
Getian
Getian is a 6★ Beast Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Beast Arcanists to build alongside.
Data updated: 2026-07-11
Getian — Review & Analysis
Getian is a genuine buffer/debuffer and sub-DPS, purpose-built to anchor Reality-DMG lineups. His Ultimate deploys the Array [Domain of Prophecy], granting the whole team +20% DMG plus an extra +20% for Reality-DMG characters, while stamping [Bone Phase] (Reality DEF -15% + a 30%-ATK Origin follow-up) on every enemy. With Insight III and Incantation I spreading [Bone Phase] nonstop and Incantation II auto-firing the AoE [Admonition] on all afflicted targets, he simultaneously amplifies allied damage and chips away at the enemy team himself.
- The Array [Domain of Prophecy] boosts whole-team DMG by +20% and stacks an extra +20% for Reality characters — a premier springboard for Reality-DMG teams.
- Blankets enemies in [Bone Phase] from three sources (Ultimate, Insight III, Incantation I): -15% Reality DEF plus a 30%-ATK Origin counter whenever they are struck.
- Runs himself as a sub-DPS: [Admonition] hits every [Bone Phase] enemy as AoE without counting as an extra action, and self-generates Moxie to keep the rotation flowing.
- Beast Afflatus, S-tier — the stat floor and consistency of a top-shelf unit.
- His value is welded to Reality allies: Insight I needs at least 3 Reality-DMG characters to grant +3 Fervor, and the Array's extra +20% only benefits Reality characters — a mixed roster loses half his identity.
- Beast is countered by Mineral: fighting Mineral enemies means an elemental disadvantage that neither [Bone Phase] nor the Array can offset.
- Set-up dependent: he must channel, keep the Array standing, and maintain [Bone Phase] stacks; dispel the Array or interrupt the channel and his output drops sharply.
Level his Ultimate first — the Array [Domain of Prophecy] is Getian's core value — then Incantation II to strengthen the AoE [Admonition] and his Moxie-generation engine; raise Incantation I last. His role is a buffer/sub-DPS that scales off ATK (the Origin counter is 30% ATK, and his passive adds crit), so favor Psychubes centered on ATK/DMG amplification or Moxie/buff support rather than healing ones. Slot him into a team with 3 or more Reality characters to unlock his full Insight package and the Array's extra +20%.
Overview
Base Stats (max level)
| Base Stats (max level) | Lv.1 | Lv.30 | Insight 1 · Lv.40 | Insight 2 · Lv.50 | Insight 3 · Lv.60 |
|---|---|---|---|---|---|
| HP | 1,538 | 2,334 | 3,913 | 5,835 | 6,864 |
| ATK | 246 | 374 | 626 | 933 | 1,097 |
| Reality DEF | 124 | 189 | 316 | 471 | 554 |
| Mental DEF | 124 | 189 | 316 | 471 | 554 |
| Crit Rate | 7.3% | 7.3% | 8.2% | 9.2% | 10.2% |
| Crit DMG | 140.9% | 140.9% | 142.3% | 143.8% | 145.3% |
Getian — Skills & Incantations
“Insight II: 1-target attack. Deals 400% Reality DMG. After attacking, inflicts 【Shape of Bones】 on the target for 2 rounds.”
“Insight II: Self channel. Enters 【Bone Reading】 status. Eureka +5.”
“Insight II: Mass debuff. Creates special array 【A Prophecy Told】 for 4 rounds. Gains Eureka +3. Inflicts 【Shape of Bones】 on all enemies for 3 rounds.”
“Insight III: At the start of the round, inflict 【Shape of Bones】 on a random enemy for 2 rounds. At the end of the round, if in 【A Prophecy Told】, gain Eureka +1.”
Skill Quotes
“This is the result of natural ability.”
“This is the result of natural ability. Ask not the cause.”
“This is the result of natural ability. Ask not the cause, ask not the origin.”
“For centuries, this was the way of things.”
“For centuries, this was the way of things. The lone scholar tree stood tall.”
“For centuries, this was the way of things. The lone scholar tree stood tall, with few to keep it company.”
“A never-ending river that will inevitably consume all.”
Insight Materials
Insight 1
Insight 2
Insight 3
Resonance Materials
All 14 Resonance levels
Euphoria
Branch 1
When entering battle, gains Moxie +1. At the end of the round, if under [A Prophecy Told], gains Moxie +1.
Recommended Psychubes
Where to Get
Teams with Getian
Semmelweis and Getian both drop an Array and tag Moxie — placing them together means their Array effects and Moxie generation overlap on the field instead of competing for the same square. Sentinel and Rubuska both carry Bloodtithe, converting the extra Crit/Heal actions the Array encourages into a shared resource pool.
Teams →Tuesday, Semmelweis and Getian all tap into Array together with Poison — combining it across three kits at once outperforms any single carry doing it alone. Kiperina keeps the line-up alive with Shield so that payoff has time to land.
Teams →Sentinel, Rubuska and Moldir all tap into Bloodtithe together with Crit — combining it across three kits at once outperforms any single carry doing it alone. Kiperina keeps the line-up alive with Shield so that payoff has time to land.
Teams →Nautika and Semmelweis both spend HP as a resource instead of hoarding it — Nautika's Incantations trade her own Current HP for extra Reality DMG, and Semmelweis's Ultimate costs every ally 20% Current HP to drop the 【Blood Domain】 Array. Sentinel and Rubuska both carry the same passive that turns any ally's HP loss into shared 【Bloodtithe】, so every point the front two spend feeds the Bloodtithe that Sentinel cashes in on 【Dread Bullet】 bursts and Rubuska turns back into team healing.
Teams →





