Sentinel
6★

Sentinel

Mineral 6★ Arcanist
About Sentinel

Sentinel is a 6★ Mineral Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Mineral Arcanists to build alongside.

Data updated: 2026-07-11

Sentinel — Review & Analysis

Sentinel

Sentinel is a 6★ S-tier Mineral character who plays as a crit buffer and sub-DPS. Her Vigil in the Long Night grants Dread Bullets to the whole team, and while everyone holds bullets the team gains +30% Crit Rate while 80% of overflow Crit Rate is converted into Crit DMG — making her a team-wide crit amplifier. On top of that she deals single-target and AoE Reality DMG and sustains herself through her Ultimate by clearing Fresh Wound.

Strengths
  • Powerful team-wide crit buff: while the team holds Dread Bullets, Crit Rate +30% and overflow Crit Rate is turned into Crit DMG, letting allies overstack crit without wasting it.
  • Strong self-sustain: her Ultimate removes all Fresh Wound and restores 5% of lost HP per stack cleared — the more wounds stacked, the more she heals.
  • Her Ultimate is AoE, does NOT count toward the team's Incantation acquisition limit, and its Retribution coefficient rises 2% per stack of Fresh Wound.
  • Mineral Afflatus counters Beast (+30% DMG against Beast enemies).
Weaknesses
  • Stack-dependent: she needs enough Fresh Wound, Dread Bullets and Bloodtithe built up to reach full power, so she ramps slowly and is weak in the opening turns.
  • Mineral is countered by Star: against Star enemies she takes extra damage and her output value drops noticeably.
Build Priority

Level her Ultimate first — it is both her main AoE damage source and her healing tool — then raise Vigil in the Long Night, since that skill is the engine that grants Dread Bullets and triggers the team crit buff; leave the single-target skill for last. For Psychubes, because her bonus damage scales off Max HP and she wants both crit and staying power, prioritize crit/HP or damage-boosting Psychubes; you don't need a pure healing Psychube since she already sustains herself through her Ultimate.

Overview

Rarity
6★
Afflatus
Mineral
Birthday
December 22
Official Names
JA: センティネルKO: 센티널ZH-TW: 瑪麗安娜
Afflatus Matchups
↑ Strong against
Beast
↓ Weak to
Star

Base Stats (max level)

Stats at Insight III, max level — from datamined values.
HP7,588
ATK1,097
Reality DEF439
Mental DEF439
Crit Rate15.2%
Crit DMG152.8%
Stats across Insight milestones
Base Stats (max level) Lv.1Lv.30Insight 1 · Lv.40Insight 2 · Lv.50Insight 3 · Lv.60
HP 1,7002,5814,3266,4507,588
ATK 2463746269331,097
Reality DEF 99150251374439
Mental DEF 99150251374439
Crit Rate 10.9%10.9%12.3%13.7%15.2%
Crit DMG 146.3%146.3%148.5%150.6%152.8%

Sentinel — Skills & Incantations

Full skill kit with values per upgrade tier.
Atonement Incantation

“Insight II: 1-target attack. Deals 325% Reality DMG. This attack counts as a 【Retribution】. After attacking, gains 5 stacks of 【Fresh Wound】; gains an extra 【Bloodtithe】 +1 if actively used.”

Insight 0: 1-target attack. Deals 130% Reality DMG. This attack counts as a Retribution. After attacking, gains 2 stacks of Fresh Wound; gains an extra Bloodtithe +1 if actively used.
Insight I: 1-target attack. Deals 195% Reality DMG. This attack counts as a Retribution. After attacking, gains 3 stacks of Fresh Wound; gains an extra Bloodtithe +1 if actively used.
Insight II: 1-target attack. Deals 325% Reality DMG. This attack counts as a Retribution. After attacking, gains 5 stacks of Fresh Wound; gains an extra Bloodtithe +1 if actively used.
Vigil in the Long Night Incantation

“Insight II: Self channel. Enters the 【Hour of Repentance】 status and gains 15 stacks of 【Dread Bullet】; additionally gains 2 stacks of 【Locked On】 if not already under 【Hour of Repentance】. Consumes 1 point of Bloodtithe to grant 15 stacks of 【Dread Bullet】 to the adjacent ally in front.”

