
Neon: Vision Eye
Neon: Vision Eye is a Electric Nikke in the Attacker class, manufactured by Missilis. Stats and skill text below come straight from the game's data.
“The body was designed to always be healthy, and therefore does not permit any form of external interference. Additionally, all the functionality as a key that Neon's glasses possessed has now been transferred to the body. As a result, Neon's glasses are now just normal, fairly durable glasses.”
Should you pull?
CONSIDER. Good base stats and a rare weapon/element combo in the current data, but skill descriptions are missing for a full evaluation — pull if you want to diversify into Electric/Missilis Attackers, wait for full data if you need certainty.
Review & Analysis
Neon: Vision Eye is an Electric Attacker using an RL, with her burst slot at stage III, from house Missilis.
Her core strength is survivability paired with damage: when hit outside Healthy Body she becomes invulnerable for 3 seconds (up to 5 times per battle) with debuff immunity, while a full-charge hit adds 437.98% final ATK bonus damage via Firepower Explosion.
Her Firepower Gauge builds from normal attacks (+2 each), and at 100 gauge her burst grants ATK +45.03% and explosion damage +110.21% for 10 seconds, making her strong in long fights like raids or boss battles where she needs to both survive and deal damage.
The catch is her power spikes only once the gauge is filled, so she doesn't come online instantly at the start of a fight.
Base Stats
Burst III
Skills
Healthy BodySkill 1
When attacked while not in Healthy Body: gain Invulnerable for 3s (5 times/battle) and debuff immunity; HP restore potency +10.26% for 20s. On Full Charge hit: Firepower Explosion deals 437.98% final ATK bonus damage (plus 262.79% more in Super Firepower).
Firepower ChargeSkill 2
At battle start: Firepower Gauge +100. Normal attacks: +2. Entering Full Burst: ATK +80.04% for 10s (+35.05% more in Super Firepower).
Super FirepowerBurst Skill
Cooldown 40s. At 100 Firepower Gauge: Attack Damage +45.03% for 10s, consumes the gauge; Explosion Radius +200% for 10s, Attack Damage +110.21% for 10s.
Skill Investment Priority
Prioritize S1 first — it's the core damage source, Full Charge triggers Firepower Explosion for +437.98% final ATK, stacking +262.79% more during Super Firepower. Level Burst skill next to optimize the Firepower Gauge loop (Attack Damage +45.03% and +110.21%). S2 comes last, only a temporary ATK buff on Full Burst entry.
4/4/4 (playable) → 7/4/7 → 10/4/10 (final, estimated for an AoE RL Attacker). No detailed skill text yet, so tentatively prioritize burst and the main damage skill first; needs founder confirmation once full data is available.
Strengths & Weaknesses
Strengths
- High SSR base stats (HP 583734 · ATK 25554), on par with other strong SSR Attackers in the data.
- Uses a Rocket Launcher for AoE damage, useful for clearing multiple targets at once instead of pure single-target.
- A rare Missilis + Electric combination in the current dataset (most other Attackers are Elysion), giving a way to diversify by manufacturer.
Weaknesses
- No detailed skill descriptions are in the current source — can't confirm real mechanics without a founder fetch.
- Not part of the Counters squad, so she can't leverage the set synergy already built around base Rapi/Anis/Neon.
- Like all RL users in the data, she needs a 1-second charge for full damage, easy to disrupt under constant interruption.
Overload Priority
General overload priority for this weapon type (no unit-specific data yet).
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-4x | |
| ATK | 2x | |
| Charge DMG | 2-4x | |
| Charge Speed | 2-4x | |
| Elemental DMG | 1-2x |
General Info
Recommended Build
Collection Item (Doll) Priority
Recommended Teams
Campaign
- Electric RL Attacker Team: Neon: Vision Eye · 1 flex CDR · 1 flex buffer · 2 flex damage dealers. She's an SSR Attacker using a Rocket Launcher with the Electric element under Missilis, quite different from Neon: Blue Ocean (Elysion, Water), so she suits her own new build rather than the old Counters squad.
Arena / PvP
- AoE Charge Team: Neon: Vision Eye · 2 flex damage dealers · 2 flex slots. RL weapons naturally hit hard on Full Charge Damage, suiting a kiting playstyle that lands a full charge before the enemy can burst.
Raid & Interception
- Missilis AoE Team: Neon: Vision Eye · 1 flex healer · 3 flex damage dealers. Her Electric + Missilis profile fits raids with multiple secondary targets that need quick AoE clearing.





