Reverse: 1999 Best Teams

Team comps and Arcanist pairings that work together.

Each team below is built from the game's own skill data: the mechanic tags (Burn, Poison, Moxie, Crit…) are read straight out of each Arcanist's kit, so the reason a team works is something you can check yourself on the character pages. Teams marked "No Euphoria needed" contain no member whose ranking depends on an unlocked Euphoria.

Teams featuring Kanjira

Show all teams

Team type
Afflatus
Playstyle

Confusion Chaos

No Euphoria needed
Confusion
Windsong6★
Windsong
DPS Blasphemer of Night

Star · Mental DMG · Crit + Confusion + Ult — main Confusion carry, no Euphoria required.

Blonney5★
Blonney
DPS Spinning Yarns

Star · Reality DMG · Crit + Confusion + Ult — second Confusion stack, no Euphoria required.

Kanjira5★
Kanjira
DPS Your Friendly Exorcist

Plant · Mixed DMG · Ult + Poison + Confusion — third Confusion stack, also adds Poison chip damage, no Euphoria required.

La Source3★
La Source
Healer Take the Hard Journey

Plant · Mental DMG · Moxie + Heal — keeps the team alive while three Confusion stacks resolve, no Euphoria required.

Why this team works

Windsong, Blonney and Kanjira all carry the Confusion tag — stacking Confusion on the same enemy makes it more likely to attack its own side, effectively removing it from the fight without needing to burst it down. La Source keeps everyone alive with Moxie + Heal while the debuff resolves. None of the four needs a Euphoria.

Flex slot — swap in any of these

Poison Decay Line

No Euphoria needed
Poison
Rabies4★
Rabies
DPS Yearning Desire

Plant · Reality DMG · Poison — main Poison carry.

Eternity6★
Eternity
DPS Night After Night

Mineral · Reality DMG · Poison + Bleed + Heal — second Poison source.

Kanjira5★
Kanjira
DPS Your Friendly Exorcist

Plant · Mixed DMG · Ultimate + Poison + Confusion — third Poison stack, no Euphoria required.

Cristallo4★
Cristallo
Debuffer Take the Hard Journey

Mineral · Mixed DMG · Sturdy + Heal — support core, feeds Heal to the team.

Why this team works

Rabies, Eternity and Kanjira all tap into Poison — combining it across three kits at once outperforms any single carry doing it alone. Cristallo keeps the line-up alive with Heal so that payoff has time to land.

Flex slot — swap in any of these

Team building — quick answers

What is the best team in Reverse: 1999?

There is no single best team — the game rewards matching your damage dealer to the stage. In practice the strongest builds stack one mechanic (Burn, Poison, Crit) from several Arcanists at once, then add one Survival unit so the damage-over-time has time to land. Pick the team above whose damage dealer you already own.

Can I clear the game without Euphoria?

Yes. Every team marked "No Euphoria needed" on this page is fielded entirely by Arcanists whose ranking does not assume an unlocked Euphoria, so a free-to-play account can build it as-is at Insight III.

How many Arcanists does a team need?

Four slots, but only three do the work in most fights: a damage dealer, a support that amplifies them, and a Survival or second support. The fourth slot is a substitute — use it to raise bond, or swap in one of the flex picks listed under each team.

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