
Delta is a Wind Nikke in the Defender class, manufactured by Elysion. Stats and skill text below come straight from the game's data.
Updated: 2026-08-02
Should you pull?
CONSIDER. Delta is a permanent SR, no need to save pulls. Good for new players lacking a wide-taunt Defender; skip her if you already have a solid SSR Defender.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target(s).
Deals 65.95% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
RecollectionSkill 1
■ Activates when hitting a target with Full Charge. Affects self.
Max HP ▲ 8.82% for 10 sec.
Last MemorySkill 2
■ Activates when using Burst Skills. Affects self.
DEF ▲ 51.42% for 20 sec.
Remember MeBurst Skill
■ Affects self.
Decoy: Avatar with 91.68% of caster's max HP for 10 sec.
Attract: Taunt all enemies for 10 sec.
Skill Investment Priority
1/1/1 (playable) → 4/4/4 → 4/4/7 (final). Prioritize the burst since it's the source of her taunt and decoy; Skill 1/2 are minor passives, so a modest even level is enough.
Strengths & Weaknesses
Strengths
- Her burst creates a decoy at 91.68% Max HP and taunts all enemies for 10 seconds, basically neutralizing one enemy attack wave.
- Skill 1 self-buffs Max HP by 8.82% every time a Full Charge hits, so she gets tankier the longer the fight goes.
- Skill 2 self-buffs DEF by 51.42% on using her Burst Skill, directly reinforcing her staying power.
Weaknesses
- SR base stats (HP 307885 · ATK 8666) are low, and her ATK is nearly irrelevant given her pure tank role.
- The decoy only lasts 10 seconds — once it expires, the team loses its shield instantly if the enemy wave isn't cleared yet.
- Her Sniper Rifle normal attack needs a 1-second charge and only deals 65.95% ATK, contributing almost nothing to team damage.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-3x | |
| ATK | 2-4x | |
| Charge Speed | 2-4x | |
| Charge DMG | 2x | |
| Elemental DMG | 2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Sustained Firepower Team: Delta · Volume · Admi · Drake · Blanc. Volume cuts cooldown so Delta can burst again sooner; Admi buffs ATK plus reload speed, covering a slow weapon; Drake is a secondary damage dealer, carrying output while Delta is off burst; Blanc raises the whole team's damage taken during burst.
- Fast-Clear Team: Delta · Dorothy · Anis: Sparkling Summer · Naga · Scarlet. Dorothy cuts cooldown so Delta can burst again sooner; Anis: Sparkling Summer boosts both crit rate and reload speed; Naga increases damage dealt on core hits; Scarlet is a secondary damage dealer, carrying output while Delta is off burst.
Arena / PvP
- Sturdy Team: Delta · Mast · Jackal · Guillotine · Rouge. Mast adds extra critical damage for Delta; Jackal pulls all enemy attacks so Delta is free to deal damage; Guillotine pulls all enemy attacks so Delta is free to deal damage; Rouge adds another ATK buff for the whole team.
- Counter Team: Delta · Noah · Maxwell · Laplace · Centi. Noah raises a shield that reduces incoming damage; Maxwell is a secondary damage dealer, carrying output while Delta is off burst; Laplace is a secondary damage dealer, carrying output while Delta is off burst; Centi soaks up hits, extending the squad's survival time.
Raid & Interception
- Boss-Sticking Team: Delta · Noise · Novel · Alice · Drake. Noise holds aggro almost the entire fight while self-healing; Novel increases enemy damage taken over a long duration; Alice is a secondary damage dealer, carrying output while Delta is off burst; Drake is a secondary damage dealer, carrying output while Delta is off burst.
- Anti-Aggro Team: Delta · Mast · Moran · Laplace · Scarlet. Mast adds extra critical damage for Delta; Moran purely tanks aggro without cutting team damage; Laplace is a secondary damage dealer, carrying output while Delta is off burst; Scarlet is a secondary damage dealer, carrying output while Delta is off burst.
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