Insight 0: Self channel. Enters the Hour of Repentance status and gains 6 stacks of Dread Bullet; additionally gains 2 stacks of Locked On if not already under Hour of Repentance. Consumes 1 point of Bloodtithe to grant 6 stacks of Dread Bullet to the adjacent ally in front.
Insight I: Self channel. Enters the Hour of Repentance status and gains 9 stacks of Dread Bullet; additionally gains 2 stacks of Locked On if not already under Hour of Repentance. Consumes 1 point of Bloodtithe to grant 9 stacks of Dread Bullet to the adjacent ally in front.
Insight II: Self channel. Enters the Hour of Repentance status and gains 15 stacks of Dread Bullet; additionally gains 2 stacks of Locked On if not already under Hour of Repentance. Consumes 1 point of Bloodtithe to grant 15 stacks of Dread Bullet to the adjacent ally in front.
All Fall Silent Beneath Mercy Ultimate

“Insight II: Mass attack. Deals 300% Reality DMG to all enemies. This attack counts as a 【Retribution】; does not take up the allied Incantation Draw Limit. For every stack of 【Fresh Wound】 owned, 【Retribution】 multiplier +2%. Removes all stacks of 【Fresh Wound】 from self; each stack of 【Fresh Wound】 removed restores (Missing HP x5%) HP.”

Insight 0: Mass attack. Deals 300% Reality DMG to all enemies. This attack counts as a Retribution; does not take up the allied Incantation Draw Limit. For every stack of Fresh Wound owned, Retribution multiplier +2%. Removes all stacks of Fresh Wound from self; each stack of Fresh Wound removed restores (Missing HP x5%) HP.
Insight I: Mass attack. Deals 450% Reality DMG to all enemies. This attack counts as a Retribution; does not take up the allied Incantation Draw Limit. For every stack of Fresh Wound owned, Retribution multiplier +2%. Removes all stacks of Fresh Wound from self; each stack of Fresh Wound removed restores (Missing HP x5%) HP.
Insight II: Mass attack. Deals 300% Reality DMG to all enemies. This attack counts as a Retribution; does not take up the allied Incantation Draw Limit. For every stack of Fresh Wound owned, Retribution multiplier +2%. Removes all stacks of Fresh Wound from self; each stack of Fresh Wound removed restores (Missing HP x5%) HP.
Prayer Beneath the Blazing Sun Incantation

“Insight III: The team accumulates 【Bloodtithe】 when losing HP. When an ally has 【Dread Bullet】, they gain Critical Rate +40%. When an ally triggers 【Dread Bullet】, they gain DMG Bonus +(carrier's Max HP x0.3%), with excess Critical Rate converted into 80% Critical DMG.”

Insight I: The team accumulates Bloodtithe when losing HP. When an ally has Dread Bullet, they gain Critical Rate +30%. When an ally triggers Dread Bullet, they gain DMG Bonus +(carrier's Max HP x0.25%), with excess Critical Rate converted into 80% Critical DMG.
Insight II: The team accumulates Bloodtithe when losing HP. When an ally has Dread Bullet, they gain Critical Rate +60%. When an ally triggers Dread Bullet, they gain DMG Bonus +(carrier's Max HP x0.4%), with excess Critical Rate converted into 100% Critical DMG.
Insight III: The team accumulates Bloodtithe when losing HP. When an ally has Dread Bullet, they gain Critical Rate +40%. When an ally triggers Dread Bullet, they gain DMG Bonus +(carrier's Max HP x0.3%), with excess Critical Rate converted into 80% Critical DMG.

Skill Quotes

Official flavor quotes tied to each of Sentinel's skill ranks, sourced directly from the game.

“All have sinned.”

— Expiation

“All have sinned, and must pay their dues.”

— Expiation

“All have sinned, and must pay their dues—I stand counted among them.”

— Expiation

“I shall stand as watcher.”

— Night Watch

“I shall stand as watcher, as sentinel.”

— Night Watch

“I shall stand as watcher, as sentinel, as a shield against the dark.”

— Night Watch

“All wickedness shall be judged—and none shall go unaccounted.”

— Infernal Mercy

Insight Materials

Exact materials to raise this Arcanist's Insight level.
Insight 1
Sharpodonty × 18,000
Page of Mineral Wealth · +39 other characters also need this × 6
Shattered Bones · +68 other characters also need this × 6
Pyroxene Ore × 5
Insight 2
Sharpodonty × 40,000
Scroll of Mineral Wealth · +39 other characters also need this × 10
Spell of Fortune · +85 other characters also need this × 6
Biting Box · +126 other characters also need this × 5
Insight 3
Sharpodonty × 200,000
Tome of Mineral Wealth · +30 other characters also need this × 16
Golden Bell Essence Bottle × 6
Mistilteinn · +65 other characters also need this × 3

