Rank S

Norma

Fire Stun Strike Tier S+

A Fire Stun-cum-support: she boosts the whole team's DMG, restores Decibels, extends Stun windows, and dishes out extra damage of her own through Sheer Force.

Updated for version 3.1 · 07/08/2026
30-second summary

Tier S+ · Stun · Fire. BiS: Chief Sidekick. A Fire Stun-cum-support: she boosts the whole team's DMG, restores Decibels, extends Stun windows, and dishes out extra damage of her own through Sheer Force.

Building Norma — just follow the numbers

Base stats

Level 60, max promotion (computed from game data)
HP7,799
ATK687
DEF582
Impact106
CRIT Rate5%
CRIT DMG50%

Recommended build

Best W-Engines

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

Recommended Drive Discs

4pc King of the Summit is the best Stun set right now (Daze + CRIT for the team), 2pc Shockstar Disco adds Impact.
A budget pure-Impact/ER build for when you haven't farmed King of the Summit yet.
Stat priority

4: CRIT Rate · 5: ATK% · 6: Impact

Prioritize Impact > CRIT Rate > ATK% > ER

Skill priority: Core Passive > Assist > Special Attack > Basic Attack > Dodge

Recommended teams

Rupture Team
Norma
Starlight - Billy
Attack Team
Norma
Astra Yao
Quick verdict

Worth leveling thanks to her huge versatility—she slots into both Attack and Rupture teams, stunning, buffing, and chipping in sub-damage all at once. She's strongest in Rupture teams where Sheer Force adds to her ATK; her weakness is that squeezing out her full value requires teammates who know how to exploit her Stun and buff windows.

Role Ranking

See how Norma compares with other Stun agents in the overall tier list.
Tier S+ among Stun agents

The list below is pulled straight from the overall Tier List, keeping only the 11 agents who share the Stun role. Order within each tier is NOT a strength ranking — it simply groups agents by their original tier.

View the full overall tier list →

Stat targets

Norma's DISTINCTIVE twist: even though she is a Stunner, her most stat-hungry line is CRIT RATE, not Impact, because her Core Passive converts CRIT Rate into CRIT DMG and extra Daze. CRIT Rate target: ~100% WITH her signature / >=76% WITHOUT (jp). Level 60 targets with signature : ATK ~2,056, CRIT Rate ~98.6%, CRIT DMG ~112.4%. The Core formula varies by lists 'above 50% CRIT Rate, each 1% gives +1.7% CRIT DMG, cap +85%'; Western guides (buffhub/gurugamer) list 'each 1% CRIT Rate -> +0.9% CRIT DMG and +0.6% Daze, cap 81% CD / 54% Daze' — both confirm CRIT Rate is the master switch. Main stats: 4 CRIT Rate · 5 ATK% (or Fire DMG) · 6 Impact (or ER). Sub priority: CRIT Rate > CRIT DMG > ATK% > Impact/ER.

Rotation & combos

1) OPENER: bring Norma in and cast EX Special (Firepower Barrage) to drop her 2 turrets — they stay ~40s auto-building Daze, and the Firepower Barrage window grants +40% DMG to the whole squad. 2) Swap to the main DPS (Starlight Billy / Pyrois…) while the turrets keep chipping Daze off-field (Armor-Piercing rounds build Daze, then auto-switch to High-Explosive rounds for Fire DMG once the boss is Stunned). 3) LOOP: swap back to Norma, hold Basic (Hat Trick) to charge her Preheat/PR resource, then re-cast EX Special to refresh the Firepower Barrage window. 4) At Preheat/PR >=80%, force-trigger her Chain Attack to pull the DPS in for burst right on the Stun. 5) ULTIMATE: use it to pile Daze / open the burst window (and at M6 it becomes the 12s missile barrage), then repeat from step 2.

