
Kanjira
Kanjira is a 5★ Plant Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Plant Arcanists to build alongside.
Data updated: 2026-07-11
Kanjira — Review & Analysis
Kanjira is a Plant-afflatus DPS built around damage-over-time: [Hey, Punji!] applies stackable [Poison] that deals Origin DMG equal to 30% of her ATK at the end of every round, making her a steady damage source independent of direct hits. On top of that, [Ooh, Divination!] applies [Mingmei], cutting the enemy's Crit Resistance by 25%, so she doubles as a debuffer that opens up crits for her teammates. Her rotating divination cycle - Jade to Pearl to Agate - empowers a different skill each round, giving her a flexible playstyle that always has one enhanced action ready.
- Stackable [Poison] scales off ATK and ticks every round end - excellent for drawn-out fights and high-HP bosses.
- [Mingmei]'s stackable -25% Crit Resistance opens up crits for the whole team, adding real support value beyond her own damage.
- The rotating fortune cycle plus Insight III (+10% Ritual Power when striking a target with an Abnormal Status) means every turn has an empowered skill; Insight II's -8% DMG taken helps her survive.
- As a Plant unit she is countered by Beast (+30% DMG taken), leaving her exposed in Beast-heavy stages.
- Her kit needs time to stack Poison and cycle through the fortunes before it peaks, so she underperforms in short burst fights where the DoT never fully ticks.
Level [Hey, Punji!] first as her core Poison damage engine, then her Ultimate [Song and Dance of the Wanderer] for AoE clear; raise [Ooh, Divination!] afterwards if you lean on her as a crit-shred debuffer. Since her Poison and damage scale with ATK, favour an ATK/DMG-amplifying Psychube in her slot over crit gear.
Overview
Base Stats (max level)
| Base Stats (max level) | Lv.1 | Lv.30 | Insight 1 · Lv.40 | Insight 2 · Lv.50 | Insight 3 · Lv.60 |
|---|---|---|---|---|---|
| HP | 1,312 | 1,992 | 3,339 | 4,979 | 5,857 |
| ATK | 237 | 360 | 602 | 897 | 1,055 |
| Reality DEF | 112 | 169 | 284 | 423 | 498 |
| Mental DEF | 120 | 182 | 302 | 454 | 534 |
| Crit Rate | 6.5% | 6.5% | 7.4% | 8.3% | 9.1% |
| Crit DMG | 139.8% | 139.8% | 141.1% | 142.4% | 143.7% |
Kanjira — Skills & Incantations
“Insight II: 1-target attack. Deals 450% Mental DMG. Inflicts 【Poison】 for 2 rounds on the target hit: at the end of the round, deals (the user's ATK x30%) Genesis DMG to the target. If the user is in the 【Emerald Fortune】 status, inflicts 1 additional instance of the same 【Poison】 on the target.”
“Insight II: 1-target attack. Deals 500% Mental DMG. If the caster is in 【Pearl Fortune】 status, inflicts 1 additional stack of 【Confusion】 on the target.”
“Insight II: Mass attack. Deals 350% Mental DMG to all enemies. This attack enjoys Ultimate Might +10%. If the caster is in 【Agate Fortune】 status, gains additional Ultimate Might +30%.”
“Insight III: When attacking a target in 【Neg Status】 Ultimate Might +10% for the caster.”
Skill Quotes
“Forgive her.”
“Forgive her. She didn't mean to poison.”
“Forgive her. She didn't mean to poison... She just wanted to sell the cure.”
“You understand.”
“You understand. Poor children are not interested in such things.”
“You understand. Poor children are not interested in such things, but not if it helps them cheat and make money.”
“A spacious caravan and beautiful posters. Punji... Bring them along. The day will come when she sets off.”
Insight Materials
Insight 1
Insight 2
Insight 3
Resonance Materials
All 14 Resonance levels
Recommended Psychubes
Where to Get
Teams with Kanjira
Windsong, Blonney and Kanjira all carry the Confusion tag — stacking Confusion on the same enemy makes it more likely to attack its own side, effectively removing it from the fight without needing to burst it down. La Source keeps everyone alive with Moxie + Heal while the debuff resolves. None of the four needs a Euphoria.
Teams →Rabies, Eternity and Kanjira all tap into Poison — combining it across three kits at once outperforms any single carry doing it alone. Cristallo keeps the line-up alive with Heal so that payoff has time to land.
Teams →





