
Mori is a Wind Nikke in the Defender class, manufactured by Missilis. Stats and skill text below come straight from the game's data.
“A Nikke from Incubator, an auxiliary squad operating under Missilis. Originally manufactured as something ordinary, her path to survival has been filled with hardship and unexpected turns—even facing the threat of being discarded. Despite this, her desire to survive remains incredibly strong. She believes that life is still worth clinging to, even if it means living in abject poverty and misery. She’s one of the Nikkes full of stories.”
Updated: 2026-08-02
Should you pull?
CONSIDER IT. Mori is a Defender who continuously self-shields for 23.71% of final Max HP, permanently stacks Max HP over time, and turns allies' Parts destruction into stacking sustained damage plus a taunt via Skill 2. Worth pulling if you need a durable Defender who doesn't rely on outside buffs; if you already own another Wind Defender with stronger active aggro control, she can wait.
Review & Analysis
Mori is a Wind Defender (Burst II, Assault Rifle) from Squad Incubator, a self-shielding (Struggle) tank that also pulls aggro and stacks sustained-damage buffs.
Skill 1, Mole in Hiding, self-creates a Shield equal to 23.71% of her final Max HP on entering battle or on using Burst Skill (if not already in Struggle); each time Struggle ends, she permanently stacks Max HP +2.99% (up to 5 times).
Skill 2, All-Out Support, taunts the target for 4 sec after 60 normal attacks while in Struggle; whenever any ally's (or her own) Parts are destroyed, it grants the team a stacking Sustained Damage +1.2% (up to 5 stacks, 15 sec) and deals 13.72% of final ATK as sustained damage every second for 15 sec to the highest-ATK enemy.
Her Burst, Survival Tactics of the Weak, heals her Shield for 8.89% of final Max HP while in Struggle; otherwise it self-buffs Max HP +5.96% for 10 sec and gives the whole team Sustained Damage +6% for 10 sec.
Best used in Raid/Interception content that needs a Defender who both tanks aggro and maintains a shield continuously — especially strong when enemies frequently destroy allies' Parts.
Base Stats
Burst II
Skills
Normal Attack
Affects target(s). Deals 13.65% of ATK as damage. Deals 200% damage when attacking core.
Mole in HidingSkill 1
Activates when entering battle. Affects self. Struggle: Creates a Shield equal to 23.71% of the final Max HP continuously. Activates when using Burst Skill. Affects self if not in Struggle status. Struggle: Creates a Shield equal to 23.71% of the final Max HP continuously. Activates when Struggle status ends. Affects self. Max HP ▲ 2.99% continuously, stacks up to 5 time(s).
All-Out SupportSkill 2
Activates after landing 60 normal attack(s) when self is in Struggle status. Affects the target. Taunts for 4 sec. Activates when the parts of any ally (including caster) are destroyed. Affects all allies. Sustained damage ▲ 1.2%, stacks up to 5 time(s) and lasts for 15 sec. Activates when the parts of any ally (including caster) are destroyed. Affects 1 enemy unit(s) with the highest ATK. Deals 13.72% of final ATK as sustained damage every 1 sec for 15 sec.
Survival Tactics of the WeakBurst Skill
Activates when self is in Struggle status. Affects self. Recovers Shield HP equal to 8.89% of caster’s final Max HP. Activates when self is not in Struggle status. Affects self. Max HP ▲ 5.96% for 10 sec. Affects all allies. Sustained damage ▲ 6% for 10 sec.
Skill Investment Priority
Skill investment roadmap (Skill 1/Skill 2/Burst): 4/4/4 (playable) → 7/4/7 → 10/7/10 (final, self-shielding Defender). Why: Skill 1 determines her self-shield thickness and Max HP stacking, so prioritize it alongside Burst (which amplifies based on Struggle state); Skill 2 only pays off when allies' Parts get destroyed, so it can wait.
Strengths & Weaknesses
Strengths
- Continuously self-generates a shield on entering battle and every time she uses Burst, with no reliance on ally support.
- Permanently stacks Max HP each time her shield (Struggle) ends, growing tankier the longer the fight lasts.
- Skill 2 turns allies' Parts being destroyed into an opportunity — both taunting and granting the team stacking sustained damage.
Weaknesses
- Skill 2's taunt only triggers after stacking 60 normal attacks while in Struggle, not available from the start.
- No meaningful active damage — purely a durability/support role.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Hit Rate | 2-4x | |
| Elemental DMG | 2x | |
| Max Ammo | 1-2x |
General Info
Recommended Teams
Campaign
- Durable shield tank team: Mori · Liter · Blanc · 1 flex healer · 1 flex damage dealer. Her constantly self-generated shield keeps the formation stable through stages with repeated wide-area damage.
Arena/PvP
- Opening blocker team: Mori · Centi · Blanc · Liter · Guillotine. Mori's self-shield blocks the opening counterattack, letting Centi/Blanc max out Burst for Guillotine's finish.
Raid & Interception
Lore & Trivia
“A Nikke from Incubator, an auxiliary squad operating under Missilis. Originally manufactured as something ordinary, her path to survival has been filled with hardship and unexpected turns—even facing the threat of being discarded. Despite this, her desire to survive remains incredibly strong. She believes that life is still worth clinging to, even if it means living in abject poverty and misery. She’s one of the Nikkes full of stories.”
Art Gallery