Pros
  • A new-style Stunner: drops turrets and retreats off-field, building Daze from afar with very little field time — leaving the stage to the main DPS.
  • All-round buffs: -15% ALL-Attribute RES (M1) + a squad-wide +40% DMG during Firepower Barrage, fitting both Attack and Rupture teams.
  • Force-triggers Chain Attacks via her Preheat resource — proactively pulling the DPS in right on the Stun window to raise burst tempo.
  • Carries extra damage herself: her Core turns CRIT Rate into CRIT DMG, turrets auto-switch to explosive Fire DMG, and at M6 she becomes a strong off-field missile source.
Cons
  • Unusually CRIT-Rate-hungry for a Stunner: needs ~100% (with signature) / >=76% (without) to fully fire her Core — demanding disc RNG, hard for under-geared F2P.
  • Reliant on teammates who exploit her windows: her Weakened debuff and buff windows only pay off with an Attack/Rupture DPS hitting on tempo; in a weak team her value drops.
  • Managing her Preheat resource and timing Chain Attacks has a learning curve; her Chain Attacks also lean on Energy, so she wants ER / a bangboo to keep tempo.

Recommended Bangboo

Ultranaive (JP ウルトラネイヴ) — The bangboo directly for Norma and features in her sample team — the b... Butler — An Energy-Regen bangboo — a fit because Norma's Chain Attacks lean on...

Endgame mode fit

Shiyu Defense

Strong in Shiyu Defense: plays the Stun-support role, drops turrets to build Daze, then -15% all-element RES + +40% DMG lets the main DPS (Starlight Billy / Pyrois) clear a side within the Stun window. Against single-target bosses her turrets' High-Explosive rounds add extra Fire DMG. With CRIT Rate near 100% her output is very consistent (source: buffhub, gurugamer).

Deadly Assault

Also strong in Deadly Assault: her off-field turrets keep chipping Daze on high-HP foes, and the +40% DMG window plus all-element RES shred help Rupture (Starlight Billy + Lucia) or Attack (Pyrois + Astra Yao) teams pile up score. M6's 12s missile barrage adds her own damage when chasing high scores (buffbuff).

Skill Coefficients by Level

DMG/Daze % per skill level — straight from the official coefficient table, higher level = higher %.
Basic Attack1

Basic Attack: Tech Insurance

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Hit 1 DMG Multiplier26.1%28.5%30.9%33.3%35.7%38.1%40.5%42.9%45.3%47.7%50.1%52.5%54.9%57.3%59.7%62.1%
Hit 2 DMG Multiplier37.8%41.3%44.8%48.3%51.8%55.3%58.8%62.3%65.8%69.3%72.8%76.3%79.8%83.3%86.8%90.3%
Hit 3 DMG Multiplier73.3%80%86.7%93.4%100.1%106.8%113.5%120.2%126.9%133.6%140.3%147%153.7%160.4%167.1%173.8%
Hit 4 DMG Multiplier140.9%153.8%166.7%179.6%192.5%205.4%218.3%231.2%244.1%257%269.9%282.8%295.7%308.6%321.5%334.4%
Hit 1 Daze Multiplier15.6%16.4%17.2%18%18.8%19.6%20.4%21.2%22%22.8%23.6%24.4%25.2%26%26.8%27.6%
Hit 2 Daze Multiplier20.3%21.3%22.3%23.3%24.3%25.3%26.3%27.3%28.3%29.3%30.3%31.3%32.3%33.3%34.3%35.3%
Hit 3 Daze Multiplier37.8%39.6%41.4%43.2%45%46.8%48.6%50.4%52.2%54%55.8%57.6%59.4%61.2%63%64.8%
Hit 4 Daze Multiplier88.3%92.4%96.5%100.6%104.7%108.8%112.9%117%121.1%125.2%129.3%133.4%137.5%141.6%145.7%149.8%
Basic Attack: Hat Trick
DMG Multiplier56.9%62.1%67.3%72.5%77.7%82.9%88.1%93.3%98.5%103.7%108.9%114.1%119.3%124.5%129.7%134.9%
Daze Multiplier34%35.6%37.2%38.8%40.4%42%43.6%45.2%46.8%48.4%50%51.6%53.2%54.8%56.4%58%
Dodge1

