Eternity
6★

Eternity

Mineral 6★ Arcanist
About Eternity

Eternity is a 6★ Mineral Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Mineral Arcanists to build alongside.

Data updated: 2026-07-11

Eternity — Review & Analysis

Eternity

Eternity is a self-sustaining Reality DMG carry: her Ultimate hits all enemies with a +50% lifesteal boost, while her passive grants immunity to [Bleed][Corrosion][Poison] and stacks [Blood of Longevity] each round to ramp both her damage and self-healing. Her standout tool is Incantation I, which applies [Grievous Wound] (-50% healing received) — brutal against bosses or teams that rely on sustain. The longer the fight runs, the stronger she gets, peaking when 5 stacks convert into the undispellable [Blood of Immortality].

Strengths
  • Strong self-sustain: Ultimate has +50% lifesteal and her passive makes her immune to all damage-over-time effects ([Bleed][Corrosion][Poison]) — she barely needs a dedicated healer.
  • [Grievous Wound] from Incantation I cuts enemy healing by 50%, countering sustain-heavy teams and tanky bosses.
  • Snowballs over time: [Blood of Longevity] stacks to 5 and becomes [Blood of Immortality] (+25% damage, cannot be dispelled, immune to attribute reduction).
  • Has both single-target (Incantation I) and AoE (Incantation II + Ultimate), flexible against lone targets or packs.
Weaknesses
  • As a Mineral unit she is countered by Star, taking 30% extra damage against those enemies.
  • Slow to ramp: it takes several rounds to reach 5 stacks of [Blood of Longevity] for [Blood of Immortality], so she underperforms in short burst fights; and every Incantation costs 10% of her current HP, which can leave her low if she's focused before her lifesteal comes online.
Build Priority

Level the Ultimate first, since it's her main AoE damage source with the sustain-carrying lifesteal; then Incantation I for a strong single-target hit and to apply [Grievous Wound] to lock down enemy healing. Because Eternity already self-sustains so well, pick ATK/crit-oriented Psychubes to maximize damage rather than healing ones; Psychubes that scale damage over the rounds or reward AoE hits synergize nicely with her stacking playstyle.

Overview

Rarity
6★
Afflatus
Mineral
Birthday
December 25
Official Names
JA: エターニティKO: 이터니티ZH-TW: 溫妮弗雷德
Afflatus Matchups
↑ Strong against
Beast
↓ Weak to
Star

Base Stats (max level)

Stats at Insight III, max level — from datamined values.
HP6,864
ATK1,120
Reality DEF605
Mental DEF492
Crit Rate8.5%
Crit DMG142.7%
Stats across Insight milestones
Base Stats (max level) Lv.1Lv.30Insight 1 · Lv.40Insight 2 · Lv.50Insight 3 · Lv.60
HP 1,5382,3343,9135,8356,864
ATK 2513816399521,120
Reality DEF 136206345514605
Mental DEF 111168281419492
Crit Rate 6.1%6.1%6.9%7.7%8.5%
Crit DMG 139.1%139.1%140.3%141.5%142.7%

Eternity — Skills & Incantations

Full skill kit with values per upgrade tier.
Incantation I — Vitality Handbag Incantation

“Insight II: 1-target attack. Loses (Current HP x10%) HP and deals 500% Reality DMG. Inflicts 【Nasty Wound】 for 1 round on the target hit.”

Insight 0: 1-target attack. Loses (Current HP x10%) HP and deals 200% Reality DMG. Inflicts Nasty Wound for 1 round on the target hit.
Insight I: 1-target attack. Loses (Current HP x10%) HP and deals 300% Reality DMG. Inflicts Nasty Wound for 1 round on the target hit.
Insight II: 1-target attack. Loses (Current HP x10%) HP and deals 500% Reality DMG. Inflicts Nasty Wound for 1 round on the target hit.
Incantation II — Antique Shell Fan Incantation

“Insight II: Mass attack. HP -(current HP ×10%) and deals 400% Reality DMG to 2 enemies.”

