 12%. After Aha takes THEIR first action, additionally increases DEF by 8%.
Reflection
Common When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 1% of their Max HP. The allied team can only trigger this effect 1 time(s) per battle.
Ring of Bent Wires
Common The CRIT Rate for Ultimate DMG dealt by characters increases by 18%.
Route of Erased Macroblocks
Common When an ally target uses their Ultimate, their ATK increases by 24% for 2 turn(s).
Sacrilegious
Common Increases enemy targets' DoT taken by 10%.
Safely Redacted Border
Common Increases ally targets' Ultimate DMG CRIT DMG by 30%.
Safely Redacted Border
Common Increases ally targets' Ultimate DMG CRIT DMG by 36%.
Scaled Wing
Common After characters use Basic ATKs, their SPD increases by 16% for 1 turn(s).
Scepter of Energy Torque
Common The CRIT DMG for Ultimate DMG dealt by characters increases by 30%.
Self-Manifestation
Common Reduces DEF of enemies with their Weakness Broken by 15%.
Sentinel Satellite
Common When a character's HP percentage is lower than 50%, they gain a Shield that can absorb DMG equal to 20% of their Max HP for 2 turn(s). This effect can only be triggered 1 time(s) by each character per battle.
Sequentially Written Track
Common When struck with a killing blow, characters will not be knocked down and will instead consume all their Energy, then restore HP equal to 50% of the consumed Energy. This effect can only be triggered once per battle for the whole team.
Serene Storm
Common Increases ally targets' Break Effect by 30%.
Shimmering Flag
Common Increases ally targets' Ultimate DMG dealt by 18%.
Simulacrum Disintegration
Common Increases characters' ATK by 18%.
Sit Life, Hit Death
Common Increases CRIT Rate by 11%.
Soleil Noir
Common Increases DMG taken by enemy targets with any DoT status by 8%.
Soleil Noir
Common Increases DMG taken by enemy targets with any DoT state by 8%.
Solid-State Stored Armor
Common Increases ally targets' Ultimate DMG CRIT Rate by 18%.
Spinal Spur
Common The CRIT Rate for characters' Basic ATK DMG increases by 24%.
Sporangium
Common For each Skill Point a character consumes, the character regenerates 3 extra Energy.
Stagnant Weave
Common When any ally target Breaks an enemy target's Weakness, delays the enemy target's action by 20%.
Standard Candle
Common Increases Shield effect received by ally targets by 12%.
Standard Candle
Common Increases Shield Effect received by ally targets by 12%.
Stay High, Strike Low
Common Increases CRIT DMG by 20%.
Steel Forged Ribbon
Common After a character launches an attack, increase Max HP by 5% for every enemy target attacked to a maximum of 5 time(s). This effect lasts until the start of the next turn.
Strength to Overcome Hundreds
Common Increases ally targets' CRIT Rate by 11%.
Strength to Overcome Hundreds
Common Increases ally targets' CRIT Rate by 12%.
Suspiria
Common Increases characters' Follow-Up ATK DMG dealt by 26%.
Sygdommen til Døden
Common Decreases enemy targets' Effect RES by 12%.
Tarsal Segments
Common After any ally target consumes Skill Points, increases their SPD by 8% for 2 turn(s).
The Non-Existent
Common Increases ally targets' Effect Hit Rate by 24%.
Thickened Walls
Common After any ally target consumes Skill Points, increases their DEF by 30% for 1 turn(s).
Throne of Engaged Gears
Common Ultimate DMG dealt by characters increases by 18%.
Thunder Upon the Wall
Common At the beginning of an ally target's turn, they regenerate 3 Energy.
Thundering Chariot
Common After a character inflicts Weakness Break on an enemy, delays the enemy's action by 20%.
Torch of Anti-Lag Ignition
Common After characters use their Ultimate, their next attack will deal 50% more DMG.
Tragic Lecture
Common Increases DoT taken by enemies by 10%.
Verdant Branch, Vermillion String
Common After defeating any enemy targets, increases all allies' SPD by 4%. This effect can stack up to 2 time(s).
Verdant Branch, Vermillion String
Common After defeating any enemy targets, increases all allies' SPD by 4%. This effect can stack up to 3 time(s).
Vermeil Bow and White Arrow
Common Increases characters' SPD by 8%.
Vesicle
Common For each Skill Point a character consumes, the character restores HP equal to 10% of their Max HP.
Wreath of Interlaced Pipes
Common When struck with a killing blow, characters will not be knocked down and will instead consume all their Energy, then restore HP equal to 50% of the consumed Energy. This effect can only be triggered once per battle for the whole team.
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