
Ezio Auditore
Ezio Auditore is a 6★ Star Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Star Arcanists to build alongside.
Data updated: 2026-07-11
Ezio Auditore — Review & Analysis
Ezio Auditore is a single-target Star (6★) DPS built around Reality damage: his first Incantation Walking in Darkness ramps up to 1000% on one target and counts as an Assassinate, while his Ultimate locks onto a target and unleashes three Unison strikes plus a finisher. He hits hard but is also self-sufficient, mitigating incoming damage through Combat Memory and controlling the enemy poised to cast the most attack Incantations via White Robe Focus. He plays as a self-reliant duelist assassin with low support dependency.
- Huge single-target burst: his first Incantation ramps to 1000% Reality DMG, and his Ultimate locks a target for three Unison strikes plus a finisher, with the target unchangeable by enemy effects so all the damage lands where it should.
- Strong self-sufficiency: Combat Memory cuts incoming damage by 15%, plus a further 30% if the enemy is under White Robe Focus, while that control lands on the biggest attacker — he rarely needs a babysitter.
- Built-in crit scaling: Insight II grants +15% Crit DMG on entering battle, meshing neatly with a crit-focused build.
- As a Star unit he is countered by Plant (taking +30% DMG from Plant), and his kit funnels everything into single-target, leaving weak AoE clear.
- His power hinges on stacks and states (Assassinate, Assassin's Apprentice, Combat Memory), so he needs ramp-up time; and Insight III only triggers when his HP drops below 30%, making it somewhat reactive.
Prioritize leveling his first Incantation Walking in Darkness first — it is his main single-target damage and his Assassinate enabler — then his Ultimate to unlock the burst combo. Since the kit is Reality-based and Insight II already grants Crit DMG, favor an ATK / crit-oriented Psychube to push his damage ceiling; for longer content you can pair in a survival Psychube to lean on his built-in damage reduction.
Overview
Base Stats (max level)
| Base Stats (max level) | Lv.1 | Lv.30 | Insight 1 · Lv.40 | Insight 2 · Lv.50 | Insight 3 · Lv.60 |
|---|---|---|---|---|---|
| HP | 1,464 | 2,222 | 3,724 | 5,554 | 6,534 |
| ATK | 256 | 389 | 652 | 972 | 1,143 |
| Reality DEF | 112 | 170 | 285 | 425 | 500 |
| Mental DEF | 111 | 168 | 281 | 419 | 492 |
| Crit Rate | 26.4% | 26.4% | 29.9% | 33.4% | 36.9% |
| Crit DMG | 169.5% | 169.5% | 174.8% | 180% | 185.3% |
Ezio Auditore — Skills & Incantations
“Insight II: 1-target attack. Deals 1000% Reality DMG. This attack counts as an 【Assassination】.”
“Insight II: Self counter. Ezio Auditore inflicts 【Eyes Caught】 on the enemy with most queued attack incantations for 3 rounds and enters the 【Fighting Experience】 for 3 rounds.”
“Insight II: 【Edge of Faith】: 1-target attack. Deal 100% Reality DMG; if the target's HP is above or equal to 50%, deal an additional 50% Reality DMG. This attack counts as an 【Assassination】.”
“After being attacked, if own HP is below 30%, removes 【White Robe Focus】 from all enemies and enters 【Stealth Assassination】 state for 1 round (triggers at most once per round). Whenever any ally attack triggers 【Assassinate】, gains 1 stack of 【Assassin's Apprentice】.”
Skill Quotes
“Hidden among the crowd.”
“Hidden among the crowd, he draws the blade in his sleeve.”
“Hidden among the crowd, he draws the blade in his sleeve. "Requiescat in Pace."”
“He fights in the dark.”
“He fights in the dark to bring about the light.”
“He fights in the dark to bring about the light, like an eagle guiding the sun.”
“He leaps off the tower of history, diving towards freedom.”
Insight Materials
Insight 1
Insight 2
Insight 3
Resonance Materials
All 14 Resonance levels
Recommended Psychubes
Where to Get
Teams with Ezio Auditore
Ezio Auditore leans on Riposte, Corvus stacks Crit with Dynamo, and Sentinel converts Crit hits into Bloodtithe — three different resources feeding off the same Crit-focused rotation. Loggerhead pairs Riposte with Heal to keep the counter-attack loop alive. All four run without any Euphoria.
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