Dash Attack: Deadline Dash

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier82.3%89.8%97.3%104.8%112.3%119.8%127.3%134.8%142.3%149.8%157.3%164.8%172.3%179.8%187.3%194.8%
Daze Multiplier34.9%36.5%38.1%39.7%41.3%42.9%44.5%46.1%47.7%49.3%50.9%52.5%54.1%55.7%57.3%58.9%
Dodge Counter: Compliance Check
DMG Multiplier313.1%341.6%370.1%398.6%427.1%455.6%484.1%512.6%541.1%569.6%598.1%626.6%655.1%683.6%712.1%740.6%
Daze Multiplier229.2%239.7%250.2%260.7%271.2%281.7%292.2%302.7%313.2%323.7%334.2%344.7%355.2%365.7%376.2%386.7%
Assist Skill3

Quick Assist: Rolling Support

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier70.5%77%83.5%90%96.5%103%109.5%116%122.5%129%135.5%142%148.5%155%161.5%168%
Daze Multiplier59.6%62.4%65.2%68%70.8%73.6%76.4%79.2%82%84.8%87.6%90.4%93.2%96%98.8%101.6%

Defensive Assist: Technical Barrier

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Parry (Light) Daze Multiplier271.3%283.7%296.1%308.5%320.9%333.3%345.7%358.1%370.5%382.9%395.3%407.7%420.1%432.5%444.9%457.3%
Parry (Heavy) Daze Multiplier342.8%358.4%374%389.6%405.2%420.8%436.4%452%467.6%483.2%498.8%514.4%530%545.6%561.2%576.8%
Parry (Consecutive) Daze Multiplier166.8%174.4%182%189.6%197.2%204.8%212.4%220%227.6%235.2%242.8%250.4%258.0%265.6%273.2%280.8%

Assist Follow-Up: Technical Suppression

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier450.8%491.8%532.8%573.8%614.8%655.8%696.8%737.8%778.8%819.8%860.8%901.8%942.8%983.8%1024.8%1065.8%
Daze Multiplier332.4%347.6%362.8%378%393.2%408.4%423.6%438.8%454%469.2%484.4%499.6%514.8%530%545.2%560.4%
Special Attack1