Insight 0: Mass attack. HP -(current HP ×10%) and deals 160% Reality DMG to 2 enemies.
Insight I: Mass attack. HP -(current HP ×10%) and deals 240% Reality DMG to 2 enemies.
Insight II: Mass attack. HP -(current HP ×10%) and deals 400% Reality DMG to 2 enemies.
The Ultimate Rite — Exeter's Wonders Ultimate

“Insight II: Mass attack. Deals 350% Reality DMG to all enemies. This attack enjoys Leech Rate +60%.”

Insight 0: Mass attack. Deals 300% Reality DMG to all enemies. This attack enjoys Leech Rate +50%.
Insight I: Mass attack. Deals 350% Reality DMG to all enemies. This attack enjoys Leech Rate +50%.
Insight II: Mass attack. Deals 350% Reality DMG to all enemies. This attack enjoys Leech Rate +60%.
Insight Legacy — A Hundred Years of Solitude Incantation

“Insight III: Enhanced 【Blood of Longevity】 effect: DMG Dealt +5% and DMG Heal +5%. At 5 stacks of Blood of Longevity, this effect transforms to 【Blood of Immortality】.”

Insight I: Immune to Bleed, Corrode, and Poison. At the start of each round, gains 1 stack of Blood of Longevity: Deals 3% increased damage and damage recovery increases by 3% (cannot be dispelled, and the effect is stackable up to 5 times).
Insight II: DMG Dealt +8% when entering battle.
Insight III: Enhanced Blood of Longevity effect: DMG Dealt +5% and DMG Heal +5%. At 5 stacks of Blood of Longevity, this effect transforms to Blood of Immortality.

Skill Quotes

Official flavor quotes tied to each of Eternity's skill ranks, sourced directly from the game.

“She has seen too much.”

— Vigor Handbag

“She has seen too much, even more than what you can understand.”

— Vigor Handbag

“She has seen too much, including, of course, the history of purses.”

— Vigor Handbag

“Experience is our teacher.”

— Vintage Handfan

“Experience is our teacher. Listen, read, and learn.”

— Vintage Handfan

“Experience is our teacher, and the best self-defense.”

— Vintage Handfan

“People tried every means to find clues about her, for some cocktail made with blue blood, and immortality.”

— Anecdotes in Exeter

Insight Materials

Exact materials to raise this Arcanist's Insight level.
Insight 1
Sharpodonty × 18,000
Page of Mineral Wealth · +39 other characters also need this × 6
Silver Ore · +66 other characters also need this × 6
Liquefied Terror · +96 other characters also need this × 4
Insight 2
Sharpodonty × 40,000
Scroll of Mineral Wealth · +39 other characters also need this × 10
Milled Magnesia · +70 other characters also need this × 5
Bifurcated Skeleton · +117 other characters also need this × 6
Insight 3
Sharpodonty × 200,000
Tome of Mineral Wealth · +30 other characters also need this × 16
Silver Bullet · +60 other characters also need this × 6
Fruit of Good and Evil · +63 other characters also need this × 3

