
Marsha
Marsha is a 6★ Beast Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Beast Arcanists to build alongside.
Data updated: 2026-07-11
Marsha — Review & Analysis
Marsha (Beast, 6-star, tier S+) is a rare Reality-DPS / survival-anchor hybrid: she piles on damage by stacking Combustion while shouldering the whole team's defense through shields and damage reduction. Incantation 1 loads Combustion onto a target and unleashes bonus damage once it reaches 8 stacks, while Incantation 2 and her passive blanket the team in shields and cleanse debuffs/control. Her Ultimate hits AoE and converts Pain Compensation into the Discipline buff for allies — a self-sufficient piece that dishes out hits and soaks them at once.
- Two-in-one hybrid: steady single-target/AoE Reality DMG plus team-wide shielding from a single slot.
- Self-sufficient Combustion: her passive applies Combustion every round and her skills stack more, so the 8-stack bonus-damage threshold is easy to hit.
- Deep survival kit: shields scale off ATK and Crit Rate, +30% damage reduction, and she cleanses debuffs, ailments and control.
- Crit synergy: her passive grants +10% Crit Rate and converts any excess Crit Rate into Crit DMG plus a damage bonus, so surplus crit is never wasted.
- Beast afflatus is countered by Mineral — in Mineral-heavy content she takes extra damage and loses her edge.
- Ramp-dependent: the bonus hit needs 8+ Combustion on the target, and the shield boost needs Battlefield First Aid stacks, so it takes a few turns to fully come online.
Level her Ultimate and Incantation 1 first — together they form her core damage and her main Combustion source; upgrade Incantation 2 afterward to raise shield value. Since both her damage and her shields scale off ATK and Crit Rate, pick an ATK/Crit-oriented Psychube; a Crit-favoring one best amplifies both her hits and her bonus shielding.
Overview
Base Stats (max level)
| Base Stats (max level) | Lv.1 | Lv.30 | Insight 1 · Lv.40 | Insight 2 · Lv.50 | Insight 3 · Lv.60 |
|---|---|---|---|---|---|
| HP | 1,419 | 2,154 | 3,421 | 5,005 | 5,766 |
| ATK | 261 | 396 | 630 | 921 | 1,061 |
| Reality DEF | 129 | 196 | 312 | 456 | 526 |
| Mental DEF | 127 | 193 | 306 | 448 | 516 |
Marsha — Skills & Incantations
“Insight II: 1-target attack. Deals 500% Reality DMG. Inflicts 8 stacks of 【Burn】 on the target hit. Gains 1 stack of 【Pain's Recompense】 after attacking. If the target has at least 8 stacks of Burn, this attack deals an additional 250% Reality DMG.”
“Insight II: Mass buff. Grants a Shield with (Marsha's ATK x375%) HP to all allies for 3 rounds. When actively cast, consumes 1 stack of 【Frontline Care】 to increase the Shield Multiplier by (Marsha's Critical Rate x100%) and dispels 1 type of 【Stats Down】 or 【Neg Status】 from all allies. If a target is already holding a Shield, the value of this Shield is stacked on top of that target's existing Shield, up to a maximum Shield value of (Marsha's ATK x650%) HP, and their Shield's duration is extended to 3 rounds. While holding this Shield, allies gain DMG Taken Reduction +30%.”
“Insight II: Mass attack. Gains 1 stack of 【Pain's Recompense】 and deals 750% Reality DMG to all enemies. Inflicts 4 stacks of 【Burn】 on the targets hit. After attacking, consumes up to 7 stacks of 【Pain's Recompense】 and grants the same number of 【Discipline Forged】 stacks to all allies for 4 rounds.”
“Insight III: Critical Rate +10% when entering battle.”
Skill Quotes
“She rarely wields her trench club.”
“She only wields her trench club when it's necessary.”
“She only wields her trench club when it's necessary—to silence her enemies and quiet her mind.”
“She swore an oath.”
“She swore an oath to feel what others felt, to experience their pain.”
“She swore an oath to bear everything—pain and all.”
“She knows she cannot leave her wishes up to fate.”
Insight Materials
Insight 1
Insight 2
Insight 3
Resonance Materials
All 14 Resonance levels
Recommended Psychubes
Where to Get
Teams with Marsha
Lorentz Butterfly, Beryl and Marsha all tap into Glow together with Crit — combining it across three kits at once outperforms any single carry doing it alone. Yenisei keeps the line-up alive with Heal so that payoff has time to land.
Teams →