Special Attack: Melt Cut

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier15%16.4%17.8%19.2%20.6%22%23.4%24.8%26.2%27.6%29%30.4%31.8%33.2%34.6%36%
Daze Multiplier16.9%17.7%18.5%19.3%20.1%20.9%21.7%22.5%23.3%24.1%24.9%25.7%26.5%27.3%28.1%28.9%
EX Special Attack: Nyan-Nyan Barrage
Shot DMG Multiplier205.4%224.1%242.8%261.5%280.2%298.9%317.6%336.3%355%373.7%392.4%411.1%429.8%448.5%467.2%485.9%
Shot Daze Multiplier143.9%150.5%157.1%163.7%170.3%176.9%183.5%190.1%196.7%203.3%209.9%216.5%223.1%229.7%236.3%242.9%
Armor-Piercing Missile DMG Multiplier308%336%364%392%420%448%476%504%532%560%588%616%644%672%700%728%
Armor-Piercing Missile Daze Multiplier215.8%225.7%235.6%245.5%255.4%265.3%275.2%285.1%295.0%304.9%314.8%324.7%334.6%344.5%354.4%364.3%
High-Explosive Missile DMG Multiplier341.4%372.5%403.6%434.7%465.8%496.9%528%559.1%590.2%621.3%652.4%683.5%714.6%745.7%776.8%807.9%
High-Explosive Missile Daze Multiplier172.7%180.6%188.5%196.4%204.3%212.2%220.1%228%235.9%243.8%251.7%259.6%267.5%275.4%283.3%291.2%
Energy Cost on Activation40Pt40Pt40Pt40Pt40Pt40Pt40Pt40Pt40Pt40Pt40Pt40Pt40Pt40Pt40Pt40Pt
Extended Fire DMG Multiplier per Second130.6%142.5%154.4%166.3%178.2%190.1%202.0%213.9%225.8%237.7%249.6%261.5%273.4%285.3%297.2%309.1%
Extended Fire Daze Multiplier per Second93.9%98.2%102.5%106.8%111.1%115.4%119.7%124.0%128.3%132.6%136.9%141.2%145.5%149.8%154.1%158.4%
Armor-Piercing Missile DMG Multiplier per Second (Extended Fire)195.9%213.8%231.7%249.6%267.5%285.4%303.3%321.2%339.1%357%374.9%392.8%410.7%428.6%446.5%464.4%
Armor-Piercing Missile Daze Multiplier per Second (Extended Fire)140.9%147.4%153.9%160.4%166.9%173.4%179.9%186.4%192.9%199.4%205.9%212.4%218.9%225.4%231.9%238.4%
High-Explosive Missile DMG Multiplier per Second (Extended Fire)216.7%236.4%256.1%275.8%295.5%315.2%334.9%354.6%374.3%394%413.7%433.4%453.1%472.8%492.5%512.2%
High-Explosive Missile Daze Multiplier per Second (Extended Fire)112.7%117.9%123.1%128.3%133.5%138.7%143.9%149.1%154.3%159.5%164.7%169.9%175.1%180.3%185.5%190.7%
Energy Cost per Second (Extended Fire)20Pt20Pt20Pt20Pt20Pt20Pt20Pt20Pt20Pt20Pt20Pt20Pt20Pt20Pt20Pt20Pt
Special Attack: Bang-Bang Drill
DMG Multiplier195%212.8%230.6%248.4%266.2%284%301.8%319.6%337.4%355.2%373%390.8%408.6%426.4%444.2%462%
Daze Multiplier151.3%158.2%165.1%172.0%178.9%185.8%192.7%199.6%206.5%213.4%220.3%227.2%234.1%241.0%247.9%254.8%
Auto-Fire Interval3s3s3s3s3s3s3s3s3s3s3s3s3s3s3s3s
EX Special Attack: Big Bang Experiment
Bonus Armor-Piercing Missile DMG Multiplier82.8%90.4%98%105.6%113.2%120.8%128.4%136%143.6%151.2%158.8%166.4%174%181.6%189.2%196.8%
Bonus Armor-Piercing Missile Daze Multiplier35%36.6%38.2%39.8%41.4%43%44.6%46.2%47.8%49.4%51%52.6%54.2%55.8%57.4%59%
Bonus High-Explosive Missile DMG Multiplier92.3%100.7%109.1%117.5%125.9%134.3%142.7%151.1%159.5%167.9%176.3%184.7%193.1%201.5%209.9%218.3%
Bonus High-Explosive Missile Daze Multiplier28%29.3%30.6%31.9%33.2%34.5%35.8%37.1%38.4%39.7%41%42.3%43.6%44.9%46.2%47.5%
Auto-Fire Interval (Enhanced State)2s2s2s2s2s2s2s2s2s2s2s2s2s2s2s2s
Chain Attack1

Chain Attack: Vibro Bowling

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier753%821.2%889.7%958.2%1026.7%1095.2%1163.7%1232.2%1300.7%1369.2%1437.7%1506.2%1574.7%1643.2%1711.7%1780.2%
Daze Multiplier198%207%216%225%234%243%252%261%270%279%288%297%306%315%324%333%
Ultimate: Superior Firepower Doctrine
DMG Multiplier1936.5%2112.6%2288.7%2464.8%2640.9%2817%2993.1%3169.2%3345.3%3521.4%3697.5%3873.6%4049.7%4225.8%4401.9%4578%
Daze Multiplier792.5%828.6%864.7%900.8%936.9%973%1009.1%1045.2%1081.3%1117.4%1153.5%1189.6%1225.7%1261.8%1297.9%1334%

