Delta
SR

Delta

Wind Defender Elysion The Scouts
Meta TierD
HP307,885
ATK8,666
DEF2,174
30-second summary of Delta

Delta is a Wind Nikke in the Defender class, manufactured by Elysion. Stats and skill text below come straight from the game's data.

Updated: 2026-08-02

Should you pull?

CONSIDER. Delta is a permanent SR, no need to save pulls. Good for new players lacking a wide-taunt Defender; skip her if you already have a solid SSR Defender.

Review & Analysis

Delta is a Wind Defender manufactured by Elysion, wielding a Sniper Rifle — unusual since Defenders typically use close/mid-range weapons. Her Burst, Remember Me, creates a Decoy avatar carrying 91.68% of her max HP and Taunts all enemies for 10 seconds — a core aggro-pulling mechanic that lets teammates dodge incoming fire effectively. Skill 2 grants a strong DEF buff (51.42%) whenever she uses her Burst Skill, synergizing directly with her tank role. Skill 1 slightly boosts max HP on a Full Charge hit, adding a bit more overall durability.

Base Stats

HP307,885
ATK8,666
DEF2,174
Max Ammo6
Reload Time1.5s

Skills

Normal Attack

■ Affects target(s).
Deals 65.95% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.

RecollectionSkill 1

■ Activates when hitting a target with Full Charge. Affects self.
Max HP ▲ 8.82% for 10 sec.

Last MemorySkill 2

■ Activates when using Burst Skills. Affects self.
DEF ▲ 51.42% for 20 sec.

Remember MeBurst Skill

■ Affects self.
Decoy: Avatar with 91.68% of caster's max HP for 10 sec.
Attract: Taunt all enemies for 10 sec.

Skill Investment Priority

Prioritize Burst (Decoy + Taunt on all enemies — her core tanking mechanic) → Skill 2 (large DEF buff on Burst use, direct synergy) → Skill 1 (minor max HP buff, supportive).

1/1/1 (playable) → 4/4/4 → 4/4/7 (final). Prioritize the burst since it's the source of her taunt and decoy; Skill 1/2 are minor passives, so a modest even level is enough.

Strengths & Weaknesses

Strengths

  • Her burst creates a decoy at 91.68% Max HP and taunts all enemies for 10 seconds, basically neutralizing one enemy attack wave.
  • Skill 1 self-buffs Max HP by 8.82% every time a Full Charge hits, so she gets tankier the longer the fight goes.
  • Skill 2 self-buffs DEF by 51.42% on using her Burst Skill, directly reinforcing her staying power.

Weaknesses

  • SR base stats (HP 307885 · ATK 8666) are low, and her ATK is nearly irrelevant given her pure tank role.
  • The decoy only lasts 10 seconds — once it expires, the team loses its shield instantly if the enemy wave isn't cleared yet.
  • Her Sniper Rifle normal attack needs a 1-second charge and only deals 65.95% ATK, contributing almost nothing to team damage.

Overload Priority

Overload priority by weapon type — applies to every Nikke using this weapon.

Sub-statPriorityRolls
Max Ammo 2-3x
ATK 2-4x
Charge Speed 2-4x
Charge DMG 2x
Elemental DMG 2x

Gear →

General Info

Meta Tier
Class
Defender
Element
Wind
Weapon Type
SR
Manufacturer
Elysion
Squad
The Scouts
Voice Actors
Lee Seul · Antonia Flynn · Yumiri Hanamori
Release date
4 nov 2022

Recommended Build

Cubes
Resilience Cube / Bastion Cube
Overload (OL) Priority
Increase ATK › Increase Max Ammunition Capacity › Increase Element Damage Dealt

Suggested by role & weapon. See: Gear · Cubes

Recommended Teams

Delta (Defender, Wind element) anchors every team below and holds a slot in all five.

Campaign

  • Sustained Firepower Team: Delta · Volume · Admi · Drake · Blanc. Volume cuts cooldown so Delta can burst again sooner; Admi buffs ATK plus reload speed, covering a slow weapon; Drake is a secondary damage dealer, carrying output while Delta is off burst; Blanc raises the whole team's damage taken during burst.
  • Fast-Clear Team: Delta · Dorothy · Anis: Sparkling Summer · Naga · Scarlet. Dorothy cuts cooldown so Delta can burst again sooner; Anis: Sparkling Summer boosts both crit rate and reload speed; Naga increases damage dealt on core hits; Scarlet is a secondary damage dealer, carrying output while Delta is off burst.

Arena / PvP

  • Sturdy Team: Delta · Mast · Jackal · Guillotine · Rouge. Mast adds extra critical damage for Delta; Jackal pulls all enemy attacks so Delta is free to deal damage; Guillotine pulls all enemy attacks so Delta is free to deal damage; Rouge adds another ATK buff for the whole team.
  • Counter Team: Delta · Noah · Maxwell · Laplace · Centi. Noah raises a shield that reduces incoming damage; Maxwell is a secondary damage dealer, carrying output while Delta is off burst; Laplace is a secondary damage dealer, carrying output while Delta is off burst; Centi soaks up hits, extending the squad's survival time.

Raid & Interception

  • Boss-Sticking Team: Delta · Noise · Novel · Alice · Drake. Noise holds aggro almost the entire fight while self-healing; Novel increases enemy damage taken over a long duration; Alice is a secondary damage dealer, carrying output while Delta is off burst; Drake is a secondary damage dealer, carrying output while Delta is off burst.
  • Anti-Aggro Team: Delta · Mast · Moran · Laplace · Scarlet. Mast adds extra critical damage for Delta; Moran purely tanks aggro without cutting team damage; Laplace is a secondary damage dealer, carrying output while Delta is off burst; Scarlet is a secondary damage dealer, carrying output while Delta is off burst.

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