Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

5★

The Wind-Soaring Valorous

Cavern Relics (4-pc) Tier S
+12%
ATK · 2-Piece Effect
S
Farm Tier
5
Characters Using It

Boosts ATK and CRIT Rate, and greatly amplifies Ultimate DMG after a Follow-Up Attack — best on DPS whose damage comes from the Ultimate plus Follow-Ups (e.g. Feixiao).

Data last updated: 2026-07-30

The Wind-Soaring Valorous is a Cavern Relics (4-pc) relic set. Best paired with Yanqing.

2-Pc

Increases ATK by 12%.

4-Pc

Increases the wearer's CRIT Rate by 6%. After the wearer uses a Follow-Up ATK, increases DMG dealt by Ultimate by 36%, lasting for 1 turn(s).

Where to farm
Cavern of Corrosion: Path of Cavalier
Zone: Penacony · Penacony Grand Theater

Trivia — Verified From Game Data

2-Piece (verified from data-mine)

ATK +12%

4-Piece (verified from data-mine)

CRIT Rate +6%

Characters Who Use This Set

Full-set fit

2-piece or 4-piece?

Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.

Priority substats

Derived from the recommended substats of characters currently using this set (Feixiao, Yunli):

CRIT Rate > CRIT DMG > ATK% > SPD

Relic stats

Main stats — value at max level (5★)

Main stats are not random: at max level you always get exactly this number.

HeadFixed — nothing to farm for
  • HP705
HandsFixed — nothing to farm for
  • ATK352
Body
  • HP43.2%
  • ATK43.2%
  • DEF54%
  • CRIT Rate32.4%
  • CRIT DMG64.8%
  • Outgoing Healing Boost34.5%
  • Effect Hit Rate43.2%
Feet
  • HP43.2%
  • ATK43.2%
  • DEF54%
  • SPD25

Sub-stats — value of one roll (5★)

Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.

StatLowMidHigh
HP 33.9 38.1 42.3
ATK 16.9 19.1 21.2
DEF 16.9 19.1 21.2
HP 3.5% 3.9% 4.3%
ATK 3.5% 3.9% 4.3%
DEF 4.3% 4.9% 5.4%
SPD 2 2.3 2.6
CRIT Rate 2.6% 2.9% 3.2%
CRIT DMG 5.2% 5.8% 6.5%
Effect Hit Rate 3.5% 3.9% 4.3%
Effect RES 3.5% 3.9% 4.3%
Break Effect 5.2% 5.8% 6.5%

What main stat to run, by role

Getting the main stat on the right slot is the baseline — substats aimed the right direction decide your real power. The table below is a default framework by role, useful for a quick lookup before you know a specific character's kit.
BodyFeetPlanar SphereLink RopeSub-stat priority
Main DPSCRIT Rate or CRIT DMGATK% or SPDthe character's own Elemental DMG BoostATK% (or Break Effect for a break-focused kit)CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD.
HealerHP% or Outgoing Healing BoostHP%HP%Energy Regeneration Rate or HP%HP% first, then SPD — healing output scales off the target's Max HP.
Tank / ShielderDEF% or Effect Hit RateDEF% or SPDDEF%DEF% or Energy Regeneration RateDEF% first, then Effect Hit Rate, then SPD.
SupportNo safe default — depends on the character's kit, check that character's pageSPD, almost always correctNo safe default — depends on the character's kit, check that character's pageEnergy Regeneration RateSPD first; add Effect Hit Rate if the character applies debuffs.

This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.

Basic rules you need before picking Relics

  • Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
  • Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
  • A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
  • Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
  • Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
  • The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
  • Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.

Should you keep or salvage this piece?

  • Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
  • Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
  • Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.

Where can you get Relics?

Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.

Every piece & its lore

Official in-game name, description and story of each piece — tap to expand
Valorous Mask of Northern SkiesHead

A face mask modeled after the ferocious bird "Dafeng." With its two pairs of auxiliary eyes, it has witnessed divine miracles.

Her eagle helmet had two pairs of auxiliary eyes, ensuring clear vision of her surroundings under any lighting conditions. However, these auxiliary eyes were now coated with dried, tainted blood, and everything within sight was tinged with rust.

The general awoke from unconsciousness, rising from a mountain of corpses. Behind her, the Cloudpeer Telescope stood tall like a towering spire reaching into the sky. At the pinnacle of the tower, a radiant light pulsed incessantly, repeating cryptic messages that only stargazers could decipher. Sustained by the collective will of trillions within the Alliance, it was praying to the god — right now, she and her lifeless comrades who had long since laid down their lives were fighting for this whispered plea to reach the heavens and bestow death.

"It's here..." the general murmured softly, gazing upward. She couldn't see the form of the god or hear THEIR voice, but she could sense the evidence of THEIR arrival — waves of scorching air suddenly surged, like a branding iron skimming across her skin. Fiery sparks danced amidst the mist of blood, obscuring the sky like a curtain, which, in the ensuing moment, was torn open by an unbearable light...

It came. The miracle exchanged through the lives of countless soldiers finally came. She had witnessed the ruins of celestial bodies condemned by the god to become realms of the dead and had once pursued this light's trail in battle. She thought the light was extremely fast, too fast to even entertain any stray thoughts. But she was wrong. That moment was long enough for her to think of her beloved disciple again:

"Make a wish, then. Wish for her path to be clear..."

