Neon: Vision Eye
SSR

Neon: Vision Eye

Electric Attacker Missilis
Meta TierS
HP583,734
ATK25,554
DEF4,071
30-second summary of Neon: Vision Eye

Neon: Vision Eye is a Electric Nikke in the Attacker class, manufactured by Missilis. Stats and skill text below come straight from the game's data.

“The body was designed to always be healthy, and therefore does not permit any form of external interference. Additionally, all the functionality as a key that Neon's glasses possessed has now been transferred to the body. As a result, Neon's glasses are now just normal, fairly durable glasses.”

Updated: 2026-08-02

Should you pull?

YES. Skill 1, Healthy Body, grants 3 seconds of invulnerability (up to 5 times per battle) plus debuff immunity when hit outside the Healthy Body state, and a Full Charge hit triggers a Firepower Explosion worth up to 437.98% of final ATK (+262.79% more in Super Firepower). Her Burst, Super Firepower, spends a full 100-point Firepower Gauge for Attack Damage +45.03% and Explosion Radius +200% for 10s. A rare durable Attacker with a genuinely strong damage window — worth pulling if your squad lacks Electric-element firepower.

Review & Analysis

Neon: Vision Eye is an Electric Attacker using an RL, with her burst slot at stage III, from house Missilis.

Her core strength is survivability paired with damage: when hit outside Healthy Body she becomes invulnerable for 3 seconds (up to 5 times per battle) with debuff immunity, while a full-charge hit adds 437.98% final ATK bonus damage via Firepower Explosion.

Her Firepower Gauge builds from normal attacks (+2 each), and at 100 gauge her burst grants ATK +45.03% and explosion damage +110.21% for 10 seconds, making her strong in long fights like raids or boss battles where she needs to both survive and deal damage.

The catch is her power spikes only once the gauge is filled, so she doesn't come online instantly at the start of a fight.

Base Stats

HP583,734
ATK25,554
DEF4,071

Burst III

Skills

Healthy BodySkill 1

When attacked while not in Healthy Body: gain Invulnerable for 3s (5 times/battle) and debuff immunity; HP restore potency +10.26% for 20s. On Full Charge hit: Firepower Explosion deals 437.98% final ATK bonus damage (plus 262.79% more in Super Firepower).

Firepower ChargeSkill 2

At battle start: Firepower Gauge +100. Normal attacks: +2. Entering Full Burst: ATK +80.04% for 10s (+35.05% more in Super Firepower).

Super FirepowerBurst Skill

Cooldown 40s. At 100 Firepower Gauge: Attack Damage +45.03% for 10s, consumes the gauge; Explosion Radius +200% for 10s, Attack Damage +110.21% for 10s.

Skill Investment Priority

Prioritize S1 first — it's the core damage source, Full Charge triggers Firepower Explosion for +437.98% final ATK, stacking +262.79% more during Super Firepower. Level Burst skill next to optimize the Firepower Gauge loop (Attack Damage +45.03% and +110.21%). S2 comes last, only a temporary ATK buff on Full Burst entry.

4/4/4 (playable) → 7/4/7 → 10/4/10 (final, as a self-tanking Attacker). Prioritize Burst and Skill 2 first — Skill 2 controls how fast the Firepower Gauge fills for Burst's big damage window; Skill 1 (invulnerability + firepower explosion) can be leveled later.

Strengths & Weaknesses

Strengths

  • High SSR base stats (HP 583734 · ATK 25554), on par with other strong SSR Attackers in the data.
  • Uses a Rocket Launcher for AoE damage, useful for clearing multiple targets at once instead of pure single-target.
  • A rare Missilis + Electric combination in the current dataset (most other Attackers are Elysion), giving a way to diversify by manufacturer.

Weaknesses

  • Not part of the Counters squad, so she can't leverage the set synergy already built around base Rapi/Anis/Neon.
  • Like all RL users in the data, she needs a 1-second charge for full damage, easy to disrupt under constant interruption.

Overload Priority

Overload priority by weapon type — applies to every Nikke using this weapon.

Sub-statPriorityRolls
Max Ammo 2-4x
ATK 2x
Charge DMG 2-4x
Charge Speed 2-4x
Elemental DMG 1-2x

Gear →

General Info

Meta Tier
Class
Attacker
Element
Electric
Weapon Type
RL · All Breaker
Manufacturer
Missilis
Voice Actors
Jang Mi · Xanthe Huynh · Rina Hidaka
Release date
30 april 2026

Recommended Build

Cubes
Quantum Cube / Onslaught Cube

Suggested by role & weapon. See: Gear · Cubes

Collection Item (Doll) Priority

PvE
9/10
PvP
7/10

Recommended Teams

Campaign

  • Standard CDR team: Liter · Blanc · Noir · Privaty · Neon: Vision Eye. Liter fills the Burst gauge fast, Blanc opens with a strong AoE buff, Noir refills ammo and mag size, Privaty buffs damage; Neon: Vision Eye closes as the main damage dealer with the last Burst. Swap Liter for Volume or Dolla if unowned.
  • General team archetype: 1 CDR + 1 burst generator + at least 1 buffer + Neon: Vision Eye alongside 2 flex attackers (Modernia, Alice). CDR picks: Liter, Volume, Dolla. Buffer picks: Privaty, Admi, N102.

Arena/PvP

  • Jackal-style burst team: Neon: Vision Eye · Blanc · Centi · Guillotine · 1 flex Supporter (Liter recommended). Blanc and Centi rush Burst so Neon: Vision Eye can land the finishing hit turn one; Guillotine cleans up the rest of the enemy team.

Raid & Interception

  • Helm healing team: Liter · Novel · Neon: Vision Eye · Modernia · Helm. Helm's strong lifesteal offsets the HP Neon: Vision Eye burns through skill usage; Novel reduces incoming damage for the whole team.
  • Taunt team: Noise · Liter · Mast · Neon: Vision Eye · Guillotine. Noise holds aggro and self-heals, giving Neon: Vision Eye a safe window to unload Electric damage. Swap Liter for Volume if you need more burst generation.

Lore & Trivia

“The body was designed to always be healthy, and therefore does not permit any form of external interference. Additionally, all the functionality as a key that Neon's glasses possessed has now been transferred to the body. As a result, Neon's glasses are now just normal, fairly durable glasses.”

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