Stats & Materials by Ascension Milestone

HP/ATK/DEF before-after each milestone, with required materials — straight from the official ascension table.
Lv.BeforeAfterMaterials for this milestone
Lv.1
Rank-Up: Before
HP: -
ATK: -
DEF: -
Impact: -
CRIT Rate: -
CRIT DMG: -
Anomaly Mastery: -
Anomaly Proficiency: -
PEN Ratio: -
Energy Regen: -
Rank-Up: After
HP: 627
ATK: 110
DEF: 47
Impact: 106
CRIT Rate: 5%
CRIT DMG: 50%
Anomaly Mastery: 99
Anomaly Proficiency: 98
PEN Ratio: 0%
Energy Regen: 1.2
Lv.10
Rank-Up: Before
HP: 1392
ATK: 168
DEF: 104
[Recommended Stats] · CRIT Rate & CRIT DMG & Energy Regen:
Rank-Up: After
HP: 1822
ATK: 207
DEF: 136
[Recommended Stats] · CRIT Rate & CRIT DMG & Energy Regen:
Denny ×24,000
Basic Stun Certification Seal ×4
Lv.20
Rank-Up: Before
HP: 2673
ATK: 271
DEF: 199
[Recommended Stats] · CRIT Rate & CRIT DMG & Energy Regen:
Rank-Up: After
HP: 3104
ATK: 310
DEF: 231
[Recommended Stats] · CRIT Rate & CRIT DMG & Energy Regen:
Denny ×56,000
Advanced Stun Certification Seal ×12
Lv.30
Rank-Up: Before
HP: 3955
ATK: 375
DEF: 295
[Recommended Stats] · CRIT Rate & CRIT DMG & Energy Regen:
Rank-Up: After
HP: 4385
ATK: 414
DEF: 327
[Recommended Stats] · CRIT Rate & CRIT DMG & Energy Regen:
Denny ×120,000
Advanced Stun Certification Seal ×20
Lv.40
Rank-Up: Before
HP: 5236
ATK: 479
DEF: 390
[Recommended Stats] · CRIT Rate & CRIT DMG & Energy Regen:
Rank-Up: After
HP: 5666
ATK: 518
DEF: 422
[Recommended Stats] · CRIT Rate & CRIT DMG & Energy Regen:
Denny ×200,000
Breaker Certification Seal ×10
Lv.50
Rank-Up: Before
HP: 6517
ATK: 582
DEF: 486
[Recommended Stats] · CRIT Rate & CRIT DMG & Energy Regen:
Rank-Up: After
HP: 6948
ATK: 622
DEF: 519
[Recommended Stats] · CRIT Rate & CRIT DMG & Energy Regen:
Denny ×400,000
Breaker Certification Seal ×20
Lv.60
Rank-Up: Before
HP: -
ATK: -
DEF: -
[Recommended Stats] · CRIT Rate & CRIT DMG & Energy Regen:
Rank-Up: After
HP: 7799
ATK: 687
DEF: 582
[Recommended Stats] · CRIT Rate & CRIT DMG & Energy Regen:

Total materials across the whole ascension path

Denny ×800,000 Basic Stun Certification Seal ×4 Advanced Stun Certification Seal ×32 Breaker Certification Seal ×30

Materials Needed to Lv60

Reverse-derived from ZZZ's official leveling tables — totals from Lv1 to Lv60 across all 3 ascension tiers.

Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.

Official Name in Other Languages

Official name of Norma across each server/language — handy when searching with the local spelling.
Tiếng Việt · English · Deutsch · Español · Français · Indonesia · Português · ไทย Norma
日本語 ノルムー
한국어 노르마
繁體中文 諾姆
简体中文 诺姆
Русский Норма
How to read this build page

Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.

How to read the stat table and level

The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.

Why the W-Engine and Drive Disc picks make sense

Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.

  • Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
  • Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.

These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.

Is Mindscape worth chasing

General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.

Skill priority by role

There's no single order for every Agent, but the general pattern by role is:

  • Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
  • Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
  • Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
  • Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.

Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this Agent stands against the full roster.
  • Teams for full in-game comps, including Bangboo and rotation order.
  • Disc score to check how your current gear scores against the benchmark.

Agents of the same attribute

Norma FAQ

What is the best W-Engine for Norma?

Norma performs best with Chief Sidekick. See alternatives and required stats in the Gear section above.

Is Norma worth pulling?

Worth leveling thanks to her huge versatility—she slots into both Attack and Rupture teams, stunning, buffing, and chipping in sub-damage all at once. She's strongest in Rupture teams where Sheer Force adds to her ATK; her weakness is that squeezing out her full value requires teammates who know how to exploit her Stun and buff windows.

What is the best team for Norma?

Norma works best in the Rupture Team team. Full members and rotation are in the Teams section.

How much Denny and how many materials to level Norma to Lv60?

Leveling Norma to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.

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