Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Amphoreus, The Eternal Land
A flat 8% CRIT Rate plus an 8% team-wide SPD buff whenever the wearer's memosprite is on the field makes this an excellent pick for memosprite-based characters, though the team SPD benefit is locked behind that specific mechanic.
Data last updated: 2026-07-30
Amphoreus, The Eternal Land is a Planar Ornaments (2-pc) relic set. Best paired with Cyrene.
Increases the wearer's CRIT Rate by 8%. While the wearer's memosprite is on the field, increases all allies' SPD by 8%. This effect cannot be stacked.
Trivia — Verified From Game Data
2-Piece (verified from data-mine)
CRIT Rate +8%
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Priority substats
Derived from the recommended substats of characters currently using this set (Cyrene):
SPD > CRIT DMG > CRIT Rate > HP%
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP43.2%
- ATK43.2%
- DEF54%
- Physical DMG Boost38.8%
- Fire DMG Boost38.8%
- Ice DMG Boost38.8%
- Lightning DMG Boost38.8%
- Wind DMG Boost38.8%
- Quantum DMG Boost38.8%
- Imaginary DMG Boost38.8%
- Break Effect64.8%
- Energy Regeneration Rate19.4%
- HP43.2%
- ATK43.2%
- DEF54%
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Last West Wind of AmphoreusPlanar Sphere
Encapsulated in the Planar Sphere is a chapter named An Eternal Page from As I've Written. It has been imbued with the fragrance of flowers, the warmth of the west wind... and an open ending.
In this thin page of The Eternal Land slumbers all the memories of Amphoreus's thirty million cycles, where infinite yesterdays piled into infinite tomorrows.
It is a peaceful paradise, the end of the west wind, and a sprouting thread of memory yet to bud.
Under a rosy-hued sky with no more snowstorms, bitter cold, or sudden rain, silver shallow beaches are covered in flower petals.
Those who were swept away by the waves of history have found refuge in peaceful dwellings. In their long leisure, people began to create dances never-before-seen and write plays never-before-told. In the misty bathhouses, people speak of heroes, while stars, wars, and refugees seem like distant memories. They marvel at the hazy lives they once led: Today's chefs were yesterday's scholars, and those who were once strangers have now become companions.
Those once known as the Chrysos Heirs, their journey of loss finally comes to an end.
The Goldweaver's eyes once again treasure beauty, the Holy Maiden's hands no longer bear death's cold touch, the fleet-footed thief runs only for happiness, and the physician need not weep for patients anymore. The crown prince of Kremnos feels the warmth of home, just as the white-haired boy from Aedes Elysiae still remembers the scorching flames of war that consumed his homeland. Yet upon waking from this grand dream, his parents are measuring his height while gently patting his head.
Sometimes, they would pass through the corridor dividing day and night, where the dazzling cosmos seemed within arm's reach. The sages of the Grove would often linger here to observe, while red-haired children loved to imagine shooting stars as the Astral Express during a warp. During festivals, the singer of the ocean would sing tales of the Nameless' adventures to everyone. The female ruler known as the Imperator would always raise a glass of honey brew in blessing to the heroes while gazing at distant worlds...
The seeds of the future have yet to sprout, while fallen petals of the past have already blanketed into a warm sea of flowers.
In a fleeting moment while traversing the stars, the Nameless might feel those anticipating gazes. This page of eternity, carried by the wings of Trailblaze, may yet have the chance to turn to its next chapter.
As for what those old friends left unsaid, members of the Nameless already understand.
"...and you shall carry our story forward, into tomorrow."
Eternal Verses of AmphoreusLink Rope
At the story's end, the data of thirty million cycles transforms into a complete poem, and the years written by the Recorder will remain in the cosmic memory, never fading away.
The chapter of "Passage," enlightening messages of salvation, a thousand tomorrows rising in succession.
The chapter of "Law," wagering against the gods, all for the world to stand among the stars.
The chapter of "Ocean," though waves may break, resisting against the void for a thousand years.
The chapter of "Romance," leading the Flame-Chase Journey, weaving the future with golden threads.
The chapter of "Strife," a path of blood and fire, where scars write of solitary glory.
The chapter of "Trickery," truth wrapped in lies, preserving light within the Evernight.
The chapter of "Life and Death," embracing lost souls, keeping the cycle of life and death eternal.
The chapter of "Reason," life cast into flames, as souls question the world's truth.
The chapter of "Sky," healing hearts with faint light, mending dawn and dusk with human will.
The chapter of "Worldbearing," rage burning away the cage, the hero bringing forth the light of Dawn.
The chapter of "Earth," forging the blood of Permanence, sheltering the wandering creatures of the land.
The chapter of "Time," watching over countless pasts, dedicating memories that shall not fade into oblivion.
...
Through thirty million cycles, a girl held her pen, nurturing the naive "heart" with memories, as thirteen hues finally merged into the color of "love."
When shooting stars streaked across the sky, a hero from beyond the sky took up the pen, embarking once again with companions on the Flame-Chase Journey, writing an unprecedented ending through the way of the Trailblaze.
At the story's end, blossoms flourished in the eternal Pure Land.
On one end where night lingers, starlights twinkled. On the other end where day shines, people rubbed their eyes and awakened. As the west wind gently brushed past, people greeted each other good morning, just as they had done through thirty million cycles.
Here, the story draws its final period, like a blazing sun that's no longer blinding, like the Compass of the Trailblaze, and like an eye filled with love.
"In this world, they fused burning golden ichor into their bodies.
Will destiny remember their names in the days to come?"
Now, the poem's question has found its answer.
The memories that awaken at dawn will never forget. Amphoreus, that is its name.
FAQ
How many pieces of Amphoreus, The Eternal Land do I need for the bonus?
Amphoreus, The Eternal Land is a Planar Ornament — it only has one 2-piece effect (Planar Sphere + Link Rope), see the effect table above.
Which characters should use Amphoreus, The Eternal Land?
Characters that fit Amphoreus, The Eternal Land: Cyrene.
Is Amphoreus, The Eternal Land a Relic Set or a Planar Ornament?
Amphoreus, The Eternal Land is a Planar Ornament — only 2 pieces (Planar Sphere/Link Rope), the bonus activates by wearing both.
Where do I farm Amphoreus, The Eternal Land?
Amphoreus, The Eternal Land farming location: Divergent Universe: Within the West Wind.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.