The earth surged like angry waves, roaring with the sea of light, and she had no more worldly thoughts, transforming into dust within the light.
Valorous Bracelet of Grappling HooksHands

A bionic gauntlet integrated with the body. To hunt fearsome beasts, one must possess claws sharper than those of the beasts themselves.

The Verdant Knights under her command were as valiant as the Borisin Wolftroopers. Even if their swords broke and their bows snapped, without an inch of iron left in their hands, they could still fight to the death relying solely on the sharp claws on their gauntlets.

It is rumored that the foxian warriors of the Verdantia Fleet often rescued worlds ruled by the borisin. These foxians born in "fallen territories" have mixed bloodlines, occasionally producing individuals exhibiting atavistic mutations. These foxian individuals are conscripted as war slaves, driven by their wolf-headed masters to serve as vanguards before battles and as cannon fodder to delay attacks by Xianzhou ships.

"Join the Verdant Knights, and we will give you the chance to seek revenge against your wolf-headed masters!" During recruitment and training, the general remembered saying this to the young foxian girl. But she felt guilty for the latter half of the sentence that she couldn't bring herself to say: "Like me, you were born for war and will die for war."

Although the war slaves possessed strength and speed comparable to their wolf-headed masters, their mutations also depleted their life and sanity. When their will was burnt to embers by rage, they would descend into bloodthirsty monsters.

When pure bestial fury rules their bodies and after completing the final hunt and chase of this life, these gauntlets will become shackles that bind their hands, never to be separated from flesh and blood again.
Valorous Plate of Soaring FlightBody

Like the cold wind, soaring above a pack of wolves with their heads held high. The hunter and the hunted will eventually switch places.

She still remembered the ancient ballad of the fox clans, singing a tune that never quite became a melody, only a mournful lament for their lost homeland. "Sauntering fox on the distant shore. Traveling slowly, thirsty and hungry. My heart is filled with sorrow, yet no one knows my grief."...

Thousands of years ago, they became livestock, servants, and currency under the tyranny of the wolves' claws. Thousands of years later, they still fight tirelessly for the liberation of their kin. Despite lacking their natural enemies' constant mutating and transforming bodies, they possess keen adaptability and wit.

Their wolf-headed masters commanded them to craft tools for use, yet repeatedly dug out their eyes to prevent learning and forbade them from possessing metals to avoid copying any tools. None of this could erase the fox clans' inner desire: One day, they would teach the hunters the fear of being hunted. One day, they would swap places with the hunters and pursue those without rest.

In the end, the fox races forged porcelain into armor. The Verdantia Knights' porcelain armor was as light as the wind and strong as steel. Their wolf-headed masters' claws and weapons of flesh could not harm them in the slightest.

The general donned this porcelain armor, rising with the Verdantia Fleet warriors with the wind, becoming a nightmare soaring above the borisin. They advanced and retreated in formation, like a flock of hunting birds, echoing each other. But no matter how sturdy this armor was, she always believed in this: A body tempered by pain is the best weapon, and comrades who share hardship are the best armor.

"Birds spread wings. Beasts bare fangs. Who said we have naught to garner? Our comrades are our armor."
Valorous Greaves of Pursuing HuntFeet

Combat boots fashioned after talons. They allow the wearer to swiftly dash onto the battlefield like the wind, effortlessly traversing through thorns and rugged terrain.

She watched the girl's figure dart swift and sure in the soft moonlight. She followed the girl's footsteps and scent like a hunter tracking their prey. Finally, she waited for the girl at the end of the road.
Or perhaps, it was the girl waiting for her to arrive.

In the moonlight, the general saw that face clearly.
"Do you want to join the Cloud Knights that much?"
"I don't want to give my life to a wolf-headed master."
The girl's borisin speech was difficult and broken. The expression on that face — the general had seen it countless times while rescuing trapped kin from the fallen territories.
Though these people shared the same blood as her, yet they spoke different languages and harbored different thoughts.
They never considered themselves descendants of the foxes, but then, who were they?
The general trembled slightly, stepping aside and vacating the path.
"Go. From tonight, they won't chase you anymore..."
"But I want them dead."

The general looked at her in disbelief, as amazed as if she had seen a shooting star streak across the sky, and the girl's animal-like figure suddenly vanished into the darkness.
The general closed her eyes as if the moonlight burned them. After a moment, she looked down and saw the girl's bare, thorn-scarred feet covered in mud.

"Why aren't you wearing shoes?"
"I forgot. I didn't notice."
The general took off her own boots, compared sizes, and helped the girl put them on.
"They fit pretty well... Let's go then."
"What about you?"
"I'm used to walking on thorns."

She quickened her pace, barefoot and agile, with the girl closely chasing after her.
Or perhaps, they were both chasing after each other.

FAQ

How many pieces of The Wind-Soaring Valorous do I need for the bonus?

The Wind-Soaring Valorous has separate 2-piece and 4-piece effects — see the effect table above to compare.

Which characters should use The Wind-Soaring Valorous?

Characters that fit The Wind-Soaring Valorous: Yanqing, Feixiao, Yunli, Jade, Xueyi.

Is The Wind-Soaring Valorous a Relic Set or a Planar Ornament?

The Wind-Soaring Valorous is a Relic Set (cavern) — 4 pieces (Head/Hands/Body/Feet), with separate 2-piece and 4-piece bonuses.

Where do I farm The Wind-Soaring Valorous?

The Wind-Soaring Valorous farming location: Cavern of Corrosion: Path of Cavalier.

How to read this relic set page

Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.

The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).

The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.

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