
Nautika
Nautika is a 6★ Spirit Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Spirit Arcanists to build alongside.
Data updated: 2026-07-11
Nautika — Review & Analysis
Nautika is a 6★ Spirit character built around a rare Max-HP damage engine: her incantations swap ATK for a percentage of Max HP, so a single HP investment fuels both her survivability and her Reality damage. She plays as a durable off-DPS and team buffer — 'Circling of Anguish' hits two enemies as an AoE while stacking Warmth, 'Devotion to the Rift' grants the whole team Adversity I and unleashes a single-target strike that ignores Evasion and Damage Share, and her Ultimate Earth Mother's Blessing keeps her on the field by cutting the damage she takes.
- Max-HP scaling (uses a percentage of Max HP in place of ATK) — one HP stat drives both her damage and her bulk, ignoring ATK entirely.
- Flexible offense: 'Circling of Anguish' is an AoE on two targets, while 'Devotion to the Rift' is a single-target strike that scales with the number of units on the field.
- Reliable damage: her Reality DMG ignores Evasion and doesn't trigger Damage Share, cutting through many defensive gimmicks, while she also grants all allies Adversity I and self-heals through Warmth.
- Self-inflicted HP loss: every cast drains her (and the team's) current HP, so she leans on healing support and careful HP management to avoid overextending.
- As a Spirit unit she is weak to Mineral enemies (+30% DMG taken), and 'Devotion to the Rift' scales with units on the field, tying its payoff to the team's state.
Prioritize 'Circling of Anguish' (skill 1) as her main damage source, then raise her Ultimate to keep the survival state up as much as possible; her passive already grants an extra chant action, so her early ramp is smooth. Since both her damage and her bulk come from Max HP, favor HP-focused / survival Psychubes over ATK or crit options (her healing can't crit anyway), and pair her with a dedicated healer to offset the constant HP cost.
Overview
Base Stats (max level)
| Base Stats (max level) | Lv.1 | Lv.30 | Insight 1 · Lv.40 | Insight 2 · Lv.50 | Insight 3 · Lv.60 |
|---|---|---|---|---|---|
| HP | 2,292 | 3,478 | 5,524 | 8,082 | 9,309 |
| ATK | 266 | 404 | 642 | 939 | 1,081 |
| Reality DEF | 81 | 123 | 196 | 287 | 330 |
| Mental DEF | 81 | 123 | 196 | 287 | 330 |
Nautika — Skills & Incantations
“Insight II: 1-target attack. Deals 500% Reality DMG.”
“Insight II: Mass buff. DMG Dealt +25% and DMG Taken -25% for all allies for 3 rounds.”
“That is the hearth fire of a distant home... where people weave fairy tales beneath the light, and sleep amid sweet dreams.”
“Incantation supplement: 【Ten Thousand Scars】 counts as a single action only; the Reality DMG dealt ignores Evasion and does not trigger Damage Share; the attack does not trigger additional DMG; healing effects cannot Crit.”
Skill Quotes
“Piercing the unyielding strata ...”
“Piercing the unyielding strata, researchers carry fervor in their chests.”
“Piercing the unyielding strata, researchers carry fervor in their chests. They tap at the boundary where legend becomes history.”
“With coiled ropes ready.”
“With coiled ropes ready. Explorers march through biting frost.”
“With coiled ropes ready. Explorers march through biting frost into the unspoiled wilderness.”
Insight Materials
Insight 1
Insight 2
Insight 3
Recommended Psychubes
Where to Get
Teams with Nautika
Nautika and Semmelweis both spend HP as a resource instead of hoarding it — Nautika's Incantations trade her own Current HP for extra Reality DMG, and Semmelweis's Ultimate costs every ally 20% Current HP to drop the 【Blood Domain】 Array. Sentinel and Rubuska both carry the same passive that turns any ally's HP loss into shared 【Bloodtithe】, so every point the front two spend feeds the Bloodtithe that Sentinel cashes in on 【Dread Bullet】 bursts and Rubuska turns back into team healing.
Teams →