Resonance Materials

Materials to build out the Resonance tuning grid.
All 14 Resonance levels
Resonance 2
Moment of Dissonance · +128 other characters also need this × 5
Resonance 3
Moment of Dissonance · +128 other characters also need this × 5
Silver Ore · +66 other characters also need this × 5
Resonance 4
Moment of Dissonance · +128 other characters also need this × 5
Magnesia Crystal · +81 other characters also need this × 4
Solidus · +128 other characters also need this × 3
Resonance 5
Brief Cacophony · +128 other characters also need this × 5
Esoteric Bones · +92 other characters also need this × 3
Milled Magnesia · +70 other characters also need this × 3
Resonance 6
Sharpodonty × 30,000
Brief Cacophony · +128 other characters also need this × 5
Clawed Pendulum · +84 other characters also need this × 3
Resonance 7
Brief Cacophony · +128 other characters also need this × 6
Holy Silver · +121 other characters also need this × 5
Resonance 8
Brief Cacophony · +128 other characters also need this × 6
Prophetic Bird · +111 other characters also need this × 4
Esoteric Bones · +92 other characters also need this × 6
Resonance 9
Brief Cacophony · +128 other characters also need this × 8
Biting Box · +126 other characters also need this × 4
Liquefied Terror · +96 other characters also need this × 5
Resonance 10
Sinuous Howl · +45 other characters also need this × 1
Sonorous Knell · +128 other characters also need this × 5
Salted Mandrake · +66 other characters also need this × 6
Prophetic Bird · +111 other characters also need this × 8
Resonance 11
Sinuous Howl · +45 other characters also need this × 1
Sharpodonty × 120,000
Sonorous Knell · +128 other characters also need this × 5
Platinum Ouija · +59 other characters also need this × 4
Resonance 12
Sinuous Howl · +45 other characters also need this × 1
Sonorous Knell · +128 other characters also need this × 6
Incorrupt Monkeypaw · +34 other characters also need this × 4
Holy Silver · +121 other characters also need this × 5
Resonance 13
Sinuous Howl · +45 other characters also need this × 1
Sonorous Knell · +128 other characters also need this × 6
Wyrmling Skeleton · +71 other characters also need this × 5
Salted Mandrake · +66 other characters also need this × 7
Resonance 14
Sinuous Howl · +45 other characters also need this × 1
Sonorous Knell · +128 other characters also need this × 8
Fruit of Good and Evil · +63 other characters also need this × 2
Bogeyman · +75 other characters also need this × 3
Resonance 15
Sinuous Howl · +45 other characters also need this × 1
Sonorous Knell · +128 other characters also need this × 8
Mistilteinn · +65 other characters also need this × 3
Wyrmling Skeleton · +71 other characters also need this × 4

Euphoria

Official Euphoria effect text for Eternity, by branch and level.
Branch 1
Level 1

After attacking, consume (their own Max HP x10%) HP from all allies to deal an additional (the team's combined Max HP x7%) Genesis DMG to the target; if an ally's HP is already below 50%, that ally does not lose HP this way.

Level 2

When entering battle, grant (Eternity's Max HP x5%) Max HP to other allies.

Level 3

At the start of the round, for every 10% missing Max HP on an ally, grant DMG Taken -5% to that ally, stacking up to 25%.

Level 4

When an ally attacks, for every 10% Missing Max HP the ally has, the ally gains Critical Rate +4% and Critical DMG +6% (stacks up to 5 times); if the ally's HP is below 50%, then the ally's excess Critical Rate is converted to Critical DMG.

Branch 2
Level 1

Whenever an ally loses HP, accumulate points of [Bloodtithe]. When entering battle, gain [Blood of Immortality]. [Blood of Immortality] Enhancement: At the start of the round, consume all allies' (Current HP x20%) HP; if there are 10/20/30 Bloodtithe points, consume them to upgrade [Blood of Immortality]; at rank I/II/III, [Blood of Immortality] grants Max HP +10/30/60%, and ATK +50/70/120 for every 1000 Max HP owned.

Recommended Psychubes

Psychubes recommended to equip on Eternity, based on community builds.

Where to Get

Featured in 1 banner(s).
Ripples 3.1 · Special Banner · v3.1 2025-12-11

Where to Get →

Teams with Eternity

Poison Tide · Poison

Jessica, Willow and Sotheby all carry the Poison tag — three independent Poison stacks compound into a DoT that keeps ticking through a fight without needing to re-cast skills every turn. Fatutu keeps the team topped up so the Poison window is never cut short by a death.

Teams →
Poison Decay Line · Poison

Rabies, Eternity and Kanjira all tap into Poison — combining it across three kits at once outperforms any single carry doing it alone. Cristallo keeps the line-up alive with Heal so that payoff has time to land.

Teams →
Bloodtithe Sacrifice Loop · Bloodtithe

Nautika and Semmelweis both spend HP as a resource instead of hoarding it — Nautika's Incantations trade her own Current HP for extra Reality DMG, and Semmelweis's Ultimate costs every ally 20% Current HP to drop the 【Blood Domain】 Array. Sentinel and Rubuska both carry the same passive that turns any ally's HP loss into shared 【Bloodtithe】, so every point the front two spend feeds the Bloodtithe that Sentinel cashes in on 【Dread Bullet】 bursts and Rubuska turns back into team healing.

Teams →

Where to next

More Mineral Arcanists

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