Resonance Materials

Materials to build out the Resonance tuning grid.
All 14 Resonance levels
Resonance 2
Moment of Dissonance · +128 other characters also need this × 5
Resonance 3
Moment of Dissonance · +128 other characters also need this × 5
Magnesia Crystal · +81 other characters also need this × 4
Resonance 4
Moment of Dissonance · +128 other characters also need this × 5
Spell of Banishing · +56 other characters also need this × 6
Solidus · +128 other characters also need this × 3
Resonance 5
Brief Cacophony · +128 other characters also need this × 5
Alopecurus Pratensis × 3
Cicada Wings · +45 other characters also need this × 4
Resonance 6
Sharpodonty × 30,000
Brief Cacophony · +128 other characters also need this × 5
Golden Beetle · +45 other characters also need this × 3
Resonance 7
Brief Cacophony · +128 other characters also need this × 6
Bifurcated Skeleton · +117 other characters also need this × 5
Resonance 8
Brief Cacophony · +128 other characters also need this × 6
Biting Box · +126 other characters also need this × 4
Rough Silver Ingot · +85 other characters also need this × 4
Resonance 9
Brief Cacophony · +128 other characters also need this × 8
Goose Neck · +53 other characters also need this × 5
Spell of Fortune · +85 other characters also need this × 6
Resonance 10
Sinuous Howl · +45 other characters also need this × 1
Sonorous Knell · +128 other characters also need this × 5
Red Lacquer Tablet × 6
Winged Key · +54 other characters also need this × 6
Resonance 11
Sinuous Howl · +45 other characters also need this × 1
Sharpodonty × 120,000
Sonorous Knell · +128 other characters also need this × 5
Golden Compass · +40 other characters also need this × 4
Resonance 12
Sinuous Howl · +45 other characters also need this × 1
Sonorous Knell · +128 other characters also need this × 6
Murmur of Insanity · +59 other characters also need this × 4
Golden Herb Incense × 5
Resonance 13
Sinuous Howl · +45 other characters also need this × 1
Sonorous Knell · +128 other characters also need this × 6
Bogeyman · +75 other characters also need this × 5
Holy Silver · +121 other characters also need this × 5
Resonance 14
Sinuous Howl · +45 other characters also need this × 1
Sonorous Knell · +128 other characters also need this × 8
Rhine Gold × 2
Watch Core · +38 other characters also need this × 4
Resonance 15
Sinuous Howl · +45 other characters also need this × 1
Sonorous Knell · +128 other characters also need this × 8
Golden Fleece · +55 other characters also need this × 3
Wyrmling Skeleton · +71 other characters also need this × 4

Recommended Psychubes

Psychubes recommended to equip on Sentinel, based on community builds.

Where to Get

Featured in 2 banner(s).
Yearning 3.3 · Special Banner · v3.3 2026-04-01
A Beating Heart Beneath the Stone · Event Banner · v3.0 2025-10-30

Where to Get →

Teams with Sentinel

Crit/Riposte Vanguard · Crit

Ezio Auditore leans on Riposte, Corvus stacks Crit with Dynamo, and Sentinel converts Crit hits into Bloodtithe — three different resources feeding off the same Crit-focused rotation. Loggerhead pairs Riposte with Heal to keep the counter-attack loop alive. All four run without any Euphoria.

Teams →
Array Bloodtithe · Array

Semmelweis and Getian both drop an Array and tag Moxie — placing them together means their Array effects and Moxie generation overlap on the field instead of competing for the same square. Sentinel and Rubuska both carry Bloodtithe, converting the extra Crit/Heal actions the Array encourages into a shared resource pool.

Teams →
Bullet Barrage · Bullet

Lopera, Mondlicht and Igor all tap into Bullet together with Crit — combining it across three kits at once outperforms any single carry doing it alone. Sentinel keeps the line-up alive with Shield so that payoff has time to land.

Teams →
Array Crit Lattice · Array

Tuesday, Semmelweis and Getian all tap into Array together with Poison — combining it across three kits at once outperforms any single carry doing it alone. Kiperina keeps the line-up alive with Shield so that payoff has time to land.

Teams →
Bloodtithe Crit Duo · Bloodtithe

Sentinel, Rubuska and Moldir all tap into Bloodtithe together with Crit — combining it across three kits at once outperforms any single carry doing it alone. Kiperina keeps the line-up alive with Shield so that payoff has time to land.

Teams →
Bloodtithe Sacrifice Loop · Bloodtithe

Nautika and Semmelweis both spend HP as a resource instead of hoarding it — Nautika's Incantations trade her own Current HP for extra Reality DMG, and Semmelweis's Ultimate costs every ally 20% Current HP to drop the 【Blood Domain】 Array. Sentinel and Rubuska both carry the same passive that turns any ally's HP loss into shared 【Bloodtithe】, so every point the front two spend feeds the Bloodtithe that Sentinel cashes in on 【Dread Bullet】 bursts and Rubuska turns back into team healing.

Teams →

Where to next

More Mineral Arcanists

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